Tom Anger from the Urban Resistance Clan has released a Team vs Team Multi-Gametype Mission Pack on the BI Forums. There are 5 game-type packs : Seige, King of the Hill, CTF, Death Match and Team Death Match. Each game-type pack is including 4 missions : Depot Station, Ghost Town,Town Beach, Urban Resistance.
This mission pack is an effort to put out a series of mission designs in various gametypes for the community. Each gametype is explained below. Each mission is consistent to bring similar gameplay in different environments.
Edit : Tom Anger has informed us about the release of an updated 1.02 version.
Change log: V1.02 - Fixed the Time Of Day Bug - Added Space Bar capability to quickly switch to Grenades - Modified loading verbage to be more player friendly
tpM has informed us about the release of a YouTube video showing new features from the upcoming ACE2 Mod for ArmA2.
Here is another video, showing a couple of features:
Showing a couple of features from the upcoming ACE 2 Mod for Arma 2. A few things are localized in Hungarian, so I added speech bubbles. CQB Mode: Certain optics have a CQB sight on top to give the soldier the ability to quickly target enemies at close range. ACE has this modeled in per Real Life specs. Weapon resting: This system allows you to 'rest' your primary weapon against horizontal or vertical edges of objects of suitable height (like vehicles, fences, buildings, trees) when you are kneeling or standing. Weapon bipods: This system is similar to the Weapon Resting but it's available only from prone position, and only for weapons that have modeled bipods. This will increase even further the stability of the weapon (reduced recoil and weapon sway) but will also limit the horizontal and vertical speed more than weapon resting. Wind deflection: You can measure the wind in two ways, both activate by the same key binding. *Unmetered: This will display an arrow - indicating direction. The color of the arrow will indicate approximately what the airspeed currently is. Yellow: below 3 kph. Orange: 3+ Red: 6+ Violet: 9+ *Metered: There is the Kestrel 4500 wind meter. Once calibrated it can provide precise head and crosswind data. The meter display is dragable and can be closed by use of the off button on the meter or by hitting the escape key.
Sumrak has released the long awaited Namalsk island on the BI Forums.
What is Namalsk? Namalsk is fictional island, located in Bering Strait. It is island with hard conditions for life, island is covered by needle-leaved trees, with high mountains covered by perma snow blanket. On Namalsk are located lot of different objects, for example there is high transmitter Seraja in mountains, underground in object AII, big town Vorkuta and two harbors Tara and Lubjansk.
What is Nightstalkers: Shadow of Namalsk? Namalsk is only the part of this modification, full modification, with campaign on Namalsk island and more features (more info here or here) will be released probably in January 2010. Namalsk is using models of buildings from this mod and probably these models will be in this period more tune-up (added for more objects paths for AI, etc.). I tried to minimize size of this release, so, don't await full versions of all pbo's, there are only things, which are needed for playing on Namalsk.
This release contains: - Namalsk island, v1.0 - Data files (ns.pbo, ns2.pbo, ns_plants.pbo, ns_rocks.pbo) - Preaplha version of ns_modules addon, which contain for now ambient color change modules. - All pbos are signed with NST.bikey - MP Missions for Namalsk
Gachopin informed the community that he released version v1.3 of his H-53e Pack for ArmA 2 on the BI Forums.
Hi all I released "H-53e pack" v1.3. This include update version of my MH53E for ARMA 2009.10.6(H-53e pack for ARMA2)
version 1.3 - New textures by soldier2390 - Add refuelprobe by soldier2390 - Add side gunner to gac_usn_mh53e - Add side/tail gunner to usaf_hh53e/gac_usmc_mh53e - Sound filesize reduced - Changed hitpoint LOD/firegeometry LOD
IceBreakr released two new screenshots on the BI Forums showing the latest build of his island which should be released for the public in the near future.
There are still open issues before I can release v2.3: - *fix config so gas station "Schnell" and "army fuel stations" can explode - *resolve bumpmapping gfx error in pebble and field texture - remove grass from tarmac in three airports - check AI landing/takeoff points for all major airports - connect a island on SouthWest surrounded by river to the "continent" with bridges, roads and new big settlement. - config and intro-logo fix stating v2.3 in select island screen - sign files (server keys) for admins - add bonus mission Crooks v1.3 for Chernarus & Panthera!
* = help appreciated!
It will be available as full version only, since there were too many changes.
Pafetik Bazerka released a beta version of his Stadium addon on the BI Forums.
KNOWN BUGS
- PBlighttower.p3d is unfinished - Light penetrates corners of shadow LODs - Textures are on the whole pretty bad
Includes --------- paf_stad_obj.pbo = PBstadS.p3d.......the standard 1/4 circle piece. PBstadR.p3d.......1/4 circle piece with pedestrian ramps. PBstadE.p3d.......slightly eliptical 1/4 circle piece with vehicle tunnel entrance. pbaflgoals........set of goal posts based on those used in Austrailan Rules Football
PBlighttower.p3d...light towers for night games.(Still little mare than alpha stage) COop-04v01_stad_hostages = Demo mission, for 1-4 players in MP mode.