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The beasts are out ! Yesterday Ike_fin released his T-90 & T-72BM pack on the BIS Forums.
Includes T-90M(Shtora), T-90S(basic version) and T-72BM with slat armor. All are based on BIS T-72 model. My first work with Oxygen 2 so apologies if its not The Ultimate Realistic T-90. Suggestions and bug reports are welcome.
Features: - Shtora system for T-90M * Gives decent protection against guided missiles * Turns on when engine on(you see IR transmitters light red) - New sounds - Woodland and desert textures(winter bonus) - AT-11 missiles, more powerful maincannon - NSVT for commander - Smoke launcher - Reworked physics to make it feel more like steel beast with 1000hp
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August 18th, 2008 - 13:34 By Deadeye |
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i0n0s extraced the vehicles from Rellikki's Desert Vehicles Pack and released them on the BIS Forums.
Extracted from SLA Desert Troops with permission by Rellikki. Please notice: The classnames were changed to avoid conflict with RLK-tag. The new classnames are listed in the readme.
Also make sure to have version 1.3.1 (version number in readme).
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August 18th, 2008 - 13:32 By Deadeye |
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Odin has released his Gasbombparticle and Damage Effects script v3 on the OFPEC forums. How to use this script is included in the scripts header as well a description file with the CfgSounds filled out for users to be able to cut & paste into thier own description as well the sounds folder.
Basicaly, Once triggered a Bomb is created using a barrel to simulate the shell with my attempt at a missile trail attached, on impact it will expload causing minimal Damage to Static and Land typ classes (25 meter radius), after which the Gas effects kick in causing damage to Units in and out of vehicles both Randomly and within certain distance to object looped for 20 seconds. While the loop is in action it checks the Damage for units within the Array, if a units damage corrisponds to the check's, a certain playmove or coughing sounds are initiated for that unit including player. If player is within 200 meters of the Object the player will experince white flashes every time they take new damage. After the effect is finished the user is offered an optional Body Removal for all dead within the Array.
Source : OFPEC forums |
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August 18th, 2008 - 12:55 By Bence |
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Chris Henderson has updated his Arma Edit tool on his webiste. If your Arma Edit version is lower than 1.2.xxxx, please uninstall it first than install the full version installer!
Version 1.2.9900 DATE: 7/28/08 -------------------------------------------------------------------------------------------- - Project bar controls and script tabs now resize to fit window. * Repaired search with "Whole Word" option not working correctly. - Bookmarks are now saved when a document is closed. - Added a single "Replace" button to the Find/Replace dialog, plus other upgrades. - Added a find button to the toolbar. - Added the ability to rename snippets, projects, and project files.
Source : Chris' Bytes |
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August 17th, 2008 - 15:40 By Bence |
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The_Captain, tired of the bad aiming of the IA with the grenade lunchers, made an addon which fix that problem.
This addon corrects for an Arma bug that seems to have been present since grenade launcher sights were introduced. AI Grenadiers aim about 10 degrees too high when firing their grenade launchers and thus they will always miss their target. It seems as if their AI code raises their arms too high, probably having something to do with the memory points on the weapon. It was pointed out to me that "GL look" and "GL_Eye" are about 11 degrees offset from the direction of the barrel.
The eventhandler only works with predefined weapons. To add your own weapons (or change the default settings), edit the TCN_GrenadeFix_config.hpp and add your own types and their proper offsets. I'm not sure the offsets I included are correct, so feel free to change the default settings.
AI With low skill levels (.25-.5) seem more willing to fire grenades, while highly skilled AI (>.75) tend to fire rarely at isolated infantry targets. To test the addon, try AI with lower skill levels.
You can see the addon in action in this video.
Source : BI Forums |
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August 15th, 2008 - 15:36 By Benoist |
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Some time ago, Shieldsy released a simple, but useful, addon, a flare gun.
Here is a simple flaregun.....very simple. I just got sick of having to take a 203 Rifle if i needed to use Visual Communications at night.
Fires 203 Flares only.
Source : Our Forums |
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August 15th, 2008 - 00:24 By Benoist |
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Eble has released a Su-25 imported from OFP. This addon features the original BIS Su-25 with some tweaks.
It features:
Improved flight model - (infact its fun to fly) maybe not realistic but.. basic Hud rotating wheels (something I've had problems with in the past) 6 x ch-29 missiles 40 x FFAR 180 rnd Cannon
I haven't binerised the model so everyone can have a look and see what it's all about, I was thinking this addon could be like an open source for anyone to chop change add as they wish.
Please feel free to make any changes you like, the only thing I ask is please post any changes to this thread so we can all keep up with whats happening and the latest changes etc.
Source : BI Forums |
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August 14th, 2008 - 23:29 By Benoist |
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itim_tuko from the Conflict Zone Mindanao Mod has send us some screens displaying their philippine sniperteam.
Hi, I just wanted to show some of the progress of our incoming CZM_infantry beta. This is a philippine marine sniperteam
News submitted by itim_tuko.
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August 13th, 2008 - 13:16 By Deadeye |
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Mandoble has released his latest version of the Mando Hitch on the OFPEC forums.
Changes in 1.5:
* Now you can toggle mando hitch hud ON/OFF from action menu. * Now you can set hud scale and X and Y offsets, so you can place it anywhere in the screen. * Hud now display cargo type also in text. * Destroyed vehicles can be hitched too. * You can define heavy choppers and heavy cargo. Heavy cargo classes can be hitched only by heavy transport classes. * HUD colours adjusted to be more readable in any condition.
Source : OFPEC forums |
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August 12th, 2008 - 09:19 By Bence |
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wld427 from the PROJECT RACS Mod has released their first addons in the BIS Forums. The released Mirage III comes in two versions (Interceptor and Ground Attack), while the F-16C comes in two interceptor version.
Finally after many months of hard work we are ready to release our addons. Project RACS would like to thank everyone thats helped over the past few months and all the other MOD teams that so kindly shared thier work between teams. I would like to thank Vilas, the FFAA Mod, the Malvinas MOD, Footmunch, ACES, Ebud,Rellikki, Shadow NX, Obmar, Bush Wars team, and CapMorgan. Please refer to the enclosed readmes for individual credits for each item.
Shout out to the team: Wld427, FA Dalai Lamar, EddyD
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August 12th, 2008 - 08:14 By Deadeye |
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