Massi has informed us about his Russian GRU and OMON Spetnaz for Arma3 Alpha addon on our Forums.
This addon is A3 soldier retexture meant to represent Russian Spetsnaz GRU and OMON units as OPFOR in A3Alpha. It contains 4 set units in different camouflage that cover pretty much all the environments: urban, surpat, flora and digital camo.
The units have their own uniform items , plus gear in flora pattern and headset with black, flora, surpat and digital helmets. Units have caps and woolhats items to make them interchangeable, they also come with 2 weapon boxes with all weapons, gear and uniform in use, and divers have their backpack with uniform, gear and woolhats inside, to make them change once ashore.
This is an Alpha version, and there will probably be no updates for this stage , hope youâll enjoy it !
Following up on the more general introduction two weeks ago, this second video takes a closer look at infantry combat, with Andrew Gluck (better known as Dslyecxi from ShackTactical) offering a number of tips on how to operate more effectively as an infantryman.
Murcielago has submitted us his new MP Mission for ArmA 2 called "CheckMate".
CheckMate missions are a new type of mission to show my new Arma creation, SWAP system.
SWAP system allows players to use the switch team member feature IN MULTIPLAYER MISSIONS! Basically this system allows you to swap from one unit to the other one but in addition I added some things...
When you use the SWAP system to change from unit A to B, unit A will carry on looking at the same direction and it will keep the same stance when you will take control of unit B.
SWAP system will keep the same looking direction for units inside turrets too and, aircrafts will keep the same altitude. For example you will be able to easily have a full control of an Apache helicopter. You will need only to swap to the pilot and move the helicopter to the desired location. Once you meet the enemy swap to the gunner and have fun!
Swap system is an universal solution as it works with infantry and vehicles in addition it adds a new huge number of possibilities to the game because with SWAP system you will be able to do things that you could not do before, for example, you can move your SWAP units as a SWAT team or, you can place AI units wherever you want (Taking cover behind a vehicle, looking through a window, inside a house facing the door...)
To complete the SWAP system I created the ChessMove system. This new system makes easy to move any unit/vehicle of your side. ChessMove system is a simple visual help that will move from individual soldiers to vehicles with two clicks on the map!
So I use these features a mission system where both players have exactly the same conditions and they need to fight to conquest an specific location. It looks like a chess match.
Players have same weapons and vehicles. Their uniforms are similar so I included a modified military symbols feature to help players (This option can be disable) to recognize ally units and vehicles. All vehicles will be shown on RADAR as red icons on both sides so no one has advantage as I pick the right sides and vehicles on purpose. Finally players have the same number and types of ally groups to help them to create different tactics.
In a CheckMate mission only the players make the difference.
SITUATION Last week was busy with a more hidden release: Arma 3 Alpha Lite. There should already be plenty of codes available for it via people who purchased the Alpha earlier, via social channels and via many organized giveaways. The team is now working on two major parallel paths of development: Alpha maintenance and internal work on content such as the full game's campaign and the Altis environment. It's quite a different approach to how we are used to working, so we're still ironing out the kinks.
INTELLIGENCE If you purchased any of the Alpha editions, your Alpha Lite codes should be available as gifts in your Steam Inventory. Cross-joining multiplayer between default and Development branch was disabled on request of 124th Seagull Aviation Squadron. The Feedback Tracker now has a most-voted issue overview. Supporter Edition medals are being awarded on the forums. Not sure you want to use default or Development branch? Have a look at this brief summary.
OPERATIONS Quality Assurance have begun evaluating a new default branch update (could be released later this week). Our programmers are experimenting with improved shadows in the Development branch (smoother, minor optimizations). We are trying to maintain a manually compiled Development branch changelog, while we set up automation for this process.
LOGISTICS Head over to the forums to read up on switching between default and Development branches for the Alpha (not available for Lite). When you see us doing or releasing something you feel does not have priority (because it's not optimization or anti-cheat): keep in mind different tasks have different experts working on them. Campaign designers do not work on anti-cheat and vehicle artists do not optimize the engine code. Both tasks are also massive undertakings that will not be done quickly.
