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  Arma 3 Helicopters DLC Official    



  November 4th, 2014 - 18:35 By Old Bear   Comment (0)  

  SITREP #00084 Official    

On November 25, 2014, Joris-Jan van 't Land has reported a SITREP #00084 on the official Arma 3 web site.

FROM: Project Lead<
TO: Arma 3 Users
INFO: Unofficial translations, "Support" documentation, Launcher local mods
PRECEDENCE: Flash

SITUATION

There are not a lot of development updates to report on this week. Marksmen DLC production proceeds at a good pace. We've also taken the first data snapshot for the 1.36 update, and the programmers are preparing their special EXE branch. Once both are combined, the team's embedded QA devs will begin full build tests. They will be assisted by our shared multi-project QA team in Prague, especially for multiplayer. This includes several large-scale sessions involving 30 or more testers, and simulated 64+ client sessions using Headless Client technology. Besides that, we'll likely be requesting your assistance for even larger stress tests (on the CHIMERA test servers). To this effect, you can expect the usual Steam Release Candidate branch to open soon.

Do you prefer reading these reports in your own language? There are a few kind souls in our community who are translating the weekly SITREPs into French and Russian. It's hard for us to verify what may be lost in translation, so our English original on the Dev Hub is the only official source. However, many thanks to these volunteers for contributing in this way!

INTELLIGENCE


It's time to create your own "Support" MP scenarios! Designer Václav Oliva has posted an excellent step-by-step guide to the Community Wiki with help from mode creator Jirí Wainar. Once you've set up your own scenarios, be sure to share them on Workshop for everyone to enjoy!

Have you unlocked many of Arma 3's Steam achievements yet? It's very interesting to see the global statistics, though these are admittedly a little skewed. The achievements were not there from the start (especially considering the Public Alpha), and new batches of achievements have been added per major release. As for the design behind our achievements, we've deliberately stayed away from things we don't find fitting for Arma. You'll not likely see things like "Killed X enemies with head shots". Rather, we've tried to let the achievements be a guide for content you may have missed. And to challenge you to achieve top results in some areas. Do you have any good ideas for achievements?

On a related note: we plan to make it possible to end Faction Showcases in a more straight forward way in update 1.36. This will be done for the "Showcasing" achievement especially ("Showtime" and "Meet and Greet" only require you to start them, not complete them).

OPERATIONS


Programmer Lukáš Bábícek has in recent weeks been working directly with Intel engineers to find and implement optimization opportunities. This has yielded some results you may not directly notice, such as terrain rendering and shadow improvements. One addition is directly visible however, namely the inclusion of anti-aliasing post processing effect CMAA. This effect is available on Dev Branch in the video options (PPAA drop-down). It should be faster than SMAA while retaining a similar quality level.

LOGISTICS


Support for local mods in the launcher has arrived on Dev Branch. Launcher programmer Jirí Polášek reports: "The launcher has been extended with a long-awaited feature called 'local mods'. It allows for users to add their Arma 3 mod folders directly to the 'Addons' tab instead of using the plain 'Mods' parameter field. These mods are treated same way as Steam addons, and you can easily turn them on and off and include them in presets. To add a mod, press the '+' button in the 'Addons' tab.

Apart from adding local mods manually to the list one by one, there is also an option to continually detect mods in specified folders and automatically include them in the list. Open the launcher options (gear icon at the top right) to set up your monitored folders."



  Today, 16:03 By Old Bear   Comment (0)  

  MINIDAYZ available now for free Official    

Not Arma3 related, but just for the fun, from Bohemia Interactive "MINIDAYZ available now for free from store.bistudio.com‏"

Experience the zombie-infested Chernarus from an entirely new perspective, Welcome to MINIDAYZ!

Based on DayZ SA, the critically acclaimed open-world survival horror MMO by Bohemia Interactive, MINIDAYZ is a 2D top-down singleplayer game, where you must fight for survival in a harsh post-apocalyptic landscape. Search for the food and supplies needed to stay alive, keep clear of the ever-lurking zombies, and always be vigilant of the other desperate survivors.

