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  Arma 3 Marksmen DLC available on the Bohemia Interactive Store General    



  April 19th, 2015 - 08:07 By Old Bear   Comment (0)  

  SITREP #00103 Official    

On April 21, 2015, Joris-Jan van 't Land has reported a SITREP #00103 on the official Arma 3 web site

FROM: Project Lead
TO: Arma 3 Users
INFO: 1.44 Plans, Content Licensing, Game Capture Artist, Array Sorting
PRECEDENCE: Flash<

SITUATION


In the short-term we are looking towards the 1.44 update, which will focus on bringing the new BattlEye anti-cheat version to main branch. We've tried to implement it in an unobtrusive manner, as you can preview on Dev-Branch. Your help with testing it under all circumstances is going to be very useful. Specific feedback and suggestions can be shared on our forums. The rest of the update consists of miscellaneous fixes and tweaks. Meanwhile, we are solidifying our road map for the Expansion. The various departments are generating asset wishlists, analyses and concept art, beginning feature feasibility studies, creating prototypes, and of course, supporting production of the new terrain. After this planning stage has concluded, we'll be sharing what we can in a blog. Most details and specifics on the Expansion will not be discussed until the second half of the year however. We can tell you there is plenty to look forward to!

INTELLIGENCE


Bohemia Interactive 's publishing team is looking for a Game Capture Artist in one of our Prague offices. You'd be supporting our various games with captured gameplay footage, produce cool videos and show off the games on pretty screenshots. If you like the sound of that, please apply directly on our website for this or one of the other available positions.

We've begun highlighting the game's Steam Achievements on a regular basis. These meta-challenges can provide a fun extra motivation to explore parts of the game you don't normally visit. Or they can make you aware of features you did not even know exist. In the end though, it's all about bragging rights!

The first achievement is also the easiest one: "This is War". You unlock this by simply starting any scenario, mission, showcase, challenge or other form of playable content in the game. We added it to get a sense of the portion of people who've bought the game, and have actually tried it. However, the numbers are a little skewed. Steam's global statistics tell us that 58.2% of all Arma 3 players have currently unlocked it. Keep in mind that this achievement was introduced with version 1.20 (Karts DLC); no Alpha, no Beta, and not even the first period after release. The percentage also includes people who have played the game during a Steam Free Weekend. So, from the percentage alone, we can mainly get a very rough approximation of unlocks and how achievements compare to each other.

Andrew "Dslyecxi" Gluck has published an informative video about Marksmen's ASP-1 Kir Special Purpose Rifle. It's certainly not a weapon designed for every situation, but it does have unique strengths. The video does a good job of visualizing these, and explaining some of the basics of supersonic and subsonic projectile properties.



The same videographer has worked with us on a series of official Community Guide videos. We feel they do a great job of introducing various aspects of the combined arms experience, and looking awesome while doing so. If you've never watched them, go through this playlist, or watch them in-game from the LEARN menu.

OPERATIONS


Having released our third DLC for Arma 3, we wanted to take another look at our DLC strategy. Senior Designer Jiří Zlatohlávek has taken the time to write the latest OPREP on "Content Licensing". That is the name we've given to the technology at the heart of the strategy. Our approach to post-release support is often discussed on various Internet channels, and we've followed the debate with great interest. Read the full report for a brief re-introduction of our goals, a motivation for the business model, and an overview of changes and improvements introduced in update 1.42.

A hotfix for 1.42 was released on the main branches last week. It fixed a few Weapon Deployment issues, a problem related to encrypted server passwords, and controller hypersensitivity. We are still looking for more useful data on a reported server crash. At the moment our programmers cannot reproduce nor isolate the problem.

Scripters will soon have access to another common operation directly in the engine. Having to previously resort to slower scripted solutions, a future update will let you sort arrays much quicker.

LOGISTICS


Launcher programmer Jiří Polášek reports on a crash that is connected to the RadeonPro graphics card utility. Avoid the crash by disabling the utility, or by adding arma3launcher.exe to the compatibility list and setting "Disable API detection".

OPREPer Jiří has also done a clean-up pass of the Steam Workshop. The "Addon" tag is deprecated now that mods are supported, so most entries have it removed. He also removed the "Mod" tag for many scenarios which should not have it. We're investigating means of keeping the Workshop clean in the future, and letting it be a place where you can comfortably discover great new content. Jiří seems to have popped up all over the place this week.
Here he is giving a presentation on Advanced Game Design at the Masaryk University (Faculty of Informatics).

As announced last week, we have now disabled and removed the remaining Make Arma Not War Steam branches. If you had them selected, you'll have been switched to main branch.


  April 21st, 2015 - 15:23 By Old Bear   Comment (0)  

  SITREP #00102 Official    

On April 14, 2015, Joris-Jan van 't Land has reported a SITREP #00102 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Marksmen DLC Released, Update 1.42 Highlights, Workshop Mod Documentation
PRECEDENCE: Flash

SITUATION

Marksmen DLC is out! It has been rewarding to read your reactions to the update and the package alike. Things like weapon stabilization and the combat audio enhancements make the game feel fresh again. Many of our devs spent last Friday jumping on public servers to play with you. Others explored Steam Workshop for some of the first full mods and bigger addons appearing already. Considering the very many complex changes and moving parts in this update, we're quite happy with how the release went. It was modestly celebrated with Jiří Polášek's CAKEREP #000001. Also check out the official launch trailer (and unofficial B-roll), featuring one of the new music tracks recorded by our improvised Bohemia Interactive band. Owners of the Digital Deluxe Edition will find these tracks in the Bonus\Soundtrack\Marksmen folder of their game installation.

Yes, there are a few annoying (new) issues that we're working on resolving. These include some weapon deployment 'exploits', controller hypersensitivity and Linux server password troubles. We're not yet sure whether we'll be releasing a hotfix for those, or target update 1.44, but we'll be letting you know through our usual channels. Get the full 1.42 change log in its SPOTREP, as well as an update report on Arma 3 Tools in its TECHREP. There are a few hidden gems that you may not have even seen yet!

  • Most vehicle commanders can now use their personal weapons while turned out. That means tank commands can finally use their binoculars for example. 
  • Another great usability improvement is the ability to manipulate weapon attachments directly on the ground. So, you can now take optics directly from a rifle on the ground.
  • The in-game server browser has been given a few useful tabs that let you see recent servers and the servers your Steam friends are playing on. The old Internet / LAN toggle has also been replaced by tabs.
  • Servers can now also be hosted using Universal Plug and Play (UPnP) network protocols. If your network hardware supports it, this may help with routing and NAT issues.
  • And, of course, the new Publisher can upload Workshop entries of unlimited size and containing multiple files and folders.

