|
|
|
|
|
colonel stagler published several new screenshots of his Naval Infantry Pack with woodland units.
I decided to turn my Desert Russian Naval Infantry into a naval infantry pack with woodland units as well. Coming soon yo.
Source : BI Forums |
|
|
|
|
Beside the release of Island Lingor, IceBreakr made also available Charon Predator addon and Charon crocodile addon on his website. Booth addons are still in alpha and beta status atm.
[i]The Predator addon features the following predators and vehicles: - The Predator Elder - The Predator Hunter - The Predator Soldier - The Predator Youngling - The Predator Landing craft
Source : www.icebreakr.info |
| |
November 23rd, 2010 - 19:11 By Imutep |
|
|
|
|
|
 IceBreakr has released his great new Island Lingor 1.0 on the BI-Forums.
This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia. ~5 months were spent on research and creation of this world.
Reason for the project is that I've been waiting for years for a proper optimised jungle map. With help of great talented man Berghoff that is now (after 5-6 months of hard work) possible to enjoy.
We have to understand that vegetation rich map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance of 10 km will probably only have sufficient FPS with 1000-4000 meter distance on Lingor. With months of optimisations (especially Berghoff did an amazing feat here) we can now enjoy jungle from air or from a grunt's perspective.
Another inspiration is making of this map is a board game by a genius Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery is a bit similiar with the river setting. But its much more - explore and I'm sure you will get nice ideas for missions.
Heartpoint of an island is a big town on East named Maruko. Its a town ruled by a dictator that lives in his mansion compound in center of town. It features an army base and a large airport for all kinds of operations. Town is surrounded by jungle on W and South. Road then leads throught it to South and West. Its the main paved road that connects the whole island. Amazon-like river splits the somewhat urban part on North and totally rural on South. South is also the home of ARL rebels. In the West you'll find numerous smaller towns that GAL (Government Army of Lingor) protects due to economic and strategic importance.
Rivers banks are not steep as in many of my older maps and mangrove vegetation covers most of the banks. Only few places are suitable for ship landing, but smaller boats are the main transportation device around here anyway.
Jungles have foot-path trails and couple of farms are situated under thick canopy trees. Not all of the jungle is thick as farmers cut it down, so pilots are able to touch down on many clearings and drop off/pickup troops close to the enemy positions.
There are no bridges due to AI bugs (they can't handle well the crossings), but couple of shallow passings enable you to cross the river. At least where there is no rain when rivers like to flood.
Source : www.icebreakr.info |
| |
November 23rd, 2010 - 17:47 By Imutep |
|
|
|
|
|
 Sovietzug has sent us his BF1944 MP Gameplay Utes mission. Invasion 44 Mod is needed as well as hotfixes.
To ArmA2 @I44 mod I modified the Battlefield2 mission to play with I44 units. Weapons, units, ammobox, menu and vehicles are changed to play with I44 mod. But the names of axis units are in russian :( And a civil neutral copter is used to parachutes ;) The island is Utes and it was impossible to use WWII aircratf to parachutes, sorry. Perhaps in a future !
|
|
|
|
|
 Sander released his BAF Coop Mission pack v1.0 which contains a number of multiplayer coop missions that can be used with Combined Operations (ArmA 2, Operation Arrowhead) and the British Armed Forces downloadable content.
Description: ------------
This archive contains 3 multiplayer coop missions that can also be played as single player missions with the player taking on the role of squad leader.
The following 3 missions in the folder named 'default' do not require any addon but can be played with default Combined Operations and British Armed Forces downloadable content:
co06_baf_crash_tackle.Takistan.pbo
Crash Tackle is a multiplayer coop mission for up to 6 players in a single squad. A British reconnaissance squad is tasked with inspecting and destroying a downed UAV before enabling a helicopter extraction by taking out a Shilka
co06_baf_high_beams.Chernarus.pbo
High Beams is a multiplayer coop mission for up to 6 players in a single squad. A British parachute unit is ordered to gather intelligence on a new enemy radar before destroying beach defences to enable an extraction by boat
co06_baf_travel_restrictions.Chernarus.pbo
Travel Restrictions is a multiplayer coop mission for up to 6 players in a single squad. A British infantry squad has to ambush a motorised reaction force and defend against follow on forces till the signal for withdrawal is given
Source : BI Forums |
|
|
|
|
 Grisha send us a beta version v0.5 of his multiplayer mission called TDM - Razborka.
Requirements: No addons required
Island(s): Utes
Description: Resistance and East armed Civilians 5x5 fighting each other. To prevent Camping every one of them is randomly saying something funny from Russian youtube. Also some music playing out of a truck.
Installation: Extract the .pbo file(s) to your ArmA2\MPMissions folder.
Mission submitted by Grisha.
|
|
|
|
|
Marseille77 informed the community on the BI Forums that he has released a new version v1.5 of his NVA Pack.
The new update of the NVA Pack is out (Ver. 1.5). The additional pack for OA ist not needed anymore but the SCUD isn't included anymore.
• L-39 added • LAK shelter added • Flags for Volkmarine added • Ammo crate • More rookie soldiers for army & airforce in parade uniform • Mi-24D/P (NVA/Bundeswehr WTD)
|
|
|
|
|
Draper released a new beta 2 version of his RUM Assets on the BI Forums.
I've made some improvements but it certainly won't be perfection. Please report any issues you run into especially considering MP use. Download includes 3 missions (Chernarus, Takistan, and Utes)
Now includes...
- Attack Helos - can request CAS or put on station - when on station can call laser guided hellfire - Transport Helos - can be used for insertion, extraction, and shuffling (only shuffle in spawn mode)
Other alterations
- Artillery - MLRS and grads can be moved to adjust firing location - MP call for fire fixed - Fixed wing - Aircraft do most complete taxi possible (keep your runways clean!) Plus other little things along the way...
Both helicopter supports can operate from an LHD thanks to Mando's heliroute and all airport based vehicles can respawn thanks to Tophe's Simple Vehicle Respawn. Both are integrated and included in the script folder.
Also note that it has a new setup where RUM_Settings.sqf will be where all mission dependent configuration happens, so future updating should only require swapping the RUM folder.
|
|
|
|
|
Topas informed the community that he is working on a Police version of a Skoda and made multiple versions of it, a Hungary, Czech Republic, French, and Israel.
Source : BI Forums |
|
|
|
|
conKORD has released version 1.06 of his Proving ground addon and version 1.5 of his Ballistic Calculator addon on the BI-Forums.
This mission was designed for weapon training and testing/debug any weapons and vehicles. Compatible with ArmA2 and OA.
Proving ground v1.06 * Fixed: in weapon creator ammo for underburrel grenade launcher sometimes didn't be showed. * New: preload of all functions, now proving ground should work faster. * New: satcam now can be rotated. So it is now not really satcam, it is . . . spydrone =) * New: shortcuts for functions BIS_help and BIS config viewer.
Entire proving ground functional now aviable as addon called "mobile proving ground". To activate it click on button "Init proving ground" in "Esc" menu. Works only on server.
BalCa 1.5 * [+]Script preload, now BalCa will work faster. * [+]By default BalCa now enabled on BAF GMG (british version of Mk19) * [!]Minor issues in russian localisation. * [!]Demo mission changed to "Proving ground" * [-]In OA shell flytime has not been shown. Fixed.
|
| |
November 21st, 2010 - 15:37 By Imutep |
|
|
|
Page 4 / 14
« < 2 3 4 5 6 > »
|
|
|