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  Ukrainian Mechanized Infantry v.2.1 released Addon release    
TankisT_UA has released an Ukrainian Mechanized Infantry v.2.1 addon on the BI Forums. RH AKs pack needed.

So, what's new ... :
- Totally remade the model of body armor;
- Totally remade the texture of uniforms, equipment & blood;
- Added to adequately cartridge pouches, etc. (quantity of cartridge pouches to be equal to the quantity of cartridges);
- A version with the AK by RH;
- Several new models of infantrymen (engineer, medic, pilots ...);
- New textures of blood
- Camouflage no longer glitters.

Needed addons :
RH AKs Pack (v 1.2)

  September 29th, 2011 - 18:28 By Old Bear   Comment (0)  

  [ADO] Tigeria v0.96 released Addon release    
[ADO]Old Bear has released an updated [ADO] Tigeria v0.96 beta island on our Forums. Arma 2 : CO needed.

v0.94 - 0.95 Clan ADO test versions.
v0.96 Changelog :
- Changed ford depth near broken bridge.
- Added fords nearby all bridges.
- Added paths.
- Added popies fields
- Corrected placement for objects,rocks, bushes and trees.
- Added marine and river names missing in 1st released version.

  September 26th, 2011 - 15:34 By Old Bear   Comment (0)  

  Takistan Special Brigade for CO by Massi Addon release    

Massi has informed us about Takistan Special Brigade for CO v1.00 addon release on our Forums.

This addon is a retexture of some A2OA units (Czech, Un, and Taki SF models), made to represent a variety of units of the fictional Takistan Special Brigade.
This Brigade has been trained by western SF before the war, and for this reason those units are equipped with western gear and weapons, they've at their disposal NV goggles and other technological gear too.

This Special Brigade ,the elite force of Takistan army, includes:
- 1st Btg Special Forces: those units are the elite army forces, they're mostly equipped with M16, and they wear western gear too.
They comes in several camo (woodland, desert and urban), they're divided in heavy and light (recon) gear,and snipers in ghillie suite too, in order to give them the maximum range of flexibility and make them able to operate in every environment.
- 3rd Btg Commando: those units are a kind of covert operation army branch, they're mostly equipped with AK74,they're the most explosive trained unit in Takistan and they wear western gear too.
They comes in 2 camo (desert DPM, and multi environment DPM ), ,and snipers in ghillie suite too, they're divided in heavy and light (recon) gear, in order to give them the maximum range of flexibility and make them able to operate in every environment, like SF.
- 16th Light Infantry Regiment: those units are the support elements for SF and commando operations, they're equipped with AK74 and they comes in woodland camo, anyway they can operate whether in woodland and desert terrain, and they've their own pilot and crew, too.
- 26th Airborne Regiment: those units are other support elements for SF and commando operations, they're equipped with M16 and they comes in woodland camo, anyway they can operate whether in woodland and desert terrain, like light infantry they have also a light gear and beret version model too.

This addon has been made to enhance the Opfor faction, in order to improve a little bit the Takistan combat capability.

  September 26th, 2011 - 15:08 By Old Bear   Comment (0)  

  ASR AI addons v1.11 by Robalo_AS Addon release    
Robalo_AS has released an updated ASR AI addons v1.11 on the BI Forums. Components : sys_airearming : AI units equip with weapons and ammo on their own and sys_aiskill : AI skills and awareness improvements.


1.11 | 21 SEP 2011
Performance optimizations. Requires newer CBA from Six Updater or from:
Snipers and spotters see better. Snipers made more accurate.
Can now override the skill level for certain unit types by adding them to asr_ai_sys_aiskill_levels_units in userconfig.
Fixed a bug with radios not detected properly when using ACRE which resulted in AI groups not sharing target info.

1.10 | 24 AUG 2011
New configs for sensitivity (how well a unit sees) and camouflage (how easily a unit is seen) based on unit type and clothing.
Units are able to passively detect targets farther than before (about 400-600m depending on type and skill instead of about 300m).
Added configs for AI shooting (engagement ranges, fire mode selection and rate of fire).
Integrated my AI grenadier fix mod v1.3 (remove these addons if you have them: asr_cfgweapons_fix_grenadiers, asr_cfgweapons_fix_grenadiers_oa, asr_weaponreplacements).
Increased default accuracy skills a bit (they're tuned for use with latest betas).
Configured the recommended skill and precision defaults (open difficulty settings and hit default for them to be applied).
Disabled smoke when ACE Wounding module is enabled (redundant feature since last ACE update).
Added small delay (5-10 sec) before applying skills so we can set the "asr_ai_sys_aiskill_exclude" variable in advance (see v1.3 changelog notes).
Pilots and crewmen will no longer arm themselves with rocket launchers.
AI soldiers should not engage infantry with HEAT rockets.
Bugfixed: rearming from backpacks working again.
Bugfixed: was unable to re-enable rearming after disabling it during the mission.

  September 26th, 2011 - 12:48 By Old Bear   Comment (0)  

  Georgian Armed Forces Mod 1.0 [ACE] Addon release    
SaS TrooP has released a Georgian Armed Forces Mod 1.0 addon on the BI Forums. Needed:
Advanced Combat Environment (ACE, ACEX, ACEX_RU) and Extra units and vehicles (only for some missions!)

GAF Mod, as the name says in fact, as its main objective considers realistic recreation of miltiary forces of Georgia from time period 2008-2010. This is first stable release, mod is still being developed. For now there are regular land forces and vehicles, circa 200-250 units, so you HAVE content to play OPFOR is also included in form of South Ossetian militia, together with 3 coop or SP missions and one training mission, rather for new ACE players the mod is based on.
In further development it is planned to release Georgian Army in Afghanistan and then Georgian Special Forces, however I will probably add Ossetian, too.

