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  Island Pantera v2.9 by IceBreakr Addon release    

IceBreakr has informed us about long awaited Island Pantera v2.9 release.

- fixed mountain heights, smoothened out terrain
- added Maleficio island on NW
- new town of Arnoldstein (based on another RL town from Cyprus, but it has nothing to do with Austrian Arnoldstein btw)
- Drulovka Army depot based on 1:1 size located in RL Slovenia, near Kranj
- tweaked satellite map data
- added roads and airports to the satellite map
- updated Soca River banks
- added rock formations to major mountains and hills
- fixes some trees to be more summer-like
- new bridges
- added a developer place (small island) on SW
- new forest optimizations, bushes and rocks offer more cover now
- various bugfixes

Source : BI Forums
  December 27th, 2012 - 11:09 By Old Bear   Comment (0)  

  CSLA v2.20 for A2:CO Addon release    

EMSI has submitted us the new christmas patch v.2.20 for the ArmA2:CO mod "CSLA".

For the first, Merry Christmas to all!
And as a small gift from our side, we are bringing you the completely new release of our modification CSLA for Arma2:Combined Operations.
Enjoy it!

The new version includes all previuos content, new weapons, vehicles, missions and other new content like animations and units. You can read the full changelog here.

You can download the mod here at Moddb (1,10 GB)

Source : BIS Forums
  December 27th, 2012 - 10:18 By Andi31   Comment (0)  

  Iron Front: Liberation 1944 - patch 1.05 Official    

Deepsilver has released a new patch 1.05 for Iron Front: Liberation 1944. This patch adds the compatibility to the new DLC "D-Day" and the German tank "Tiger I".

Dear Iron Front Fans

I'm happy to announce the 1.05 patch for Iron front is available. And as a christmas gift you all will get the mighty Tiger I for free with this patch. I want to thank you your patient and your continuous support. The Steam user hopefully already got the patch. Don't forget to post your feedbacks here in the forum, and also if you have some problem or you found a bug, then please report them, to help us to make the game better.


*New: New and fixed sounds for all the weapons.
*New: Tiger 1 E (late version) added as a Christmass present.
*Fixed: StuG 40 was not carrying infantry.
*Fixed: Errors of armor damage systems.
*Fixed: Errors with the mines.
*Fixed: Crews were undead if there was no infantry on map.
*Fixed: Maxim machine-gun fire rate.
*Fixed: Infantry errors with equipment.
*Fixed: Errors with Sdkfz 7.
*Fixed: Russians and germans were screaming pain on english.

You can download the patch for the Disc Version here and for the Digital version here. (62 MB)

Source : Iron Front Forums
  December 18th, 2012 - 16:04 By Andi31   Comment (0)  

  Dutch Armed Forces v0.25 released Addon release    

larsiano has submitted us the patch v0.25 for the ArmA2 mod Dutch Armed Forces. ArmA2:CO and CBA is required

This mod is made by and for Arma players with the permission of the original modmakers. We are looking forward to expanding and enhancing this mod for the best possible experience. We are also on the lookout for adding Arma maps of the Netherlands, Navy vessels and other Dutch branded objects.

Changelog: 0.25
-added: RG31 Nyala, Westland Lynx
-added: Towtrucks, dirtbikes, ATVs & boats
-added: F16 tigermeet pilot + 4 others & Hazmat units (hazmat =beta!)
-added: tank crewman, desert crewman, desert engineer & ground crew
-added: L115A3 pack, FN mag58, C8 AG Elcan & C8 Aimpoint (normal and desert camo version)
-added: custom loading texts
-updated: F16 Demoteam to shiny version without bomb holders
-updated: loading screens, mod icon & RNLAF flag
-updated: Leopard muzzleflash & targeting
-updated: NH90 sound, texture & shadows
-updated: Patria texture + Patria & CV90 nohq's
-updated: fuchs rename > The FOX & tactical sign change to NBC
-updated: glt_f16 + glt_falcon now both in cfgpatch
-updated: Pilot texture problem & backpack function, added Engineer patches
-updated: Slatts goggles pack v2.0
-updated: Raven parts, flags & static weapons now have specific group in editor
-updated: static have Dutch units as crew
-updated: name correction: CAS > CAP (F16 classname is now the same as the .xml) <>
-removed: addon: daf_cougar_c (merged with daf_cougar) <>
-removed: addon: daf_static (merged with daf_ammobox) <>
-removed: class: A2020_M249 , A2020_m249p , A2020_m249pelcan (replaced by C9 minime's)
-some other small fixes

You can download the new version on Armaholic now

Source : Battlegroup-=XTRA=-
  December 17th, 2012 - 16:19 By Andi31   Comment (0)  

  Get ARMA3 devs home ! Community    

  December 16th, 2012 - 13:56 By Old Bear   Comments (3)  

  Shirin Tagab, Fayrab Provinz - WIP Screenshots Screenshots    

Donny has released some new WIP-screenshots of his terrain "Shirin Tagab, Fayrab Provinz" on the BIS Forums.

