EMERY informed our colleques at Armaholic.com about the release of the Mercenaries Vehiclepack.
Merc texture pack by rubenwoulf FROM the mercanary's clan and rico from adf mod thanks to emery for cracking the whip and all the bar flies at loki's nightmare specail thanks to rico for finding the time to edit the modles for us ''you rock rico''
Jacky informed us that our friend Soul_Assassin released a short but detailed Texturing Tutorial in the BI Forums.
I'm proud to release my texturing tutorial. This 'how-to' will explain my texturing workflow abit with some techniques I use. During the tutorial I will be making normal, color and specular map for a tank armor plate.
The talented addonmaker Topas from the Project'85 Mod released several new screenshots of their Polish Star 660 truck on Our Forums.
Polish 6x6 truck manufactured and constantly modernised since 1965. Thanks to it's durability and outstanding offroad performace remaine in production until 1983 despite his successor the Star 266 being introduced 10 years earlier.
Here we have one of the older, since it became a bit rusty.. As shown here in LWP colours, but intended to be used by the Resistance [proper paintjobs and customizing will follow eventually
BadBenson released several new screenshots of his Afghanistan Map on the BI Forums.
Hey guys...some impressions of my afghanistan map. the mud objects are obviously under construction so excuse the quick sloppy UV-job. that's because i have to rework the meshes first...
-Tiger1 - Engine sound was way too loud and audible from long distance, lowered db rating and edited .wav file for engine sound. Changed audible parameter in config from 10 to 8. Right side road wheels fixed, no longer hollow looking. -M101 Howitzer had german sight, now uses Allied sight. M101 Howitzer changed to WWII Olive drab. Added more weight to howitzer so it won't rock and sway as much when fired. -Willy Jeep - Removed bullet proof windshield. Adjusted geometry to allow vehicle to cross over bridge without getting stuck on it. Made 3rd cargo posistion visible. -Flak36 88- Crew was unkillable by small arms fire or explosions. Added crew to fire geometry - They can be killed now. Known Arma engine limitation prevents dead gunner from being ejected. -40mm bofors - Gunner was unkillable by small arms fire or explosions. Added gunner to fire geometry - Gunner can be killed now. -JU52 - Incorrect seating arrangements, can't see some of the cargo positions once AI has filled the aircraft. Corrected seating assignments and made all cargo viewable. Added cargo position next to pilot. Added compass to pilots view. -PZ4H - Engine sound was way too loud and audible from long distance. Edited .wav file. -Horsa glider - added compass to pilots view at the top of the screen. -BF109 F4 - added compass to pilots view. Now AI can lock onto other aircraft and dogfight. Changed GBU to 250kg bomb. Changed icon from blury looking A10 to bf109 icon. -Supermarine spitfire - added compass to pilots view. Now AI can lock onto other aircraft and dogfight. -BF109E1 - added compass to pilots view. Ai pilot can now dogfight. -C47 added compass to pilots view. -Gotha go242 glider - added compass to pilots view. -He111 - added compass to pilots view. -Hawker Hurricane - added compass to pilots view. Ai pilot can now dogfight. -Avro Lancaster - added compass to pilots view. -LCM(3) Landing craft - Crew and passengers can now be killed. Gunner now moves with turret. Driver now has compass. Gunner has compass.
The next patch out after PATCH 2 will replace the entire mod pack. IT will feature replacement vehicles with much improved textures, an improved map, and some additional vehicles.
snake22000 has informed us about XAM 1.6 beta 2 release. It's still a beta released to be followed by a final release. This release correct bugs found in initial beta release and add some new features, full list here, in Addons section. Full auto install file in downloadable archive. Delete previous XAM 1.6 beta file before installing new release.
MAIN NEW THINGS AND ADJUSTMENTS SINCE OLD BETA
- Architecture finished and optimized (50% improvement of the performances) - FLIR Mode only available for the main gunners (for air and ground) - Optics adjusted and realistic for weapons - Guns shells visible on the ground during the shootings (more than 5 models of different shells) - Optimization of XAM explosions - Gores Effects - Crew of the tanks which can die burned in the case of a strong impact - Improvement of the atmospheric effects related to the planes - Improvement of the Explosions of the Planes and Helicopters. - Blood on the screen if a soldier died in front and near the player. - Splash sound when a player plunges into water - Humming of the engine for the stopped vehicles - Vehicles have faster acceleration and a stronger acceleration in coast - Variegated radios dialogs (more than 1 hours of dialogs in Russian and English) - Heart Beats for the player in the case of a critical danger - Improvement of the suppression effect - Simple Management of the hemorrhages for the player - Sound Improvement for the explosions and the hit tanks - Improvement of the AI no more seeing player through the bushes - New third person view
snake22000 informed us that a beta 3, with many little improvements will follow this beta 2. Beta 3 will be the last beta before final release.
Col. Faulkner posted two new screenshots of his work in progress Spearhead British infantry and FV 432 APC on the BI Forums
This bod is in temperate combat dress and fighting order (without NBC kit).
These textures are only very roughly applied for now and don't at all represent the intended end result. Work continues on improving all aspects of these figures (and their weapons). I have now managed to get rid of almost all of the problems with animation (only a small, annoying embuggerance with the left arm remains).
Other figures in progress just now have different equipment (eg. extra ammo bandoliers), are in different NBC states, wear different helmets (Royal Marines, MkIV, MK V and MK VI - no paras for now), or have different mods to their webbing. Others wear soft headress (DP combat cap, Tam O' Shanter, Beret) and are from 1960-65 and 1985 (other orders of dress - ie. jungle, arctic, desert - and other time periods - ie. 1950s and possibly 1944-45 - may follow on later).
Ideally, I'd like a Chieftain tank too but the shape of the turret has so far defeated my pathetic modelling skills. The 432 will do me fine for now (better for an infantry-oriented addon set like this anyway).