INTELLIGENCE

Wanting to try End Game? You might try one of our officially hosted servers, which you can join directly by pressing "CONNECT" on the web page. Speaking of servers, not everyone is allowed to monetize Arma 3 servers. If you want to know who is, take a look at this overview.

We are going to be disabling and removing the special Arma 3 Make Arma Not War Steam branches next week. These were frozen in time at version 1.32, to give competitors and the jury a fixed game state to evaluate. Now that the winners are known, these branches are no longer needed. If you are still on them for some reason, you'll be automatically reverted to main branch when we delete them.

Bohemia Interactive has launched a new version of its online store last week. It uses an improved back/front-end that is more reliable, scalable, secure and future-proof. It also makes it possible to gift a game to someone else. This is the best place to buy our games if you'd like to support us (and you'll still get the games on Steam).

OPERATIONS

A few on-going interaction improvements have started to trickle into the game in 1.42. These are part of a larger effort to tackle core interaction mechanisms. Because they are so deeply rooted, it's going to take a while before we can really push them broadly. We don't intent to change default bindings until we can solve the collateral effects. Senior Designer Shobhan Roy expands: "The establishment of a top-secret Research and Development division has led an initiative to explore and improve the core player experience of Arma 3. An investigation into interaction has us first taking aim at the keyboard. New weapon switching actions have been added, allowing players to bind their infantry weapons to any key they desire. To increase the number of available options, we have also unlocked almost all hardcoded controls to better support this technology. Quickly switching to your pistol in a tight spot is no longer a thing of the past and you can also use these keys to switch firing mode too. But this is just the beginning! We are currently working on bringing this technology to vehicles as well, and expect to continue improving interaction on the whole to be Harder, Better, Faster, Stronger. Stay tuned."

On behalf of the End Game Task Force, Creative Director Jay Crowe has posted a message of gratitude on our forums. The mode has been well-received and we're keen to iterate on it more. Its developers are also working on making the editor modules available, and on publishing documentation for the mode, modules and functions.

LOGISTICS

Arma 3 1.42 and Arma 3 Tools 0.86 have brought with it the full switch to the new Steam Workshop and big mods. Being part of the Workshop team, Senior Designer Jiří Zlatohlávek has posted several good chunks of updated documentation. On the side of content creators, there is the Publisher. On the side of content consumers, we have the updated Launcher.

More than ever, it's important to present your mod well. There are several simple ways of achieving this in-game, and it can make your mod stand apart from the crowd! Show a unique logo in the main menu, set an overview imagine and text in the expansions menu, and associate all editor content with the mod logo. Tools Commissar Julien Vida has started cleaning up the documentation on this page. A sample will also soon be added to the tools suite.

If you encounter scenarios in which you cannot reload the Zafir or Rahim, update those scenarios or contact their authors to do so. Both weapons have been re-chambered. The old magazine classes still exist to prevent errors, but they cannot be loaded into the weapons.

  • Zafir: 150Rnd_762x51_Box (old) > 150Rnd_762x54_Box (new)
  • Rahim: 10Rnd_762x51_Mag (old) > 10Rnd_762x54_Mag (new)


  April 14th, 2015 - 18:18 By Old Bear   Comment (0)  

  Arma 3 Marksmen DLC now available Official    

Korneel van 't Land has informed us about Arma 3 Marksmen DLC release.

Prague, Czech Republic, Wednesday April 8th 2015

Celebrated with a brand new launch trailer, Bohemia Interactive today released the much-anticipated Marksmen DLC for Arma 3. The new DLC adds seven new weapons, two scopes, remote laser-designators, ghillie suits, firing drills, and the Marksmen showcase scenario. The Marksmen DLC is accompanied by a major free supporting Arma 3 platform update, which implements game-changing features such as weapon resting and deployment, sound enhancements, a new multiplayer mode, and more.
Arma 3 – Marksmen DLC TrailerTrailer
DOWNLOAD VIDEO (MP4) "This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar; (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future."



Hone your shooting skills and engage in ranged combat with the seven new weapons in the Arma 3 Marksmen DLC.

Seven New Weapons - Five marksmen rifles and two medium machine guns offer new opportunities for squad-based gameplay. The new weapons are:

•Cyrus 9.3 mm – a high power marksman rifle
•MAR-10 .338 – a high power marksman rifle
•Mk-I EMR 7.62 mm – a medium power marksman rifle
•Mk14 7.62 mm – a medium power marksman rifle
•ASP-1 Kir – a special purpose rifle
•SPMG .338 – a lightweight medium machine gun
•Navid 9.3 mm – a medium machine gun

Scopes - The AMS and Kahlia medium range scopes complement both the new and existing weapons.
Remote Designators - Two remotely-operated laser-designators can be used to spot and laser designate targets from afar.
Ghillie Suits - New ghillie suits for the NATO, CSAT, and AAF factions provide camouflage for various terrain types.
Firing Drills - Combine movement and medium range shooting in three new Purple Courses of Fire.
Showcase Marksmen - Use your new abilities and long range sharpshooting skills in a tense reconnaissance mission.
The Arma 3 Marksmen DLC is supported by a major Arma 3 platform update, featuring a wide variety of new content and features. The platform update is free for all owners of Arma 3.

Supporting Content
End Game Multiplayer Mode - A team-based multiplayer mode, containing experimental gameplay features such as Dynamic Groups, Shared Objectives, and Revive.
Showcase Firing From Vehicles - Experience the Firing From Vehicles feature in an actual combat scenario for both singleplayer and co-operative multiplayer.
VR Training - Three new courses to train up your weapon handling skill-set.
Virtual Garage - Examine and customize the extensive collection of vehicles in Arma 3.
Vests & Face Paints - Three new heavy and grenadier vests designed specifically for improved explosive shielding and ballistic protection. Nine new types of face paint are added to provide maximum concealment for soldiers.
Editor Objects - New shooting range objects for Arma 3 content creators, including VR (vehicle) targets, balloons, swivel and dueling targets, shooting mats, a shot timer, a bullet trap, and an air horn

Supporting Features
Weapon Resting & Deployment - Benefit from a passive bonus to your accuracy while your weapon or arms are near any stable surface. Deploy your weapon firmly using bipods for the greatest precision possible.
Improved Recoil & AI Suppression Simulation - Fire personal weapons with a greater feeling of power and authenticity. Observe Artificial Intelligence units suffer impaired combat efficiency when under fire.
Sound Enhancements - Be immersed by a richer combat sound scape in different surroundings, at a distance, and under incoming fire.

