DMC_RULEZ from the Zombie Mod released a new video their current work in progress.
I do hope somebody does finish one as im having script probs myself...damn zombies...lol heres my WIP.....I think having slow and fast zombies works well with thick ground fog...plus they can be spawned in and out as needed...
sander released a new version v1.2 of his RCIR Coop Mission Pack on the BI Forums. Contains 13 multiplayer coop missions that can also be played as single player missions with the player taking on the role of squad leader.
V1.2
- Various fixes to existing missions - Added three new missions
Protegimus informed the community that they have released a new version v1.04 of their Zeus AI Combat Skills & AI Spotting Modular.
Changelog: Version 1.04 (14.01.2010)
- Improved: CfgAiSkill array update - aimingAccuracy[] = small decrease in upper skill value to improve firefights - Change required due to ArmA II version 1.05.62017 updates - Added: new module, zeu_cfg_core_ai_sensors.pbo ported from ACE2 version to improve and balance tank & aircrew abilities - Added: Yoma Addon Sync support
SoldierIsNotHistory announced the imminent closure of the French community site ArmA-fr.net Below is translated from their site.
The team ArmedAssault.Info sending a thought to those people who worked hard for the French community since OFP.
Dear Member, Dear visitors,
It seems that everything has a beginning must one day have an end. After 3 years of attempting to provide a space for exchange and sharing community for ArmA, it is time now to be gained by fatigue.
Thus it is time for your servants to move on, and to announce the imminent closure of ArmA-Fr.net.
Unpretentious no, I am aware of the void that closing may cause to the community en is why I remain attentive to your remarks (relevant): - About the initiatives that some of you may have to create a new community site fr. - About the ways possible to keep read-only archive of valuable forum ofp-fr,-en arma thereafter.
If it emerges that no one has enough motivation to start a new adventure of this kind, I'm afraid there is no way to maintain online resources, facing a French community It must be admitted, on the decline.
As long as I am, I thank, in no particular order other than that which comes to my mind, those who showed me OFP and ArmA 7 years, the team ArmA-Fr.net, Nano19, Flo_wer , fire team ofp-en, NDF fire team, fire team OFrP, FAFw fire team, fire the team POPO, the MAKO team, the RAF team, the team ADO, staff armedassault.info, and all those who gave their own personal contribution, however small it may be ...
Our friend InFamous informed us that islandmaker IceBreakr released a new hotfix version v1.0 of his excellent Isla Duala map.
New in v1.0:
- ibr_rn.pbo is no longer required (dependency removed) - added SBP Camp Noobia training facility with: jogging course, obstacle course, driving school, shooting range (250-400m), bomb practice area, tactics range with house (to train flanking and overbounding), guard house on top of hill with great overview of the base and ambush alley (long road with fake settlement at the end). Hopefully A2 squad C/Os will find it useful - added houses that spawn ALICE module civilians, modules should be working like on Chernarus now - different ground types now sound differently and bullet hits also sound diferrently - added a dirtroad from central bridge to Djolan, for Afrenian border patrol purposes - added new config for 12 major towns to make map compatible with Warfare and spawn modules - got rid of the missing black.pac file error - improved Afrene Airport with added fence, new administration building and parking lot - added street lamps in all major towns - removed bargates from border, mission makers can make their own now - added a dirt road on W isle leading to ruins - runways and roads drawn to satellite map - added intro (tnx W0lle!) to main menu when Isla Duala is active - added couple of town road signs at major crossroads to help players that get lost - river crossings without bridges now have high-tide warning signs - all four airports feature ILS and AI can use them (hopefully, 2 of them are pretty small!) - fix: AI with C130 can now take off from Afrenian airport without crashing - fixed bunch rpt errors in ibr_dtowns and ibr_plants (can be used for Island Panthera too!) - added more savannah vegetation to the dull north areas, cut down couple of trees from roads note: Molatian and Afrenian Armies are released separately.