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Przemek_kondor retextured ArmA's tree models to create some sort of autumn atmosphere and released the addon in the BI Forums. Be careful when installing addon to not overwrite your original files, read the readme!
I have recolored the ingame plants 2 weeks ago. It's replecament, so put it in some modfolder to not replace the originally addon! Trees looks very nice in north Sahrani's Plain, in north vilages and cities but there are places in Sahrani mostly in South Sahrani where it looks strange (you know - autumn in desert - :/ ).
Edit : The addon has been updated with a new readme file.
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February 19th, 2008 - 11:05 By Deadeye |
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JOHNsArT has sent us several screenshots of his upcoming Buggys, a very nice tool to play with ingame! He's working too on testing an armored buggy too but first release should feature civilian versions only.
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February 19th, 2008 - 00:19 By Cervo |
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Chaos from Armed Assault Mission Database has released a script pack for mission editing on the BI forums.
You can find inside:
1. Crew fleeing script - crews of destroyed tanks or aircrafts are fleeing to given position and are deleted on it. 2. Turret Watch - crews of tanks and fixed mgs are scanning the area ahead 3. Turret set - wracks can now set their turrets in different directions 4. Body remove script - very useful for MP. Its remake of my old script from OFP. Bodies of killed soldiers are changed to "deadbody" objects first, then to "grave" and deleted at end 5. Vehicle occupying script - vehicles goes occupied first when a given variable is true or player/unit is under given distance 6. Group deleting - with this script you can very fast and simple delete a vehicle columns with their passengers 7. Weather & daytime scripts - randomized weather and daytime, mp tested 8. MG scripts - scripts to reocuppy mgs etc. 9. Mortar Scripts - you can use it to set borders of the area (reduce for player), or the enemy artillery spotter is coordinating mortar actions. Will he be killed, artillery will goes innacurate 10. Marker scripts - markers would follow units on the map
and some more.
See the forum thread for more information. Chaos asked not to host the file on any other websites. Therefore you will need to download the file from ARMAMDB.
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Pauliesss released his Iraqi National Police Units in the BI Forums. Queens gambit is required !
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February 18th, 2008 - 16:43 By Deadeye |
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CameronMcDonald finally released the latest version of his excellent 1st Infantry Division Units in the BI Forums.
Basically updated models, nothing too special about them. Not too many features engineered into this lot, I'm afraid, but basically I've run out of time for my deadline, real life of course being the culprit. Updates will of course follow, when I get time.
The pictures have been taken from Armed-Assault.de
Furthermore this addon is packed with 7-zip, a packer tool similar to Winrar. You can get it from HERE, but the files can also be extracted with Winrar.
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February 18th, 2008 - 10:36 By Deadeye |
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Ike_fin has updated his Sarve Island and right away released it on the BI forums.
Hi, here's my first map made with Visitor3. Just wanted to release it and see what you think about it. I wanted to keep it small and size is 7,5x7,5km.
Changes :
- added smaller islands - added objects - increased roughness in swamp(slower for vehicles) - changed water colour - addon signed
Features: - Ofp in ArmA Objects Pack bunkers - Lot of woods/natural cover - Big harbour - Few villages and bases - Airfield - Swamp - Works on dedi
Thanks to M@ster from www.ofp-arma.cznhl.com for the screenshots!
Queens Gambit is required
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February 18th, 2008 - 10:10 By Deadeye |
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Sergei_Q updated his Lada 1200 addon and released it on the BI Forums.
This add-on offers you three variants of the Soviet Lada 1200 (VAZ 2101) car: red and blue paintjobs, plus as a bonus a custom limousine version for VIP missions.
Features:
-four or six seats -rear window heating :) -functional speedometer and fuel gauge -dampers, so it can cross Sahrani bridges -clan sign for multiplayer (sorry, no flag for now) -digitally signed -damage textures (just for external hull, I'm a lazy bastard)
The Lada model, textures and config were modified from Vilas' FIAT, so a big salute to him.
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February 17th, 2008 - 19:09 By Deadeye |
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Wipman upated his M4A1's Pack to version 1.2 on our forums.
Hi, i've updated this weapons pack with the latest and fixed version V1.2 thanks to HitmanFF, that fixed an error message that appeared in multiplayer due to a minor config mistake; now the pack, also have the right signature files needed to use it in dedicated servers.
FEATURES: - Added M16A4-DMR - Added M4A1 ACOG/M203 - Added drop Magazine
Thank's to HitmanFF for have fixed what i screwed up in the config; and thanks to all the people involved in this weapons pack. Enjoy it. Let's C ya
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February 17th, 2008 - 16:26 By Deadeye |
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Pingu has released an updated version of his Claymore addon on the BI Forums. It's easier to place and rotate the Claymore in this updated version using a "sight in" option on ingame menu. Patch 1.09 is still needed.
After input from the beta testing of my claymores, I've done some work one them and here they are ... New features: Easy to adjust with peep sight. New sound. Minor ballistic changes.
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Von Rundstedt from the FWW2 Finland at War Mod had released a modern Finnish Conscript/Reservist Pack on the BI Forums. The pack features RK-95 from RH_AKS pack by Robert Hammer.
While you all wait for the high quality stuff from FDF Mod here's something you can play around with in the mean time. This addon is made by request of certain community members. However since its not directly releated to our mod, it might not be completely accurate.
Even if its a dawn of m/05 combat equipment and uniform, most of finnish conscripts still uses mixture of m/62 uniform, m/85 combat belt, m/95 helmet and m/91 frag vest during combat training. This addon attempts to simulate it on best it can and still keep performance on slower computers, so don't expect all too high quality work.
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