The Arma 3 Marksmen DLC is now available for 12.99 EUR/10.99 GBP/15.99 USD on Steam and the Bohemia Interactive Store. People can also purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD - saving them more than 25% over buying the DLC piece by piece.

Those who are completely new to Arma 3, but are looking for the complete experience, could purchase the Arma 3 Extended Edition. The Extended Edition includes the Arma 3 Digital Deluxe Edition and the Arma 3 DLC Bundle, and saves people 9.99 EUR/11.99 GBP/14.99 USD over buying the vanilla game and DLC bundle separately.

For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.


  April 9th, 2015 - 09:35 By Old Bear   Comment (0)  

  SITREP #00101 Official    

On on April 7, 2015, Joris-Jan van 't Land has reported a SITREP #00101 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Marksmen Release Week, Dev Diary #2, BattlEye
PRECEDENCE: Flash

SITUATION



Fellow virtual soldiers, get ready to unfold your bipods. We've reached the week of Arma 3 Marksmen's release. Tomorrow we'll be updating main branch with version 1.42 (the platform update) and all Marksmen DLC data. The target window opens at 20:00 here in the Czech Republic. That's a bit later on the day than usual, but we'd like to coordinate things properly with our Steam H.Q. comrades across the ocean. If you'd still like to participate in last-minute testing, switch to the Release Candidate branch using access code: Arma3Marksmen142RC. You'll also benefit from not having to update with the rest of the world on release day. Do note, however, that this branch may still be updated a few times, so consider your bandwidth.

Still not sure what makes up the premium package and platform update? Creative Director Jay Crowe is here to lay out all the splendid details in his Arma 3 Marksmen blog post. What new weapons and items will be there? What playable content will be added? What is free and what requires DLC ownership? What does this huge update mean for every Arma 3 player? Find your answers here.

INTELLIGENCE



Another great resource for getting your Marksmen Intel, is part 2 of our developer diaries. Where part 1 looked at the new assets and features, this one goes over the playable content. Watch and listen as we describe the showcases, challenges, Virtual Reality training courses, VR Garage and, of course, End Game multiplayer. Special honors go to our Design Lead Jaroslav Kašný. Besides performing as Elite Tier 1 MOCAP Operator in the video, he's the one who has led the playable content design team to produce these highly enjoyable game modes.

A new weekly photo shows Sandbox Design Lead Lukáš Haládik in his captain's cabin. Being in charge of the sandbox assets for Marksmen DLC, he's making sure your latest feedback is processed, prioritized and implemented where relevant. The passionate gunsmiths, armorers and shooters on Dev-Branch have not only helped Lukáš' team to catch bugs, but they've also pointed out nice little details and special effects that we were able to incorporate over the past few weeks.

Project Lead Joris-Jan van 't Land (hey, that's me!) has recently attended the international Game Developers Conference in San Francisco to speak at a panel titled "Gaming the Laws of War". Together with people from different fields, he discussed integrating the Laws Of Armed Conflict into games. Is it desirable? Is it possible without impacting on fun too much? The Arma team certainly believes it's both desirable and possible. Without it being a formalized design philosophy, the Arma games have always tried to show these aspects of warfare with respect, while maintaining player freedom. There is a lot more that could be done in this area, and it offers a strong potential for meaningful gameplay and narrative. This panel is just an introduction to the theme; there is a lot more to be said. If you're interested, check out the video recording and slides at the GDC Vault.

OPERATIONS



We'd like you to meet End Game. Some of you have met at a few low-key social gatherings, but she's ready to greet everyone now. Part of tomorrow's 1.42 free platform update, End Game is a new multiplayer mode that has turned out to be a lot of fun to develop and play. The Early Access approach has yielded some significant iterations to the concept and underlying framework (that you can use to create your own variants). Mode architect Nelson Duarte has submitted an OPREP to go over all aspects with you.

LOGISTICS



We should clarify a few points from with regards to the new BattlEye service implementation. First of all, the new approach is not for update 1.42, but rather the update after that. We've only just started testing it on Dev-Branch, though it seems to be working well. Secondly, you'll still be able to use BE (servers) without the Launcher. You'll need to either let the game restart itself upon connecting to a BE-enabled server, or start BE manually. Programming Lead Ondrej Martinák has posted some details on our forums. Why would we make things seemingly more complicated than they were? The new approach is more effective at stopping common attack vectors, by wrapping itself around the game from launch to quit. We'll also point out again that the BE service is optional, though you'll not be able to connect to BE-enabled servers without it.

Vojtěch Schubert in our Publishing division has set up three useful Steam Workshop collections for Make Arma Not War winners, finalists and other entries. They let you quickly subscribe to any entry currently submitted to the Workshop. Once full mods make their debut on Workshop after update 1.42 and the new Publisher, we'll try to update these collections with the remaining entries.


  April 7th, 2015 - 18:23 By Old Bear   Comment (0)  

  OPREP : End Game Official    

On April 3, 2015, Nelson Duarte has reported an OPREP : END GAME on the official Arma 3 web site.


UNIT: Nelson Duarte (@Nelson_G_Duarte), Designer, Playable Content Design Dept.
TO: Arma 3 Dev-Branch Users
OPSUM: Introducing Marksmen DLC's new MP mode

With Marksmen DLC, we want to introduce a new multiplayer mode that offers something a bit different to our previous work. Although not completely tied to the new content, our focus was to offer players a simple but hopefully interesting concept that encourages and rewards cooperation, which would also enable us to test out a few new teamwork-oriented MP systems.

The mode is called End Game, and its basic premise is to provide 'hybrid' gameplay or, simply put, a mix of multiplayer game types: Co-op, PvE and PvP. We'd like to give you a brief introduction to this upcoming multiplayer mode, it's related systems, and the type of gameplay you can expect from all these things when put together!


Have a look at the full OPREP : END GAME

  April 4th, 2015 - 17:03 By Old Bear   Comment (0)  

  Arma 3 - Marksmen DLC Developer Diary : Part 2 Official    

Korneel van 't Land has informed us about Arma 3 Marksmen DLC Developer Diary : Missions & Multiplayer video release


Arma 3 Marksmen DLC Developer Diary : Missions & Multiplayer
Prague, Czech Republic, Thursday April 2nd 2015

Bohemia Interactive today released the second developer diary about the upcoming Arma 3 Marksmen DLC.

While the first developer diary explored the new weapons and free platform features, this new developer diary takes a closer look at the new showcase scenarios, training courses and firing drills, Virtual Garage, the new End Game multiplayer mode, and some of the experimental multiplayer systems.