This is your story, this is MINIDAYZ.
Survivor

Supported browsers
Windows:
Opera v25+, Firefox v32+, Chrome v31+
MacOS:
Safari v8.0+, Firefox v32+, Chrome v31+
Linux:
Opera v12+ , Firefox v32+


So head on over to store.bistudio.com and get your MINIDAYZ for free now!


  November 21st, 2014 - 10:28 By Old Bear   Comment (0)  

  F3 v3-2-0 Released (ACRE2/ACRE/TFR/AGM/Zeus Ready) Editing    

fer has informed us about F3 v3-2-0 (ACRE2/ACRE/TFR/AGM/Zeus Ready) release.

The F3 team is pleased to announce the release of v3-2-0 of its mission development framework, with optional support for Zeus and popular mods ACRE2, ACRE, TFR and AGM.

We've added and improved many features; highlights include:

[list][*]Radio Systems Support component now supports ACRE2
[*]Server admins can now become Zeus mid-mission
[*]New insignia for common squads and elements
[*]Player loadout now shown during briefing
[*]Improved F3 Spectator script and F3 Simple Wounding System
[*]Inclusion of DLC helicopters
[/list]

To make it even easier to start using F3, our fully illustrated online tutorials for making adversarial and coop missions can help you build your first F3 mission in 1-2 hours.

The development team for v3-2-0 has been: Wolfenswan, Head, cptnnick, Snippers and Fer. We would also like to thank the following communities in our wider review and testing team: Folk ARPS | Basterd ArmA | Black sh33p | Bourbon Warfare | Phantactical | Pointfire | Project Awesome | Team One Tactical | The Company

If your community uses F3 (or uses it as part of your own mission framework), we'd really love to hear from you.

Download F3 from:
- http://www.ferstaberinde.com/f3/en/ (English version) (PLEASE DO NOT MIRROR)

Discuss F3 at:
- BI Forums (http://forums.bistudio.com/showthread.php?149231-F3-Mission-Development-Framework-(F2-for-ArmA-3))
- Folk ARPS Forums (http://www.folkarps.com/forum/viewforum.php?f=44)


From the README.md file:


3-2-0 | 15 NOV 2014

Added Insignia component.
- Includes insignia for NATO, AAF, CSAT and CSAT urban uniforms.
Added Loadout Notes component.
- Displays loadout section in the briefing, with player weapons and items at mission start.
Added UAV Recharging component:
- Allows recharging of backpack-carried UAVs using laserdesignator batteries.
Added Zeus Support component:
- Adds functions to give hosts easier access to Zeus using the debug console.
- Can be invoked from Admin briefing and F3 Spectator Script.
Updated F3 Common Local Variables
- Removed optional looping (bloat).
- Removed automatic broadcasting to reduce impact on network.
Updated F3 Spectator Script:
- New UI.
- Freecam.
- Revised unit list with groups.
- Map Markers.
- Now with context map clicking: in freecam you are moved above the select unit, in chase/first person camera selects the unit as the observed unit.
- Camera Marker.
- Tracers on map.
- Minor edit to LocalGroupMarkers allowing you define faction (used to show other factions group markers for everyone, old style still compatible).
Updated Fireteam Member Markers component:
- Fireteam member markers re-colour after joining a new group using the Join Group Action component.
Updated F3 Folk ARPS Platoons component:
- Changed NATO and CSAT TH1 and TH2 helicopters to Huron and Taru.
- Added TH1 element for FIA (civilian M-900).
Updated Folk ARPS Assign Gear Script component:
- Faction can now be forced using an optional third parameter.
- Added support for faction-specific crates.
- Added GPS for medics.
- Improved order of execution to avoid locality issues.
- Improved comments in the script files.
- Disables BI gear randomization by default to prevent overriding of F3 gear randomisation.
Updated Medical Systems Support (F3 Simple Wounding System):
- Extra FAKs added to player loadouts (controlled via variable in init.sqf file).
- Reduced network traffic.
- Various bug fixes.
Updated Name Tags component:
- Fixed driver position not properly displaying seat values.
- Added new variable f_nametags_shadows to govern the outline of the displayed nametags (default is 2).
Updated Radio Systems Support component:
- Added support for ACRE2.
Updated Safe Start component:
- Now sleeps for 60 real seconds (instead of in-game seconds).
- Runs almost exclusively server-side and broadcasts notifications and disabled safety to all clients.
- Now disables player vehicle weapons as well.
- Reduced duration of "X minutes remaining" note to 10 seconds.
Fixed E&E Check component:
- Component would activate ending/code even if all tracked units were killed.




