R3F-Clint from the R3F Team has released a [R3F] A.C.V. : Live Virtual Studio Creations set of scripts on the BI Forums.
Features : For many months, in private, our team use a set of scripts that allows game live to create units, groups, or with their empty vehicle crews, buildings, objects, etc., and to ensure their full management during the game, move, delete, etc. ..
* The parameters available in the mission editor to Arma2 can be initialized in the creation of unity, power, direction, flying under the command or not the user, * The management of checkpoints, creating, editing, moving, deleting. * The user is invincible and neutral, he can teleport or use a camera. * The players and their directions are indicated. * It is also possible to enter command lines or scripts in a full window and execute them. * This set of scripts is now matured enough for us to benefit the community. * English and French * Easy Integration. The module is delivered in the form of scripts and installation is easy.
CimaleX has send us his ASZ Mini-Mission Pack1 for Pedagne Mod. The pack contains 3 sp mission on Chernarus and Utes.
After the release of the Pedagne Mod big units pack here my first mini mission pack for Pedagne Mod by ASZ.
Show Infos:
The first three missions are set up in Chernarus after that Harvest Red have failed, and the USMC are forced to retreat. Lopotev takes control of most part of the Chernarussian territory and makes up a totalitarian regime with its bases in the CRA (Chernarussian Red Army) natural evolution of the Chedackys better trained and armed by the Russian federation.
The Lopotev regime fails in the pacification of the territory and a sporadic but bloody guerrilla flashes between the new official chernarussian state on one side, and former CDF elements allied with NAPA on the other. U.N. assembly vote a resolution against the Lopotev regime to solve the tense situation once and for all and send NATO forcing the CRA to retreat from Chernarus by military force.
1 – Operation Fire Storm: Several NATO countries are giving their contribution to the main mission named as “Operation Red Harvest II”, the Italian assault Paracommandos of 9th Rgt Col Moschin (Special Forces) are sent to take control of the Utes airstrip with the purpose to prepare a FOB for future operations. 2 – Joint Operations: After the successful invasion of Utes island, NATO launches a massive strike to the southern part of Chernarus, involving French, US and british armoured to the south-west, and Italian, Spanish and US airborne and mountain units to the south-east. Italians are called to take control of Krasnostav and nearby airstrip with their alpine troops and paratroopers. 3 – Red Dawn: Some months after the conventional war is over, but with the increasing of anti-guerrilla and peacekeeping operations especially in the northern side of chernarus, close the RF borders. This time the alpine troops are called to defend a volatile chernarus border line against bitter ender chedackys supported by several Russian troops commanded by mutiny Russian high rank officers.
For this mini mission pack it’s necessary Pedagne Mod full pack with hotfixes and Rellikki CRA units, ArmA2 v.10.5
Enjoy and stay tuned for next days release of the second mini-mission pack, this time set up in Sahrani during the conflict of summer 2007.
Jonky informed us that IDEA Games announced Arma 2: Operation Arrowhead is gold!
Arma 2: Operation Arrowhead Heads to Manufacture, Release Date Confirmed Prague 7th June, Czech Republic – Award-winning independent development studio Bohemia Interactive has announced that Arma 2: Operation Arrowhead - the eagerly-anticipated massive standalone expansion pack for Arma 2 - has gone gold, with the final master disc sent for manufacturing.
Read more:
Built upon over 10 years' experience, it thrusts gamers into the heart of the most realistic military combat simulation ever developed, featuring cutting edge technology, vast, detailed environments and authentically modelled units, weapons and vehicles. Branching, player-driven campaigns offer both singleplayer as well as multiplayer cooperative gameplay, accompanied by a huge range of single and multiplayer modes. Arma 2: Operation Arrowhead delivers a range of brand new features, such as FLIR thermal imaging, controllable Unmanned Aerial Vehicles (UAV), 3 huge new maps of Central Asian settings and over 300 new models. This hotly anticipated release massively expands upon the scope and depth of the "Armaversum", and offers its passionate community a whole new set of exciting gameplay features.
Bohemia’s CEO, Marek Spanel, comments: “We're very proud to have finally finished work on Arma 2: Operation Arrowhead. Despite being labelled as a standalone expansion pack, the amount of content we have produced for Arma 2: Operation Arrowhead constitutes a full game by any reasonable measurement, and we’re certain that once players get their hands on it on the 29th of June, they won’t be disappointed.”
Arma 2: Operation Arrowhead will be released exclusively for PC on 29th June 2010. For all the latest information, please visit www.arma2.com
Arma 2: Operation Arrowhead doesn't require the original Arma 2, but will upgrade it with the latest features and improvements, and integrates all content into one massive military library for the ultimate combat experience.
IceBreakr informed the Community about his upcoming 4th island project for Arma 2. Its the fictional island of Lingor.
Inspiration Inspiration for the project is that I've been waiting for years for a proper optimised jungle map. You have to understand that vegetation full map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance 5000m+ will probably only have sufficient FPS with 1000-1500m distance on Lingor. That concerns mostly the pilots (jets/mid-alt choppers). Grunts will have to cope with limited visibility so that won't affect them. Flying with UH-1 just above tree tops is also fps sufficient. ArmA2 engine doesn't handle well thick forests in areas bigger than 1km. So I will try to break up large view-distances with couple of hills.
More Infos about Island of Lingor:
Second inspiration comes from three different things. First is the board game by Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery will be a bit similiar with the river setting.
