Today, Dr.Rebus has given some news about the Italian Army WIP on the BI Forums
- TEXTURES SOLDIERS (Rebus): Completed! - NORMAL MAPS (AimPoint): WIP...but almost done! - ITALIAN WEAPONS (Arremba San Zorzo): Completed...fixing some little bugs! - WEST WEAPONS (Robert Hammer): WIP...but almost finished!
And Arremba San Zorzo has released some pictures about this work in progress. As wrote my mate Rebus, Beretta's weapon are near to be completed. Below some picture with also the new Italian BDU (2000 age) soldier for the PedagneMOD. There is still a problem with the ammo: soldier in game says "Out of ammo", but fire never problem. someone knows how to solve this problem? Beretta weapons will equip the wonderful soldier of Rebus but will be released in many other variant with one test soldier and an ammo crate.
Hi, fellas i am pleased to give you guys my navy seals ,they are not up to date equipment as they are only bises models but have tried to make them look as good and different as posible. Plus also big massive thanks to ebuds for allowed me to use some of hes textures for these,& also for the usmc marines 2003 style, cheers buddy thank you for that & lovely work which saved me some time.
Q1184 has released an updated version (he signed it) of his Sharper recoils modification on the BI Forums.
Q11_Recoils As many of you may have noticed BIS recoils are a bit weird. Apart from being slow (BIS recoil starts after the shot) there is also some strange movement of the gun after the recoil itself. It quickly moves down and then up again, probably trying to simulate rezeroing. What I did was 1)Start the recoil the moment the shot starts, 2)Get rid of the barrel dive (almost to zero) and 3) Make the overall recoil cycle shorter. I liked the result and decided to share the stuff with the community. I would appreciate any constructive feedback to further improve this little mod.
Q11_RealROF: Realistic rates of fire for small arms.
bk1276 updated his UK + US camo and hangar nets addon and published the Release Candidat 2 (for the hangar nets) and RC 3 (for the camo nets) in the BI Forums.
This is a conversion of the OFP CAMO NETTING (US + UK STYLE) made by RKSL it is converted with permision from Rockape from the RKSL Studios.
rundll.exe surprised the community with very interesting video shwoing his Gravity Gun script in Armed Assault in the BI Forums.
Hi, I was fiddling a bit with the scripting commands and after playing HalfLife 2 ep.2 A thought stroke my mind it would be funny to have a gravity gun in ArmA. So I made one.
Well. its not finished yet but here is the progress and plan: working: -Possible to pick up an object where your gun is pointing by shooting at it. -The object is "glued"to your gun until you fire it. -A throw and drop mode, selectable as if you would toggle semi and auto fire. Throw will fire the object in the gun direction. Drop will just drop the object to the ground. -Specify a list of objects classes that are allowed to pick up. There arent that many objects in arma that allow physics simulation. (all vehciles do but you dont really want to throw a tank) -config of the "weapon", ammo and ammocrate
Todo -Make the pickup more precise. Sometimes nearby objects you cant see are picked. -Create a weapon model, now I just use the m16 -make the object be drawn to you instead of teleport.
JOHNsArT has released some very nice screenshots showcasing his Work in Progress Kingtiger (Königstiger) addon. For more informaton regarding this project, visit his topic over on the BI Forums.
Durg78 has released an amazing Vegetation Fix for ArmA trees and bushes on the BI Forums. This addon replaces most ArmA vegetation (trees and bushes) with the enhanced AI view blocking versions.
Not all (but most) vegetation have been fixed in this way, as some had a fairly decent View Geometry already. Grass has not been modified. Results : Performance : Amazingly, there is no noticable impact on performance. Gameplay : You can now use trees and bushes as cover without worrying if the AI can see you when they shouldn't be able to. Installation 1) Open the .rar file and copy the "@DurgsVegetationFix" folder to your ArmA directory. 2) Go to the ArmA\@DurgsVegetationFix\tools directory and run the Durgs_Vegetation_Fix.bat file. 3) Add -mod=@DurgsVegetationFix to your ArmA shortcut OR use the Kegetys ArmA Launcher. This procedure does NOT modify/replace your existing plants.pbo.