  November 19th, 2014 - 12:31 By Old Bear   Comment (0)  

  SITREP #00083 Official    

On November 19, 2014, Joris-Jan van 't Land has reported a SITREP #00083 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Update 1.36 plans, Dev Hub feeds
PRECEDENCE: Flash

SITUATION

Our sights are still trained on Marksmen DLC production. More weapons are progressing from wishlist entry to design analysis to concept art to 3D mesh. The first of them have entered the final artwork stages of texturing. After that they are handed off to animators to deal with holding and reloading them. But the DLC and its platform update are still a few months away, so let's take a look at something coming up sooner. Update 1.36 is slated for the beginning of December. While it's a maintenance update, there are some cool things we're hoping to include (depending on testing!).

Tests of recent server-side multiplayer optimizations are looking promising. Optimizations of the file system will soon be deployed to Dev-Branch and can help with the start-up of the game for example. Then there's an important update to the launcher, adding support for local non-Workshop mods. Another launcher-related improvement to enter testing soon is an improved BattlEye anti-cheat solution. It should be more effective at keeping undesired behavior at bay in multiplayer servers.

INTELLIGENCE

Some of you requested a RSS feed for the Dev Hub (the place you are most likely reading this). Web developer Jervant Malakjan has delivered and he's thrown in two other types of feeds. The RSS and Atom feeds are quite standard and can be used by various readers. The JSON feed is actually used by the game's launcher, and can be queried using a few parameters.
 http://arma3.com/loadDev
  • feed: rss / atom
  • type: spotrep / sitrep / oprep / techrep
  • page:
  • count:


OPERATIONS

The configuration of Vortex Ring State simulation in the Advanced Flight Model for helicopters is going well. We believe it's ready to include in update 1.36, so start re-thinking your 'collective down full' straight descents. It's also going to be possible to determine the use of AFM on a server-level. The priority of AFM configuration will be: server.cfg > description.ext (scenario) > options. The parameter is forceRotorLibSimulation (0 - options, 1 - forced on, 2 - forced off).

LOGISTICS

We were sent a nice and simple web tool which lets you quickly create and host an Arma squad XML. These are the files that let you configure a squad / clan for multiplayer. The most visible result of using such XML is the squad emblem on vehicles (and above groups in Zeus). Thanks to Marco Rieger for this unofficial service!


  November 19th, 2014 - 12:23 By Old Bear   Comment (0)  

  Bring The Rain : an Arma 3 Fan Film by Gamevid4 Videos    


  November 12th, 2014 - 00:08 By Old Bear   Comment (0)  

  SITREP #00082 Official    

On November 11, 2014, Joris-Jan van 't Land has reported a SITREP #00082 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: "Support" MP livestream, Community videos
PRECEDENCE: Flash

SITUATION

Senior Designer Jirí Wainar and Creative Director Jay Crowe joined Associate Producer Matt Lightfoot for a livestream event last Friday. After an introduction about Helicopters DLC, they showcased the new "Support" multiplayer mode by playing a few rounds and crashing a lot of aircraft. While they were transporting troops and supplies around the battlefield, some of our other devs tried to answer questions in the chat. A question that popped up a few times was about when players can expect a new official terrain. The answer is: in the expansion, after Marksmen DLC. We have selected its geotype and a prototype of the terrain has been in production for some time. Since the setting is quite different than Altis and Stratis, and indeed very fresh, our artists have also begun creating the loads of new objects and buildings. We are not yet ready to reveal more specifics about the setting. The first details will be probably not be shared until some time into 2015. Visit our Twitch channel archive to view the stream in its entirety, or just go play the mode yourself, on our official servers for example.

INTELLIGENCE

To those not able to get their joystick analog thrust controls to respond how they like; take a look at this post by QA Specialist Ondrej Kužel. Using an admittedly counter-intuitive configuration, you should be able to get things under control. We're tracking the topic in this Feedback Tracker issue, and are investigating possible improvements.

