On the website of the President of the Czech republic -Václav Klaus-, a letter was posted regarding the detainment of Ivan and Martin. In this letter, the Czech President writes the Greek President about situation
Dear Mr. President,
Allow me to contact you in the matter of two Czech citizens who have been arrested in Greece and charged with espionage. This matter is extremely sensitive to the Czech public and I – as a president of the country – am not and cannot be indifferent to the fate of our citizens anywhere in the world either. I do not doubt that the Greek democratic authorities – police, office of the state attorney and courts – will handle this unfortunate situation in an entirely unbiased manner. I do not wish to interfere in their work with this letter in any way.
Despite that, I would like to kindly ask, dear Mr. President, that you monitor this unfortunate matter from your position with special care – especially considering the excellent relations between our nations and countries – to ensure that further development does not unnecessarily cast a shadow over our relations. Once more I would like to assure you that I am certain our citizens will be treated according to the full extent of the law during the search for justice by the Greek authorities.
With utmost respect, Václav Klaus
Greece reacts to Klaus’ letter, invites Czech consul.
On the Czech television primetime news, new information was released regarding the political involvement of the case of Ivan and Martin. The highest levels of Greek diplomacy have gotten involved in the matter of two Czechs detained in Greece due to photographing on the island of Lemnos. Immediately after the Greek President received a letter from [Czech President] Václav Klaus the head of President’s office has invited the Czech consul to a meeting.
Limnos Radio has published a interview with Marek Spanel:
We had a short interview with Marek Spanel regarding the situation with Ivan Buchta and Martin Pezlar:
With the current situation of Martin Pezar and Ivan Buchta detained in Greece we decided to get some answers from the Big Boss of Bohemia Interactive. After 3 written statements on the Bohemia Interactive website and quite some time of silence, we send out our reporter Jerry Hopper to get a response from Marek Spanel – Ceo at Bohemia Interactive.
This is the first mission I have released. It is my own imagining of the events that led to the first Chernarussian civil war and the forming of the Chedaki. In 1997, three brothers, ethnic Russians, return from hunting to find their village has been raided by a gang of Nationalist thugs, and go looking for revenge.
Features: -Fully voice-acted -Atmospheric but inobtrusive music -Intro cinematic -Overview and loading screen -Threat Indicator -MP Parameters: Show Intro and Show Threat Indicator -Random elements, such as enemy numbers, paths, weapons and ammo
Notes: The mission was originally designed for co-op and can be played by three people, however there are some minor locality issues that I haven't yet been able to fix, so I'm just releasing it for single player at the moment. Dropping the file into your MPMissions folder will allow co-op play.
Ivan and Martin, now in jail for more than two months, have recently learned that their appeal had been rejected by the Greek court and therefore are to be standing on trial for espionnage.
This is the occasion for us to ask you to do everything you can to help, now more than ever.
In order to do this please go to the official Help Ivan and Martin Website and sign the petition if you didn't already. If you're willing to help even further you can send a letter to an EU representative using the model and the representative list provided here you can also send a postcard to our favorite developpers via this link in order to raise their morale !
Murcielago has released a new version (1.14.0.583) of his training mission The Shooting Range 2 for ACE.
Ladies and gentlemen here we have the ACE version for The Shooting Range 2. The Shooting Range 2 ACE version will allow you to test the huge amount of new weapons included in this amazing Arma 2 mod.
ACE mod also includes wind deflection for projectiles so they make a perfect combination, the heaven for shooters!
This is a separate file from my original Shooting Range 2 mission. This is only the ACE version.
Double Doppler has announced that he's working on a Taser Mod for ArmAII on the BIS Forums.
I'm here to announce that I am working on the Taser Pack for Arma 2. I noticed there are few (if none at all) Taser mods for Arma 2 (some "life communities" created some but they are restricted to their mod pack...), so I thought I would take up the challenge to create one, to gain a bit of experience with the skills involved in addon creation. Here is one that can be used by everybody!
