STALKERGB has released his STALKERGB's British 3 Rifle MTP (OA) Addon v1.2 on the BI-Forums.
Right then, finally got round to finishing this. Hopefully every new feature in OA functions correctly with these units (such as thermal maps, backpacks etc). This is completely compatible with ALL OA's new features. So any site that has an OA release section can put these under there. There is a seperate config for people with just ARMA2 included.
Changes in V1.2 -Added missing AT weapon proxy to Marksman and Sniper. -Added Lead Scout in full MTP. -Added Light Rifleman with MTP Assualt Osprey. -Created new open top mag pouch. -Added THERMAL MAPS to units. (OA only) -Updated units to use backpack system. (OA only) -Added OA material settings for skin on arms. (OA only) -Added Daysack, ECM/Comms Pack and Patrol Pack to BIS backpack system. (OA only) -Updated config for users with OA (with or without ARMA2). -Created seperate config for people with just ARMA2 (alpha test) -L115A2 NO LONGER OPTIONAL, replaced L96A1 with L115A2 in all configs.
Takko has released an updated ATV Package Vers. 2.0 featuring Gecko ATVs in various camos and types on the BI Forums.
Because of my promises, I decided to release a new version of the Gecko ATV which is a major step up overhaul compared to the older versions. Its even Operation Arrowhead compatible now. ... But also enjoy the added Fixes in comparision of the previous Version:
Fixed config errors No more rvmat errors reversed 2nd cargo position new cargo: Operation Arrowhead UN Soldiers.
Skeiz has released a new set of Ka-52 armament addon on the BI Forums.
This modification changes the range of weapons and reconnaissance attack helicopter Ka-52. The purpose of this modification was adjustment of the balance in a network game. In standard configuration helicopter Ka-52 was too powerful, unparalleled helicopter which successfully fought the same way as with air and with ground targets.
Our modification eliminates the imbalance, bringing the characteristics of the weapons to be more realistic. In this case, the modification does not contain complex scripts and does not require any major adjustment.
Complex aircraft armament is divided between the two crew members. The operator - makes target acquisition using a laser marker, the pilot of launching ATGM "Vikhr" by laser designator.
Edit 16-07-2010 : v1.1 release. This release requires Arma 2 and OA.
ver.1.1 Added 1) Thermal Sight for operator 2) The exhaust system of flares 3) The system of warning of an attack by air defense
tpM from H.AR.C.P has informed us about the release of H.AR.C.P. Dynamic Sound System RC1 on the BI Forums.
Hungarian Arma Community Projects [HARCP] Team is pleased to announce you the release of the Dynamic Sound System v1.0.0 RC (Release Candidate) for Arma 2. Sadly, a few things didnt turn out as we planned, but at least we made it...
Without going into technical details, I can say that the system relies on pre-defined echo locations on islands. This means that we have to make the islands "echo map" first, to make it work support on an island. Currently it only supports Utes and Chernarus, but we'll add support for more islands in the future. You can place echo zones manually in your mission too, but then it will require the Mod to play.
Solus has released an updated SLX Mod v1.9997 on the BI Forums.
Changes: 1.9997: Fixed excessive suppression effects starts when under function lag. Less Mk19/AGL AI dispersion for less friendly fire. Fixed rare script errors in AI dodge and GL3 garrison. Added max instance limits to shot effects, AI dodge, trace effects, and blood drops to avoid script lag in large scale scenarios. Fixed critical wounding happening from light wounds. Optimization in GL3 and blood drops. Fixed probability so AI AH1s use missiles/rockets/guns reliably. Tweaked tank movement to try making tanks keep their hull armor pointed towards the enemy. Made GL3 garrison ignore groups waiting for a trigger. Optimizations to findcover. Runs faster/less stutters in game but puts out more text to arma2.rpt. Better tank and air sensors. More low skill cannon dispersion. Added more screaming. Tweaked AI accuracy. Kneel rifle raise/lower toggle fixed. Fixed RPK ROF. Possibly fixed healed enemies getting shot.
OA fixes: Impact dust. Shell casings. Screams. Combat shouts. Weapon holder error. Alpha team and group call signs. HUD compass in aircraft. Save game crash.
Dslyecxi has informed the community about the release of an updated ShackTac Fireteam HUD (STHUD) by zx64 on the BI Forums.
Once upon a time, we had an idea to make something that would alleviate some of the issues in ArmA with regards to situational awareness. Our ShackTac Fireteam HUD is the solution we came up with, and while it is not completely finalized feature-wise, we think it's more than ready to be used by those who share similar views regarding gameplay's relationship with realism.
Design Intent The ShackTac Fireteam HUD was designed to do the following:
* Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units. * Give you an always-visible way of seeing who your team members are
Zenger from SARMAT studio has released a Georgian army mod v0.9 on the BI Forums. This mod is featuring Infantry, Armour, Vehicles, Air, Support , Static and Signs.
The description: Georgian army (retexture standard models). Side - BlueFor.
BergHoff has released an updated African foliage for ArmA II v1.20 addon on the BI Forums.
This addon contains 34 usable models that can be used too create a vast desert, savanna or jungle.
The addon was previously released for ArmA in a un-finished state but now I have ported it over to ArmA II and completed all models that were in prior releases.
I want to thank Icebreakr for testing the foliage on his nice Isla Duala.
Our Team member, Blondak, has released a [C.S.E.C] CTF & DM maps v1.00 mission pack on the BI Forums.
Hi all, I made some CTF maps for ArmA 2 year ago but I didn't released them to the public. Sometimes they were played on the Czech servers, so maybe you can know them. Now I finished next new maps in Operation Arrowhead. The pack contains three maps on the Chernarus, they can be played on ArmA 2. Next four maps are in Operation Arrowhead terrain. The addition are two versions of very known map since OFP called DM Tequila. I removed time setting because JIP players had night.
First three maps you can play with ArmA 2 only. Other maps are made with Combined Operations v1.52. Maps can't be played with Operation Arrowhead only. You need both games!
kju has informed us about the release of the second release of A&S ProMode on pvpscene.net.
The second release of A&S ProMode includes a few fixes and a couple of new features:
* Added: on-screen task hints to guide players. * Added: parameter to configure night vision availability. * Added: simple music player. * Changed: Move defenders out of the (most forward) zone to defend at mission start. * Changed: Add a parameter to change the capping speed. * Changed: Add transport vehicles to Sagram.
* Fixed: Civilians are missing the user action to get into spectator mode. * Fixed: Dead bodies of disconnected player are not cleaned up. * Fixed: East respawn zone is in the X-Ray zone in the mission Nur.
The optional AI mode can be used for enjoyment while waiting for the server to fill or as training. See the details in the features section of the wiki.