The same Mr. Kužel has foolishly issued a personal Time Trials challenge to the world. Prove that you have beaten his times and get a free beer in Prague (no other expenses covered)!

We were collectively amazed by DCAL's machinima "Bring The Rain". What impressed us the most about this tribute to the United States Marine Corps, is the pain-staking effort that it must have taken to capture all these action scenes. Splendid job!

Another cool video is brought to you by routine contributor Andrew "Dslyecxi" Gluck: "The Transport Pilot - Art of Flight #8". He goes over every detail of flying troops into and out of an Area of Operations using helicopters. Planning, modes of flight, ingress, Landing Zone procedures, egress and a full Air Assault walkthrough are all shown in some 30 minutes of beautiful scenes.

OPERATIONS

We're aware of reports about a loss of performance on (dedicated) multiplayer servers between 1.32 and 1.34. Of course this is being looked at, though we are so far unable to reproduce similar circumstances. This could imply specific network conditions, but we don't have enough data to tell yet. More tests and being run in cooperation with affected server admins. We'll update you when we learn more.

LOGISTICS


You may have seen a small update to Arma 3 on Steam yesterday. This was not an update of the game itself, but the Steam common redistributables (the Visual C++ 2013 redist specifically). These are shared libraries that programmers use for common operations and functions across many games, including ours. This is also not a new concept, and Arma 3 had already been using the 2010 and 2012 redists. We are slowly phasing out these older versions and moving fully to the latest 2013 version.



  November 12th, 2014 - 00:03 By Old Bear   Comment (0)  

  Arma 3 - Helicopters DLC Trailer Videos    



  November 8th, 2014 - 15:12 By Old Bear   Comment (0)  

  Arma 3 Helicopters DLC Official    
In a brand new dev blog, Creative Director Jay Crowe introduces the upcoming Arma 3 Helicopters DLC.

It's been around four months since our last major update and, since then, much progress has been made! For the most part, we've turned our attention towards enhancing helicopter gameplay. However, with Arma 3 Helicopters DLC, there's much more to it than that.

So, on the eve of its release, we want to introduce the new sandbox and playable content on offer. Alongside that, we'd like share the collateral benefits our continued development brings to the A3 platform, taking a look at the splendid array of new features and additions available to everyone.

PREMIUM CONTENT




HEAVY-LIFT HELOS




Our new sandbox content seeks to enable new kinds of helicopter gameplay and create new opportunities for combined arms operations.

CSAT’s sky-crane inspired Mi-290 Taru and NATO’s CH-67 Huron, based on a modified Chinook design, are capable of carrying a large number of troops and transporting relatively heavy under-slung loads across the battlefield.

PLAYABLE CONTENT






Our splendid new scenarios are designed to demonstrate the unique challenges and rewards offered by advanced rotor-wing flight.

Showcase Sling Loading tasks players to master the use of their heavy transport helicopter and support NATO forces on Altis, while five new Time Trials question even then most experienced pilot's skill against the clock.

PLATFORM UPDATE

While the basic goal of our development has been to add new depth and breadth to helicopter gameplay, another key aim was to offer benefits to all players. With our new features and content, combined arms gameplay in general has benefitted, and the Arma 3 platform is all the better for it!

Most clearly, our Advanced Flight Model brings a new level of authenticity. In addition, we took a shot at enhancing their logistical role (with Sling Loading) and created new gameplay for units in transit (with Firing from Vehicles). Everyone that owns A3 - whether they own the DLC or not - benefits from these features and can play together seamlessly.

ADVANCED FLIGHT MODEL




While, at its heart, Arma 3 focuses upon infantry combat, we also know that our combined arms gameplay is what truly sets us apart. Drawing upon our experience with Take On Helicopters (TKOH), the central pillar of Arma 3 Helicopters is an authentic flight dynamics model.

Sandbox designer, Karel Kališ, went into more splendid detail in his recent OPREP but, in short, this new feature is composed of three key aspects: new helicopter handling; a configurable set of helpers; and new gauges and indicators. Worthwhile noting, too, is that it's completely optional, configurable, and compliant to server configuration.

SLING LOADING




Under-slung helicopter cargo offers both interesting new helicopter gameplay and contributes to the broader concept of logistics.

