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  Gaz66 WIp shots Screenshots    
ArtBandr released some more screenshots of his upcoming GAZ66 truck on our Forums.




  February 13th, 2009 - 13:52 By Deadeye   Comment (0)  

  New interview with Ivan Buchta at Gameru.net Community    
Anoik has informed the community on the BI Forums about the release of an interview with Ivan Buchta at Gameru.net. Here is the translation of this interview from Russian by Raphier and you can read an extract down here :
....
Gameinator: Will you play the campaign provided in the form of dynamic events that depend on the player performance or will the campaign be static, as in scripted, once player starts doing different jobs?

Bohemia Interactive: To preserve the opportunity to tell the story of the game, we have built a line in the campaign, but the player is always given a freedom to choose how he wants to perform the mission.
For the plot of the game, there are moments when the decision of the player determines how the situation will continue to evolve. In the story there are several endings, and the actions of the player, starting within the first mission, starts already to influence the determination of the story ending.

Bohemia Interactive: The player will have a support and the chance to win, but as a the whole concept, it differs from campaigns of Armed Assault. ARMA 2 gameplay is more dynamic, so we have decided to do so: to give every mission 'player' a range of toys and send them in a personal voyage, to give everyone the opportunity «to play a game». When the situation allows, the player will get the access to various support options: a transport helicopter, artillery or aerial support. Later, when the player will fight for the mastery of the map, a pilot using all his resources and support may give you a crucial chance of victory. For example: you may be a tank platoon, but you can send it to patrol around the base or support troops advance in battle.

Gameinator: Is it possible to pass the campaign in the cooperative mode?

Bohemia Interactive: Yes, it will be possible, the campaign is planned in a such way, that allows four players to take the roles of Team Razor.

....
Read the full interview with Ivan Buchta at Gameru.net



  February 13th, 2009 - 13:30 By Old Bear   Comments (5)  

  31st NORMANDY MOD WIP News Screenshots    
Rip31st from the 31st Normandy Mod has released some WIP pictures of US tanks as well as a teasing picture, alas a bit small, of an ingame V2 launching on the BI Forums.

Just wanted to show some WIP pics. Back from holiday now and back to work on the mod ...
Starting to add some rvmat's and textures to some of the tanks...
Troc finally got his work over to me for the tanks he has...some of them anyway ...
Aqu chimes in with another V series rocket that will blow you away:
See ya soon




  February 13th, 2009 - 01:19 By Old Bear   Comments (2)  

  ACE Island Pack v1.10 released Addon release    
Q informed the community about the updated ACE Island Pack v1.10 release on the BI Forums. With the permission of each original author you find most popular community created islands of Operation Flashpoint as well the Operation Flashpoint: Cold War Crisis islands Everon, Malden, Kolgujev and Nogova of Operation Flashpoint: Resistance playable in Armed Assault, 32 islands featured in the pack. This update adds new _Sat texture and change so many things you will have to re-download the complete pack, have a look at the full changelog here.

ACEIP v1.10 change log
* Nordic SAT by Rg
* Trava SAT by Rg
* Snow SAT by the-f
* Fixed: Forest vegetation now blocks tanks
* OFP high terrain detail (HDT) version of each island


Note : read the ACEIP BIKI site first and report problems at the given page listed in the BIKI.
If you want dev support or suggest changes/additions, head over to the ACEIP project site!






  February 12th, 2009 - 12:38 By Old Bear   Comment (1)  

  ANWM - Meko Corvettes and PBDC500 released Addon release    
Two new addons have been released on Armaholic.com. The first addon was made by Conor1994 and Calm Terror and it is the Meko 200 and Meko A100 Corvette. The second addon is a realism one called PBDC500 which will add a new sniping reticule for ACE M24/40 & M110 (SD).

Meko 200 and 100 Corvette:
This addon will be part of the Arma Naval Warfare Mod (ANWM).

ConnorSG1 and Calm Terror have been working a ship pack for Arma for some time now.
We both have been working inside PRACS and still are but there is some stuff we have been working on personally.
There are many ships and add-ons within this pack but the first will most likely be the smaller ships then moving onto the larger ships.
I can almost guarantee that this mod will be expanding on the limits of the Arma engine in many ways most notable expanding on the number
of turrets on one single add-on and the VLS abilities of the engine.

PBDC500 :

Major features:

1) Fast long range shoot
2) multiple shoot at various range with accuracy in one shoot session
3) easy range determination
4) allow to fast determine holdover for windage and mobile target.


The next to come will be about fast range determination for target.
Next reticule to come : M107 PBDC1000.






