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  German Armed Forces - WIP update Screenshots    

The Task Force 141-team has released some new intel about their mod German Armed Forces:

We're not only working on vehicles but also on some features like radios such the SEM70, the SEM52SL and the vehicle radio SEM90

Source : GAF-Infothread on
  September 30th, 2012 - 11:06 By Andi31   Comment (0)  

  Team DM and DM 3.0 mission pack Mission release    

Murcielago has submitted his updated Team DM and DM 3.0 mission pack on our site.

This mission pack contains two game modes (Team DM and DM) and 4 environments: Construction Site (Utes), Chernarus (Chernogorsk), Stary Sabor (Chernarus) and Shapur-1 (Shapur). There are two types of DM missions: Normal and Mix version. Mix version missions features a different characters for each player.


3D Respawn System: That allows you to respawn safely inside structures.

3D Marker: System that shows a colleague position in team DM missions. This makes easier to "hunt" the enemy with a friend! 3D Marker is a dynamic feature, it will hide your colleague's name every time you use your weapon sights so the text will not bother you when you are shooting.

Anti-hacker System: This basic system checks if players are breaking the rules and it makes more difficult to hack the mission. Once the anti-hacker system detects a hacker it will broadcast his game ID and it will lock his game.

Anti-TeamKill System: This feature punish players in team DM missions that killed a colleague. The punishment consist in locking their character for: 10s (First kill), 80s (Second kill), 4.5 minutes (Third kill), almost 11minutes (Fifth kill) and so on!

Anti-Camper System: This feature is great to make the match more dynamic. In addition it is useful when there are a few players as the Anti-Camper system will make them move!

Scalable Features: This allows the admin to modify the mission parameters to create totally different experiences. Weather, day/night, weapon options (Use all weapons, limit weapons to a group of weapons such sniper rifles or use an specific weapon such a such a Glock pistol), Anti-Camper (ON/OFF)...

Realistic and Complex Environments: All missions have been created with realism and quality in mind to allow the players to have great action experiences.

Improvements: This mission pack is an evolution of my DM 2.0 mission pack released on 2011. This new project contains improvements to made the gaming experience more fun and easy. For example, you will have a marker (Waypoint) to let you know where the centre of the map is (You will always respawn away from the center) Another new feature is the intro aerial view to let the player know the battlefield layout so new players will find it harder to get lost.

(Thanks to the light scripts this missions will work fine even in mid-low end computers with a standard broadband)

Source :
  September 28th, 2012 - 12:07 By Old Bear   Comment (0)  

  Cold War Rearmed² : Demo 4 ... updated Addon release    

W0lle from the Cold War Rearmed Mod has released an updated Cold War Rearmed² : Demo 4 on the BI Forums. ArmA2 and Operation Arrowhead (Combined Operations) needed.

Aloha from the CWR² Team!

If you asked where the August DLC was, now here's your answer.
We worked hard in the past weeks and we're happy to present you the fourth (and definitely last) Cold War Rearmed² Demo. (Yeah I know, we said that last time too)
Besides the many units, weapons, and vehicles from the past Demo and a lot of big and small fixes this one also contains:

* All 5 original Terrains from OFP, all with updated terrain textures and little enhancements
* Assistant MG, AT and LAW/RPG units added
* Squad leaders added to West and East factions
* M151 and Willy's Jeeps added (thanks vilas)
* Ladas added
* Gaz-24 added
* Round parachutes added (thanks ACE2 Mod)
* Upgraded 6G30 and MM1 launchers (thanks hcpookie)
* Some more editor objects from the OFP days are back, e.g. tables with maps
* Old ugly field hospital replaced with one from ArmA2
* All previous 'DLC' added (Scud, Cessna and Kamov)
And a lot more I can't remember now.

As a 'little bonus' we also included:
* Saint Adam Terrain by Jakerod
* Dutch Marines units and weapons by Sander
* British Armed Forces units, weapons and vehicles by Col Stagler

This release is dedicated to James 'Planck' McNicoll.
You will be missed and we're sure you would be happy with what we achieved in the past years.

Important if you have the previously released Demo and/or standalone Islands:
As before, this is a complete new package! Please make sure you have removed all previously installed CWR² Mod folders!
All of the previously released files are no more required or horribly outdated.