Today Korneel van 't Land from Bohemia Interactive has informed us about the Arma 3 Alpha Lite free invite-only variant release.
While the Arma 3⢠Alpha leads Steamâs Top Sellers chart since launch, Bohemia Interactive today also made a free invite-only variant available. The Arma 3 Alpha Lite is a limited version of the Arma 3 Alpha â providing people with the opportunity to try out the singleplayer showcase missions, a selection of weapons and vehicles, and the scenario editor. Unlike the regular Arma 3 Alpha, the Arma 3 Alpha Lite does not feature a multiplayer component or modding support, and does not include access to the Arma 3 Beta and complete game later on. To participate in the Alpha Lite, people need to be invited by those who have purchased the regular Arma 3 Alpha. The Arma 3 Alpha Lite will be discontinued on June 18th, 2013.
Upgrading to the complete Arma 3 Alpha can be done by purchasing the Arma 3 Alpha (24.99 EUR/19.99 GBP/32.99 USD) or Arma 3 Digital Deluxe Edition (39.99 EUR/34.99 GBP/49.99 USD) on Steam. Extras in the Digital Deluxe Edition include a digital soundtrack*, digital maps*, digital tactical guide*, and a Steam Gift of Arma: Cold War Assault (formerly known as Operation Flashpointâ˘: Cold War Crisis). Both versions provide access to the Arma 3 Beta plus a digital version of the complete game upon release. The price of each edition will increase once the Arma 3 Beta and final game become available.
Those who would like to sponsor development further also have the option to purchase the Arma 3 Supporter Edition (69.99 EUR/59.99 GBP/91.99 USD) from Store.bistudio.com. Besides the additional Arma development support, this edition ships with all the extras from the digital deluxe edition, plus Supporter-exclusive rewards like a Steam Gift of Arma X, all future Arma 3 DLCs and a special forums medal. The full overview of editions, and their conditions, can be found on the official Arma 3 website.
For more information on Arma 3 and the Arma 3 Alpha, be sure to visit the official website at www.arma3.com
SITUATION Our entire team has received a big morale boost from the positive reception of the Alpha! Many of us have been collecting feedback from all channels and are making sure it ends up with the appropriate developers. We realize there is a long road ahead towards Beta and full release, but we are confident we are on the right track.
INTELLIGENCE "G is for Grenade" We are aware of requests for a more stream-safe GUI. Our designers are looking into the possibilities. MP hacking is another topic we are trying to tackle from several angles. The Alpha Lite is starting this Thursday (14 March), which is when the codes will start to be distributed. Modders, please have a look at our official stance on forward-porting Arma 1 / 2 content. There are several scams running that promise free and working Steam Codes. Note that these are often malware designed to hijack accounts for example. We thank all of you who have shown their support by buying the Alpha on Steam and via Store.bistudio.com!
OPERATIONS The programming team's priority is stability: targeting the most common crashes first. Another priority fix being worked is the synchronization of MP cargo positions (everybody seeming dead). Showcase and COOP fixes are also coming up, along with an assortment of things reported via the Feedback Tracker.
LOGISTICS We've pushed the first updates to the Development branch on Steam (including the first fixes for crash opportunities). See this guide on how to opt into that branch if you accept the risks of a less stable version. Some of our developers have immediately started to publish useful scripting and modding documentation: e.g. scripting, characters and weapons. The collection of documentation will be evolving and growing continuously.
On Thursday we have posted the first four ArmA III Alpha community addonshere. Now we're going into the second round:
-Old stlye US Army BDU Mondkalb has created some US Army jackets and trousers for the ArmA3 soldiers. These models were quickly thrown together in one afternoon using nothing but Photoshop and O2. Hands and proxies are taken from Vespa's A3 sample models, the boots were taken from A2's (russian) sample soldier. The rest was actually done by me.
-NoBlur Removes or negates the rotational blur from Post Processing levels Low or higher. Based on the findings from ArmA 2 posted by Oktane
-(Retexture) USMC Marpat unit Just a (semi) simple retexture i threw together for 'the spaceman' based on the NATO unit.