From a pilot's point of view, sling loading offers new challenges and opportunities. While it's possible to drop in supplies without landing, flying with an external load affects handling and poses new problems of unexpected collisions!

FIRING FROM VEHICLES




Rather than being passive observers in transit, players (and AI!) in special cargo positions can use their weapons to engage threats.

This gameplay isn't exclusive to helicopters. Any vehicle with suitable cargo positions – trucks, assault boats, etc. – can leverage this feature. Check out Senior Programmer Krzysztof Bielawski's OPREP for the juicy details!

FREE CONTENT

NEW MULTIPLAYER




'Support' is a new, helicopter-oriented MP mode based on Sector Control gameplay with a non-combat focus. Players are tasked with transporting their team's forces in and around the Area of Operation, whist providing logistical support by delivering supplies and executing medevac missions.

Based on a community-friendly, modular framework, 5 official TvT and co-op scenarios introduce a variety of locations and gameplay conditions, in which competing factions use different types of helicopter to fight for control of the battlefield.

NEW TRAINING




Adding complex new mechanics requires us to support players with the appropriate means of learning about them!

Using the experience and tutorial framework introduced in our Bootcamp Update, we've added a set of VR training missions that help players to master the art of helicopter flight.

NEW OBJECTS



We've added a variety of new objects, ranging from landing platforms to ropes and engine cranes.

Of course, this stands to benefit our creative community, too. Content creators are free to draw upon an extended pool of helicopter-oriented items to enrich their own scenarios.

NEXT OBJECTIVE_
Looking ahead, we're set to continue along the path sketched out by our 2014-15 roadmap and carry on fulfilling the resolutions outlined in our new year blog. In short, that means continuing to support, refine, and invest in the Arma 3 platform. Development is already under way to further deliver on those objectives. Recently, we shared some progress on our Game Launcher and Steam Workshop Integration. Handling non-Workshop addons and streamlining the process of discovering and installing server-required addons remain key goals. Work, too, continues apace on our next DLC, Marksmen, which we'll explore in more detail over the next few months.

Last - but by no means least - our longer-term plans are in good shape, with splendid pre-production on our Expansion terrain and some positive noises emerging from our top-secret R&D department. Of course, it almost goes without saying that we're still committed to resolving various miscellaneous issues, to squeezing out more network performance and engine optimisations, and to keeping the community up to date with our short-term progress. Speaking of which, with the MANW content-creation contest now closed for submissions, we're looking forward to playing the entries and putting together our finalists. Thanks to everyone that's participating and contributing to the process, and best of luck to all!

On behalf of the A3 team,
Jay Crowe (RiE)
Creative Director, Arma 3


  November 8th, 2014 - 15:11 By Old Bear   Comment (0)  

  SITREP #00080 Official    

On October 29, 2014 , Joris-Jan van 't Land has reported a SITREP #00080 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: #MakeArma submissions closed, Launcher updates, Vortex Ring State
PRECEDENCE: Flash

SITUATION


We've entered the next big phase of the Make Arma Not War contest. The deadline for submitting entries has elapsed at midnight, and it's time to determine the finalists. You can still contribute to this by voting for your favorite Singleplayer entries! Do so by logging into the website using your Steam account, finding the relevant entry, and pressing the 'Vote' button. The recent Steam Free Weekend and huge 50% discount were at least in part organised to get more players to check out entries and vote. You managed to set a new peak of concurrent Arma 3 players during the weekend. We know not everybody is too happy about this new 'demo' approach, but now the dust has settled, we'd like to welcome all new players to the front lines. Enjoy the wealth of content, official and user-made alike!

INTELLIGENCE

People trying out the Arma 3 Helicopters sandbox content on Dev-Branch should now see it 'unlocked' if they are supposed to already own it (DLC Bundle or Supporter Edition). Producer Jan Kunt took the issue to Valve and together they worked out a way to 'pre-release' the DLC without actually opening the Steam store page. We are now preparing to stage the full payload to both Dev-Branch and Release Candidate branches. The content is undergoing heavy testing, driving certain Creative Directors slightly mad.

The winner of Captain Miller's "I Want You To Vote" competition is EnzaitHuse. His splendid video shows some spectacular scenes and makes us all want to play and vote. Also check out the runners up for more cool videos and funny posters.

