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  [ADO] VAP 0.1 beta by Dob released Addon release    

ADO©Dob from the Clan ADO has released an [ADO] VAP 0.1 beta addon on the Armée De l'Ombre web site.

It's a Beta, so there are still many things to be done, as reworking textures, adding alternative camo files, finish instrument panel animation and ... add armed versions.

VAP needed ADO© addons : ADO Weapons, ADO Units.

  December 28th, 2010 - 18:03 By Old Bear   Comment (0)  

  Reader's choice awards voting ... vote ! Community    
Dwarden has reminds us on the BI Forums about reader's choice Awards voting on IGN - Best of 2010 , GameSpot - Best of 2010.

IGN till 14th January 2011

ARMA 2: Operation Arrowhead is nominee in Category :

Most Challenging

GameSpot till 10th January 2011

ARMA 2: Operation Arrowhead is nominee in these categories

Best Shooter
Best PC Game
Best Game No One Played
Best Implementation of User Generated Content

Best Graphics, Technical

  December 28th, 2010 - 14:33 By Old Bear   Comment (0)  

  Lingor Units by IceBreakr Addon release    
IceBreakr has released a Lingor Units addon, free DLC, on the BI Forums.

I present a unit addon pack that enriches my Island Lingor project. After all the beta testing we've done its time for the public release. Its a community project and a lot of talented people were involved and I would like to thank them here:
- wld427 of Project RACS in cooperation with FDF and CSLA teams
- Maj Z.
- IceWindo
- Vilas
- NZDF_Crash
- SBP Team
- Lennard & Dosenmais
and of course: Bohemia Interactive Studio for making all this happen: their simulation, their tools and A1/A2 model resources

What do you get in this free DLC?

1. GAL Faction (Government Army of Lingor)
2. ARL Faction (Armadas Revolucionarias de Lingor)
3. Venator PMC Company
4. Lingor Police
5. UniSol Company
6. Civilians & Protestors

  December 28th, 2010 - 11:23 By Old Bear   Comment (0)  

  Isola di Capraïa by NG-Studio Addon release    
Gamerz from NG-Studio has released their Isola di Capraïa island on the BI Forums.

"Isola di Capraïa" an authentic Italian island
"true history but included in the fictionnal story" Wikipedia's source

It became Genoese in 1527 and was strongly fortified. In 1796 it was occupied for a short time by Horatio Nelson. Part of the island was formerly occupied by an agricultural penal colony, but it was shut down in 1986. Most of the island has been made into a national park.

Capraia Island, is the main forward base, supply troops, weapons and armored vehicles of Takistan.

The agreements between the Russia and the Takistan mean that this is the shit !
Now the Russian troops are stationed there !

Take the island of Capraia, this is to cut the balls of these terrorists and cut off their supply route.

  December 28th, 2010 - 11:04 By Old Bear   Comments (2)  

  PvPscene Tweaks: SimpleFirstAid beta (Gameplay) Addon release    
kju has informed us about the release of PvPscene Tweaks: SimpleFirstAid on the BI Forums.

Playing ArmA in SP can be a very frustrating experience. PMC has introduced the Simple First Aid module. The neat thing about it in MP is that both players cannot die and revive each other (unless both are KO).
This tweak transfers the idea to SP. It automatically activates for the player and all units in his squad a heavily tweaked version of the module.

Gameplay summary
[i]In SP the player group can patch each other up as long as working together as a team.
Please read the description and details in the BI forum.

Technically summary
* Automatically active in SP.
* Automatically active for the player group and all units of it.
* Disables the (ArmA II) First Aid module in SP when built into a mission.
* For MP the game is unchanged.
* Requires CBA.

Source : PvPscene
  December 28th, 2010 - 10:30 By Old Bear   Comment (0)  

  Invasion 1944 2.5 WIP Report part 3 Screenshots    

Pac from the .Invasion 1944 Mod has informed us about the release of some new in-game I44 v2.5 WIP screenshots.

Here's a sneak peak at some of the Armor that we'll be featuring in the Combined Operations version of Invasion 1944. First up is the Sherman M4A3 E8 "Easy Eight" HVSS by Marss911.

A stronger and more powerful version of the Sherman, its also the first of our Armor units to have the 'Cargo' crew spots added enabling infantry to ride on top of the tank for transport, Macolik has done some new animations for the infantry to laze across the hull.