-FA_stance The stance system in Arma 3 is pretty cool, but it's sometimes hard to tell which stance you are in, especially from first person. FA_stance to the rescue! Your current stance is displayed as a human silhouette in the bottom right corner, and a small arrow shows the current stance modifier (high, low, sidestep).
-Tao Folding Map 2.1 Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-M
-"Get that GPS out of my face!" Simple but useful mod that moves the GPS to the upper right just below the ammo/weapon status dialog.
Craig_VG has released the Dynamic Zombie Sandbox for ArmA III on their offical website
Hello. After over a year of development over multiple platforms, DZS is ready to be released for ArmA 3. This new engine brings plenty of new features to spice up the zombie experience. First and foremost is rag doll. Now mundane things like hitting zombies with your vehicle become far more satisfying. Physics also brings the potential for excellent new gameplay possibilites. DZS has mostly remained the same for this version, but some features may not work since this is a whole new iteration of the game. The ArmA 3 version of DZS was taken directly from the latest beta of ArmA 2 CO DZS.
Disclaimer: Obviously this is an alpha version of the game, but this is also an alpha version of the mission. Version .01. Expect tons of bugs. This is a stripped down version of DZS, more to come. But this is the best I could do in one day.
Some things that do not work: Food/water Logistics Vehicles do not spawn No weapons found on map
DZS v. 0.2 for A3:
Changes: -Included plentiful ammobox spawns near where the player starts. NOTE: You may have to search for them! -Made steps to counteract the âSwimming on respawnâ issues. -Zombies no longer stop spawning permanently, they will begin again over time. -Did a lot of testing regarding vehicles
Vehicles are still out as of now. After you load in after the mission spawns vehicles, there is massive lag for a long time. Disabling simulation helps a little, but isnât a final solution. Iâm currently writing a more efficient method of vehicle spawning, which will be released tomorrow (March 9)
Ohally has released some WIP screenshots of his Canadian Armed Forces Mod for ArmA III on the BIS Forums.
The Canadian Armed Forces project is underway during the ARMA 3 Alpha. Our project is being conducted in phases:
Phase 1 - Infantry This phase will be the texturing of CF uniforms (CADPAT) and the integration of the CG634 Ballistic Helmet used by Canadian Forces. Phase 2 - Weaponry We will be bringing the current weapons of the CF to ARMA 3 to include C7A2, C8A2, C9A2 and C6 GPMG to start, with hopes of AT weaponry and static weapons soon after
Phase 3 - Land Vehicles Porting and upgrading of LAV III, Coyote, and hops of a MSVS for logistical support.
Phase 4 - Aircraft Starting with the Chinook and then moving forward. As of now the RCAF is re-assessing the decision to purchase the F35 so we will likely be waiting to see what is chosen to replace the CF-18 before moving on any fighter projects.
We are aiming to have Phase 1 and 2 complete before ARMA III goes Beta, along with some public servers running.
BIS has released the first Alpha Report and the first video of their new series "Community Guide" on the offical ArmA 3 website
Community Guide: Introduction
Joining forces with ShackTac's Dslyecxi, the first video in the Community Guide series illustrates the authentic, diverse and open nature of Arma 3.
"SITEREP #00001"
SITUATION The Arma 3 Alpha was released, and our team is actively monitoring all feedback flooding in. Weâre prioritizing and starting work on fixes deployed onto the Steam Development branch.
INTELLIGENCE There were unfortunate issues with Store.bistudio.com during the release, and getting access codes to people took far too long. Our apologies! We are very happy on the other side to read the many positive reports regarding performance and the fluidity of movement, and the Alpha in general.
OPERATIONS Store support is still working through remaining requests and will focus on solving the issues for everyone. Read the updated statement on that here. We are evaluating how to best handle the âfirst 500â situation, but will not ignore many of you were not able to get to the Store due to no fault of your own.
LOGISTICS Store.bistudio.com is up and running again, and all editions are available there. The Alpha and Digital Deluxe Edition are also available from Steam. Your feedback is most welcome in the Feedback Tracker. Check out the Known Issues page for some workarounds.