The Arma 3 Marksmen DLC includes seven new weapons, two scopes, remote designators, ghillie suits, firing drills, and the Marksmen showcase scenario. The DLC will be accompanied by a major platform update, which will be free for all people who own Arma 3. The supporting update will introduce weapon resting and deployment, improved recoil simulation, improved AI suppression, various sound enhancements, a new multiplayer mode and showcase scenario, suppressor and bipod weapon attachments, heavy and grenadier vests, nine additional face paints, and Virtual Garage.

The Arma 3 Marksmen DLC will be available on April 8th for 12.99 EUR/10.99 GBP/15.99 USD, and is available for pre-order exclusively at the Bohemia Interactive Store with a 10% discount. People can also purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD - saving them more than 25% over buying the DLC piece by piece.

Those who are completely new to Arma 3, but are looking for the complete experience, can purchase the Arma 3 Extended Edition at Bohemia Interactive’s official store. The Extended Edition includes the Arma 3 Digital Deluxe Edition and the Arma 3 DLC Bundle, and saves people 9.99 EUR/11.99 GBP/14.99 USD over buying the vanilla game and DLC bundle separately.

For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.


  April 2nd, 2015 - 13:13 By Old Bear   Comment (0)  

  SITREP #00100 Official    

On March 31, 2015, Joris-Jan van 't Land has reported a SITREP #00100 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: MANW Winners, Marksmen Pre-Order, Launcher Updates
PRECEDENCE: Flash

SITUATION

100. One hundred. This is the hundredth time you may be reading one of these SITuation REPorts. A little over two years ago, we launched this development channel alongside the public Alpha. We're grateful to those of you still with us! We're also excited for all of you new to the game, especially since last week's massive sale. If you are new, this is where we share reports of various types about on-going Arma 3 development. SITREPs are change logs for our main branch updates. OPREPs are more in-depth blogs about a particular feature, technology or theme generally. You can follow these reports in the Dev Hub, or in the game's Launcher for example. Good to have you along for the ride!

Many congratulations to the winners of the Make Arma Not War modding contest! Your entries have shown what can be done with the Arma platform, and hopefully motivated more people to explore their ideas. You've amazed us with the quality of the work, and the sheer scale of the content. We look forward to continued updates to your content, as we're sure, does every player out there. Our compliments as well, to the finalists and other entries who did not win this time around. Of course it can be upsetting not to win after so much effort, but it was nice to see some of your respectful reactions to the winners. Thank you for the hard work. Going forward, we believe there will be great opportunities for every modder out there. We have big plans to support that in 2015 and beyond. Pending a few technical confirmations, we intent to share specifics in the coming weeks.

INTELLIGENCE

You wanted a discount on DLC? Your chance has arrived with the Arma 3 Marksmen DLC pre-order. Exclusively on our store website, you can now buy the Marksmen DLC separately at a 10% discount. Until its release on April 8, you'll have unrestricted access to the Beta on Dev-Branch.
Another point of access to the whole Marksmen DLC package and the 1.42 platform update, is the Release Candidate branch on Steam. Enter access code Arma3Marksmen142RC in the "BETAS" tab and help us test the RC version before it gets released. Do note that this branch may receive daily updates, and you'll not be able to join main branch multiplayer servers. Your reports are always welcome on the Feedback Tracker.

A modest celebration of the Make Arma Not War winners took place during last Friday's live stream, hosted by Associate Producer Matt Lightfoot and Marketing Communications Lead Korneel van 't Land. The most recent weekly random photo shows Matt setting up for the technical challenge of working with various different mods. This situation caused some issues during the stream, but we hope you got an idea of what made the top winners so deserving of their prizes. If you'd like to read up on how the winners were selected, visit the rather lengthy rules page. Highlights of the stream included suppressive bottle cork fire and elite piloting skills by a community player named Tomahawk. Of course the best way to experience the winning MANW entries is to check them out for yourself!

We've received a question about creating one's own radio protocol for the game. Rather than answering the specific question, Senior Designer Karel Morický felt it would be more useful to just share a large chunk of its documentation. It's quite a huge endeavor to create your own protocol, so be warned! More documentation reaches us via Encoding Lead Petr Kolár, who has written up how to configure weapon bipods. There is a sample available in the Arma 3 Tools Dev-Branch as well.

OPERATIONS

As we said we would, last Thursday we made Arma 3's Launcher the default way to start the game in Steam. We should clarify that the game and Launcher are still separate applications. You can completely bypass it, and use the game directly or use your own launchers for example. The Launcher is a much more user-friendly shell for configuring your start-up parameters, and most importantly, for setting up your mod mix. Your feedback on the forums is very useful. We're using it to solve certain advanced use cases that you've alerted us about. As an example, we're considering how to deal with custom applications that try to start the game via special Steam links, but which currently see their parameters being eaten or corrupted. Another problem case is joining servers through the Steam friends list. If you're a user of the Play withSIX launcher, check out this tip for compatibility. Should you really not want to use the Launcher, you can use parameter -noLauncher, or make your own shortcuts to the game's executable of course.

On Dev-Branch meanwhile, we're testing a new big iteration of the Launcher. This is the version that prepares the game for the switch to the new Steam Workshop version mentioned last week. At the moment we know there are some cases of subscribed mods unwilling to update. Unfortunately it looks like this is an issue in the Steam Client that we're trying to resolve with Valve. The work-around is to unsubscribe and subscribe again, which we'll try to automate if no other fix is possible. We're also going to test a new version of the BattlEye anti-cheat engine in the Launcher this week. It will provide a more robust and thorough detection of hacks and cheats. You will be able to still opt-out, but that will not allow you to connect to BE-enabled servers. Toggling BE on and off, as well as updating it, will now be handled via the Launcher.

LOGISTICS

In case you were wondering why our recent Dev-Branch updates were so sizable: it's likely because of the Marksmen DLC EBO files. These encrypted files are probably confusing Steam's delta-patching a little. This should normalize once we get the DLC released.



  March 31st, 2015 - 21:12 By Old Bear   Comment (0)  

  ... and the winners in the Make Arma Not War contest are ... Official    

Today, Korneel van 't Land has informed us that Bohemia Interactive has announced the winners in the Make Arma Not War contest.


Bohemia Interactive, creators of the Arma series and the standalone version of DayZ, today announce the winners in the €500,000 Make Arma Not War content creation contest for Arma 3.

In the Make Arma Not War contest, Arma 3 content creators were invited to compete in four different categories: Total Modification, Singleplayer Game Mode, Multiplayer Game Mode, and Addon.

