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Nicholas Bell released several new impressive screenshots of his work in progress Razani, North Waziristan Map on the BI Forums.
Okay, I can take a hint Still chugging along here. Seems a rather endless task just putting in all the vegetation.
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Vilas has released updated versions - v1.02- for his American and European weapons packs on the BI Forums.
my American weapons addon had: - missing texture on M60E3 - missing gunner proxy in M240 static, crew was dissapearing in further LODs
those problems are fixed if other noticed, please send me reports, i am always waiting :) sorry for bugs - found yesterday ;]
also i found 2 bugs in European weapons pack: - missing normalmaps for 2 weapons
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Q from ACE Island Pack Team has informed the community of the release of the ACE CWC Island Pack - beta-4 on the BI Forums. You can find the install guide, change log, the download, credits etc on the new ACE Island Pack BIKI page.
Summary
* OFP:CWC and OFP:Resistance islands in ArmA: o Everon o Malden o Kolgujev o Nogova o OFP World
* No dependencies. You can load them with any other addon or MOD. * Tested in MP / dedicated server. * VerifySignatures key and bisign files. * Replaced all possible objects/buildings with an ArmA counterpart. * Single ground texture technology - several to choose from via client side config. You can assign each island a texture individually now. * You can force the default texture by only allowing the 'ace_island_rvmat.pbo' on your server instead of the 'ace_island_rvmat_dta.pbo' (default). * Replaced the vegetation with OFP:Resistance vegetation. * SAT texture technology support. * ArmA clutters (especially via PROPER World - see more info below).

PROPER World combination
You are recommended to install the PROPER World project as well.
There are at least two good reasons for that: 1) You get clutter / grass for every ground texture. 2) With default settings you get the great island settings by Sgt. Ace. Very nice unused semi transparent grass, grass is drawn way larger and less compact as well as nice ground texture composition.
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Aushilfe has released his SU-30 beta addon on the BI Forums
This Addon is featuring 5 versions of the Su-30MK series some with Canards and one with Thrust-Vector-Controlling. -Multi-Load out -full animated HUD and Control panels -animated enlighten Weapon optics. -4 Color schemes (5 versions at all) -Afterburner (optional) -Air effects (optional) -ECM (optional) -EH compatible This is a beta, things will change.
Replacement will follow.
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 Rip31st has released a "Fix11/09" for his 31st Normandy Mod-WW2 on the BI Forums.
This fix addresses some bugs found on tanks, sounds that are too loud, weapons that are too powerful, and includes another ATI fix for the M26 Pershing tank. Also gives AI the ability for air to air combat with fixed winged fighters ( not tested in multiplayer ). Fixes the funky road wheels on the M26 & PZ3F.
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 zGuba has released a ModelFix RC2 on the BI Forums.
Addon replaces models for BIS Javelin launcher, tractor and motorcycles with improved versions.
Fixes: - fixed occasional Javelin launcher model mesh destruction, added tube detail from viewPilot to LOD 1 - fixed tractor turning animations, separated dampers from back wheels, increased mass, better offroad capabilities (try challenging medium rocks) - motorcycles are safer on roads when turning... don't know if I fixed it at all - fixed geometry when turning, changed balance, added land contact points under engine section - hope it helps
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Calm Terror posted several new work in progress screenshots of his improved SU-25K on Our Forums.
I am having issues with the wing camo and the RVMAT making it look kinda weird, and shadows. Once I get those straightened out I will apply it to all the SU-25's I made then convert them for PRAC
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Blue_Flight from the Project RACS released several new screenshots of their upcoming Mirage 2000 aircraft on the BI Forums.
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 v0.2 has released a 1.15c version of the Virtual Operation Sound Mod (YASM) on the BI Forums.
v1.15c - Final release - Key added - addon signed - Motorbike sound replaced - shortened GAU/ZSU-impacts - added 20mm_AA impact - added alternative config - Replaced Harrier GAU-Sound
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Dr_Eyeball has released an update for his Merlin - Training System on the BI Forums. In order to learn how to use it, have a look here, in the 1st post on the BI Forums thread.
V1.2 Change Log:
Major New Features: - 'Create Objects' dialog - added all addon classes to 'Types' list (equivalent to 'Class' in ArmA editor) - 'Create Objects' dialog - added '' to 'Types' list (equivalent to 'Insert Group' in ArmA editor) - Export mission.sqm file - got the basics workings for export, but it will be further improved in next version. - Markers (added via popup menu) are now saved as macros too. So they get deleted upon reset and recreated upon loading.
Major Bug Fixes: - Minimised JIP lag (JIP connection delay) by removing all publicVariable calls from clients during init. - Fixed revive not resetting lives after a 'Reset'/'Load' resulting in 0 lives. - Disabled revive punish options - very confusing for players. - JIP: spawn markers repositioned for JIP player - JIP: macro (popup menu) markers created for JIP player - Fixed 'secure hostage' remove action syntax error message - typo - Fixed 'rescue hostage' default trigger radius (was being overwritten with tiny value) - Side range check added to fix KitInit.sqf error message "...KitsAvailable select (_side call fn_getSide)) #select _kit; _total = ..." - Fixed random spawning when multiple respawn markers exist
Other Minor Changes & Features: - Hostages can now be randomly located in buildings - 'Create Objects' dialog - allows multiple selection from 'Types' list - for preview & create - Popup menu items which are WIP are now prefixed with 'WIP: ' - Improved: 'Move Object' now updates position rather than creating new macro. - WIP - Popup menu 'Set WP'->'Wait until objective complete >' allows you to synchronise a WP with an objective's completion. Functional but needs some improvements. - WIP - 'Create Objects' dialog - started adding 'side' combo box filter handling, but still WIP. - WIP - Adding 'Create Location' concept, which can be used to name special places (eg: 'Factory' ) which civilians can name when questioned. - WIP - Adding 'Set Country' concept, which can be used to set your flag for your side and possibly other uses. - Lots of little fixes: default create spacing, model check for create class
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