Already on the first day of the Alpha release of ArmA III, the first addons and tools for BIS' new sim came out. We have picked up some of these here for you:
-A Russian with AK-107 Al least, one russian with an AK-107.. Yet. I'm aware about uniform changing issues and weapon attachments problems so I'm working on it. Except this the addon is fully operational. You'll find the soldier in the editor under Independent -> Russian -> Men.
-Alpha Units Extendet I realized that there were Civilian variants for the Quadbikes but those are not currently available in the Editor, so I decided to make a Mod similar to his but with the Quadbikes, however, I also took the time to add in some more variants of other vehicles while at it. In the end I ended up with 20 new vehicles
-Littlebird Extension Alpha This mod adds 4 extra little bird skins that are in the alpha files but are not in the editor. It just just a basic config, i haven't done any texture work they are all Bi's. I would assume that the colorful skins are awaiting the civilian mh9 without skids, but it doesn't look to bad with them, and the black one looks good too.
-CBA - Community Base Addons - ARMA 3 Alpha Currently only CBA Main and Extended EventHandlers are included, the rest needs some more love and will follow soon. It is based on an older build of CBA for A2/OA due to current lack of lazy evaluation (at least the OA beta style) in the current ARMA 3 alpha build.
Aidas2 has submitted us the release of his Arma2 mod "Arma 2: Lithuanian Armed Forces" on the BIS Forums for ArmA2: CO with ACR.
Arma 2: Lithuanian Armed Forces is a Arma 2 Combined Operations mod, unofficial DLC, focusing on portraying current day Lithuanian Armed Forces with as much authenticity as possible. Covering the vast majority of combat units working in Afghanistan and Lithuania with authentic camouflage, markings, vehicles and weapons.
Korneel van 't Land has sent us a â2013 Sneak Previewâ Trailer to accompany the Arma 3 Alpha launch.
Marking todayâs release of the Arma 3 Alpha, Bohemia Interactive has deployed a brand new â2013 Sneak Previewâ trailer for its upcoming military tactical shooter game, Arma 3â˘. The video explores the playable and sandbox content in the Alpha and scans the horizon for what is to come later this year.
The Arma 3 Alpha, which was officially announced one week ago, provides players with the opportunity to try out and provide feedback on the gameâs military sandbox gameplay. The content in the Arma 3 Alpha is limited, and includes four showcase missions (Infantry, Vehicles, SCUBA and Helicopter), a subset of weapons and vehicles, two multiplayer scenarios, the scenario editor and modding support. Whereas the final game will also feature the 270 km² Mediterrean island of Altis, the Alpha is positioned on Stratis â which hosts 20 km² of rugged terrain, expansive forests and a man-made airbase.
The Arma 3 Alpha is now available for purchase on Steam and Store.bistudio.com.
For more information, be sure to take a look at the Alpha Briefing on the Arma 3 website. Here, you can also find an overview of the various Arma 3 bundle editions that give people access to the Arma 3 Alpha. Each of these editions include beta-access and a Steam version of the final game later on.
Last but not least, Bohemia Interactive also plans to release a free, limited version of the Arma 3 Alpha on March 14th, 2013. This version, named Arma 3 Alpha Lite, does not include multiplayer or modding - and requires an invite from people who have purchased the regular Arma 3 Alpha.
Murcielago has submitted us his "Team Killer Lock System" tool for ArmA II.
The TKL system is a tiny solution that fix a big problem... team killers or people destroying vital gaming elements. TKL system is easy to use and in addition is an autonomous system, so it does not need a admin or votes.
TKL system punishes team killers by freezing their avatar (10sec, 90sec, 5min...) letting they know that they did something wrong but when they reach the maximum number of friendly kills their games will be locked automatically until the server restart or mission is changed.
Every 5min the list with all the game ID from team killers will be copied so everyone can has access to this information. This games ID can be introduced into the TKL system to ban automatically those users.
Now you do not need to waste your time to have any type of server protected from team killers.
