kherro has informed us about the release of a new picture of an FDF vehicle, now a Land-Rover Defender on the FDF web site.
The legendary British Land Rover brand entered FDF service in 2000. Land Rover 5D Defender seen here is a four wheel drive cross-country vehicle that is used for troop and equipment transport. It was purchased to replace the aging Toyota Land Cruisers and Soviet UAZ utility vehicles.
Falseprophet has released a new -v0.2- version of his LSD Missionpack on the BI Forums. This pack features 11 campaign-like missions, other coop missions and some TDM.
The new missions (are all named a2rw_co10_pk..; first mission is number 1 and its ends with mission 91, 92..). The story is not complete.. more missions are just in building ) They are all without respawn, only squadrespawn is avaible... so play it as a team or well planed
Other new missions (also NO-Respawn Missions): - co10_SAF - co10_woods Forced_Landing (not a brilliant one i know, but also funny) (following missions are "standalone" and have nothing to do with the "campaign" missions): a2rw_co06_b.Chernarus.pbo a2rw_co06_c.Chernarus.pbo a2rw_co06_RUa.Chernarus.pbo
Also included as on v0.1 a few TDM Missions (for teamwork only )
While Searching Google today for the old ANN news from arma1 I come across this rather neat informal website that seems to be covering the situations from A2's story in real-time I don’t know who created it. All the info on there is it was created by AAN Network and parent company.
Wiper has released an updated 1.37b version of his Cipher [SP & MP/Coop] mission on the BI Forums. Cipher is playable in SP mode as well as in MP coop mode.
'Cipher' is a Arma2 mission fully based on scripts. The mission development was centered around three central themes: 1. Literally unlimited replayability providing unexpected encounters each time the mission is restarted. 2. Let the player experience how awesome the AI and micro AI actually is that BIS has created for us and what I think is the most sophisticated AI for home computer games to date ! 3. Give the player the possibility to explore and enjoy the gorgeous beauty of the Chernaurus map while immersed in a living environemt. 4. Embedding all of the above into a plausible "story line" keeping a most enjoyable balance.
As a result, on one hand the mission concept is based on a relatively advanced AI “engine†as a core system that I originally started to develop in the beginning of the good (golden) old OFP times and provides a full dynamic driven persistent AI.
Drew has released a WIP video of his upcoming Operation Thunder Wave mission on the BI Forums.
Hello, I am in the process of making a ARMA 2 mission called Operation Thunder Wave. Basically you and your wingman are Escorts for a B52 Bomber squad with a mission to destroy the enemies airfield, below is a video and some screenshots of the semi complete mission, I plan on adding more MIGS as well as more ground targets & more Anti Aircraft vehicles to make it a bit harder. I also plan on adding a bit of radio chatter clips that I've collected over the years. I plan on releasing the actual mission in a few weeks time.
Addons that will be required are :Gnats B52 Bomber, F16 Fighting Falcon, RKSL Flares Addon, Community Base Addon, Island Panthera & VOP 2.1 Sound Addon (Optional)
mpatton has released a "Whiskey-Whiskey" SP mission on the BI Forums.
Ever seen the show "Special Ops Mission" on the Military channel? Well this mission was inspired by an episode of said show. This is a single player only mission, one man, three objectives. See the briefing for details.
Sick1 has released an updated -1.1- version of his Seal Team Six Campaign on the BI Forums.
"In 1962, President Kennedy, believing that the wars of the future would be low intensity conflicts such as guerrilla wars and acts of terrorism, created an elite special forces unit to meet the enemy on his own turf. Experts in sea-air-land operations, they are known as Navy SEALs."
This Campaign spans ten long missions featuring custom audio mission briefings and weapon selection. You are the leader of Seal team Six tasked with routing out an evil drug fueled insurgency. This campaign is for all you players that wanted more Socom style missions that were lacking in the Vanilla campaign.
Key Features
1. Custom Audio including voice overs and music from some of the greatest action movies made. 2. This campaign is optimized for performance. So if you have a low end rig, this will blow your mind. Ive used scripting techniques that boost performance yet you will still face an overwhelming number of enemies and you will like it. 3. Weapon selection before each mission along with supply locations during. Ive also included the awesome RH Pistol pack by RobertHammer for the classic seal P266. 4. Mission types such as search and destroy, hostage rescue, capturing terrorists at there homes, taking down helicopters and tanks, and a special naval clandestine mission. There's a special homage to all the awesome 80's action movies in the last mission. 5. A bad ass new location with awesome performance thanks to IceBreakr. The beautiful Island of Panthera. 6. Extremely dynamic campaign. Enemy location will very from play to play. I did this so I could play it and not know where to expect the enemy.
This is the first campaign in a series I plan to release to the community. I've started work on the second campaign and it will be available soon. If you guy enjoyed this campaign let me know and I will bring you bigger and better action.
Edit : changelog 1.1 - Fixed possible bug with description.txt (thanks Snakeman) - All seals now playable
Lite version released : Some people were having conflicts when using FFAA with other mods they had already installed. Ive included a lite version without FFAA and Little birds addon.
Kherro informed us that The Unsung Mod released several new WIP shots on their forums showing the weapons they are working on for ArmA 2. The pics show:
- CT56 with bajonet attached. - EX41 aka China Lake Pump-Action Grenade Launcher. - M45 Submachine Gun. - M16-M203 Grenade Launcher with 30 rnd mag.
This update addresses the multiplayer dedicated server issue. All tanks can now run on a dedi without asking for missing texture files(providing you've loaded the rvmats into the tracked.pbo) All you do is de-pbo the tracked.pbo and add the included rvmats to the data\detailmappy directory.
If you DON'T do this, what will happen is the game will nag you about it on startup and the textures will be flat/matt without the ArmaII "shinyness" (no biggy really but I personally like the shiny textures better).
Fer has informed us about the release of an updated -v2-1-0- version of F2. F2 is a framework: an MP mission folder containing a library of scripts, functions and template files, plus a manual . The framework is designed to provide the mission designer, after minimal additional configuration, with a selection of pre-tested features and functionality intended to improve the overall quality and re-playability of his/her mission.
The F2 team is pleased to announce the release of F2 v2-1-0.
This is a significant release of F2 because for the first time the framework now contains a pre-integrated version of Norrin's outstanding Revive Respawn scripts.