The winners, per category, are:

Singleplayer Game Mode
1st place (€50,000) – RESIST by Kydoimos
2nd place (€30,000) – Pilgrimage by Rydygier
3rd place (€20,000) – Deliverance by Sarge Studio

Multiplayer Game Mode
1st place (€50,000) – King Of The Hill by Sa-Matra
2nd place (€30,000) – Battle Royale: Ghost Hotel by PLAYERUNKNOWN
3rd place (shared) (€10,000) – Get Wrecked* by Sli
3rd place (shared) (€10,000) – Twilight Onslaught* by Dorian23Grey
*These entries received an equal amount of points from the Make Arma Not War jury.

Addon
1st place (€50,000) – Task Force Arrowhead Radio by Nkey
2nd place (€30,000) – Bornholm by Egil Sandfeld
3rd place (€20,000) – F/A-18X Black Wasp by Saul


Total Modification
Winner (€200,000) – RHS: Escalation by Red Hammer Studios

As part of a unique collaboration with the International Committee of the Red Cross (ICRC), Bohemia Interactive also instituted the Health Care in Danger Special Award. Given to the entry which covers the topic of health care in danger the best, the winner of this award will go on a one-week trip to an ICRC mission in a foreign country, organized by the ICRC.

The winner is:

Health Care In Danger Special Award
Winner (one-week trip to an ICRC mission) – Pilot Civilian Air Rescue On Missions by RobJ2210

In celebration of the winners, Bohemia Interactive will be hosting a special livestream tomorrow, Friday March 27th, at 16:00 UTC. Live from the Bohemia Interactive offices in Prague, Associate Producer Matt Lightfoot and other members of the Make Arma Not War team will be playing some of the winning entries. The session will be broadcasted from the official Arma 3 channel on Twitch.tv.

Bohemia Interactive’s CEO, Marek Spanel, said:
“On behalf of everyone here at Bohemia, I’d like to congratulate the winners, and thank all of the contestants, supporters, and judges for their enthusiasm and hard work. As developer of the Arma series, it’s very inspiring to see content creators bring such varied, creative, high-quality additions to the Arma 3 platform, as well as the passionate embrace of their efforts by the Arma community. The Make Arma Not War contest is an important first step in the promoting and rewarding of content creators, and we look forward to building upon this commitment in the upcoming year.”

In order to better facilitate player-created content, Arma 3 features Steam Workshop integration, which enables people to easily share and install custom scenarios and addons. Bohemia Interactive plans to expand Arma 3’s Steam Workshop implementation to support full mods, total conversions and much larger file sizes in the near future. In addition, the studio is pursuing other opportunities that might help player-created content flourish, such as a potential Steam Workshop marketplace where Arma 3 content creators could sell their work. More specific details will be shared in a future devblog.

More information about the Make Arma Not War contest and the winning entries can be found on www.makearma.com/winners.




  March 26th, 2015 - 15:35 By Old Bear   Comment (0)  

  SITREP #00099 Official    

On March 24, 2015, Joris-Jan van 't Land has reported a SITREP #00099 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Marksmen Release Date & Dev Diary, Extended Edition, Default Launcher, Workshop Transition
PRECEDENCE: Flash

SITUATION

Wednesday, April 8, 2015 - the date to mark in your calendars for the release of Arma 3 Marksmen DLC and its 1.42 platform update! That leaves us with a little over two weeks to disassemble the new weapons, inspect the parts, do a good cleaning, and polish them up for widespread use. To achieve this, we've upgraded our development Data Lock to strict. Cue the sound of some 60 developers crying. Where the packing of game data had already been restricted, they now have to request permission to do any work on the game. That may sound crazy, but it helps us greatly in this final stages. The smallest and innocent-looking change can make seemingly unrelated systems implode. This tool allows us to carefully track changes, quickly address issues and focus on the things that matter. Our next goal is to stage the entire Marksmen package onto , meaning we'll add the playable content.

Did you see the first of our two-part Marksmen Dev Diary? We're very happy with how it turned out. Sit back and let Jay Crowe, Petr Kolář and yours truly tell you more about the weapons and platform features. Get a glimpse of our team members and the offices they work in, as well as a recent audio recording trip to a local shooting range. You were right to comment that this footage does not actually show the full-team shooting event we discuss in the video; these were members from our audio team buffing their sample libraries more recently!

INTELLIGENCE

On Thursday we are going to perform a large-scale test of Arma 3's Launcher. This tool has improved massively since it was first introduced and we feel it's ready to be used by everyone. To confirm that, we'll be making the launcher the default Steam launch option for Arma 3. This means you'll no longer see that little pop-up asking you to start the game normally or start it in windowed mode. Instead, you'll see the Launcher and so the amount of clicks to start the game remains the same. There are, however, many useful things you can do with the Launcher. Further improvements on the horizon will make it yet more powerful. Should we see the Launcher (still) causing compatibility issues for a significant group of users, we reserve the option to change things back. These changes do not require any game updates.

Things are getting very exciting for the Make Arma Not War finalists. The jury has submitted its votes, and we'll be unveiling the winners of every category this Thursday.

This also is great week to get your friends to join you in Arma 3! All of the editions of the game are on sale with a massive 50% discount! That includes a new Arma 3 Extended Edition, which consists of the Digital Deluxe Edition and the DLC Bundle. Yes, that does include the Marksmen DLC, which will be available for separate purchase starting April 8.

Our latest weekly photo depicts the premiere gig of the Bohemia Band. Audio Lead Jan Dušek invited several in-team musicians to his studio to record a unique version of the Marksmen theme music. Stay tuned for a behind-the-scenes video of this jamming session!

OPERATIONS

Iterations of "End Game" multiplayer keep rolling in, and the mode is being eagerly tested every day. A recent big addition is the scripted prototype of the Revive mechanic. Senior Designer Thomas Ryan has been working on this system for a while as a way of rewarding team work. The mechanic is only deployed in "End Game", but will be available to community designers for their own scenarios. Just like the other two experimental multiplayer systems (Shared Objectives and Dynamic Groups), we consider this an early, but functional, implementation of something we'd like to explore more in the future.

Progress in another area is described to us by Designer Ondřej Kužel. He clarifies the recent enabling of Artificial Intelligence unit suppression and its parameters. It's still possible to tweak the configuration and balance how much the AI should react to incoming fire. Give it a try on and feel free to share your feedback.

