- DevCon 2012-01-23: This is more like a first preview release of the DevCon. Still it is already very powerful and most developers should find it very useful.
With an important fix in the recent 1.61 beta patches, AI in vehicles finally starts to act properly with a player inside the vehicle as well.
This means the AI gunner engages targets by himself now. However he is still restrained in the use of the full weapon arsenal available to him. This little tweak changes/fixes that. So the AI gunner will now engage also with SABOT/HEAT and missiles at targets (aka fire automatically without command order for each shoot). (normally only true for: MG/AP/rockets)
Preface: Works only in SP; requires XEH/CBA; may still have issues in special situations.
The addon allows you to quickly switch between driver, gunner and commander seat.
To switch between gunner and commander use the key action assigned to "Swap gunner" (to be found near the end in controls). To switch between driver and commander use the key action assigned to "Swap gunner" and hold Shift/Ctrl/Alt at the same time.
Important: It uses selectPlayer. That means you switch to the AI entity. The benefit is that you can switch as player commander to the AI driver, and still have the AI gunner and (now/temporary AI) commander engage targets on their own.
blakeace has released an updated Blake's PINS(Pseudo Inertial Navigation System) and Bombing. V0.2 Alpha addon on the BI Forums.
Version 0.2a Changes
- Added config check to increase the number of valid weapons recognised opfor laser missiles now work - Fixed incorrect laser for opfor side - Added basic check to redirect lasers that are under buildings onto a face of the bounding box - Added generic lock cone for laser guided weapons - Added lock indicator when laser weapons have acquired the laser. - Added CBA keys handler to allow the use of the keyboard with some functions - Binocular key can be used insitu of the hold breath key. - The keyboard lookleft etc keys will now move the flir camera around if available. - The zoomin key has better response through CBA handler. - Added line of sight check to the laser, no need to keep refreshing via the flir camera. The laser will still revert to armed from on after 2mins of not using the camera.
Note: Video is of an older module version. I haven't had time to create a newer one. Current version has no module, it uses CBA to launch the addon.
R0adki11 has informed us about Nogovan Light Infantry Units, Nogovan Crew and Armour Pack addons release on the BI Forums.
Today Im releasing some updated and some new releases
Today Im updating my Nogovan Light Infantry Units to use the ACR model as I prefer these over the CDF models, the updated units use the same .pbo name and classes and loadouts so they won't break any missions created with these units. However they do now require my backpacks addon now.
Also Im releasing an updated version of my Nogovan Crew addon, this now includes an TankCrew Model.
Also I am releasing an Armour Pack, this is to fill the gap of lack of armoured units in the NAF arsenal, Im including a T72 in the pack as the NAF will be upgrading their armoured units slowly. In the future I will be releasing a second armour pack which will include T55 variants and MTLB.
Please note the armoured pack requires the Crew Pack
SaS TrooP has released a Georgian Armed Forces Mod 1.2 addon on the BI Forums. ACE is needed but a non ACE version config has been added.
GAF Mod, as the name says in fact, as its main objective considers realistic recreation of miltiary forces of Georgia from time period 2008-2010. This is first stable release, mod is still being developed. For now there are regular land forces and vehicles, circa 200-250 units, so you HAVE content to play OPFOR is also included in form of South Ossetian militia, together with 3 coop or SP missions and one training mission, rather for new ACE players the mod is based on. In further development it is planned to release Georgian Army in Afghanistan and then Georgian Special Forces, however I will probably add Ossetian, too. ... Version 1.2: - Infantry 2010 nearly completely redone, new multicam scheme used - CREATED NON ACE CONFIG due to numerous requests - Some minor config fixes etc.
Maxjoiner has informed us about MaxCityGenerator module release.
Description: This Module creates Cities with Cars and People Features: - Ability to create cities of the desired size (with also skyscrapers) - Ability to populate the cities with cars in motion,cars and People - Ability to create cities already destroyed
v1.3 Features - Overall the look and feel of these units is that of a conventional military spetsnaz team, not MVD or FSB. (I may add heavier MVD style units later on) - 6 kinds of Operators wearing Gorka D: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator (Under Men). - 6 kinds of Operators wearing Gorka D Izlom: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator(Under Men (Woodland)). - A Sniper and Spotter wearing KZS camoflage suits (Under Men). - OA features compatible: Backpacks etc (OA thermal textures will come in a later update). - Equipped with BIS AKS-74s (Different weapons configs will come in a later update, or just use "this addweapon "x"" ). - New flora balaclava head which is used by some of the units
Blakeace has informed us about updated Blake's AI Forward Observer v1.1 release on the BI Forums.
Version 1.1 changes - Added SADARM,WP and SMOKE firemission types if the artillery have those types of ammunition. - Added check to gather if a unit is in combat, and alter lead values less if they are. - Added the ability to add FO's dynamically during a mission. - Added a check to terminate the FO's scripts if the artillery units are eliminated. - Changed Blakes_Fall_of_shot marker displays round type and type of target to help mission designers with analysing their missions. Note the SADARM is very powerful, especially if used against human players. In the next version I want to add counters specific to each round type.