Fer has submitted us the new F2 version 2-7-1 that has been released for ArmA2:CO at the BIS Forums
The F2 Mission Development Framework is the successor to the popular BAS f mission development framework for ArmA. The new framework contains many of the features you know from BAS f, updated to work with ArmA2 and ArmA2:OA, plus some new components which take advantage of the new game's special features.
Changelog: -Added Mission Observers component. -Changed default setting for Backpacks mission parameter to "off". -Changed Preplaced Game Logics component: synchronizing medic modules with every single unit is no longer required. -Changed ACRE Support component: 148s restricted to element leaders. -Changed Casualties Cap component to add more options (by side, by faction). -Fixed incorrect unit names in Takistani Locals platoon. -Fixed incorrect classnames for pilots and crew in CDF platoon. -Fixed F2 Common Local Variables so it no longer includes the F2_Precompile_East and F2_Precompile_West units used by the CO Folk ARPS Assign Gear Script component.
March 5 has been announced as Arma 3 Alpha release date on the updated Arma3 official site.
Bohemia Interactive today announced their plans for the upcoming PC-exclusive tactical military shooter game, Arma 3â˘. From next week onward, Tuesday March 5th, all are welcome to try out the authentic military gameplay and assist in the gameâs development by participating in the Arma 3 Alpha. The Alpha will feature a limited amount of playable and sandbox content, receive regular updates and remain accessible until Arma 3âs Beta starts â which is expected in the second quarter of this year. The full and final version of Arma 3 is scheduled for release in Q3 2013.
Featured in the Arma 3 Alpha are four showcase missions (Infantry, Vehicles, SCUBA and Helicopter), a limited subset of weapons and vehicles, two multiplayer scenarios, the powerful scenario editor and modding support. The 20 km² island of Stratis, which is positioned right off the coast from Arma 3âs main destination âAltisâ (270 km²), will form the backdrop of the Arma 3 Alpha.
âThe Arma 3 Alpha is a big milestone in the project's development. Testing early and often puts us on the right track towards improving performance, stability and delivering on our goal of creating a robust final release. It's also a big opportunity to get the game in the hands of our passionate community, which enables them to start work on their own creations, tailored to the fourth generation of the Real Virtuality engine.âJay Crowe, Co-Creative Director on Arma 3.
To participate in the Alpha, people can purchase the Arma 3 Alpha (24.99 EUR/19.99 GBP/32.99 USD) or Arma 3 Digital Deluxe Edition (39.99 EUR/34.99 GBP/49.99 USD) on Steam. Extras in the Digital Deluxe Edition include a digital soundtrack*, digital maps*, digital tactical guide*, and a Steam Gift of Arma: Cold War Assault (formerly known as Operation Flashpointâ˘: Cold War Crisis). Both versions include access to the Arma 3 Beta plus a digital copy of the complete game upon release. The price of each edition will increase once the Arma 3 Beta and final game become available.
Those who would like to sponsor development further, also have the option to purchase the Arma 3 Supporter Edition (69.99 EUR/59.99 GBP/91.99 USD) from Store.bistudio.com. Besides the additional Arma development support, this edition ships with all the extras from the digital deluxe edition, a Steam Gift of Arma X, all future Arma 3 DLCs, a special forums medal and the opportunity to have their names featured in the gameâs credits. The full overview of editions, and their conditions, can be found on Arma 3âs new website.
Last but not least, Bohemia Interactive also intends to release a free, limited version of the Alpha, named Arma 3 Alpha Lite. The Alpha Lite will be available one week after the initial Alpha release, on Thursday March 14th, and does not include a multiplayer component and modding support. Access to the Alpha Lite is invite-only and can be obtained from people who have purchased the Arma 3 Alpha. Invites will also be randomly distributed via the Arma 3 social channels and as giveaways by selected media outlets. The Arma 3 Alpha Lite expires on June 15, does not provide access to the Arma 3 Beta and does not include a copy of the final game.
The Arma 3 Alpha will be available on Steam next Tuesday March 5th, 2013. For more information on the Alpha, be sure to visit the brand new Arma 3 website at www.arma3.com
*Available upon release of the full and final game.