Shirin Tagab is located in the Fayrab Province of Afghanistan.
It is a small green valley between the sand dunes of the western desert.

I have cutted the Valley to get an 5x5km terrain, more would give a horrible performance because of the wide flat fields with settlements.
But i think this 5x5km gives you a good location for Infantry and small patrol vehicles scenarios.

The main feature of this map is that it has one straight main road, what is part of the "Ring Road" in Afghanistan.
From this road you can get from south to north through a middle scale city with markets and backyards between huge houses.
Also there are enough side roads to get into the village and field territories.

There are large areas with different fields and a lot of settlements.
Where every compound is made individual and also the villages are built up very complex.


- 5x5km Terrain
- huge number of settlements
- 1 City
- 2-3 Villages
- complex compound build
- lots of field areas
- 1 military FOB

Source : BIS Forums
  December 15th, 2012 - 16:14 By Andi31   Comment (0)  

  Risen Dead WIP Screenshots    
JW Custom has released some new information about his ArmA2 WIP zombie mod "Risen Dead" on the BIS Forums.

I have been working on a zombie survivor mission/game mode for a while which was based on Charons awesome undead mod but
now i have decided to skin my own zombies to avoid dependence on other mods and have better control over the zombies.

I have spawn/loot scripts ready so as soon as i finish getting the zombies done and get some zombie sounds recorded i will release a alpha version.

Here're some features that most likely will be added as the project progresses:

-Food system
-Water system
-Weight system (you can carry two rifles, but how far can you run carrying that weight...?)
-Battery system (for flashlights, maybe other stuff too)
-Custom loot position (besides BIS building positions which i use now)
-Different types of zombie behaviours

Source : BIS Forums
  December 15th, 2012 - 16:01 By Andi31   Comment (1)  

  Unsung 2.5 - new WIP Video Videos    

Sgt Savage has informed us about a new WIP video of the ArmA 2 mod Unsung Vietnam War that he has released on the BIS Forums.

Just enjoy

Source : BIS Forums
  December 13th, 2012 - 18:58 By Andi31   Comment (0)  

  The Limnos Incident – a community movie Screenshots    
Pete Knuutinen, one of the members of the team, created an ArmA Machinima which tells the story of the two developers detained in Greece.

On 9th September, 2012, two Czech citizens, Ivan Buchta and Martin Pezlar were arrested on Limnos island, Greece. Both of them are charged with espionage.
Reason for this accusation was few photographs, which are said to contain military objects, similar to those one can easily find over the internet, supposedly with much better resolution.
Film is created by P.J. Knuutinen for informational purposes and to be used in team efforts to spread the word and help our friends, who have now been detained for three months.
Intention of this film is hereby solely informational, with dramatized means of motion picture. It is not meant to hurt or offend anything or anyone.

from Pete K. on Vimeo.

Source :
  December 12th, 2012 - 17:09 By Old Bear   Comment (0)  

  Iron Front - First DLC "D-Day" and patch 1.04 Official    

Deepsilver has announced the first offical DLC for Iron Front: Liberation 1944 called "D-Day".
It's going to be released on December, 14 2012 for $/€9.99.

Offical press release:

D-Day for Iron Front: Liberation 1944 will release this Friday, December 14, for $9.99/€9.99/£7.99. You’ll be able to download it from your favourite digital distribution channels like Steam, GamersGate, or GreenManGaming!

It features:

A massive new Normandy/Omaha Beach area for singleplayer and multiplayer warfare, and for use in mission editing.

8 missions for singleplayer and 6 missions for multiplayer/co-op, ranging from hunting Tiger tanks or leading a Tiger group in an armored assault, to infiltrating behind enemy lines with a sniper team, to supporting the Allied seaborne invasion from the skies.

D-Day introduces the United States as a new faction, with new weapons and equipment including the Thompson SMG, M1 Garand, BAR, Bazooka, M1 Carbine, P-47 Thunderbolt, Sherman tank, M3A1 armored half-truck, Higgins landing boat, GMS truck and supply trucks. In addition, the German faction receives the Tiger I tank to counter the Allies.


There has also been released a new patch 1.04 for the Iron Front.
The patch fixes various bugs in the campaigns, crashes in Multiplayer and stabilizes the game.

You can download the patch for the disc version here (49,8 MB)
and for the digital version here

Source : Iron Front website
  December 12th, 2012 - 13:30 By Andi31   Comment (0)  

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