Included in this mod will be working Taser scripts, special effects and high quality models. It will be released to the public when it is finished, and would be great for police/role play communities who use Tasers quite often, and also insurgency players who want to subdue insurgents for restraining etc. Say goodbye to those makarov "stun pistols"
Current Features: -3D Models, Textures & Configs Created From Scratch -Taser X26 (Black & Yellow) -Taser X3 (Black & Yellow) -Custom Taser-style muzzleflashes -Working flashlight on all variants -Custom Taser sound effects -Emmissive CID unit -Purpose built effect scripts (MP Compatible & Life Mission Compatible) -Works in SP with AI too -Drive stun mode -Ability to incapacitate a player/unit for 30 seconds -Custom pain effects will be displayed when hit by a taser round -Realistic ammo loadouts - X26 mags carry only 1 round, and X3 mags carries 3 rounds -Perfect for insurgency military enthusiasts, and "Life Mod" communities
sv5000 has released a replacement config for the CDF Su-24MK addon on the BIS Forums.
This replacement config came about because i was using both TK extension and PCDF (Both super mods and I highly recommend them). The original gltSU-24 came out with this awesome beast for the russian and taki factions. The woodland camo was a little annoying for the taki's, but it was a great addon that gave the TK's a great strike bird. With the coming about of the TK extension by wld427 this gave the takis the su24 in a desert scheme.
So i dug into the old thread about the SU-24 with the intention of asking about skins for it and saw the original pics for this bird in CDF colours. a little digging in the pbo and some coding of a new config and here you go, the SU-24MK for the CDF.
All credits to the original creators of this super aircraft, [FRL]Myke for permission to release, cheers mate.
Martin has released an updated Taviana Island (1.0) on the BI Forums.
Taviana (Officialy: Tavianska Sovjetskaja Socialističiskaja Respublika - TSSR– The Soviet Socialist Republic of Taviana) is an island country situated in the Baltic Sea approximately 120km off the coast of Lithuania or Kaliningrad. It has a population of approximately 1 500 000 inhabitants of who 90% are ethnic Slavs called “Rustakiâ€, Russians or Poles and 10% ethnic Lithuanians. The capital and second largest city of the republic is Sabina which is located on the Southern coast of lake Umag, has a population of approximately 150 000 and has the republics main international airport.
Change log since BETA 3 - All terrain and object placement finished - ALICE (Ambient Civilian Module) Added - AI paths added to custom buildings - Clocks, windmills, ferris wheel animated - Known geometry issues fixed - Known misplaced objects aligned/removed - Character falling through objects fixed - Doors, ladders, petrol stations now function - Missing texture issues resolved - Airport glideslopes adjusted - Various performance tweaks - Issues with more than 4 colours in layer mask resolved - Misplaced clutter/tree issues resolved - Characters floating in the air in specific locations resolved - International hotel heights resolved - Various minor known issues resolved - Various issues on satellite mask corrected - Into cut scene improved
NOTE: If you do not wish to use the installer, right click on Taviana Island Installer.exe and select ‘Open with WinRar’, in which case the file will be opened as a standard .rar archive.
monovdd has released a alpha of his addon EODmyDOG on the BIS Forums that requires A2:CO and CBA.
EODmyDog is an addon (module) that extends the gameplay in Arma 2 CO, and takes the role of combat engineer to another level. This addon invokes a dog companion for the Engineer and with this you can search for mines in a specific area, looking for explosives in objects or units and attack enemies.
Unlike other scripts or addons, EODmyDOG has a menu that facilitates user interaction and makes the addon user-friendly. Also it has a way to detect explosives that is fully compatible with ACE and Arma 2 CO Vanilla Version (only with CBA).
Changes since script version to addon version: -I Finally found a solution to send animations with SwitchMove across the network. -New framework for dialogs and menus. -New system for translating. -New Sounds, Images and stiles. -New Engine with less usage of network transmission. -New EODmydog function that extends the simulation on Arma 2 CO
DanWelch has started a new thread in the BIS Forums in which he has presented his new ArmA II project Israel Map Project
Hello everyone, today I present the beginning of my WIP ArmA2 Israel Map project. I will be starting with the southern region with the Israel/Egypt/Gaza Borders and Western Negev. I will complete another 3 maps as well "Westbank/Jordan", "Lebanon/Golan/Syria", "Israel/Negev/Saudi Arabia".
