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waterhiro send us his ArmA2 Boltaction-animation addon.
You can find it in ARMA2-WESTSIDE-M24BOLT.
Do you want 'One shot One kill' Try this..
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Alex.XP from the VME PLA MOD released two pictures of their Chinese Type 88 5.8mm machinegun on the BI Forums.
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Placebo informed the community that finally the ArmA II patch 1.03 has been released on the BI Forums.
ARMA 2 PATCH 1.03
VERSION 1.03 HIGHLIGHTS --------------------------------------------------- * Major AI tweaking and balancing (especially AI infantry can hear much less) * Improved multiplayer and cooperative campaign (saving games, connection issues) * Numerous fixes and improvements in the Harvest Red campaign
CHANGELOG:
Engine ------
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. * New: command line option -showScriptErrors introduced to show errors in scripts on-screen * New: Direct analogue throttle and brake for airplanes now available. * New: More flexible configuration of Flares in the config (brightness, size) * New: Mission name (with * indicated unsaved work) displayed in the mission editor * New: Keyboard shortcuts in the mission editor * Improved: better handling of gravitation for shots (esp. for grenades) * Improved: Building destruction * Improved: Better airplane HUD visibility both night and day * Optimization: Reduced frame stutter near map borders. * Hotfix: Players are forced to reconnect after MP Load on server. * Fixed: no particles effect when hit object with destructNo * Fixed: grenade could destroy a building just by impact * Fixed: grenades may explode only on the final impact * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now * Fixed: missiles should pass through vegetation * Fixed: Player connected to loaded game was sometimes frozen. * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. * Fixed: Possible crash with laser designator active. * Fixed: Sometimes crew of a close vehicle was visible through the vehicle. * Fixed: Infinite looping of commands 'Stop' in radio. * Fixed: Leaning 'limits' do not work in TrackIR. * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. * Fixed: Rainbow could be visible even with sun below horizon. * Fixed: 3D Editor - civilian and resistance units did not work correctly * Fixed: Sea surface was not rendered in NE area out of map. * Fixed: Terrain surface was sometimes using wrong parallax map. * Fixed: Grenade could sometimes destroy a building just by impact * Fixed: Radio messages sometimes echoed * Fixed: Team switch did not work when player died * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. * Fixed: Prevent killed AI units reporting who killed them. * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity * Fixed: Leaning 'limits' did not work with TrackIR * Fixed: MP client frozen in Receiving... screen sometimes * Fixed: Problems with saving and loading games in cooperative campaign
Missions ---------
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) * Improved: autosave logic to not save when it was not safe * Improved: Eye for an Eye in Scenarios
Modules --------- * Fixed: Warfare fast travel on clients was not using logistic values * Fixed: Warfare money sending * Fixed: Warfare HQ multiple reports * Fixed: First-Aid: Action module caused healing scripts to run twice * Fixed: Supply drop not ending (wrong vehicle class) * New: First-Aid modules work with respawn * New: First-Aid ability to stop healing * New: Added ability to add Support Requests that do not expire. * Improved: First-Aid modules more robust and faster * Improved: Better support for side Resistance in SOM / ACM.
Data ---------
* Fixed: Invisible driver in UAZ (MG and GL) * Fixed: AI soldiers were able to hear extremely well * Fixed: various minor problems on buildings * Fixed: rocks destruction effect changed * Fixed: penetrability of some vegetation * Fixed: collision geometry of A_BuildingWIP * Fixed: react FSM core conversations * Fixed: cargo animations in LAV25 * Fixed: indicators in Ka52 when using NVG * Fixed: cargo animations in BTR * Fixed: Warfare keypoint on Chernarus
News submitted by =Armatec=.
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DMarkwick published several new pictures of his work in progress Fire And Smoke Addon.
Fire and smoke addon for ArmA2. These are the very first glimpses of the new smoke, the fire isn't yet started. (Sometimes there is indeed smoke without fire ) The end result will probably be a little different looking, all the detail is in the tweaking but I am generally happy with the initial impression.
The full addon will hopefully have more or less the same features as the DMSmokeEffects addon for Armed Assault, but without so much default effects tweaking. I think I'm going to leave those alone, with the possible exception of building collapse dust.
Also hoping to incorporate propagating fire effects, so fires will spread among trees and buildings if the conditions are right. Chernarus looks to be built for propagating fire, with it's discrete forests & small isolated villages.
Source : BI Forums |
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Itim_tuko modleader from the Conflict Zone Mindanao released four new pictures of their latest work.
The M113 as its used by the AFP. The MX8 in the configuration used by the PNP and Army. My first try to make a Kuglig. The Kuglig is a "Rice Tractor" and also used as a transport for Farmers. The Kuglig was and is still used by the Moro Islamic Liberation Front (MILF) as a cheap and mobile anti aircraft defense platform. This model where build after an eyewitness report of a PAF Pilot.
The work for importing the North Spratly Island is progressing fine so I hope to be able to release it as I finished the new buildings.
Source : BI Forums |
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Clayman released his Car Radio addon version V2.1 on the BI Forums.
Features:
- Fully working Car Radio for all cars and trucks in ArmA2 - All ArmA2 musictracks already included - Add as many own musictracks as you wish - Filteroptions InGame / own music - Repeat Funtcion - Random play - 12-color display - 7-color softkeys - Two designs - Output Level depending on your soundcard / speakers
New in V2.1: - Adding own music will work now - Add additional vehicle types which have the radio available - Playlist editor - Main functions of the radio can be accessed via keyboard
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Schnapsdrosel released three new pictures of their Gasmasks, Desert Medic and Wdl Mercenaries on the BI Forums.
Here's a little preview of what awaits you in the next update:
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We got informed that addonmaker Loki released a beta version of his PuWa vehicle on the ArmA Underground.com website.
Most stuff works.. some doesn't.. still early beta..
Features:
- Does 500 across land and 100+ in the water (floats) - Turbo - left shift key - Spawn hookers - Lay land mines - Automated animations - Some more things
This vehicle is nothing more than a test bed for configuration ideas all in one package.
Known issues: - One of the proxies is wrong.. - Missile weapon systems not working
Credits: original model: http://dmi.chez-alice.fr/modelsrescue1.html
Heavily modified by rstratton and loki Configs and scripts: loki,deanosbeanos
umm if i missed something.. let me know.
Thanks to lean for heads up!
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Alex.XP from the VME PLA Mod published four new pictures of their latest work.
Hello everyone! It’s been a while since our last update on VME PLA mod.
Due to some reality reason, the current development progress of VME PLA mod is now in a bit of slow down, but we are still working hard on it!
Recently we have finalized some of our infantry weapons, and they will be used for internal testing and mission editing tests. The following are some images of these weapons. On the next update, we will have some heavy equipment such as fighter bombers, MBTs, IFVs, and so on. They will be remodeled and retextured.
Mean time we hope more friends who are interested in mod making could join our team, and share our enjoyment on mod developing.
The equipment in the images below are:
- Type 95 5.8mm Assault Rifle - Type 95 5.8mm Squad Machinegun - Type 88 5.8mm Sniper Rifle - PLA Camo Mi-17Helicopter (modified from offical model)
Source : VME PLA Mod |
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