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  Bradley ADATS (v Beta)  
Picture of Bradley ADATS Author : modEmMaik
Version : Beta Era : Modern Type : Armoured
Size : 6,17 Mb Demo mission : No
Downloads : 6532 Rating : 5 / 5 (rated 2 times)

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Included *.pbo files : Needed addons :
  • smurfc_m2a2_adats.pbo
  • smurfc_m2a2_adats_repl.pbo
 
Description :
Addon : Bradley ADATS

Changes:
V2:
- non-repl version includes "civilian" version to be used in the mission editor without xeh support
- Enabled hitpoits for turret and launchers
- Added hitpoints for radar
- Added periscopes from M2A2/M6 project

V1:
- Added RACS / BLUFOR skins for the launcher
- Added engine sounds
- removed manual control from HE ammunition (improves AI hit ratio)
- Semi-random numbering added

Content :
Main Features:
- MLOD model included for other addon makers
- Converted OFP model from oxygen samples
- OFP interrior
- Damage section textures
- Working dampers
- Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections)
- Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections)
- Vehicle values related to OFP's WGL values
- BLUFOR and RACS chassis skins
- Random numbers (thanks to raedor)
- ADATS can lock on laser targets

The HE FRAG-version is inteded for AA, while the vanilla version features additional AP ammunition against heavy armored targets.
M240 for basic infantry defense.

model & config. by BI and modEmMaik

HE FRAG (AA) version:
- 8x ADATS HE for AA and light armored targets (plus lasertargets)
- M240 for self defence purpose

Installation :
The PBO and Sign files in the archive need to be extracted into your ArmA/Addons folder.
However the mod folder method is the better solution.
Click here to get redirected to a Mod Folder Tutorial

Credits and Thanks :
Rewan @ armedassault.info for request ^^
Eble for specmaps
Aaron Ash for his sounds
Raedor @hx3.de for the MP-conpatible numers
Burns, WGL.Q and King Homer @hx3.de for their support and material
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/)
piranha-dl (http://www.denny-piranha.com/)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/)
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

Source : ArmedAssault.info Forums

Click here to view the full Readme (more information) :


Smurfclan M2A2 ADATS Alpha-Version

required addons (for xxx_repl.pbo): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)

Changes:
- Added RACS / BLUFOR skins for the launcher
- Added engine sounds
- removed manual control from HE ammunition (improves AI hit ratio)
- Semi-random numbering added

------------------------------------------------------------------

mission addon name: "smurfc_m2a2_adats_repl"
Mission editor's container: PirSmurfC_ERA_110_Armor ("SmurfC"), BLUFOR and Independent side
smurfc_m2a2_adats_o (BLUFOR OFP style version)
smurfc_m2a2_adats_b (BLUFOR version)
smurfc_m2a2_adats_g (RACS version)
smurfc_m2a2_adats_b2 (BLUFOR HE FRAG version)
smurfc_m2a2_adats_g2 (RACS HE FRAG version)

Main Features:
- Converted OFP model from oxygen samples
- OFP interrior
- Damage section textures
- Working dampers
- Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections)
- Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections)
- Vehicle values related to OFP's WGL values
- BLUFOR and RACS chassis skins
- Random numbers (thanks to raedor)
- ADATS can lock on laser targets

The HE FRAG-version is inteded for AA, while the vanilla version features additional AP ammunition against heavy armored targets.
M240 for basic infantry defense.

model & config. by BI and modEmMaik

Credits to:
Rewan @ armed-assault.info for request ^^
Eble for specmaps
Aaron Ash for his sounds
Raedor @hx3.de for the MP-conpatible numers
Burns, WGL.Q and King Homer @hx3.de for their support and material
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/)
piranha-dl (http://www.denny-piranha.com/)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/)
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models
Wikipedia Project (en.wikipedia.org) for additional information

Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.

have fun and good luck,
modEmMaik
 
Picture of Bradley ADATS Picture of Bradley ADATS Picture of Bradley ADATS
Size : 6,17 Mb
  March 25th, 2009 - 14:25   Comment (0)  

 
 
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