I hope you enjoy and can wait patiently. Here are a few pics to wet your appetite, I will upload more photos in the future here on my FB gallery.
maxjoiner has submited an updated version 3.0 of hisA Day As Policeman 2 SP Mission on our site.
This is my second mission with my Police Mod. Like the first mission you must patrol the city of Zargadab. The goal is to eliminate crime in the city There is much work to be done and There are many mission to do! ... The radio will say You where and what You must do Objectives will be shown on the map with a red symbol. If you will stop a crime the city crime will decrease! Otherwise It will increase! You can found ammo in Police Station, You and your colleague can heal yourselves, You can repair your Police patrol to the Police station by approaching to the workshop. If It destroyed a Worker will bring You another Your colleague will follow You everywhere in Car and to walk, If He will die It will come another colleague. Right Ctrl + M = Minimap on the screen. If You will kill a colleague You will be an outlaw and..... If You will kill a civilian the City Crime will increase and Your Score will decrease!
Change Log: Version 3.0 - add tasks hint for all the sub-missions - Add marker for colleague (circle blue) - add green marker for hostage (Kidnapping mission) - add another member at bikers gang (bikers gang mission) - fixed sound siren bug - fixed distance colleague bug - fixed bikers gang bugs - some change at stolen Helicopter sub-mission (done easier)
hcpookie has released an updated PBR-Boat-Pack v2.0 on the BI Forums.
This addon adds numerous naval objects and ships. New harbor/sea ships with faction-based Textures.
NOTE: v2.0 combines both the pook_pbr and pook_water addons! This is required due to dependency issues.
Ships: - PBR - PBR-Transport - Patrol Boat - Assault Boat - Research Vessel - Minelayer ships - Escort patrol boats (new in v2.0) - Sailboat model (UNFINISHED BETA) Found under "Civilian > Ships". (new in v2.0)
Weapons: - QuickStrike mines: Air-deployed water mines - SCUBA interdiction grenades: FINALLY, a grenade that works below the water surface! - SCUBA interdiction grenade launchers for use in ASW engagements. - SCUBA interdiction grenade launcher script - allows addition of launcher to any boat/vehicle via scripting. - Depth Charges - Naval mines (medium, large, extra-large) - Mined beach barricades
Objects: - "Mines" Warning sign (the BIS object not listed in the default editor) - "Mines" marker buoy (with flashing light) - "Diver Down" marker buoy - "Diver Alpha" marker buoy
Massi has released an UK Special Forces Task Group v1.01 addon on the BI Forums.
This pack contains 4 addons wich are based on retexture of BI's Delta Force, Czech and German special forces units, meant to rapresent UK Special Forces SAS and SBS units (both in lightweight patrol gear and heavy assault gear), units from the Special Forces Support Group in assault gear, UK Special operation units for Artic Warfare and the famous Counter Revolutionary Warfare Team, with their blue suite-black equipment fashion. ... Features: - Units are equipped with M4s, G36s and have their own specific loadout. - Wide variety of roles that cover from LRRP, Direct Action to CQB tasks. - All environments ghillie suite units, multicam/MTP camouflage and winter/artic version make those units deployable pretty much everywhere in all BI and usermade islands. - Every unit has is own set of groups, based on type and task of the unit. - New "Engineer" ability for the sapper , and all the other units can hide bodies and use explosives. - Featured content rucksacks , with UK DPM, black, multicam and artic camouflage versions. - Optional ACE config with ACEX gear and weapons with very specific loadout, including ACE "AI talk" module support. - 1 Replacement file that replace standard BI US delta force models with the SAS-SBS Assault ones (Graves included). - All the models HAVE WORKING WOUND TEXTURES. - All signatures files v2.