Waterhiro has submited to Armed Assault.info his Asia MBT Pack featuring 3 updated versions of his Japanese and Korean MBT addons. ArmA2 : CO is needed.
This is Republic of Korea's 4th generation MBT XK2, JGSDF 4th generation MBT TKX(Type10) and BOH Mod Type90 MBT(Type90 is a port from OFP BOH Mod original addon.
If you want a MBT's Kneekling(The Left, The Right, The Front,The Backward..),, Just selet kneeling mod.. then, push the whill mouse bouton :-) ecept Type90 (For this MBT kneeling actions are Front and Backward.)
Changes in final plus version :
Changed RVmat material.. Fixed Error. Added Normal Smoke Launcher (Not Active) Changed COMMANDER SITE. Added Original XK2 SOUNDS. Added Original TKX Sounds Fixed SABOT,HEAT error.
You can find this addon in ROK_BLUFOR and JGSDF_BLUFOR
Mosh has informed us about updated and new missions release on the BI forums.
Arma II, Operation Arrowhead, BAF, and PMC required on all missions. ACE versions require ACE... additional requirements will be noted per mission.
NEW Clear Feruz Abad - Takistan (1.0) NEW Operation Funderthuck - Lingor (1.0) NEW Takistan Force by Bon, ports by Mosh (0.1) SP Penetration of Takistan - Takistan (1.3)
zerg63 has released an updated Republic of Korea Army Infantry Pack v1.1 addon on the BI Forums.
Republic of Korea(South Korea) Army soldiers, Special forces and their weapons in this pack. - ROK Army (Capital Mechanized Infantry Division) - ROK SWC Recon (Black berets) - K1A SMGs, K2 Rifles, K7 SMG, K201 GrenadeLauncher, K-3 SAW - 12 kinds of Korean faces. (except camouflage types)
nes4day has released a F-22A Raptor v 0.2.5 beta addon on the BI Forums. Initial version was a port of Scar's F-22 for ArmA 1.
Changes since initial release (v1.0 beta): V0.2.5 - [improved] HUD replaced with newer set-up - [added] leaning for pilot (only in 1st person), for evaluation purposes - [fixed] canopy function did not work inside the cockpit - [tweaked] Max Speed increased from 1200 to 1500, for evaluation purposes
V0.2.2 - V0.2.4 - [tweak] handling and performence changes
V0.2.1 -[added] GBU-39 Variant -[Removed] leaning for pilot (only in 1st person)
V0.2 ([GLT]Myke's Edit) - [added] Afterburner script - [changed] replaced weapons by Missilebox variants - [improved] Models section count reduced for better performance - [improved] lowest resolution LOD replaced - [improved] flight handling now fits better for a air superiority fighter - [improved] rvmats changed to ArmA 2 super shader - [tweak] basic TI map added so it wont glow white (appropriate TI maps have still to be done) - [added] leaning for pilot (only in 1st person) - [added] GPS/INS guidance system - [added] config prepared for the upcoming GBU-39 variant
Waterhiro has submited to Armed Assault.info his Japanese Ground Self Defence Force TKX (Type10) ver 3.0 addon.
Japanese Ground Self Defence Force Type 10 MBT Ver 3.0 By waterhiro. For ArmA2 and OA-Combine Operations Converted by waterhiro. This is tested in Ver 1.08 ArmA2 and Combine Operations You can find this addon in JGSDF_BLUFOR
V3.0 Changes Some bugs fixed Commander optic is Changed Original TKX's engine and mission sound Added.
If you want a MBT's Kneekling( The Front,The Backward..),, Just selet kneeling mod.. then, push the whill mouse bouton :-) please Enjoy.
EMSI from CSLA Studio has informed us about the Arma 2:CO SP/MP missions competition opening on the BI Forums. If you want to see your mission in our MOD released for the Arma 2:Combined Operations (A2+A2:OA), open your in-game editor and start with editing. Themes for the missions are free, so you may create conflicts between the AFMC and ČSLA, ČSLA and FIA or NAPA etc. For detailed info see Basic rules below. When the competition will be finished, we choose few best missions and they will be added into the any upcoming patch. Authors will receive some ČSLA stuff awards.
Basic rules: 1. All missions must be designed in A2 or A2:OA games and there must be secured compatibility with A2:CO. 2. Preferred locations are community island Kulima by Acutres and official islands Chernarusia with Utes. 3. Please, don't use any other unofficial addons. 4. Number and types (SP/MP) of missions are not limited by the one author. 5. Minimal requested language for the subtitles in the missions is ENG (additional welcomed can be CZ/SK and all other "official" languages of course) and must be included in the XML file. 6. Dubbing for the missions is not requested (but welcomed in proper quality). 7. It's highly recomended to use only the original soundtrack from the both games. 8. Any conversions of SP/MP missions must have also written permission.
