Fer has informed us about the release of an updated -v2-1-1- version of his F2 Mission Development Framework.
About F2
The F2 Mission Development Framework (F2) is the successor to the popular BAS f mission development framework for ArmA (discussed in this thread). The new framework contains many of the features you know from BAS f, updated to work with ArmA 2, plus some new components which take advantage of the new game's special features.
- Added Disable Saving and Auto Saving component. - Removed readme file for Norrin's Revive Respawn component (now available as download from manual wiki). - Removed rogue setGroupID and HC-related commands from Init lines of units in ShackTactical Platoons. - Updated manual: Various changes (EN and RU versions).
kherro informed us that addonmaker Peloton published new WIP pictures from a Spanish Eurofighter Typhoon, which is planned for the next FFAA MOD update.
The Eurofighter is a multi-role combat aircraft developed by Germany, Italy, Spain and Britain in co-production. In Germany, the development was initially under the name Hunter 90, the first deliveries were made under the name of the Eurofighter 2000, is the current name, the year of 2000 no longer run. In Austria and Germany, the plane bears the name of the Eurofighter, but we do.
Charon has released an ArmA2 version of his useful mission editing TroopMon utility on the BI Forums.
Description: TroopMon 2 is a GUI console for Arma2 that is designed to help mission makers to precisely monitor the combat behaviour of the placed units in their missions. Lost, inactive or ineffective combatants are easily identified to raise the quality of a mission and achieve mission objectives with a minimal troopcount. Missions with uncertainty about the location of the involved units are a thing of the past. .... Many people still know TroopMon1 from the Arma1 times. Initially i just wanted to make it compatible with Arma2, but i decided to enhance its functionality and optimize the code. It now contains tons of new helpful functions to effectively debug missions. Hope it helps you guys design your missions.
W0lle has released an Armed Civilians addon on the BI Forums.
For one of my crappy missions I needed some armed civilians and the result is this tiny addon. I've taken all the male civilians (except the Priest and Pilot) and gave them different weapons to fight. They are armed with: AKM, AKMS, AK-74, AK-74/GP-25, PKM, RPK, RPG, Strela, SVD, Saiga, M16A2 and MP5A5. Each unit has 4 magazines (the Policemen carry also an M9 with 4 Magazines). In total that adds 360 different units to your editor. You can find the units in Independent -> Civilians -> Armed Civilians.
There's been a release over at our homepage: bwmod.armedassault.info. It includes German infantry, the TPz Fuchs 1A6 as well as a few weapons and objects (flags, ammo caches)
Following our previous poll, here is a try at a different way to present Missions on our site. We will try to post a weekly report of missions we have gathered on our .ftp and let you have the whole show in one new. Of course, it's a test and we are waiting for your suggestions and feedback.
The Armed Assault.info Team
viibez has released a "Boom Vamoose" SP Mission on the BI Forums
Boom Vamoose [sp] Utes Howdy, New single player mission, sweep and trample insurgents at utes. No addons required. The primary objective is to Destroy Radar once completing a few sub-objectives on the way. You have 2 (AI) helpers, and the element of suprise! Slow boat insertion! Get Transport, Clear enemy zones, Destroy Radar, Escape via civillian chopper, or not! Issues; sometimes e choppers crash into each other (hopefully that is fixed) On screen info, Follow the waypoints and check the map. (extra weapons)
Wiper has released an updated -1.39- version of his SP/MPCipher Mission on the BI Forums
'Cipher' - a full dynamic SP & MP mission for Arma2 with unlimited replayability, v1.39 Change Log: v1.39 * hot fixed: respawning in SpecOp MP mode didn’t spawn player vehicles. v1.38 * added: bike options for SpecOp mode * added: separated options for open and closed trucks. * improved: code fetch indications. * improved: removed default assignment of “team redâ€. * fixed: briefing texts not correctly updated after suitcase auto reveal. * fixed: second supply dump sometimes placed too close to roads. * fixed: JIP caused player side units being invulnerable.
Pingu has released a Co 54 Conflict MP mission on the BI Forums.
Four months ago a small, mineral rich Eastern European country was invaded by uniformed Russian forces. The Russians were quick to respond stating that this was not a calculated act of aggression. Instead they claim that that a rebel contingent has deserted and, led by extremists, have performed this invasion autonomously...
King Nothing has released a Co 12 Heroes of Chernarus MP Mission on the BI Forums.
In this mission you operate as a part of a U.S. Marines Force Recon squad. Your mission is to complete succesfully as many objectives behind enemy lines as possible and make it in one piece back to base. The mission is finished once you have completed the minimum of 3 objectives and reported to your CO. After that your mission is scored during the outro cutscene according to your performance in the line of duty(see the scoring factors below). There are 6 objectives in total that varies from documents retrieving and hostage rescue through assassination to the good ol' kill 'em all action from which you are to choose the ones that fit you. You have artillery and cloase air support at your disposal in case of hotsituations.
Edit 18/10/09 : Mission updated to v0.79.
Version 0.79 * hotfix: Revive script initialized correctly * fix: revive count should be scored correctly now * added: option for 0 revives ("extreme" difficulty)
ffs has released a Digital Compass v.1.0 on the BI Forums.
Digital Compass is a addon that shows the compass direction in degrees. Features: — Added button to the pause menu to toggle the compass on/off — Works with all UI size settings — External configuration file MP Compatible: Yes, client side Signed: Yes, server key included
Edit 16/10/09 : 1.0.1 version Changelog : - Colorization. - Version with Mils 1/6400. (Without colorization.) - DCSettings.hpp at userconfig folder. - Minor fixes.
IceBreakr has released an updated -v2.3- version of his Panthera Island for ArmA2 on the BI Forums.
Changelog v2.3: - improved terrain texture quality - new ibr_rn.pbo instead of old BIS roads.pbo, no more CAA1 interference - new "ILuvGreen" trees/bushes (to achieve summer look) - added missing paa files & fixed config errors - new villages of Livek and Radovna added - new island added on SW, property of Druglord Ramon Vidal (Taff Grove Town & Pikia Village) - added Northern Tropical Sector, river, villages, forests and lakes - added a racing park Pantherion for fun with cars and bikes - updated heightmap of fictional desert area, now more realistic terrain layout - improved "Cliffhanger" areas with rock formations and added several lakes (as in real-life) - added ILS/AI landing + takeoff points for Arnoldstein - upgraded airport Arnoldstein - improved make-shift runway in Bovec - several terrain height fixes and roads smoothed out - gas station Schnell and army fuel stations can now explode - resolved bumpmapping issue with pebble texture - removed palm tree from the middle of desert road - added server keys for admins
Bon has informed us about the release of a "small but vital" hotfix update of his Hunt Waldo Coop mission, now upgraded to 1.51.
changelog v1.51 hotfix: lifting vehicles with the blackhawk not possible for jip players hotfix: artillery does not fire on client machines new: choose number of possible respawn points (none, 1, 2) by mission parameter