Bohemia Interactive has launched its new website this week. The face-lift should be easier to read and navigate, work well on mobile devices, and generally just look better!

OPERATIONS


We have decided to indeed delay the introduction of Vortex Ring State simulation. It's a great feature which forces you to re-think and re-train your landings, but it needs more time in the oven. We are not able to easily branch the technology for the main branch and Dev-Branch. Therefore, the feature will be disabled even on Dev-Branch until Helicopters DLC (1.36) is out. We'll continue testing and tweaking after that.

At some point in the future we will want to try to make the Arma 3 Launcher the default launch option in Steam again. The previous attempt was reverted due to some people facing technical compatibility issues. We think most of these should now be resolved. Check out the troubleshooting page for more information and possible workarounds. Please let us know if you still have technical issues with the launcher (it not starting, its window being invisible, etc.).

LOGISTICS

Speaking of the launcher: we are close to supporting local (non-Workshop) mods. It's quite possible this feature will arrive in the update after Helicopter DLC - and on Dev-Branch ahead of that of course.

Did we mention your Singleplayer finalist vote in the #MakeArma contest is very welcome.

  October 29th, 2014 - 14:49 By Old Bear   Comment (0)  

  SITREP #00079 Official    

On October 21, 2014 , Joris-Jan van 't Land has reported a SITREP #00079 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Helicopters sandbox Dev-Branch, Vortex Ring State, DLC survey results
PRECEDENCE: Flash

SITUATION

As of yesterday, Dev-Branch users have the first staged version of the Arma 3 Helicopters sandbox content (all assets without the multiplayer scenarios, VR training, showcase or challenges). We'd like to remind you that the DLC has not yet officially released, so there may be ownership issues for some users. That means that even if you own the Supporter Edition or DLC Bundle (and therefore Helicopters DLC), the game will try to convince you that you don't. Please be patient as we try to get that sorted out in the Steam configuration. At the latest, you'll have your ownership come November 4th.

Let's take a look at the list of secondary assets, besides the Huron and Taru helicopters. One additional helicopter is the civilian variant of the xH-9 family, the M-900. This is an improved and optimized version of a model from Take On Helicopters. It has a less spartan interior compared to its military siblings. There is also a weapon load-out / livery variant of the Orca, which we're using in the upcoming multiplayer mode: Support. Scenario designers will find a significant list of new ambient / decorative objects. There are helicopter base objects, military F.O.B. objects, office appliances and more. Get a preview of the list here.

INTELLIGENCE

Now that Jiří Zlatohlávek has read every single response to our DLC strategy survey, he's also posted a summary of the results on the forums. We have specific ideas for tackling the 'key findings', which we'll share when we're closer to rolling them out with game updates. Thanks again to all respondents for providing your valuable feedback and time.

Captain Miller wants you to vote! If he has wronged you in any way, do it for the greater good! The Make Arma Not War contest will close for new entries on October 28, and your votes are needed. By voting, you will help select the 20 finalists in the Singleplayer category and support your favorite authors. As an incentive, we're hosting a little competition in which you can win a cool Arma 3 goodies package. Check out the details here, and VOTE NOW_

OPERATIONS

Our partners at RTDynamics have provided us with an update to the RotorLib libraries, which introduces the simulation of Vortex Ring State. This effect occurs when a helicopter descends into its own down wash and it can cause a rapid loss of lift. We'll now be tweaking the individual helicopter configurations to support this feature. However, there is a chance the feature will not be ready in time for the November 4 release. Library updates can be risky and we don't have direct control over them. It may very well be decided that we'll leave the feature out of the Arma 3 Helicopters (1.34) release, and add it via the next update.

Our designers have also done a rather big iteration of the Sling Load Assistant. This User Interface element is accessible via RCtrl + B by default and appears in the lower-right of your screen while you are picking up a load. The iteration should improve its usability by making the presented information more intuitive and easier to interpret quickly. Staying on the topic of UI, we've also updated the Advanced Flight Model gauges. They now have improved textures and support the changeable color profiles.

