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  CSLA Studio Vehicles - WIP Screenshots    
EMSI from CSLA Studio posts several new screenshots of their upcoming vehicles on the BI Forums.

Hello folks!
As a prove that we are not sleeping, here you may see another set of screens where are currently our WIP vehicles.

This is also one of the reasons why the SP campaign (code sign '89) have a small delay. So, stay tuned for further info.

  June 30th, 2012 - 19:22 By Marko112   Comment (1)  

  BI Store : Christmas summer sale Official    

Ota Vrtatko from Bohemia Interactive has informed us about "Christmas summer sale" launch on the

We’d like to officially announce the launch of our “festive” summer sale; started Friday 29th June we’re offering 25% off all Bohemia Interactive games and DLC, if you’re looking to expand your MilSim library, join with the bean eaters in DayZ, or just looking for a Helicopter flight game like no other, now’s your chance!

“Who says Christmas comes round only once a year?

Enjoy our Christmas sales, in Summer! Buy now from and save a whopping 25% on all titles, if that’s not enough to convince you there’s a Santa then nothing will!”

  June 30th, 2012 - 10:49 By Old Bear   Comment (0)  

  British Ridgback Protected Patrol Vehicle v1.1 released [BAF] Addon release    
Cleggy has released an updated British Ridgback Protected Patrol Vehicle v1.1 on the BI Forums.

The Ridgback PPV (Protected Patrol Vehicle) is a British modification of the American Cougar 4x4 MRAP.
It is fitted with a extensive armour package and electronics, including installation of the Enforcer remote weapon station.

What You Get
- Added woodland version
- Model tweaks, extra LOD's etc.
- Added thermals
- Improved handling both off and on road
- (Optional) support for Blakes_Mirrors_EE addon gives reversing camera simulation
- (Experimental) custom damage handling to make it more resistant to mines, IED's, low level rpg's (and zombies)
- Support for hiddenselections if you fancy a stab at re-texturing.
- Texture templates are included in the download (just don't laugh at my UVmaps!)

  June 30th, 2012 - 04:39 By Old Bear   Comment (0)  

  TPWC AI suppression system by TPW and -Coulum- Addon release    
TPW has released the TPWC AI suppression system by TPW and -Coulum- on the BI Forums. TPWCAS comes as a script version and an addon version (both in the same download). CBA (community base addons) is required for both versions.

One of the things sorely missing from Arma2 is reaction to passing bullets. An AI unit will often stand quite happily whilst bullets whiz by. This makes effective suppression of AI enemies difficult - you basically always have to aim to kill them since you can't make them keep their heads down by shooting nearby.

This addon aims to address this problem by making AI units react to passing projectiles. If a bullet snaps by within 10m of an AI unit, it will crouch/kneel (depending on movement), and if more than 5 bullets pass by a unit in 5 seconds, the unit will drop/crawl. After 10 seconds without bullets, the unit will return to its previous stance.

Additionally, suppressive fire can alter the aiming shake, accuracy and courage of the suppressed unit. The more fire directed near a unit, the lower its skills will become. After 5 or so seconds without bullets, the skills will gradually return to normal.

Currently there is no "suppressed" eventhandler in the game engine, so TPWCAS aims to mimic one by using CBA to set up a per frame eventhandler, which checks whether there is currently an active bullet/shell projectile object, and if so then checks whether each unit has any bullets within a 10m radius. This allows TPWCAS to work for any opfor, blufor, independent or civilian on the map, whether editor-placed or spawned, without a crippling CPU overhead.

TPWCAS significantly changes gameplay, allowing for longer engagements and more thought required to survive them.

  June 27th, 2012 - 14:59 By Old Bear   Comment (0)  

  Napf Island beta by #momo# Addon release    

#momo# has released his Napf Island beta on the BI Forums. Needed Mondkalbs Killhouses and Mondkalbs MGB_Buildings_3 are included in the archive. Arma2 : Combined Operations needed.

Napf is a mountain located in Switzerland (+47°0'/+7°56'). It is one of the few regions here that was never covered by a glacier and therefore it is very rough, with a lot of hills and valley.
In the north of this area, there is rather flat land. In the south, there are the pre-alpine mountains of a region called Entlebuech, and south of this, there is the Lake of Thun and the Lake of Brienz.

Increase the sea level, terraform the land near the two lakes, squeeze 100km on 100km of land into 25km on 25km, smooth it all, add fantasy towns and roads and woods: There you have the basic idea of
my Napf Addon, an Island for Arma2 Combined Operations.

This is a beta release with about 8km on 8km completly finished and without gaps between the finished parts, the rest ist naked terrain with only one texture.

I publish this Beta Version because of two reasons: First, I am working on this since August, 2011, and I need feedack and maybe some motivation. Second, I think its safe to say that there is enough
finished terrain for some good fights. There is one rather big town, several medium sized towns, maybe a dozen villages, some harbours, and, of course, a lot of wilderness with forests, rocks, ponds
and some few easter eggs.

  June 27th, 2012 - 05:20 By Old Bear   Comment (0)  

  PRADAR 1.0 by Blakeace Addon release    
Blakeace has released an updated PRADAR 1.0 on the BI Forums.