Features/Description Heartpoint of island is a big town on East. It will feature an army base and a large airport for all kinds of operations. Town is surrounded by jungle on W and South. Road then leads throught it to SW. Its the only paved road that connects the whole island. Amazon-like river splits the somewhat urban part on North and totally rural on South.
Rivers banks won't be steep (as in many of my older maps) and mangrove vegetation will cover the most banks. Only few places will be suitable for ship landing.
Jungles will have foot-path trails and couple of farms will be situated under thick canopy trees. Not all of the jungle will be thick, so pilots will be able to touch down on many clearings and drop off/pickup troops.
There will be no bridges (due to AI bugs) only couple of shallow passings.
Tourists enjoy the stay in main town as couple of nice beaches can be found. But the major touristic point are the towns on NW. There are even couple of lakes. Many hiking trips are available, but only few guides are eager to lead tourist south of the big river. Sides Government army controls the main town and is patrolling the Northern part where many ambushes by rebel happen. Southern part is a hiding place for many escaped convicts, drug dealers and rebel faction that is fighting for the control of the island. International peace-keeping team is based in armybase in main town and performs regular anti-rebel raids and patrol operations. It is also well known fact that US and UK and some other European armies train their specops in the highly-humid and mosquito-infested forests of Lingor. When rebel positions are raided in the jungle they often retreat to the unreachable places in mountains-area on SW part of Lingor. Units are already done.
Help needed I would need couple of addons for the project: - new wooden boats with engines - dangerous animals addon (CSJ Snakes if a fine example, hopefully he'll agree to include it in Lingor) - new house or two for the bigger towns
Hopefully you will start to love Lingor when you get relieved of Arrowhead desert tour of duty
Thanks to Jeza from our Game Server Team for the Info! ;-)
Again some worrying news from the Green Sea area, today an interview from the head of UN Weapons inspection Team in Takistan.
Interview: UN Chief Weapons inspector Written by Jen Middleton Sunday, 06 June 2010 00:00 NEW YORK, United States (AAN) – Interview with Chief Inspector of UNMOVIC, Ivan Ruce.
Ivan Ruce, resident Chief Inspector of the UN Monitoring, Verification, and Inspection Commission (UNMOVIC), and former Non-Executive Director of the Chernarus Fossil Fuel Commission (CFFC), discusses the observation expedition in Takistan, ongoing disarmament negotiations, and the broader geopolitical environment.
Sgt.Elias has send us the 4. update of his eliassound2 mod, which added some new weapon sounds and bug fixes.
hi all, here is the 4. update of eliassound2. changelog: - fix BIS bug, in vanilla ArmA2 aircraft's Engine low outside and Engine low inside sound dont work. add complete new "all" sounds for F35B, A10, AV8, Su25 and SU34. - fix eliassound2_weaponsmisc delete wrong car horn (not work in Arma2.) - fix new weaponsounds fore AK107 and AK74. - add new weaponsounds for: AK74 + GP25, SVD, M203, Handgrenade (if you can here it? run, run, run......), AK47 and XM8.
Loyalguard has released the first 0.9.3 beta version of his CEG - Chernarus Electrical Grid on the BI-Forums. It comes as a script pack and addon version and includes also the visual Guide.
Features: -2 power plants (Elektrozavodsk and Chernogorsk) with working smokestacks and power plant noises. -7 electrical substations that emit a transformer humming noise when energized. -Ability to interrupt power by destroying components or, if enabled by mission makers, by manually tripping circuit breakers via the action menu (if tripped, breakers can again be closed to restore power). -Mission makers can enable players to remotely logon to grid control software and substation video feeds via custom dialog. -Grid redundancy - if certain components go offline, power automatically switches to secondary circuits when available. -Built-in task/objective support via global/public variables (with examples). -Fully SP, MP, JIP, and persistent mission compatible. Each mode is optimized for minimal performance impact. JIP is self-contained and does not require onPlayerConnected code. -Extensive documenation for mission makers and players. Easy implementation into any mission. -Fully featured demo mission. -Available in script only (no addons required) and addon versions. Addon version automatically adds CEG to any mission in Chernarus.
CimaleX informed us on new events from the Iranian connection mini campaign.
Further disturbing news coming from the island of Quesh-Kibrul, Strait of Hormuz, the Persian Gulf. The Islamic Republic of Iran Air Force (IRIAF) said they had shot down an unmanned MQ-9 Predator within its airspace. Yesterday during naval maneuvers in the Strait of Hormuz, an Iranian F-14 fighters took off from the IRIAF base of Bandar Abbas to intercept an intruder penetrated into Iranian airspace, at about 14:15 the aircraft, a Predator UAV was shot down within Iranian territorial waters. It was shown a picture of the moment of interception of the unmanned aircraft from the IRIAF F-14 cockpit.
Again there was no statement from the Pentagon, but unofficial sources believe that in fact the unmanned aircraft was flying over international waters during a US monitoring mission of the Iranian naval maneuvers. In the second picture the F-14 crew pose in front of their fighter.
Meanwhile the Iranian exercise called "Al-Faw 2010" continues with the addition of a further frigate and two Kilo class submarines. Both the Pentagon and NATO for the moment do not seem willing to increase their military presence on the island.
mankyle has posted a new promo video showing the spanish FFAA MOD on the BI-Forums.
Video presentation created for the Mod of the Spanish FFAA where there appear some of the fantastic vehicles and units recreated in this game of military simulation.