LOGISTICS

Just when we thought we had a good update (1.32), it became clear campaign progress for many users got corrupted. This was swiftly hotfixed, but we apologize to those users who had already discarded their old saves. Testing compatibility of campaign progress (not mid-mission saves!) is part of our build tests. It worked for our internal testers, but apparently not in all cases and we should have caught that.


  October 21st, 2014 - 20:26 By Old Bear   Comment (0)  

  SPOTREP #00035 : Hotfix: 1.32 (Campaign saves) Official    

On October 15, 2014 , Joris-Jan van 't Land has reported a SPOTREP #00035 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.32 (Campaign saves)
SIZE: ~17 MB / ~7 MB

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.

  • A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.30). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy130


CHANGELOG

  • Fixed: Incompatibility between some older campaign saves loaded in version 1.32. Our apologies for the inconvenience, especially to those who have already restarted or reverted their campaign(s) meanwhile.


  October 17th, 2014 - 14:52 By Old Bear   Comment (0)  

  SPOTREP #00034 - Game Update: 1.32 Official    

On October 14, 2014 , Joris-Jan van 't Land has reported a SPOTREP #00034 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.32 (Fixathon, New script commands, New event handlers, Weapon Inertia)
SIZE: ~1.2 GB

NOTE

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.

  • Consider defragmenting your HDD after downloading large updates.

  • A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.30). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy130

FULL CHANGELOG

  October 14th, 2014 - 11:23 By Old Bear   Comment (0)  

  SITREP #00077 Official    

On Octoberber 07, 2014 , Joris-Jan van 't Land has reported a SITREP #00077 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Full update testing, Headless Clients
PRECEDENCE: Flash

SITUATION

After a string of hotfixes, it's time for a beefier 1.32 update soon. Connoisseurs of Dev-Branch will know there has been a lot of development since the last big update. We'd like to synchronize these branches ahead of Arma 3 Helicopters releasing. The three core new features will not yet be part of 1.32! Advanced Flight Modelling, Sling Loading and Firing from Vehicles are still in testing and will be part of the update released alongside the DLC. If you'd like to prepare yourself, your community or your mod for 1.32 - switch to Steam's Release Candidate branch using access code Arma3UpdateOctober132Splendid.

INTELLIGENCE

The October 2014 newsletter for Make Arma Not War is out! In it, you'll find Intel on a new winners announcement date and details on a special Steam branch of Arma 3. Said branch will provide competitors and the jury a proven and fixed target, and ensure future updates don't cause incompatibilities. This branch will be based on the 1.32 update, so it will not contain the Arma 3 Helicopters features. Best of luck to all participants during this last month before the submission deadline closes on October 28.

PSA for users of TrackIR head-tracking: due to its current implementation and default bindings in Arma 3 (the Z-axis is bound to zoom, not head movement forward / back), we recommend to turn off TrueView in TrackIR properties for the best zooming experience.

OPERATIONS

Programmer Marián Krivda has recently been able to take an existing feature and iterate on it quite a lot. Headless Clients are special instances of the game without a graphics renderer. These instances can be used to do distributed computing in complex scenarios or modes. One example is to offload Artificial Intelligence computing to another PC. The version inherited from Arma 2 was quite rough albeit usable. Further work on this was not originally planned, but we feel it may benefit community content. HCs are now (Dev-Branch) easier to run, less hassle to integrate into scenarios and they are a real entity in the MP lobby. Take a look at the documentation here, and please share your feedback on this feature here.

LOGISTICS

Mods now have access to the Sling Loading constants in CfgSlingLoading. The tolerances for hooking and aborting are configurable via hookMinRange, abortHeight and abortRange in meters.

Inspired by community member Nullrick, a new module was added to Zeus. It allows Game Masters to accelerate the day-night cycle and go through an entire day in one hour for example.

Several script commands added on Dev-Branch were renamed to make them consistent with existing commands.