Description of information presented by PRADAR:

Primary role is to present an emulation of a persons senses outside of the players vision. Eg peripheral vision, sound, smell etc. Specific to the players side.
It will only display the eight closest friendly contacts, for each component names and dots.
All visuals fade with distance as things are harder to track with secondary senses, or are harder to id who is who at greater distances generally.
This information is presented as coloured dots around the edge of the screen.

* Video by Variable from CIA

  June 25th, 2012 - 10:56 By Old Bear   Comment (0)  

  Projet FELIN - [R3F] Armes 1.2 Addon release    
Nanucq has released an updated Projet FELIN - [R3F] Armes 1.2 addon on the BI Forums.

[R3F] Projet FELIN is a french's army weapons and accessories addon. This pack contains high definition models without any game's performance decrease.

Four HK417 models are now available in this update : 12", 16" and 20" versions. The long distance firing using an automatic rifle is now possible with an unique 7.62x51mm transparent magazine showing the ammunitions going up.

This update also includes handgrip on 2 Minimi models, increasing stability and precision while standing or squatting.

- Add four HK 417 versions including camo desert versions
- Add NightForce scope NXS 3.5-15/56
- Add 2 Minimi models with handgrip and custom ballistic
- Minimi 7.62 3D object correction
- Texture correction on Minimi thermal model
- Sight correction of the JimLR (gradations)
- Sight correction of OB50 scope
- Sight correction of Felin
- Picatinny rails correction (all)
- Camouflage nets correction of FrF2 and PGM
- Change Aimpoint scope model
- All Famas models optimization (less faces)
- Weight correction
- Balistic adjustments for every weapons
- Sounds volume adjustments
- Animation corrections
- Doc updated

  June 22nd, 2012 - 11:31 By Old Bear   Comment (0)  

  TMT Turkish Mod 0.1 Beta released Addon release    

onlygokhan from Turkish Mod Team has released a TMT Turkish Mod 0.1 Beta on the BI Forums. Arma 2 : Combined Operations needed.

Turkish Mod Team's Turkish Army Mod now released. Now the mod is beta and version is 0.1. Soon we will finish stable versions. This is BETA version and most of problems also known. But if you see any bug and problem please share this in our web site. In next versions most of bug will be fixed and you can play with stable versions. With new version you will play with new vehicle, units, weapons and equipments.

In this version you can play with;
HK33, G3A4 and Mg3 weaopons. Any you can also use these weapons with zf scope, T40 grenade launcher, leupold scope, Aselsan Piton TWS scope, Aselsan A340 Nightvision scope.
Turkish Army BTR 60 and unimog truck varieties.
S-70 helicopter varieties, Mh60k, Ah1W cobra helicopters.
Blue berets, red berets, JOH, Turkish Army Infantry, SAT security, SAT comando units.

Note : Mode archive features 2 SP and 1MP missions , Turkish versions.

Source : Turkish Mod Team
  June 20th, 2012 - 02:02 By Old Bear   Comment (1)  

  ASR AI addons v1.15 by Robalo_AS Addon release    
Robalo_AS has released an updated ASR AI addons v1.15 on the BI Forums. Components : sys_airearming : AI units equip with weapons and ammo on their own and sys_aiskill : AI skills and awareness improvements.

1.15 | 17 JUN 2012
- AI uses a lower stance in combat - crouch more, shoot from prone with MG, AR, sniper rifles or other weapons with bipods (ACE) (userconfig: stayLow = 1).
- Steadier AI machinegunners - less recoil based on firing position (userconfig: recoilMod = 1).
- Recoil is increased for wounded AI units (userconfig: recoilMod = 1).
- Added option to debug the gunshot hearing aid feature on screen (userconfig: gunshothearing_debug = 0).
- Merged asr_ai_c_aigrenadierfix pbo with asr_ai_c_airof
- Units unable to walk/run (wounded legs) are removed from their group unless they are healed in some time (userconfig: split_legged = 300).
- They will also be excluded from group consolidation.
- Optimised smoke throwing.
- Lower stance for higher building positions, also snipers stay in them more.
- Excluded a few buildings from the AI house patrol feature.
- Added option for how many morphine and epi units will try to maintain (ACE mod, wounding module; userconfig: ACEmeds[] = {4,1}; meaning: {amountIfMedic,amountIfNotMedic}).
- Fixed the slow AI aiming in the asr_ai_c_aiskill config addon.
- Foot soldiers are 20% less detectable (all units can hide better).
- Small adjustments of the default userconfig settings.

  June 18th, 2012 - 10:48 By Old Bear   Comment (0)  

  co26 @I44 Refueling The Beast [I44 CO] by VanhA Mission release    

VanhA has informed us about co26 @I44 Refueling The Beast [I44 CO] MP Mission on the BI Forums.

Introducing my fourth coop for I44 mod.
This one is playable as germans on Merderet Winter.

The mission is divided for two german engineer teams which must ambush a british convoy and capture a fuel truck.
The truck is to be used to refuel a panzer and attack Chef-Du-Pont. Both sides are running low on supplies.
I strongly recommend human control for both teams because otherwise the ambush will be spoiled.

Use the other team to lay some mines and wait for the fuel truck and the other team to engage tanks with a pak40 from the other side of the road.

  June 17th, 2012 - 09:04 By Old Bear   Comment (0)  

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