This also leads us into a new feature Macolik has also implemented. The new 'overpressure' feature affects those units riding on and in close proximity to the tanks main gun. When fired the unit experiences a blinding flash, a disorientating view shake, an ear rattling ringing, and even the possibility of losing their weapon while being thrown from the vehicle.

Meanwhile over on the German side we've reimplemented the range of SdKfz 234 Schwere Panzerspähwagen (8-Rad) Heavy Armoured Cars by Jean Christophe.

The conversion to Combined Operations so far is going really well, we're beggining our internal multiplayer tests this weekend so hopefully we'll have some footage and screens from that for you all to enjoy soon!

Source : Invasion 1944 Public Forums
  December 28th, 2010 - 09:32 By Old Bear   Comment (0)  

  Patch 1.57 to Arma 2: Operation Arrowhead released! Official    

Michal Harangozó from Bohemia Interactive has informed us about Patch 1.57 for Arma 2: Operation Arrowhead release. Four new scenario missions for A2:PMC owners included.
This update is for all Arma 2: Operation Arrowhead versions except STEAM. For STEAM version use STEAM update. Arma 2:OA 1.57 update includes the PMC 1.01 update and the BAF 1.02 update.

Among other improvements and stability tweaks detailed in the attached change-log files, this update also brings new engine improvements, such as improved netcode (better locality handling), new scripting commands as well as four brand new scenario missions for owners of A2:PMC. One showcase and three distinctive single-player missions add extra weight to PMC's substantial co-op campaign playable content:

- Infiltration - Sneak under the cover of darkness to destroy a rocket artillery test site.
- Reaction - Battle through the mist to recover missing clients.
- Provision - Take to the air to deliver a crucial cargo drop for UN troops in central Takistan.
- Showcase - Enjoy the diversity of the PMC faction in a showcase mission.

  December 27th, 2010 - 16:44 By Old Bear   Comment (0)  

  ACE 1.7 Stable released! Addon release    
Also, Sickboy has informed us that version 1.7 of the Advanced Combat Environment is ready to be downloaded @ It is a stable version of the previous ACE 1.7 RC2 hotfix1.


* Wounds Overhaul Part-1: Core
* Vehicle Magazine Exchange
* XEH Improvements
* PMC DLC support
* Javelin direct attack mode
* New Little Bird variants
* Russian desert troops
* SIX Battle Center missions
* Many 3rd party missions bundled
* New in game credits display, loadscreen removed
* Realistic, optional tracer models

Mirror @

News submitted by Sickboy

Source : ACE Home
  December 23rd, 2010 - 14:44 By pMASTER   Comment (1)  

  CBA v0.7.2 Released! Addon release    
Sickboy has released version 0.7.2 of the Community Base Addons on It is intended for use with all three variations of ArmA 2 and brings several enhancements as well as fixes.

Key Changes

* IMPROVED: Many XEH initialization improvements - solving Warfare initialization issues etc.
* FIXED: Some XEH events not working depending on exclude settings
* FIXED: HandlerData error on resuming save games
* Internal fixes and improvements

News submitted by Sickboy.

Source : CBA News
  December 23rd, 2010 - 14:44 By pMASTER   Comment (0)  

  Symphony Of War 2 Sound Mod released [OA] Addon release    
ANZACSAS Steve has released a Symphony Of War 2 Sound Mod by ANZAC SAS Steve and Ron on the BI Forums. Version 1.54 Required.

My brother and i have been working on our Soundmod that was released for Arma1 the last year or so and thought we would release a WIP version for ppl to play with over the Christmas Break.

The mod changes the the sounds for most weapons, Explosions,Sonic Cracks ,air vehicles and also few changes to Land vehicle sounds.

My experience with sound engineering and a few years of modding Bis games have allowed me to add a few nice little tricks to the mod by way of Improved Combat Ambience and immersion.

All Feedback is welcome.
Keep in mind,
Some Sounds will change in the future.This is a preveiw version for the holidays.
Some vids showing some close and distant battles would be great if anyone has the time and the know-how.
Merry Christmas and/or Happy Holidays to everyone.

  December 18th, 2010 - 08:39 By Old Bear   Comments (2)  

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