LOGISTICS

We are ready to begin rolling out support for the new version of Steam Workshop in update 1.42. This is the version that supports multiple files per item and no longer has file-size restrictions, so it's a huge improvement! Including addon signatures will be possible, as well as big mods consisting of many separate addons. It does also mean this is no trivial change in the way data is processed and stored. We've worked together with Valve to make sure items currently on Workshop will continue to work, even without re-publishing them. It is however possible that errors occur during the transition, but they should be temporary.

What are our planned steps for this transition?

  • Today we've switched the Workshop to the new version in Steam's back-end. This should not change anything yet for you.
  • Soon we'll stage the updated Launcher to Dev-Branch, with support for the new Workshop. There would still not be visible changes, as all items on the Workshop were published in the old format. This Launcher version is capable of reading both the old and the new format however.
  • Finally, we'll release the new Publisher. This is when items will start to be published using the new format.

Administrators will find a new Frequently Asked Questions section on the Arma 3 server monetization website. It seeks to answer the questions we've collected from various channels since launching this year-long trial.



  March 25th, 2015 - 08:31 By Old Bear   Comment (0)  

  Arma 3 - Marksmen DLC Developer Diary : Part 1 Videos    

Korneel van 't Land has informed us about Arma 3 - Marksmen DLC Developer Diary: Weapons & Platform Features video release

To provide a more in-depth perspective on development, Bohemia Interactive today released the first of a two-part series of developer diaries about the upcoming Arma 3 Marksmen DLC.

Exploring the new weapons and supporting platform features, in the video. Arma 3's Creative Director Jay Crowe, Project Lead Joris-Jan van ’t Land, and Encoding Lead Petr Kolar discuss the vision behind the Marksmen DLC, its development process, and the contribution it makes to the Arma 3 sandbox.

In the next developer diary, members of the Arma 3 development team will discuss the new End Game multiplayer mode, showcase scenarios, firing drills, training courses, as well as the Virtual Garage feature, which will all be shipped alongside the Marksmen DLC.



The Arma 3 Marksmen DLC consists of seven new weapons, two scopes, remote designators, ghillie suits, firing drills, and the Marksmen showcase scenario. The DLC will be accompanied by a major platform update, which will be free for all people who own Arma 3. The supporting update will introduce weapon resting and deployment, improved recoil simulation, improved AI suppression, various sound enhancements, a new multiplayer mode and showcase scenario, suppressor and bipod weapon attachments, heavy and grenadier vests, nine additional face paints, and Virtual Garage. The Marksmen DLC, and the supporting platform update, will be released on April 8th 2015.

More information on the Marksmen DLC, and supporting platform update, can be found here. A more in-depth explanation of Bohemia Interactive’s approach to DLC for Arma 3, and how it prevents a split in the game’s multiplayer community between those who own DLC and those who do not, is available in a previously released dev blog.

The Arma 3 Marksmen DLC will be available from April 8th for 12.99 EUR/10.99 GBP/15.99 USD on Steam and Store.bistudio.com. People can already purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD - saving them more than 25% over buying the DLC packs separately.

Those who are completely new to Arma 3, but are looking for the complete experience, can now seize a massive discount of 50% on the Arma 3 Extended Edition at Bohemia Interactive’s official store. The Extended Edition includes the Arma 3 Digital Deluxe Edition and the Arma 3 DLC Bundle, which already saves people 9.99 EUR/11.99 GBP/14.99 USD over buying the vanilla game and DLC bundle separately. The special offer runs from March 23rd until March 29th.

To enlist for regular Arma 3 service, people can purchase the standard edition of Arma 3, or the Arma 3 Digital Deluxe Edition, from Steam and Store.bistudio.com. Both editions will be available for purchase with a 50% discount later today until March 29th.

For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.


  March 23rd, 2015 - 18:02 By Old Bear   Comment (0)  

  Arma 3 Marksmen DLC available on April 8th Official    

Korneel van 't Land has informed us about Arma 3 Marksmen DLC release date.

Arma 3 Marksmen DLC available on April 8th
Fire seven brand new weapons, supported by new content and features
Prague, Czech Republic, Thursday March 19th 2015

Bohemia Interactive today announced the official release date for the upcoming Arma 3 downloadable content pack, Arma 3 Marksmen. Flexing its guns on April 8th, the Marksmen DLC looks to build upon Arma 3‘s infantry experience by adding new premium weapons, attachments, and gear. Alongside the new DLC, Bohemia Interactive will also release a major platform update, which implements a new multiplayer mode, training courses and showcase scenario, plus several much-anticipated platform features related to weapon handling (#bipods) and sound.




Serving as the backbone of the Marksmen DLC are the seven new weapons. Among these are five marksman rifles, namely the Cyrus 9.3 mm, MAR-10 .338, Mk-I EMR 7.62 mm, Mk14 7.62 mm, and ASP-1 Kir. The other two weapons are the SPMG .338 and Navid 9.3 mm medium machine guns. The weapons will be complemented by the AMS and Kahlia medium range scopes. There will also be new ghillie suits for the NATO, CSAT, and AAF factions to provide camouflage for various terrain types. Furthermore, the Marksmen DLC will add two Remote Designators, which can be used to spot and laser designate targets from afar. Those who want to hone their shooting skills can pay a visit to the shooting range for brand new firing drills, or go on a reconnaissance mission in the Marksmen showcase scenario.


Overall, the Marksmen DLC aims to redefine what it means to fire a weapon in Arma 3. This idea will be reinforced by a major upcoming platform update, that will be released alongside the Marksmen DLC, and will be free to everyone who owns Arma 3. Besides new playable content and major upgrades to weapon handling, this update will include suppressor and bipod weapon attachments, as well as nine new types of face paint, and three new heavy and grenadier vests designed specifically for improved explosive shielding and ballistic protection.

In terms of playable content, the aforementioned platform update will deliver a brand new multiplayer mode called End Game. Here, two teams compete to locate and secure valuable schematics. On top of this new multiplayer mode, the update will also include the Firing From Vehicles showcase scenario, as well as new VR training courses, objects for content creators, and a brand new set of Steam achievements.

With regards to platform features, the upcoming Arma 3 update will introduce weapon resting and weapon deployment - which have been on the list of most requested features by the Arma 3 community. Weapon resting means that players will benefit from an accuracy bonus whenever they are near a stable surface, while weapon deployment will enable players to use bipods for a more steady shot. Together with improvements made to the simulation of recoil, and improvements to enemy AI suppression, this should provide a more tactical, intuitive, and rich experience to the players of Arma 3. Finally, the new platform update will make significant upgrades to sound by adding more sound samples and new sound technology. These improvements should enhance the immersion and contribute to gameplay by providing players with a better situational awareness.




