snake22000 has released some new infos about the upcoming XAM 1.5 Mod on the XAM Forums. Here is also a video showing 2 new features of the Mod :UAV and steerable chute. UAV is to be directed from a HQ Stryker.
To keep you waiting, here is a new video of the XAM, involving the UAV scout, and the steerable parachute. Enjoy the video, and wait for the beta
XAM 1.5 (manual setup) > 630 Mo Here is the list of disabled items in this release: - French Forces : As OFrP units are available and 100% with XAM, it wasn't useful to include them again in the Mod. - African Rebels : These units have lost intests as other addons on the same theme have been released. -Airstrike and Artilley functions : These functions have been disabled in this released to be reworked and included in the next release. -Island : Rahmadi Extented and Everon have been disabled as they can been downloaded on community ArmA sites.
Russian units enhancement : - russian flag and tag added, - helmet changed.
Enhanced planes : XAM 1.5 will feature a F-16 plane as well as A-10 and Harrier with new onboard items and a better simulation. * Check-list and starting up procedure : pilot has to wait for checks before starting the plane and taking off.(fuel pump, starting engine ...) * Enhanced cockpit sound environment : you can hear engine speeding up before take-off, pilot breathing in his mask ... * On board computer : visual and audio informations about plane status - Ejection advised - Main structual damage - Fuel low - Out of fuel - Low altitude - Missile locked * Working counter-measures : a limited amount of auto counter measures are avaible on the plane. * Other features : - Simulated blast wave slightly disturbing players on the ground when flying very low. - Sound barrier sound with F16.
You need to register on the XAM forum if you want to take part in the beta testing :
In optics to propose a clean version XAM and conforms and your waitings I organize Beta Public for version 1.5. This beta release Will be available in dowload on this forum in the next days. A special post will be then to create to make your feedbacks on this version, I would make my possible then to work over again the wrong points of the MOD before its final version. And NOT the XAM 1.5 will not be the last version which I would develop for Armed Assault :) ATTENTION: Only the players registered HERE will have the download link by private message. This beta before is very proposed so that the players take part in the improvement of the MOD.
schnapsdrossel has released a 0.3 version of his Mercenaries addon on the BI Forums. v0.3 Beta - new mercenaries added to the Desert and WDL group - russian mercenaries added (Urban and WDL) - 4 female Civilians added - some minor model changes - QG replacement with new face textures
sander has released an update of his L16A2 mortar addon, a LLW-L16A2 OFP mortar ported to Arma now updated to v1.01, on the BI Forums. * Changed the class from grenadelauncher to D30 * Fixed error message for inheriting sections * Fixed error message for sound files that could not be located * Fixed error message for missing get in point for gunner * Added credit to Törni in readme
Opteryx has updated his Avgani island and released version 1.1 on the BIS Forums.
Changes in 1.1 : - Made 'out of boundary' satellite tiles seamless - Adjusted several areas in the heightmap - Update/fixed/added new textures to several buildings and objects - Optimized/fixed various LOD types for houses/objects - Added new objects like electrical powerlines in city, low rock walls in farmlands and some more - Added a few new houses - Removed some houses - Restructured city a little - Added working ladder to minaret - Added paths for AI to the police station (more later for other buildings) - Made buildings destructible - Added a tiny Forward Operating Base in the north-western outskirts - Changed default start time/weather - Corrected several objects/buildings elevation/placement - Removed "bluezone" and Vehicle checkpoints - Removed objects from mission editor list ( yeah I'm shit at configs, will try and do it properly some other time)
Frontschwein has informed us about new developments about Armed Assault 2. First of all the website gamespy.com has announced that the english version of ArmA2 will be published by 505 Games (like ArmA 1) and the release date is set to the 1st Quarter 2009. 505 games will be publishing ArmA II in Europe, excluding Germany, Switzerland and Austria.
KEY FEATURES of ArmA2
-A whole new chapter in the ArmA franchise with new characters and an in-depth story -Unlike most war simulations, ArmA II focuses on team play - including co-operative play, the ability to switch between team members and dramatic moments when you must give first aid to team mates -Improved AI for team mates and enemies, now they use cover, hide and work better as a unit -Dynamic conversations and events that shape the storyline -Incredibly realistic game engine that's been used by the military for combat simulations -Comprehensive online multiplayer modes -An extremely strong modding community among the ArmA II fans
In the german speaking regions the game will be published by Peter Games (former Morphicon). Our newsposter Bence stumbled upon the shop of the HMH Hamburger Medien Haus (HMH is a partner of Peter Games) in which the German release date is set to the 16.10.2008.
All of these informations should not be taken for granted as BIS have not yet released an official release date.
A few days ago CRIONYK released two new addons (Multiplayer Plugin and Weapon Pack) over at the official Forums
Weapon Pack : This is a weapon pack which adds some modern european weapons to ArmA. it's used by all my addons.
This weapon pack contains :
- Glock - P228 - MP5 - UMP - G36C - HK416 - HK417 - FAMAS - plus some BIS reworked weapons.
Multiplayer Plugin : First pack is the multiplayer plugin which allows the player to choose differents replacements for each side. Marpat desert and woodland to blufor, Flora to Opfor and some new camo to RACS.
How to install : - unzip @CrioMod into your ArmA folder - Edit "Crio_PluginConfig.hpp" in @CrioMod to use the replacements
supershooter has informed us about a tutorial he created. His aim is to help people in using the "camera.sqs". The first of the series has been released on his Editing Armed Assault Blog.
Here is tutorial #1, a pilot launch, this covers the very basics of setting up camera.sqs in Armed Assault and prepares you for the future tutorials.