Suma informed the community about the release of the new Beta patch build 69645 on the official Forums.
New beta patch 69645 may appear not huge based on the change list, but it contains very significant changes under the hood. As the changes were made to the engine core, including the core memory allocator, extensive testing is badly needed.
Current Changelog: [69599] Optimized: Texture loading done on background thread. [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more. [68694] Reduced parallax map artifacts on sloped terrain. [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it. [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection. [67312] Fixed: AI is now able to take off with Camel airplane addon. [67033] Improved AI airplane landing from very high altitude. [66997] Optimized: Grass not rendered when flying high and fast, schould reduce stutter. [65703] New: Units report when reloading in combat situations. [65703] New: Units report when throwing grenades in combat situations. [65679] Fixed: AI Units called "covering" repeatedly while reloading. [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods. [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time. [64561] New: Scripting function hideObject. [64056] Fixed: Shining glasses on head preview in "edit player" menu. [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection. [63126] Improved: AI airplane now aiming at the ground targets using rudder as well. [63126] Fixed: Some AI airplanes oscillated sideways when flying slow. [62888] Fixed: Improved helicopter aiming with unguided rockets. [62868] Fixed: AT/RPG soldiers often missed targets. [62700] Fixed: Spatial weapon sounds [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing. [62627] Improved: "Invalid crew" config error no longer exits to desktop. [62533] Fixed: The voice over net speech was often delayed more than required. [62532] Fixed: The voice over net speech was often delayed more than required. [62492] Fixed: Window size/position was not stored after a change.
NZDF CRASH has released F-18 WIP screenshots on the BI Forums.
Some new screenshots of our favourite bird. We will have a video up in the next day or so showcasing the custom sounds genrously done by ANZACSAS Steve
CSJ has released a Shark addon on the BI Forums. Small addon for a bit of different fun. Shark will cruise the water looking for food. Once it has sensed food it will the stalk its prey and then attack. Not all attacks will be fatal at first
I have included a short shark_intro mission. Should last about 5 or 10 ten minutes. Depends on how soon you get eaten
CSJ_Shark pbo goes in the addon folder Shark_intro mission goes in the Missions folder to be played in single player scenarios.
Beton has released the new version of his Hürtgenwald v1.1 island and his Beton addons v1.47 on the BI-Forums.
Changelog Hürtgenwald v1.11: * keys provided * added more roads * added signs for better orientaion * added more villages and other locations * added more bunkers etc. * many minor changes
Changelog Beton addons v1.47: - keys and serverkey is provided - added signs and roadsigns - fixed many errors in geolods
Bohemia Interactive has announced that the Arma 2 expansion Operation Arrowhead will be released on June 29th. ArmA2 : Operation Arrowhead is a standalone release, so you won't need a copy of Arma 2 to play
Prague, Czech Republic, April 22nd – Award-winning independent development studio Bohemia Interactive today confirmed that Arma 2: Operation Arrowhead, the forthcoming standalone expansion pack for Arma 2, best military simulator of 2009, will be available to buy across the globe from June 29th. Developed as a massive standalone expansion pack enlarging Arma 2 to a completely new level, Operation Arrowhead promises to deliver yet more of the highly authentic military simulation gameplay the series is famed for, while shifting the action to an all-new environment and adding key new features to Arma 2’s already vast palette.
Set in the fictional region of Takistan and taking place three years after the Arma 2’s campaign, Arma 2: Operation Arrowhead features three new world maps with radical new terrain; sandy deserts, a dense city with surrounding countryside and a rocky mountainous region. Also included in the standalone expansion pack is support for controlling unmanned aerial vehicles (UAVs) to observe, strike and rescue from afar, along with a fully-modelled FLIR thermal imaging simulation with unprecedented realism to give the player advantages while working at night, going as far as to model vehicle engine heat, tyre friction and even glowing weapon barrels after being fired. A new campaign is included, with Bohemia Interactive taking the experience gained from its previous games, combined with real world events and political intrigue, to create a storyline that serves as a chilling reminder to the geo-political situation the world finds itself in on a constant basis. Other new features include a detachable backpack system for carrying more weapons and ammunition, and an overhauled optics system allowing keen marksmen to ‘zero in’ their scopes to account for ballistic fall-off.
ARMA 2: Operation Arrowhead employs a third-generation engine benefitting from more than a decade of continual development and unique experience in implementing new technologies and procedures. Named the Real Virtuality engine, it is widely recognised as the premier platform for modern military simulations where realism and technical accuracy are crucial. Bohemia Interactive Studio’s Real Virtuality engine is used as a base for real-world training simulators implemented by numerous governments and militaries around the world including the United States Marine Corps, the United Kingdom Minstry of Defence and the Australian Defence Force.
ARMA 2: Operation Arrowhead features in full:
• New Playable Content: New story campaign for both single and multi-player gameplay. Wide range of new tutorials, single scenarios and multiplayer modes.
• Massive Game World: Three brand new Central Asia-style large maps including expansive urban, desert and mountainous terrain, featuring a fully destructible and interactive environment.
• Extra Units and Vehicles: Multiple factions for all sides including US Army, United Nations, Takistani Army and Guerrillas making a collection of 300+ new units, weapons and vehicles. • Ultimate War Simulation Experience: Fully integrates with the original ARMA 2 for unmatched warfare simulation.
• Unique Gameplay Elements: Detachable backpacks with equipment, advanced weapon optics, material penetration modeling, remote real-time simulation of Unmanned Arial Vehicles (UAV), freedom of decision and repercussive actions.
Arma 2: Operation Arrohwead will be released on 29th June exclusively for PC. For all the latest information please visit www.arma2.com
Nixo91 released a Navy Work Uniform addon on the BI-Forums. This addon is based on the USMC officer and it's retextured, so it looks a bit like the Navy Work Uniform. And there is only one unit. You will find it in USMC - Navy Sailor.
Devil Dogs SF requested this addon. And here it is. Took me about 2hours to make it. So the addon has its flaws. But i like it. Wounds work! It's based on the USMC officer and i retextured it so it looks a bit like the Navy Work Uniform. And there is only one unit. You will find it in USMC - Navy Sailor