Maxjoiner has informed us about I AM LEGEND v1.0 , a SP Mission for Combined Op, release, on our Forums. No addon required.
Years after a plague kills most of humanity and transforms the rest into monsters, the sole survivor in New York City struggles valiantly to find a cure.
Military virologist Lieutenant Colonel Robert Neville is a brilliant scientist, but even he could not contain the terrible virus that was unstoppable, incurable and manmade. Somehow immune, Neville is now the last human survivor in what is left of New York City and maybe the world. But he is not alone.
In December 2009, Robert Neville loses his wife Zoe and daughter Marley in a helicopter accident during a chaotic quarantine of Manhattan. A genetically-engineered variant of the measles virus created by Dr. Alice Krippin, meant as a cure for cancer, had mutated into a lethal strain. It spreads throughout the world, killing 90% of humanity. By September 2012, Neville is the last healthy human in New York City ; the rest of the plague's survivors have degenerated into predatory, cannibalistic beings referred to as "Darkseekers",who hunt the immune humans as prey. The Darkseekers are so named for hiding during daylight due to a painful intolerance of UV radiation.
Marseille77 has released a Sahrani Rearmed : US Troops from Armed Assault for Arma 2 addon as well as a SRA-UI v1.2 on the BI Forums This pack is a conversion of the US Troops from Armed Assault for Arma 2. ... features 1.1 - OA compatible (bagpack) - textures refurbished with A2:OA standards
Maa from the CSLA Team has released a CSLA for A2CO - ver.2.12 Hot-fix on the BI Forums.
Another small hotfix has been released... ver.2.12 This patch upgrades versions 2.10 or 2.11 of CSLA MOD to ver.2.12.
History: v.2.11 - fixed wrong scripts for both bunkers in CSLA and AFMC configs - fixed sound for cannon of T-72 tanks - fixned animation for T-72 driver - fixed model of magazine for RPG-7V - changed string for RPG-7V - adjusted optics for RPG-7V - fixed config for T-21 (static and in OT-65A) - updated Editors Reference Manual
v.2.12 - fixed problem in scripts for both bunkers
Vilas has published a massive Project 85 update on the BI Forums.
....- P85 was updated: According to some community requests soldiers were divided. Now there are national packs. Each country/nation has its own troops pack and skins pack. So when someone prefere to have only USA or only Germany, than he can download only one national pack and use it without need to download more (probably important for people who play MP and for servers hosters). Another new thing in P85 are backpacks. Thanx to Dimitri_Harkov now you have backpacks in P85.
You can delete file P85_troop.pbo, now more units come with all "divided" files. Camo-selection on vehicles is enabled, so you can make any skin you want. In vehicles pack you will find more vehicles than before. Some "bonus 1990-2010" stuff was deleted from P85 (SWAT, SAKO, such previous bonus things, it is sensless to make mod for 50 years). More older vehicles appeared , some even from Korean War era (M59 apc, M38A1 jeep).
Resources wiki is also w.i.p. and it is not finished yet, but I hope to finish and polish it. Many people helped with developing it. Since first update release (I tried to make gift for Christmass and later for New Year) people found some bugs, so I had to remove bugs and make updates.
Today I uploaded config : fixed sound of T72 canon(it is info for people who already have new P85) and vehicles (fixed M109 olive drab, fixed M109 tracks). Soldiers packs contain skins for vehicles. If you will not download any troops pack, you will have BIS crew and default skin. Inside US/UK pack there are MERDC skins. Still P85 is not finalized and still it need work on it. Shame I and others have not enough time. We would need to live twice to have time for all that we want
hcpookie has released a SOC-R Special Operations Craft v1.0 addon on the BI Forums. The SOC-R boat is a Special Operations craft designed to transport a SF crew of 8 into shallow waters. The craft is designed for high survivability in the form of overwhelming firepower. There are two versions in this addon - the M2 version and the M134 version. The M2 version consists of 2-M2 MGs in the front, 2 M240 MGs on the side, and a rear Mk19 grenade launcher. The M134 version has 2 forward M134's, 2 side Mk19s, and a rear M2 MG. The addon contains both USMC Fore Recon and US Special Forces versions (total of 4 vehicles).
The vehicles have a driver-switchable camo net intended for use when the boat must hide in wait for the passengers to return. The radar mast can be raised and lowered as per the real life version when being transported by a CH-47.
The crew in the real vehicle consists of 4... the crew in the addon consists of 7 people to properly crew the turrets. Carries 8 Passengers.
Edit 13 01 2012: SOC-R Special Operations Craft v1.1 released
v1.1: 1/13/2012 -FIX: M134 version missing floor LOD in Cargo View. -FIX: Releasing Smoke would trigger camo net (duplicate key mapping). -FIX: Damage resistance fix (hull now takes damage). -FIX: A few small texture issues.
Bloodric has submited his Oring Island WIP video on our Forums.
Here is my first map. I wanted to create an imaginary island was the scene of the Second World War and provide a change of scenery in different parts of the map.