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 Opteryx has released updated Avgani 1.5 & Afghan village 1.0 maps on the BI Forums.
It's been over a year since I started Avgani and I have done multiple versions of the map, but I think it is time for me to move on to something else, otherwise I would probably just keep going for another year..
So what's new in this version? Well I'm too lazy to keep a changelog, but Avgani has been reworked very heavily from the previous version and I consider this to be the final version unless there are any major unseen bugs, so.. see for yourself. As for my Afghan village map, I am updating this just with a few minor changes, but also so that the old version wouldn't conflict with the new OPX* addons.
Also, Avgani seems to have some issues with performance on my computer, I'm not sure why, but it could be just the map being very object dense. Please report back bugs/errors.
enjoy
Old Bear note : The files having been updated this afternoon, I strongly recommend to download again Avgani 1.5 & Afghan village 1.0 by Opteryx if you had downloaded these from our site prior 18:00 today.
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gms posted another picture of his Mauser K98 on the BI Forums. This K98 is updated by ZF scope.
Small update. Almost without shaders
Source : BI Forums WIP Topic |
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Blondak, our Team mate from the Czech section, has informed us about the release of his updated 1.1 Humvees addon on the BI Forums.
Hi all, so new BI Forums are open and now I can release here new version of my HMMWVs. I released my addon on my CSEC clan site on 8th April. At firs I just wanted make addon of uncovered HMMWVs, but community wanted more and I made it for people who like ArmA and like it with some new addons. So now this addon contains six variants of HMMWVs in two camouflages. Now I'm going to fix my addon because some vehicles have bug with glass.
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Gnat has released his Submarine Pack Beta 1 on the BI Forums.
Sub Features - AI auto-dive when in danger - Manual dive to 100 meters - Command and cargo space - Walkable hull - Working Missiles and Torpedoes - Big explosion FX for missiles - 1 working compass on Bridge ! - Demo Single Player Mission included: "Silent Sub Hunter" - READ README in Download for more details.
- REQUIRES MANDO MISSILE addon (Use the PBO version, not the mission file version)
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Messiah posted a screenshot of the Project: UKF Landrover WMIK at the BI Forums.
Two years in the making, and counting
Source : BI Forums WIP thread |
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ModEmMaik has released today a beta version of his Bradley ADATS M2A2 on our forums.
OK, I have received no more bug-reports, so here is the beta-version (includes fixes only): I have included the MLOD of the model for all other addon makers.
When you plan to make a public release of a modified version, please take care that the original addon can be installed in parallel without interference. No further permission request or credits needed for such a publication (well, would be nice to credit me, but it is no must
Changes: V2: - non-repl version includes "civilian" version to be used in the mission editor without xeh support - Enabled hitpoits for turret and launchers - Added hitpoints for radar - Added periscopes from M2A2/M6 project
V1: - Added RACS / BLUFOR skins for the launcher - Added engine sounds - removed manual control from HE ammunition (improves AI hit ratio) - Semi-random numbering added
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itim_tuko modleader from the Conflict Zone Mindanao Mod informed us on the BI Forums that they have released several new pictures of their WIP Nanzi Dao island (Southeast Cay).
I did change Nanzi Dao (Southeast Cay) Completly after I found 1 reference pic showing 1/4 of the island
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Petrtlach from the Army of the Czecho-Slovak Republic 1938 Mod published two pictures of their WIP submachine gun KP vz.38.
This its picture czechoslovakian fist submachine gun KP vz.38, we haven in progress too MP-18 and MP-28 for germans units. We haven too in progress B-71 (czechoslovakian version soviet SB-2) and we can make B-72 (nice czechoslovakian bomber A-300). This version KP vz.38 have magazine with 96 round
Source : BI Forums |
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-=engener=- informed us on our forums that they has released several pictures of their WIP Railroad without RVMat.
Yes, BAZEF_Fence module has completed, but to use them with the last version addon it is impossible, and it is necessary to swing core 80MB and itself addon 6 MB gradually addon I will add to spread
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