thomsonb informed us that he has updated and improved his dynamic Single Player Missions Flashpoint: Chernarus, and Flashpoint: Utes for ArmA 2.
Changelog: v2.5 - Fixed: Helicopters could spawn too close. - Fixed: Vehicles, crews and cargos now deleted striclty (low FPS and ghost vehicles after long journeys fix). - Fixed: spetznatz AT soldier playerType was labeled grenadier. - Changed: Group counts upto 20 now selectable (note: too many might be slow on your PC!). - Changed: Map Compass and Binoculars are all random. - Changed: Vehicles now spawn on roads (if any roads in the area). - Changed: "Join Group" increased to 75metres. - Added: "Join Group" units now automatically come to formation and set "aware" behaviour. - Added: spawn range info text "min/max". (the two spawn values are for min and max spawn range, used for both sides). - Added: New Death Camera and after death spectator mode.
SASrecon informed us all that Bohemia Interactive Studios have released a new Beta patch build 70644, wich fixes several bugs. You can read the changelog HERE
Changelog: [70582] Improved: Increased dynamic cloud layer visibility. [70493] Fixed: Shadow artifacts visible on some windows while moving. [70439] Fixed: Transient z-fight-like shadows artifacts while zooming. [70372] Fixed: AI vision was too good on moonless nights.
Loyalguard release some infos and a video about his work on Chernarus Electrical Grid on the BI-Forum
The Chernarus Electrical Grid (CEG) for Arma2 is the succesor to Sahrani Electrical Grids (SEG) for ArmA. All of the functionality of SEG has been ported to CEG plus much more! All scripts have been completely re-written to take advantage of scripting features unavailable at the time of SEG's release for A1 and now available in A2.
The scope of the project is to simulate a working electrical grid for Chernarus modeled on existing map objects (no new objects/models). The simulation consists of two power plants that transmit power to various electrical substations throughout South Zagoria. The substations in turn distribute power locally to nearby cities, towns, and other areas.
The simulation's core function is to monitor the integrity (damage and connections) of electrical grid components (power plants and substations) and interrupt "power" to affected areas when integrity is lost or diminished. Power interruptions cause street lamps to turn off (other light sources are unaffected).