Edit : CWR² Demo4 Patch #1 released
Edit 27-09-12 : CWR² Demo4 Patch #1 archive reloaded on .ftp, sorry for the inconveniences.

[FIXED] Changed crew in (now hidden) cwr2_DSHkM_Mini_TriPod
[FIXED] All US Soldiers wearing same glasses
[FIXED] V3S Open fixed shadow lod
[FIXED] Police officer model
[FIXED] All Winter units carrying RPG-75
[FIXED] Readded Zeroing to infantry weapons
[CHNGD] Improved textures/rvmats for HMMWV
[FIXED] M249 ammo belt direction
[FIXED] Stringtable in cwr2_wrecks
[FIXED] Missing crew in Tractors
Some smaller, undocumented changes/fixes.

  September 26th, 2012 - 23:34 By Old Bear   Comment (0)  

  Take On Downtown hotfix Official    

Bohemia Interactive has released an hotfix for their helicopter sim Take On Helicopters.

Unfortunately Take On Helicopters' Downtown patch was released with a multiplayer key registration issue. This has now been addressed in a hotfix. Please read the following information to determine whether you should apply it or not:

* If you are playing the Steam version: no hotfix needed, it was already updated with the fix!
* If you already applied Downtown (1.06): download just the hotfix, and apply it.
* If you had not yet applied Downtown: select the lite or full patch and apply it (the installers now contain the fix).

Apologies for the inconvenience; hope you are all enjoying the Rearmed experience!

DOWNLOAD v1.06 Hotfix [7,8 MB]

Source : Take On Website
  September 25th, 2012 - 15:14 By Andi31   Comment (0)  

  PMC Ulah-Yuryakh v1.0 has been released! Addon release    
Snake Man has informed us about PMC Ulah-Yuryakh v1.0 terrain release on our Forums.

PMC has released "PMC Ulah-Yuryakh v1.0" for ArmA 2!
Russian wilderness somewhere in Siberia.

Source : Snake Man, PMC.
  September 24th, 2012 - 15:48 By Old Bear   Comment (0)  

  Amarize 32bit and 64bit : updates Addon release    

Nilmerg has remind us about updated Armarize release.

Simplicity matters, that's my idea of an application that will provide its users a fast, straightforward and promising way to get the most out of something. In this case out of the game ArmA2. Armarize is intended to meet this idea so you don't have to worry about how you should set up the game, you'll just play the game! At most all of the complexity which ArmA2 implies will be undertaken by Armarize especially when you want to discover more than the standard game. You can simply enjoy all the great modifications out there with only some clicks! So don't hesitate and be armarized...

Main features:

- Fully featured buddy list with which you can connect with other users of Armarize.
- Powerful serverbrowser for ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters with ping support.
- Synchronisation. Installing and updating ArmA2(OA) as well as ToH modifications through the Six-Rsync-Network.
- Create your own compressed mod archives and store them for later use.
- Fully automatic installation of archived modifications.
- Substantial interface for the modification management.
- User defined profiles with many options to customise the launch of the game.
- Automation of third party applications to be started on game launch.
- Full Steam support for ArmA2, ArmA2: Operation Arrowhead and Take On Helicopters.
- Different languages are supported. (Currently English, German, French and Russian.)

Source : Amarize
  September 23rd, 2012 - 16:05 By Old Bear   Comment (0)  

  Dutch Armed Forces released Addon release    

larsiano has informed us about the release of the ArmAII mod Dutch Armed Forces that requires ArmAII:CO, CBA and ACR.

Until now the mod includes a lot of vehicles such the Leopard 2 tank, the Fuchs APC, helicopters, jets and dutch troops.

This mod is made by and for arma players with the permission of the original modmakers. We are looking forward to expanding and enhancing this mod for the best possible experience. We are also on the lookout for adding arma maps of the Netherlands, Navy vessels and other Dutch branded objects.

You will find more information here.

Needed addons :
CBA v0-8-3

Source : Dutch Armed Forces
  September 23rd, 2012 - 12:06 By Andi31   Comment (0)  

  Voting has begun! About our website    


On sunday in three days our contest will end!