To round out the Marksmen DLC package and the supporting platform update, Bohemia Interactive will be expanding Arma 3’s existing Virtual Arsenal feature with Virtual Garage. This means players will not only be able to preview soldiers, weapons, and gear, and create custom loadouts for their characters, but also examine and customize the extensive collection of vehicles in Arma 3. In addition, the new update will open up Virtual Arsenal so that people will be able to try out all of Arma 3’s premium weapons, vehicles, and other DLC content, without restrictions - even if they do not own the DLC. A more in-depth explanation of Bohemia Interactive’s approach to DLC for Arma 3, and how it prevents a split in the game’s multiplayer community between those who own DLC and those who do not, can be found in the studio's previously released blog.

The Arma 3 Marksmen DLC will be available from April 8th for 12.99 EUR/10.99 GBP/15.99 USD on Steam and Store.bistudio.com. People can already purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD - saving them more than 25% over buying the DLC packs separately.

To enlist for regular Arma 3 service, people can purchase the standard edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) and the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of Arma 3 is sold at many of the major high-street retailers. For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.


  March 20th, 2015 - 10:40 By Old Bear   Comment (0)  

  SITREP #00098 Official    

On March 17, 2015, Joris-Jan van 't Land has reported a SITREP #00098 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Weapon Deployment Dev-Branched, Remote Designators, Collimator Tech, Stance Adjust Bindings
PRECEDENCE: Flash

SITUATION

After a Herculean effort by Task Force Bipods, we flipped the switch on Weapon Deployment for Dev-Branch late last week. We should make it clear that we intentionally released the feature in a fairly rough state. There were and still are quite a few things we need to address before update 1.42 is rolled out. We felt however, that the extra time in your hands may let us iterate quicker, and prioritize better. Major tasks still in progress are: replacing of placeholder animation sets for various deployment heights, a more distinct difference between deploying with and without bipods, and simply getting stuck or glitching in certain areas. Taking that into consideration, we hope you enjoy this huge game-changer and leave any feedback you have in this forums thread.

All of us felt very proud after watching this Marksmen DLC preview trailer created by BlackPixxelDE. It shows in great detail which weapons and other bits of content will be part of the package. Fantastic job!

INTELLIGENCE

For past week's random photo, we were able to extract a smile from Vojtěch "Iceman" Kovařič. As QA Developer, he is someone many of you have interacted with on the Feedback Tracker for example. His focus has been to filter and prioritize your feedback for the development team, and to try to get as much as possible fixed for main branch releases. More recently, he has also been part of evaluating new playable content, such as the "End Game" multiplayer mode that will be released alongside Marksmen DLC. You can still help us test this mode on various official and unofficial servers. Check out the change log to see how it was recently updated.

Did you spot the two new Remote Designators we've included with Marksmen DLC yet? NATO and CSAT both get their own small and deployable scout turrets. They can be remotely-operated after deploying them in a hidden overwatch position, and also provide laser designation to Forward Observers.

Bouncer Extraordinaire, Petr Kolář, was interrogated by our friends over at Arma France. While they tried to secure Intel on the Expansion, it's still a little too early for details. Do take the time to read through Petr's answers though; plenty of interesting info about this essential team member, the evolution of Arma 3 and the development of Marksmen DLC.

OPERATIONS

Lead Sandbox Designer, Lukáš Haládik, took a plunge in Marksmen DLC's armory in the latest OPerations REPort. He even managed to educate some of our own team's members on how we arrived at the 7 weapons in the package. Join Lukáš for an overview of the planning stages, conceptualization and read about one weapon's evolution in particular. Then see what sets the weapons apart by peering over some unique characteristics. The report concludes with a discussion of two features we investigated, but were unable to deliver. We hope you'll enjoy this look behind-the-scenes!

In an attempt to fix long-lasting graphics glitches on various weapon optics, our programmers have introduced new technology for collimators. Besides fixing the glitches, it also enhances the parallax effect on certain weapon sights. Check out this video for a good impression. Documentation for modders will be supplied once we're satisfied that the new binarization (required) works in all circumstances, and can be included into Arma 3 Tools. And while we have you on the topic of weapon enhancements, we're also quite pleased with the new particle effects for ejected machine gun belt links.

LOGISTICS

Sadly, an error related to adjusted stance key bindings has snuck into update 1.40. We had separated the single control for adjusting your stance (LCtrl in Arma 3's preset) into 4 separate controls. The new controls allow greater flexibility in configuring your stance adjustments up, down, left and right. The defaults should all remain the same (LCtrl + W A S D). During final preparation of 1.40, the engine and data parts of this change were incorrectly distributed. This resulted in the old single control being removed, but the new controls not being added. Until we fix this in 1.42, you can manually implement a work-around (or use Dev-Branch). In your Arma3Profile file, find the keyAdjust entry or add a new one : keyAdjust[]={29}; This will reset it to LCtrl, but you can find other key codes here.

In the first few days of staging Marksmen DLC assets to Dev-Branch, legitimate owners of the DLC (because of owning the DLC Bundle or a Supporter Edition) were not able to access all the content without restrictions. This should now be solved for everyone. A similar situation presented itself for Helicopters DLC, though it took longer to resolve that time. It is still connected to limited support to pre-release DLC on Steam. It will not be possible to buy the DLC separately from the bundle until its full release.

Julien Vida has been working on a new approach to set up existing customization options for vehicles. VhC replaces the previous scripted solutions in favor for a more reliable config approach. This also allowed for customization to be demonstrated much better in VR Arsenal's Garage. Examples can be found in the recent version of Arma 3 Tools' development branch.


  March 17th, 2015 - 16:37 By Old Bear   Comment (0)  

  OPREP - MARKSMEN WEAPONS Official    


@Arma3official tweeted: OPREP: Marksmen Weapons / FROM: @Ghostonex, Design Lead / TO: #Arma3 Dev-Branch Users /‏

OPREP - Marksmen Weapons reported by Lukáš Haládik on the Arma3 official site.

Extract ...

BULLETPROOF PLAN

When thinking about weapons you need to consider how they behave, and that's why we threw ourselves deep into the pit of Weapon Handling. That has several layers, consisting of Weapon Recoil, Weapon Inertia, Weapon Sway and Fatigue, all of which can greatly influence gameplay. To counter-balance this, we've taken it a step further: in Marksmen DLC, we will introduce new mechanics known as Weapon Resting and Weapon Deployment. Each has a significant impact upon the way you play or behave on the battlefield.