Needed addons :
ANWM Weapon Pack


Needed addons :
ANWM Weapon Pack





Source : Armaholic
  February 12th, 2009 - 12:38 By Deadeye   Comment (1)  

  Chevrolet Suburban 2002 model released Addon release    
Coldfuse published several new screenshots and video here of his Chevrolet Suburban 2002 vehicle on the BI Forums.

This is a 2002 suburban, the mods are nearly complete and have fully functional multiplayer compatible lights.The vehicle will not have all the functions as deltas does but will be fully compatible and have a bunch of animations.

the model was done by offroader23
Light-bar by gunner
Animated lights by dachevs
Scripts by armatec
supervisor tool boxes and k9 cage by greg
texture's and vehicle animation's by myself

Thank you for your time and Please leave ideas.


Edit 12/02/09:

I have plans to redo alot on it...but if you want to play around with the model your self you can download it here
....
This mod is released open source and free to edit and better with the following stipulations
- if you intend on releasing it you must leave it unbinarized or encrypted and open to the public to edit.
- You must keep all the orginal credits for there work done.
- The textures, model, and anything that comes with the model must not be converted to any other game and/or engine
- the The model/addon is released free of charge
- must not be used in a mod other then citylife with out written consent.








  February 12th, 2009 - 12:04 By Marko112   Comment (0)  

  ECS Themis compatibility component 10102 released Addon release    

Dengibtsschon from the ECS Mod has released a new ECS Themis compatibility component 10102 addon on the BI Forums.

Our bridge addon Themis v1.0 or v1.0.1.01 does not work well together with the latest versions of the
Extended Eventhandlers addon (released along with ACE v1.01 and ACE v1.02), if at all.

There have been player reports that ECS will work with ACE v1.01 by using the old Themis (v1.0), but this is not true.
With this configuration almost none of the game events will reach ECS (only from vehicles of the type "LandVehicle" (Cars and Tanks)).
To prove these players wrong: In the mission editor, put only yourself as soldier on the map and preview. ECS won't initialise then.

That's why we release a new version of Themis v1.0.1.02 which is compatible with all public versions of the Extended Eventhandlers addon
(tested down to v1.4) and should stay compatible with future versions of it.
The old versions 1.0 and 1.0.1.01 are obsolete from now on and shall be replaced with v1.0.1.02




  February 10th, 2009 - 17:06 By Old Bear   Comment (0)  

  Angel Island Screenshots    
nene2970 and Ocramweb from the DST Team released several new pictures of their work in progress Angel Island on the BI Forums.

Hello ,Nene2970 and Ocramweb from the team DST released some screenshots
of the work in progress of Angel Island,a tiny but highly detailed 5x5 km.
The island is split into several different countryside feeling.

Town, village, civilian and military port,aerport,racing circuit...small but fully fonctional as is included a logic script system. No release date, but the island is over 80%.




  February 10th, 2009 - 13:52 By Marko112   Comment (1)  

  New Aircrafts by CheyenneAH56 Addon release    
CheyenneAh56 has sent us 3 new great looking aircrafts. The released aircraft are the EADS/MTA Airbus A3xxMPA (319 & 320), Grumman OV-1 Mohawk and the North American-Rockwell OV-10 Bronco .

Airbus A319 MPA (Next Generation Marine Patrol Aircraft)

FS version By Philip Taylor
ArmA Version and scripts by CheyenneAH56

OV-10 Bronco:
FS version By Tim Piglet Conrad & Luftwaffe Texture by Sebastian Hecker
ArmA Version and scripts by CheyenneAH56

OV-1C Mohawk (US ARMY):
FS version By Tim Piglet Conrad
ArmA Version and scripts by CheyenneAH56


IMPORTANT :
The permissions of editing the original model were granted by Email by the mentioned authors.
All Addons are released, without exception, with the prealable agreement of the respective authors.

The files were only tested by CheyenneAH56, and if you find some bugs, missing files or else, send him a PM.












  February 10th, 2009 - 11:23 By Deadeye   Comments (6)  

  173rd Airborne Brigade ACU Units updated to v7.0 Addon release    
Binkowski has again updated his 173rd Airborne Brigade ACU Units addon, now to version 7.0 and released it on the BI Forums.

173rd Units V7.0
By Binkowski and suhsjake
Change Log:
- Improved model and texture quality.
- Realism.
- Compatibility with ACE
- Fixed most crashes / RPT errors
- Wound textures are finally working.
Notes:
There are three units (SL, TL, and Medic) which have names and two different patches. I made them especially for me, Koch, and Millette (suhsjake). Each bears a national guard patch from our home state, and the 173rd AIBCT. As well as our last names.


Edit February,10 : Here is the replacement pack that is compatible with version 7.0 of the units, enjoy.






  February 10th, 2009 - 07:27 By Old Bear   Comment (0)  

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