Already now you can vote your favourite banner!
The three guys with the most votes will be in the final.

So let us know which banner you want to see on the top of the website.

You can vote in this thread (poll).


  September 21st, 2012 - 12:57 By Andi31   Comment (0)  

  A statement by Marek Španěl - Bohemia Interactive CEO - Official    

Ota Vrťátko has send us a statement by Marek Španěl - Bohemia Interactive CEO - regarding the detainment of Ivan Buchta and Martin Pezlar

Prague, 20th September 2012

My colleagues and I were shocked when we found out about the detention of our co-workers and friends, Martin Pezlar and Ivan Buchta, on the Greek island of Lemnos. Everybody who knows them realizes that they’re not spies and certainly never intended to threaten Greek national security.

The guys visited the island as tourists. Their trip to Lemnos was personal, organized via travel agent, with the single goal of experiencing the place that had inspired the virtual environments of Arma 3, a computer game that they’ve been working on over the past two years.

Our company has never gathered or collected any restricted information, such as photos or blueprints of military installations of any nation, nor have we ever tasked anybody else to do it on our behalf. We always respect the law and we develop all of our products using publicly available materials only - Arma 3 is no exception.

According to media sources, the Greek ministry of National Defence actually examined our game, after local authorities raised this topic. They assured that the game is fine. Originally planned for release in autumn of this year, it is based upon a fictional future, set in 2035.

The whole incident is a terrible personal tragedy for Ivan, Martin and their families; I believe it to be no more than a deep misunderstanding, one which will be swiftly explained. I’m ready to support the guys and their families in these difficult times as much as I can.

Marek Španěl

Bohemia Interactive a.s.


  September 20th, 2012 - 11:48 By Old Bear   Comment (1)  

  The Facts about Arma 3 Devs Detained in Greece Official    

Ota Vrtatko has sent us this statement from from Bohemia Interactive

Prague, 17th September 2012
Since last Sunday, when two Bohemia Interactive, a.s. employees, were arrested on the Greek island of Lemnos, much speculation about what happened has circulated online. It’s been rumoured that they entered restricted military areas or gathered photographic references of military bases in order to improve the visual fidelity of Arma 3, a PC game currently under development by our company. Far in advance of any formal charges - only hours after they were detained by the local police - many media outlets immediately suggested spying and, only one day later, specifically referenced Arma 3.

Having travelled there, and after meeting personally with them both, as well as their lawyer who is fully acquainted with the Greek authority’s investigation file in detail, we can assure you that these insinuations are completely false and without substance. These employees - our friends, Ivan Buchta and Martin Pezlar - visited the island as tourists. Their holiday was a product of their interest in the island, triggered by their work on Arma 3 over the past two years of development.

They took photographs and videos in public areas, as countless tourists arriving to enjoy the beauty and hospitality of Greece may well do. These included a short video as they drove through the main road passing around the international airport, where in one short part of the video off in the distance some hangars and other buildings of the complex can be seen. It's very likely that many tourists may have pictures similar to those taken by Ivan and Martin in their own family albums, without being aware that they put themselves or their families at risk.

We sincerely hope that the whole situation is no more than an unfortunate and deep misunderstanding. The in-game Limnos is close to completion, and it’s far from an identical replication of the real place. It was heavily modified to fit the game’s backstory, a purely fictional 2035 setting. It was rescaled to only 75% of the real island, and it does not attempt to display any real world military installations situated on the island of Lemnos.

To summarize the situation:
They visited Lemnos on their holiday as tourists.
They did not enter any military area.
They did not take any pictures of any military objects to be used in Arma 3.

Martin and Ivan, currently being detained in Mytilene, relayed this message to their friends and family:

"The conditions are tough, but the people we meet treat us fairly and correctly. It is all a completely absurd misunderstanding that will certainly be quickly explained. We mainly think of you, our families; you have to stay calm and not to worry about us. We hope we will meet soon."

We apologize for any possible delay or lack of communication regarding this important matter. At present, all and every possible effort goes towards supporting Ivan and Martin, their families, and to getting the guys safely back home. Any form of support for our imprisoned colleagues and friends will be more than welcome.

  September 17th, 2012 - 09:09 By Old Bear   Comment (0)  

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