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EddyD informed the community that he is working on a F-16BM aircraft.
Hey all You guys know that Myke is working on the F-16. Well im working on Wip F-16BM from a older glt_f-16 mlod Here is a screenshot :
Source : BI Forums |
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NZDF CRASH from the Anzac Mod has released several new promising pictures of their latest work showing a MRH-90, P-3k Orion, F-35A Lightning II, Sh-2G Seasprite, and CTTAG units on the BI Forums.
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SenChi from the Valhalla Mod released several new screenshots of their work in progress Klurs Island for ArmA2.
Few new screenshots from me =)
-Changed size of the Moon and the Sun (Only Klurs) -Roads finished -Work on the road signs -3D fog
Source : BI Forums |
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 Fer has informed us about the release of F2 v2-2-3. Requires ArmA2 version 1.04 or better; F2A2 requires ACE2. F2 is the successor to the popular BAS f mission development framework for ArmA (discussed in this BI Forums thread). The new framework contains many of the features you know from BAS f, updated to work with ArmA 2, plus some new components which take advantage of the new game's special features. Discuss at: - BI Forums - OFPEC Forums
From the ReadMe.txt file:
2-2-3 | 07 JAN 2010 Fix for disabled keys bug in spectator script and v1.05. Updated F2A2 ShackTactical Assign Gear Script for ACE2 (increased medical supplies, added SMAW spotting rounds).
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 [ASA]ODEN has released an updated -v1.05f- version of his Oden Warfare Pack on the BI Forums.
8th January 2010 1.05f Adding 3 new parameters There are 3 new parameters where you as host/admin can set number of airsupport aircrafts/attackhelos, how many simultaneous airassault helos (not counting units RTB) there may be (for performance issues) and also an option to have high cost vehicles (c:a x3 normal cost). A general revision of all costs has been made beside the high cost option making soldiers range from 25 (rifleman) to 700 (heavy AT) and with this the cost of specific loadouts have been adjusted as well. AI are now able to buy/reinforce from depots. ARTY scripts have been reworked as ai counter battery fire never fully worked in 1.05e (oops). FastTime option is default off (lags dedicated server every 15 seconds when setDate is called) ... Sets: * Cold Warfare - US Marines versus Russian 3rd Army * Civil Warfare - CDF versus Chedakis * Dragon Bear Warfare - Chinese PLA vs Russian 3rd Army (needs @OHPLA) * Dragon Eagle Warfare - Chinese PLA vs US Marines (needs @OHPLA) * Swedish Warfare - Swedish Army vs Russian 3rd Army (needs @Oden 1.7) Islands: * Chernarus * Podagorsk * Sbrodj * Panthera * Isla Duala * United Sahrani (CAA1)
Full Changelog and Edits list HERE.

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Frankyman from the BW Mod released a very early screenshot of his latest work.
Source : BI Forums |
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Christian.1987 posted two new work in progress Steyr Aug A3 on the BI Forums.
Hello Everybody.
The_Bink asked me a few days, whether I convert to the Modern Irish Defense Forces Mod a few guns. Befor it again comes to misunderstandings, we have all the privileges of those Originals Authors. The Models comes from "Flamshmizer" and "Philibuster" of course, is her great work.
I Convert the Weapons for the Modern Irish Defence Forces Mod.
As a beginning, the Steyr Aug A3, see the WIP Pics. The problem but still makes us the "Front Grip", unfortunately Paaste no animation for it. We are search of someone who re-create the animation.
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Dr_Eyeball has released a AH-64D systems addon, which includes: IHADSS, MFD & TADS system. Requires the v1.05 patch
With the inclusion of the AH-64D in the v1.05 patch, it seemed an appropriate time to port over and release this AH-64D systems addon, which includes: IHADSS, MFD & TADS system. It's aimed at the avid chopper pilot, who likes to play with gadgets and doesn't mind a more complicated system, but it's not for serious use due to it's limitations with targeting, etc.
Compatibility: Untested with other addons. It's a client-side addon. Not fully tested for MP yet. The visual and sound effects for the flares is only activated on other clients if they use it too.
Background: It was originally designed for the AH-64A by the Hellenic Warfare Mod (HWM) team which was part of HWM Release 4 for Arma 1.
Manual: See the HWM Manual 4.0.pdf file, pages 32-43 for details, including images. The functionality is 90% the same as it was in Arma 1. I might create a WIKI page for it later.
Source : BI Forums |
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 Tom Anger has released version v1.02 of his Black Rock Beach MP mission on the BI Forums.
This uses the latest scripts for Advance & Secure and the download includes all rulesets to use as needed and can be changed by a server admin on the fly. For information regarding the rulesets visit http://basecamp.foren-city.de/topic,...explained.html
Small scaled mission set in Utes. The 1st Camp fought for exists on a remote island. To get their you travel by air or by sea. The only weapons that exist on the island are some anti-air guns - that's it. Each base has a unique design and layout.
Fight the good fight and visit http://urclan.org for server and group gaming info. Please use this thread to post feedback, issues, or comments
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