1. Regular Army, 2008 (Woodland and MARPAT) Known from very small, previous release I made last year. That file is no longer up to date though.
2. Reserve, 2008 (Woodland, MARPAT and mixed)
3. Regular Army, 2010 (Multicam)
4. Reserve, 2010 (Multicam)
5. National Guard, 2010 (Multicam)
6. Plenty of static weaponry, both deployed and carried by troops
7. Snipers and spotters
8. Wheeled Vehicles (BTR-70, Humvee, Toyota Hilux, KAMAZ Truck, LandRover, BM-21 Grad)
9. Tracked Vehicles (T-72B, BMP-2, ZSu Shilka)
10. Aerial (Su-25, L-39, Mi-8, Mi-24, Huey)
11. Ossetian militia
12. 3 coop/SP Missions
13. Training Grounds SP Mission
14. Music

  September 26th, 2011 - 10:22 By Old Bear   Comment (1)  

  Mirrors v0.1 Alpha by blakeace Addon release    
blakeace has released a Blake's Mirrors V0.1 Alpha addon/module on the BI Forums.

The ability to look backwards emulating the side mirrors of a vehicle. Being able to still control the vehicle while viewing backwards. NVG compatible, though you will get the over exposure effect each time you change view.

More on Blake's Mirrors V0.1 Alpha, how to use ...

  September 26th, 2011 - 09:59 By Old Bear   Comment (0)  

  Folk Mission Pack #06 Mission release    

Fer has informed us about Folk Mission Pack #06 release.

To celebrate over a year of the Folk sessions, we're releasing more packs containing missions developed specially for Folk (64+ in the first year). If you and your community enjoy coop and adversarial missions crafted with care using the F2 mission development framework, and that require only vanilla Armed Assault: Combined Operations, these might be for you.

In this mission pack:


A mechanised BLUFOR group must find and destroy 3 Shilkas in northern Takistan, after that they have the option to attack an OPFOR held village.


A TK army squad and BMP2 must clear an area in the countryside to the south of Zargabad, destroying vehicles that the rebels stole from the army. Watch out for the platoon of angry T-34s!

A squad of Czech paratroopers insert behind enemy lines to kill an enemy officer. Then they must assault a fortified line (from behind) to get back to friendly territory.

A motorised group of Czech Special Forces assault a base in the middle of the desert and destroy a bunker. A British AA team is nearby to assist in the assault and to engage any enemy air from Zargabad.

A less than serious mission where a pilot must land in an oilfield to rescue some western oil workers who are under attack from the locals (who are staging an uprising). Features unconventional landings and oil workers with guns.

A USMC Force Recon fireteam locates an enemy Tunguska and helps a AH11 Wildcat destroy it, then they join a British infantry section and assault Stary Sobor with the helicopter providing support.

RURAL URAL (2 versions)
A Russian infantry squad destroys 4 rebel ZU-23 Urals. You have Vodniks which are cool and big and fast. LE version has fewer objectives.

  September 25th, 2011 - 21:13 By Old Bear   Comment (0)  

  MP-AI compatible fast rope addon v0.8 by norrin Addon release    
Norrin has released an updated MP-AI compatible fast rope addon v0.8 script on the BI Forums

Works almost identically to the previous version of the addon, however there's been massive changes under the hood (see below). Just one thing to remember is that the script that you need to call now in the init line of your chopper, waypoint or init.sqf is called: NORRN_fastRope_init.sqf
Fixes/changes in v 0.8
1. Rewrote fast-rope system - fast-roping now uses animations built into the ropes rather than the attachTo method used previously - should hopefully reduce network traffic as the scripts no longer spam the attachTo command.
2. Replaced all setVehicleInits/processInits with publicVariable eventhandlers - should reduce network traffic and data download required when joining a mission in progress.
3. Precompiled functions have replaced some drawn out sequences of code and code repetitions - should speed up the processing of the scripts.
3. Removed all instances of waitUntil to reduce processor over-head.
4. Added geo lods and shadow lods to the rope models and additional rope models for the MH6.
5. Modified fast roping animations so that the units fit on the ropes better (still could do with some tweaking though).
6. Added additional chopper compatability ie. CH47, MH6J and UH60M_EP1 and removed MV22 (Please let me know what other vanilla choppers you want added).
7. Jettisoned ropes should now appear on the roofs of buildings.

  September 24th, 2011 - 04:32 By Old Bear   Comment (0)  

  Carrier Ops by blakeace Addon release    
blakeace has release a Blake's Carrier Ops v0.1 alpha addon/module on the BI forums.

Adds the ability to manouver aircraft around, to facilitate the ability to utilise the likes of the LHD more fully.

Any aircraft can be moved, even if inoperable, as long as it isn't destroyed. This allows the clearance of damaged aircraft from vital areas.
It also enables the ability to backup aircraft that are parked on a ramp etc.

As a side benefit it also allows the emulation of ground manouving of helicopters. Yes those with skids will also do this (though would look funny). Also allowing for more realistic ground operations if required.
Some helicopters behave better than others. One way of improving movement on some is to engage auto hover while taxiing forward, disengaging when turning is required. No it is not designed to be a proper simulation of ground movement for any aircraft, rather it is a simplified method of allowing more precise ground handling.

  September 23rd, 2011 - 16:50 By Old Bear   Comment (0)  

  ACE 1.12 released Addon release    

Sickboy from the A.C.E Mod has informed the community about ACE 1.12 stable version release on the BI Forums.

Welcome to the ACE Mod! What is the ACE Mod?

Release notes (with Download Links):

Please note: 1.12 Stable == 1.12 RC5


  September 22nd, 2011 - 13:03 By Old Bear   Comment (0)  

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