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  Spetsnaz GRU by Colonel Stagler Addon release    
Colonel Stagler has released an updated Spetsnaz GRU v1.2 addon on the BI Forums.

- Overall the look and feel of these units is that of a conventional military spetsnaz team, not MVD or FSB. - 6 kinds of Operators wearing Gorka D: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator (Under Men).
- 6 kinds of Operators wearing Gorka D Izlom: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator(Under Men (Woodland)).
- OA features compatible: Backpacks etc (OA thermal textures will come in a later update).
- Equipped with BIS AKS-74s (Different weapons configs will come in a later update, or just use "this addweapon "x"" ).

v1.2 - Changed Woodland units to have Izlom Gorka D, new Boonie hat for Woodland TL unit, removed some of the "excess radios" from some of the units.





  January 3rd, 2012 - 04:16 By Old Bear   Comment (0)  

  New Prussian Army by Marseille77 Addon release    
Marseille77 has released a New Prussian Army v1.0 addon on the BI Forums.

Today I present a new mod who deals about a fictious modern prussian Army. This army is influenced by old soviet equipment and supported by the west. The soldiers using russian, german and american weapons. The vehicles overtaken by the russians.

The idea are influenced also by the mods of an popular strategy game and the A2 fraction system (CDF e.g). In this mod the soldiers are also made with bag system and A2 rvmat features like dt or smdi textures for trousers and boots.

Content
- Soldiers (in peasoup camo)
- Officer (in prussian in traditional century colors)
- Specialforces
- Paratroopers
- Static weapons
- Tanks, APC, Support vehicles (in sand-green camo)
- Crew (in black)
- Field reporter
- Groups
- Flag and flagmapmarker





  January 1st, 2012 - 18:22 By Old Bear   Comment (0)  

  Happy New Year 2012 Community    

The ArmedAssault.Info Team wishes the entire ArmA / ArmA 2 community a Happy New Year 2012!

We wish you all less bugs, more fun, greater games !

We would also like to thank all the addon makers in the community who spend their free time on adding new content for ArmA / ArmA 2. Without you guys ArmA/ArmA 2 wouldn't be what it is today!

  January 1st, 2012 - 08:56 By Old Bear   Comment (1)  

  Project85 updated : a Christmas present Addon release    

Vilas has informed us on our Forums about a new Project85 update.

A little gift for Christmas from me : P85 has been just updated (and it was also tested by some people before making this news).
what is inside , what's changed since last release :

1) config - a lot of bugs fixed, now you can use P85 veh without P85 troops (there is vehicle class "P85 veh BIS crew")

2) weapons - few old weapons get better textures/materials, few weapons were fixed (bugs with muzzle flash on 2-3 AK) new weapons are M43 Redeye, MPiAK74NK, Pzf 44, smg mk. 52, RPG22, RPG26, RPO-A, few Zastavas etc.

3) vehicles - many old textures have been updated (mud and such like details), some models of vehicles were updated too (MUTTs, Jeeps, M113, SKOT, Willys), some vehicles get bug fixes, new vehicles are : M59 APC (Korean War APC , before M113), SA-8, four MTLB variants including SA13, 2S3 Akatsya 152mm sph, British FV432, FV101, FV107 light tanks, four LAV V-150 variants , OT62 (not BTR50), Ural 375, T64BV (T64 with ERA), PBR Mk2, fictional Soviet boat based on HRL from OFP, BRDM (BRDM-1 shown before), FUG, new Jeeps (CJ3, M38A1 Jeep from Korean War), CUCV, CUCV pickup, M577, more M113 variants,
activated "hiddenselectiontexture" on many vehicles (selection name Camo01, Camo02... etc)

4) troops are now divided to "national packs" (on some community requests to play only one nation army)
troops have backpacks working (of course requires both A2 and OA)

5) file P85_troops.pbo no longer exist ! delete old config before using new version (or config with _OA filename)

6)
content:
- p85_wpn3d_a < core file, weapons
- p85_config_a < core file, config
- p85_v_a < core file vehicles
"national packs":
- p85_pol_sol < Polish army
- p85_ussr_sol < Soviet army
- p85_us_sol < US and UK armies, some MERDC reskins,
- p85_ger_sol < both German armies with NVA feldgrau reskins,
- p85_fict_sol < Nogova, RACS, SLA, guerillas with olive M113 skin, Jeep CJ3 "Policie" Nogova skin,

7) mega thanx to many people, specially to people who were testing and reporting bugs !!! thanx again

8) P85 will be updated in future, I just wanted to release something for Christmas for your fun dear people, if bugs will be found - files will be fixed and updated

9) I am sorry there is no release screens - I had no time, sorry , too much work for one man, FLIR not works in P85 yet in free time I will try to organize class names, resources, P85 wiki with screens of units, etc.

