Operation Arrowhead - British Armed Forces announced on ArmA.Com official site.
Bohemia Interactive is pleased to announce the reinforcement of Operation Arrowhead - British Armed Forces are to provide a surge in support of the ongoing coalition deployment in Takistan!
Less than two months after Operation Arrowhead successfully routed the Takistani military regime, NATO coalition forces face a large-scale outbreak of guerilla insurgency. A mechanized force of British troops are about to deploy and embark upon a large-scale counter-insurgency campaign, which will define the future of the coalition presence in Takistan: Operation "Crimson Lance".
Arma 2: British Armed Forces key features:
* New vehicles and weapons o Modern British troops in multi-terrain, desert and woodland camouflage o Personal weapons: L85A2 and L86A2 rifles, L110A1 machine gun, LRR and AW50 sniper rifles, N-LAW AT launcher o New vehicles: Jackal 2 MWMIK all-terrain vehicle, modernized FV510 Warrior o New helicopters: AH11 Wildcat (multi-role), HC3 Merlin (transport) o British versions: off-road car, Chinook HC2 transport helicopter, Apache AH1 gunship o Desert and woodland paint schemes of the ground vehicles * New single player campaign o Player will command a mobile observation team of British troops into battle with Takistani insurgents. Short campaign will focus on depicting asymmetrical warfare with a guerilla force and counterinsurgency operations. * Multiplayer modes o Cooperative scenarios featuring the British units, vehicles and equipment. * Engine Improvements o Extension of the Engineer's role o Ability for players to effectively operate and command artillery and mortar units
Arma 2: British Armed Forces will be deployed exclusively for PC on 26th August 2010. It will be available for GBP 7.99/EUR 8.99/USD 9.99
kju has informed us about the release of a third A&S ProMode pack adding a few fixes and 13 new missions.
The third release of A&S ProMode adds few fixes and changes:
* Added: protection for non contested zones.
* Changed: Give units rifle/hand and smoke grenades again at mission start. * Changed: Make defenders able to change class at mission start via user action. * Changed: Remove spawn shield. * Changed: Re-enable guided missiles for air units. * Changed: Spit X-Ray entries in notes section into east and west one.
* Fixed: Default time/weather/fog of missions is not set. * Fixed: (Some?) TINY missions have 20 minutes length by default. * Fixed: Zone capture progress bar is shown for defender even when no enemy is inside.
The optional AI mode can be used for enjoyment while waiting for the server to fill or as training. See the details in the features section of the wiki.
Shezan74 has released his Spritz Island 1.1 island on the BI Forums.
Spritz Island features - Based on real DEM data from real Aegean sea island - Mixed environment with forests and desert areas - Vegetation and bush type changes from sea level to mountain level. - 4 villages - 2 lakes (natural and artificial) - 1 big airport over a natural peninsula - complete powerline system across the island and along main roads - more than 250.000 objects - featured and created for patrol missions and infantry movements
- Comes with a multiplayer patrol mission made by -[TdC]-Solo.it
1.1 - Fixed Car Manufacture area (vegetation and heightmap) - Refitted Solo's Farm area - Added some ruins on the map - Fixed helipad position in Fusina hospital - Removed some military structures around airport (to allow map makers have more space to work) - Increased naval presence (military and civilian) - New rocky area and scenic places - Increased size of Fusina City, more increases in the next release - Major smoothing of roads - Added some secondary roads - Fixed position of some buildings - Small changes on clutter and textures
Placebo has informed us about the release of ArmA2 : Operation Arrowhead Demo on official site ArmA2.com .
Bohemia Interactive is pleased to announce the release of the hotly anticipated demo for Arma 2: Operation Arrowhead, a massive standalone expansion pack to the critically acclaimed military simulator, Arma 2.
This 3GB demo thrusts you straight into the unique gameplay featured in the full version of Arma 2: Operation Arrowhead; it showcases the realistic sandbox environment, offers multiplayer gameplay, and gives you a peek at the vast array of vehicles, weapons, units at your disposal. The demo offers a massive amount of highly detailed content, giving you a sharp flavour of the epic new environment (modelled on real-world data), a full taste of the mission editor, and a real appetite to experience the most authentic mil-sim available: war without the training wheels.
Arma 2: Operation Arrowhead's demo includes:
* Singleplayer mission "Coltan Blues" from the main campaign * Singleplayer scenarios "Benchmark" and "Little Bird" * 3 Boot Camp scenarios (Basic, Driving and Helicopter tutorials) * Multiplayer missions "Hike In The Hills" and "One Shot One Kill" * multiplayer template "Team Deathmatch" * Mission Editor with save/load option
Bohemia Interactive CEO, Marek Spanel, described the demo as tantamount to a game in its own right: "This demo is huge. Arma 2: Operation Arrowhead is not a simple expansion - it's a massive extension of a living world with a passionate fan community. Our goal is to offer the chance to experience as much of the new and unique features as possible. To be honest, we believe that there is more fun to be had in this demo than in some full games; the editor alone enables a user to create hours of custom content."
Set in the new, visually attractive environment of rugged Central Asia, Arma 2: Operation Arrowhead offers a realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players have the opportunity to enlist into various roles within the US Army, from basic infantryman through to special operative, to pilots and tank crew equipped with hi-end military equipment, such as thermal imaging and directly controlled UAVs, in this new instalment in the award winning line of military simulators for PC from Bohemia Interactive.
PIONEER from SARMAT studio has released an updated Dynamic Shouts by Sarmat Studios v0.6 addon on the BI Forums.