  October 7th, 2014 - 12:44 By Old Bear   Comment (0)  

  SITREP #00076 Official    

On September 30, 2014 , Joris-Jan van 't Land has reported a SITREP #00076 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
INFO: Helicopters release date, Multiplayer update
PRECEDENCE: Flash

SITUATION

The release date for Arma 3 Helicopters has been announced as November 4th of this year. Initially estimated as late September, we've determined we need an extra month of tweaking before the package is splendid. Ahead of release, we will be staging the content on Dev-Branch (more details on how that will work in an upcoming report). Besides the release date, we also unveiled the second brand-new helicopter: Mi-290 Taru. This heavy coaxial utility helicopter fits the CSAT faction well, and brings some unique logistical options to the sandbox in a different way than the CH-67 Huron does. Taru variants make use of the modular design by joining various mission pods to its frame. Alternatively it can carry heavy Sling Loads when flying without pod at all. The mission pods available are: regular closed passenger transport, special-purpose passenger benches, fuel, ammunition, repairs, medevac and cargo. Its advantage over the Huron is the ability to quickly fly supplies as part of its aerodynamic shape, rather than needing to fly more carefully with an externally slung container. On the other hand it has no defensive weapons besides countermeasures. Oh, and since we didn't specifically mention it in the press release: owners of the Supporter Edition will of course get the DLC without extra charge.

Yesterday we've updated main branch of the game with the 1.30 hotfix that had been tested and iterated for a while. As the term 'hotfix' implies, this is not a full update; it targets multiplayer optimization only. With great help from various community groups and mods, we see improvements in this version. That's not to say we're done. As with many optimizations, they may only benefit specific mod(e)s, servers or players. For example, some types of multiplayer scenario do a lot of initial scripted setup or send a lot of data during a Join-In-Progress. Such cases should be helped by these changes. More optimizations will be pursued based on logs gathered from other test sessions.

INTELLIGENCE


Version 1.30 adds the extended netcode diagnostic options to main branch. Willing server admins may help us gather even more data to base future optimizations on. Command-line parameter -networkDiagInterval=X will poll the status of bandwidth, traffic and similar data every X seconds. We'd like admins experiencing desync or other netcode issues to try and enable these diagnostics and send us the results on Feedback Tracker. The parameter is disabled by default because it may reduce performance when used.

Yet another livestream was hosted last Friday. Matt Lightfoot invited Creative Director Jay Crowe and Encoding Lead Petr Kolár along for the bouncy ride. Together they risked a sneak peak on Dev-Branch to have some fun with the new features arriving for everyone alongside Arma 3 Helicopters. The mad ordeal involved Sling Loading rubber boats under helicopters and having people inside said boats engage each other mid-flight. Several issues were still observed, but that's why they are still being tested and fixed for several weeks. There's a lot of potential for both authentic and completely crazy concepts!

OPERATIONS

Our Encoding department has added a parameter to asset configurations which can assist modders in determining what features are supported by specific assets (livery randomization, camo selections, Sling Loading, Firing from Vehicles, etc.). Config parameter features is also used in the exported asset listing on the Community Wiki. The configuration and export process is still a work-in-progress, so other categories will be done over time.

LOGISTICS

What's new for scripters on Dev-Branch? There is a set of commands to deal with various types of vehicle lights: isLightOn, isCollisionLightOn, setPilotLight and setCollisionLight. Secondly, a series of commands for vehicle turrets and their weapons were added: addWeaponTurret, removeWeaponTurret and turretLocal.

Tools Commissar Julien Vida reports on a potential work-around for modders who are experiencing difficulties with their P-drive. It may be that your system's PATH enviornment variable is not configured correctly. Please take great care when trying to adjust it as is described here.


  September 30th, 2014 - 19:15 By Old Bear   Comment (0)  

  SPOTREP #00033 : Hotfix: 1.30 Official    

On September 29, 2014 , Joris-Jan van 't Land has reported a SPOTREP #00033 on the official Arma 3 web site.

FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Hotfix: 1.30 (Multiplayer desync improvements)
SIZE: ~23 MB / ~8 MB

NOTES
  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.

  • A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.24). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy124

CHANGELOG

DATA:

  • Fixed: LEARN > COMMUNITY GUIDES videos were no longer working due to a YouTube URL format change

ENGINE:

  • Multiplayer optimizations to attempt to combat desync

  • Updated: Voice-over-Net library (Speex)

  • Added: Extended multiplayer statistics and diagnostics (-networkDiagInterval=X, X is the amount of seconds between each diagnostics polling)

  • Fixed: Stack overflow crash


  September 29th, 2014 - 15:49 By Old Bear   Comment (0)  

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