Competition will be finished at Monday, 1st of August 2011 and best missions will be chosen within Thursday, 1st of September 2011.
Awards (all with ČSLA logos): 1. place: fleece vest, T-shirt, cap and token 2. place: T-shirt, cap and token 3.-5. places: T-shirts and tokens 6.-10. places: tokens Missions can be submitted via PM, Skype or directly through official thread on the BI forums. In case of any questions, don't hesitate to contact us ... ;)
[GLT]Myke has released an updated Missilebox v3.2 on the BI Forums.
Changelog 3.0 -> 3.1:
[added] Autopilot added to GPS/INS MFD ("EBL A/P") [added] KAB-500SE GPS/INS guided bomb (equivalent to GBU-53 JDAM) [added] Su-34 and Su-39 with 4 KAB-500SE GPS/INS guided bombs [fixed] Kh-22, Kh-31 and Kh-15 weren't able to lock on GPS/INS (fix for Gnat's Tu-22M3) [improved] Kh-22 proxy has now folded bottomwing [fixed] raised lock range for included A-10 and AV-8B [fixed] AV-8B, Su-39 and Su-34 were missing countermeasures [improved] AGM-154 JSOW was too fast [included] GBU-43/B MOAB included into Missilebox [added] applied GPS/INS guidance system to C-130 (GBU-43/B needs to be loaded first) [fixed] GBU-24 fly had no texture (thx to da12thMonkey for reporting) [fixed] GBU-24 proxy was not positioned correctly in model space [fixed] "You cannot play/edit this mission..." error reappeared, fixed now (hopefully)
version 3.2 of the Missilebox:
[added] GBU-39 SDB (for F-22A) [tweaked] added countermeasure code to config (thx to Mankyle) [tweaked] bombs tweaked for AI use (mainly Gnat's Tu22M3)
Gnat has released a Tu22M3 Backfire bomber Beta 2 for ArmA2/OA addon on the BI Forums.
Beta 2 - Original by Footmunch ! - Uses XEH (CBA Extended Event Handlers) - Uses latest version of Mykes Missilebox addon - GPS/INS bombing or strike possible - 2 seater, pilot, gunner - 2 colour schemes - Customisable roundels, 3 nationalities. - Multi source textures into merged format - AI have significantly improved strike/evasion skills - Damage model and Textures - Countermeasures - Unarmed universal version available - Includes demo SP mission
Günter Severloh has released his A2WarMod v1.3 on the BI Forums. An A2WarMod Patch v 1.3 is also released if you have A2WarMod already and Patched to v 1.2. An v1.3 ACE Compatible Full version has been also released.
A2WarMod is a Compilation Mod of 126 addons & mods that aims to add, fix, enhance, alter many effects, and gameplay aspects of Arma2. This is the Full version which includes patches v 1.2, and Patch v 1.3 with all fixes applied from previous versions.
Full Version Features v 1.3 * UI (user interface) change, the gamy indicators have been removed * Realistic Audio-visual awareness inside vehicles, and Armor * Weapon control -(hit where you shoot!) * Realistic bullet, rocket ballistics, & rates of fire for small arms. * fix for the simulation of bullets and missiles firing from the correct places on BIS vehicles. * AI Upgrade * Dynamic Sound Echo System * AH-64D systems, which includes: IHADSS, MFD & TADS system * AI Spotting, engagement distances, hearing, and radar upgraded * Dynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade, engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation. * Ability to Attach a Satchel to Vehicles, & Armor * Functional Iron Sight for M136 and RPG * Fighter Planes easier to fly * zoom for all weapons without telescopic sight, includes mounted/static mgs * New explosions for grenades, bombs, missiles, and general effects * Upgraded grenadier -(enables all grenadier Bluefor units to have a realistic loadouts) * functional sights for Under-slung Grenade Launcher * Modified grenades and grenade-launchers to increase carrying capacity. * Added options to the player's action menu to spawn ladders * Non-blinding sun * Landscape textures more organic, coast lines have now more sandy beaches, * correct land texture for islands that have only the seafloor texture * Fire and smoke upgraded * increased dust effects for all bullet hitimpacts, sparks and embers, ammo sparks explosion, * Increased dust on bombs and artillery impacts * Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is. .... and many more!