Version0.6 - unavailable sounds fixed - 1 voice added to resistance (thanks to behemoot) - all sound are now spatial and the loudness of the voice now depends on the distance to the speaker - death shouts distance is reduced to 50m - soldiers and crew in a vehicle are not able to generate sounds from the mod
Myke has released an updated full GLT F-16 for Operation Arrowhead v1.2 addon on the BI Forums.
Footmunch's/EddyD's F-16 in ArmA 2 / Operation Arrowhead
Version: 1.2 Date: 07.20.2010
Credits : Footmunch for the F-16C Snake Man for optimized MLOD (more lowres LOD's) eddyD for awesome new textures (awesome work as usual, mate) modEmMaik for lowpoly Shadow LOD and advices when i needed them zGuba for config tweakings in the ArmA 1 version (i guess most of them are still in and unchanged) Eble for the AIM-9L and AIM-120 AMRAAM models incl. Textures. Maddmatt for the flarescript (taken from ArmA 2 .pbo's) Some code fragments taken from Franze's F/A18 missile spoof script Sounds taken from: http://soundboard.com and http://www.therecordist.com
NouberNou from ACRE Team has released a Advanced Combat Radio Environment - ACRE v1.0 addon on the BI Forums. We would like to introduce to you the ACRE mod, in production by various members of the A2 community. The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.
We welcome anyone to supply feedback or join in on this cooperative project.
Cleggy has released a FV432 British APC addon on the BI Forums.
What is it? Introduced in the 1960's the FV432 was the British equivalent of the American M113. In it's long lifetime it filled many roles and is still in active service as the Mk3 'Bulldog'.
DarkXess has released an updated Island Of Nicosia Beta v2 on the BI Forums.
Beta V2 is here! ive done so much work on it since last version! The island is complete with road network now, bridges also. There is also an Aircraft carrier in the east ocean, and the main port has been started on too... plus much much much more! Also thanks for the permission from Sumrak ive got the colour module in there now also, so to use it just find "Nicosia Default Colour Module" in the modules. Please remember to post bugs or problems here! Thanks.
BD Hellfire is an enhancement that provides an alternative (hopefully more realistic) system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
Currently, the system will be utilized on the AH-64, AH-1, and MQ-9 aircraft in game.
The system allows you to use your own laser or lock on to other lasers to guide your missiles. In addition, it allows you to toggle between direct and top attack modes. In top attack, the missile will climb before decending on the target from above. See the readme for more info.
McNools have released a [OA]M4A3 with Acog and IR-laser by Max255[PL] and McNools on the BI Forums.
Max255[PL] and I discovered some unused M4 models hidden within the Weapons_E.pbo, two of them seems to crash the game, but one of them, the ACOG-version worked well thanks to config efforts done by Max255[PL] who got it working properly with both the ACOG-sight and the IR-laser.
I retextured the weapon to better suit the other camo M4's in the game, aswell as the acog sight, (the weapon itself had a much darker brown desert-camo), I also retextured the weapons icon to suit this new texture, and added a ammo-box in the editor (M4A3 Acog box) so that people can try it out quickly and easily.
It hasn't been tested much, so there might be some unknown issues as this point.
Myke has released a GLT F-16 Operation Arrowhead fix on the BI Forums.
Small update for Operation Arrowhead - [changed] removed internal countermeasures and uses OA's instead - [added] HUD now uses OA settings - [changed] formations are now tighter - [changed] flarelauncher has only burst mode - [changed] flarelauncher fires 8 rounds instead of 5 now - [changed] flare interval reduced from 1 second to 0.333 seconds - [improved] radar range increased
Clayman has informed us about the final version 1.0 of his SP mission Long Day for ArmA2. Features: * Somewhat-dynamic mission: Some of your actions and decisions will affect the forthcome of the mission * Optional objectives * Some random stuff * Intro + 5 different Outros * Weapon selection in briefing * Selectable difficulty setting and other options * Guard dogs that attack any intruders * First Aid & Animal Module * Reinforcements and air support available later in mission * Random weather * Perfect english google-translation-tool translation and lovely text-to-speech voiceovers... ;-) * Other stuff I have forgot to mention
The Missilebox is compatible with the GLT F-16 and will immediately show the new models. Hopefully in the near future other addons will make use of the box aswell. I will add default BIS planes to make use of the Missilebox asap.
Included is a GLT F-16 expansion which adds 3 more weapon variants (for all color schemes so 12 new planes) based on this new Missilebox
McNools has informed us about the released of version 2.1 of his "Tier One Operators" addon (now with beards) on the BI Forums.
These units are meant to be elite forces often working behind enemy lines, blending in with the people and culture of takistan, they are avaible in both combat outfits with some local clothing and state-of-the-art military equipment, aswell as undercover-versions with civilian clothing and more basic and local weaponry.
I left them generic on purpose so that they can represent any number of elite operators, from Delta Force to maybe even the CIA.
I don't think I'll implement anything new into this now, once I start modding I can't really stop (hardly even for sleeping), so I need to calm down a bit now. I'll try to fix bugs/problems though, but I probably won't implement anything new, atleast nothing big.
Installation instructions etc. are in the readme.
NEW IN THIS VERSION (2.1):
Minor changes: - Fixed icons for the units - Signed addon - Fixed Medic, didn't work as a medic before - Fixed bugged faces on the soldiers using the KSK-model
Added Squads: Tier One Patrol Team Tier One Combat Team Tier One Sniper team Undercover Assault Team Undercover Patrol Team Undercover Sniper Team