We selected weapons that could best demonstrate and take advantage of these features. We started with the idea of a marksman as a team member, not a 'lone wolf'. This was a difficult choice, especially with players' expectations in mind. This is why we've tried to explain the difference between a marksmen and a sniper. Of course, we known that this is not an easy task and even the explanations and opinions differ. Nevertheless we made the choice, and we are happy with it.

The marksman is an incredibly lethal unit that can drastically decrease life expectancy on the battlefield. And what makes a marksman stronger than a high-powered weapon which can be deployed in a heartbeat? With this in mind, we looked at the relatively new concept of MMGs, and it instantly clicked for us. We started to imagine various interesting situations that could arise from heavy suppression in the game. For example, what if you have a marksman teamed up with a heavy gunner? Serious firepower that is. A heavy gunner in your team can compensate a great deal. Laying down suppressive fire from a deployed position with a high power scope; he's pretty much a marksman by himself. It also gelled well with our idea to put bipods into the game. And that's how the selection of weapons for Marksmen DLC all began.



  March 15th, 2015 - 01:03 By Old Bear   Comment (0)  

  SITREP #00097 Official    

On March 10, 2015, Joris-Jan van 't Land has reported a SITREP #00097 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Marksmen Sandbox Dev-Branch, "End Game" Early Access, Livestream Recording
PRECEDENCE: Flash

SITUATION


Are you ready to begin test firing the new Marksmen DLC weapons? You better be, because they have just landed on Dev-Branch! The majority of Sandbox content is there, including 5 new rifles, 2 new medium machine guns, 2 new scopes, and some sneaky surprises. While we continue our finalization of these assets, we look forward to your thoughts. Community feedback has made all previous releases better, so let's do the same for this huge milestone. Similar to when we staged the Helicopters DLC sandbox, there are some caveats. The branch does not yet include most of the playable content (showcases, challenges, VR training, etc.). The DLC is also not officially released on Steam's store, so you cannot buy it yet. This time around owners of the DLC Bundle and Supporter Edition should already have unrestricted access however. Enjoy tinkering with your new toys!

The team has been gently slapped with two standard development locks as we progress through the schedule. We are now on Localization Lock, meaning the bulk of Marksmen DLC texts have been entered into our text database and sent for proofreading and translation. Authorized changes and additions are still possible based on testing, but our developers now live in constant fear of the wrath of the terrifying Lock Masters. The second lock is a soft Data Lock. This means that packing of data (anything that goes into a game addon file), is restricted and approved on a case-by-case basis. While horribly inefficient for developers, this slows down development deliberately to allow for quality control of the entire build. It's a proven method, and the team is used to dealing with it.

Yours truly is happy to be back after speaking at GDC 2015 and meeting up with our partners to align plans for Arma 3. Many kudos to Jay Crowe, Petr Kolář and the rest of the dev crew for keeping the show on the road and upsetting community translators left and right!

INTELLIGENCE

Last Saturday we streamed a first look at Marksmen content on our official Twitch channel. Orchestrated by Associate Producer Matt Lightfoot, a whole slew of devs took the stage to demo and discuss various features and assets. Enjoy detailed looks at the new weapons, scopes and ghillie suits while they are being used to show off Weapon Resting and Weapon Deployment. They go on explaining our improvements to the (combat) soundscape, but do also take a look at this video by Nullrick to hear what's being worked on. Next, there is a look at the new vehicle functionality in Virtual Reality Arsenal (a mode where you'll be able to try DLC premium content without restrictions). Things wrap up with an overview of several first prototypes of gameplay features that we're experimenting with in Marksmen's multiplayer mode. Oh, Mr. Creative Director: "stop!".

OPERATIONS

The playable content team is proud to be developing its Marksmen multiplayer mode in close cooperation with the community. Their project, codenamed "End Game", has been published to Dev-Branch already! There is a sizable Task Force attached to it, but we'd like to single out the main architect: Nelson Duarte. Nelson pitched the original concept to us after being asked to dream up MP content befitting the DLC's themes. The team-based mode is accompanied by three experimental gameplay features which try to support team play (Dynamic Groups, Shared Objectives and Revive). For Marksmen DLC these will be (scripted) features that we'll mainly utilize in this particular mode, but they will be accessible to community designers. Based on feedback and lots of hands-on playtime, we'll then see which of the features are useful or how we should change them for Expansion. Do please check out this excellent overview website! And of course switch to Dev-Branch, join the official server, and let us know what you think about this Early Access Alpha!

But that's not all of that's happening on Dev-Branch. Senior Programmer Jan Mareček has continued his battle with the inventory bohemiamoth and added support for on-ground interaction with weapon attachments. You can now grab a scope directly from a weapon that's lying on the ground for example. The reverse operation is not available, meaning that you cannot directly attach something to a weapon on the ground. Caused primarily by a technical reason, there is a justification in authenticity. You would not likely neatly screw a pair of bipods back onto a weapon you're leaving discarded on the ground. The Big One, Weapon Deployment, is being pushed on hard. The people involved are keen to get a first version in your hands as soon as possible, but a few more things need to be resolved.

LOGISTICS

There have also been less obvious changes and fixes on Dev-Branch, so let's highlight a few. Programming Lead Vojtěch Hladík has changed the AI to use the object draw distance instead of the regular draw distance. This may help with performance in high-intensity scenarios. It also means that cases where the AI could see you, but you could not see them, are now avoided. Don't worry, long-range technologies such as radar will still use their actual maximum distance for detection.

As mentioned in the livestream, the last work on AI Suppression (for Marksmen DLC), is about to be released on Dev-Branch. Now that AI can detect projectiles flying near them, and avoid crossing impact zones, they will also receive an accuracy penalty. When under fire, the AI's 'dynamic aiming error' is increased, making them less quick and accurate in their reaction.

Finally, a little ease-of-use improvement. Arma veterans know that markers placed in multiplayer are placed in the radio channel that you have currently selected and they are only visible there. So, if you placed a marker while in your group's radio channel, only your group could see the marker. This was very badly presented to players and many of you probably never knew about it. Now, you place markers in a channel that you select from the insert dialogue, independent from your radio channel.


  March 10th, 2015 - 23:21 By Old Bear   Comment (0)  

  Arma 3 Livestream - Marksmen DLC First Look Videos    

Over the course of an hour, Arma 3 developers demonstrate the seven new DLC weapons - alongside much anticipated new features, such as Virtual Garage, weapon resting and bipods, the improved simulation of recoil and suppression, and various enhancements to sound.



  March 10th, 2015 - 17:45 By Old Bear   Comment (0)  

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