10) have fun, merry Christmass, happy New Year, many good things to you and your families













  December 30th, 2011 - 04:38 By Old Bear   Comment (1)  

  Fire At Will v1.2 released Addon release    
Rydygier has released an updated "Fire At Will" - Functional AI artillery without any knowledge about scripts etc. version 1.2 on the BI Forums.

Changelog
- Fixed some bugs;
- improved calculation of salvos drift;
- added demo mission;
- new PDF manual.
Note: In this version, salvos drift finally is calculated exactly as I wanted. In comparison with earlier version it may be larger.
If you prefer a smaller drift - remember about possibility of adjustment this parameter with RydART_Acc variable (is equal 2 by default). 1.1a version is included in "old" folder.

Parameters in demo mission are set up so that artillery fire was the most frequent and intense.
In a standard missions I recommend a default value of RydART_Safe, which is 200 meters.
In this mission player is a civilian spectator - so for addon version test just wait a minute and watch fireworks.
For script version testing launch game without FAW&CBA addons. Then use radio ALPHA channel to initialize script. Map markers are active.




  December 28th, 2011 - 21:19 By Old Bear   Comment (0)  

  Cold War Rearmed² : DemoÂł Addon release    

W0lle from the Cold War Rearmed Mod has released the Cold War Rearmed² : Demo³ on the BI Forums.

Merry christmas from the CWR² Team!

Once again we're happy to present you the third Patch for the Cold War Rearmed² Demo.
To make things easier, and to make it clear that this is not only a patch but a full release, this is now called Cold War Rearmed² : Demo³.
This also is the last Demo release/patch except for critical bugfixes. Next release will be the full Mod.
Thanks to everyone reporting issues, we hope that most of them are fixed in this release now.

Besides the over 150 units, weapons, and vehicles from the Demo this patch also contains a lot of bugfixes as well as some major additions/changes:

The AH-1 Cobra from Max Power has been added for you to play with
Bushlurker made a complete set of Vegetation models
All Weapon/Vehicle sounds have been replaced with the excellent JSRS sounds
Winter Kolgujev and Units can now be used together with the Demo
Some additional vehicles required for some missions: Bus, Police Jeep and Trabant
Two fancy new glasses for your units
Malden (Beta) and Nogova Islands




  December 28th, 2011 - 09:51 By Old Bear   Comment (1)  

  J.S.R.S. 1.4 released ... and updated to 1.4.1 Addon release    

LordJarhead has released his J.S.R.S. - Jarhead's Sounds Redeployment Systems- v1.4 on the BI Forums.

This version of the JSRS project is to provide the player with the feeling of auditory perception and an experience of tonal variety—both of which are unique and yet was non-existent. This provides a much richer and immersive experience in-game.

The J.S.R.S. Sound modification project desires to provide a major aspect of the sound experience within ArmA that has been severely lacking. Boasting over 1800 samples, all of which were originally adapted, rejected, and have been completely redesigned into a reproduction of powerful sounds which elevates both the game and its players to a higher level of the virtual combat reality experience.

A milestone of J.S.R.S. - version 1.4 uses a wonderful system which replicates for its users changes in sounds based on various distances—both near and far alike as well as both a spatial location and arrangement of the delay, describing the sound. A unique and exciting new feature of J.S.R.S., it captures you, touches the senses and sends you on a sonic journey.


Edit : JSRS Update 1.4.1 released

The main things:
• Changed: Signatures and key are updated to version 2 for more safety of cheaters
• Changed: Range and distance of script command (will fade in after 100 meters now)
• Changed: Reworked most configs for more sound range of normal weapon sounds (fading out after 400,
450 meters)
• Added: SMAW added to the NLAW config
• Added: MAAWS added to the NLAW config
• Changed: Reworked the GAU12 sounds to get rid of burst sounds
• Changed: Reduced distance of far-crack sounds
As we have a problem with the script anyways at the moment, i will not included the increase of volume for distant sounds.
We updated the ReadMe with all important informations!
README





  December 27th, 2011 - 22:06 By Old Bear   Comment (0)  

  Carrier Operations: Duala v1.4 Campaign by j_frost Mission release    
j_frost has informed us about Carrier Operations: Duala v1.4 Campaign release on the BI Forums.

Duala is offically in a state of civil war. The Duala Revolution is an ongoing armed conflict in the North African state of Duala being fought between forces loyal to Colonel Mumma Gotdafti and his regime and those seeking to depose of him.

The situation began on 15 February 2011 as a series of peaceful protests which were met with military force by the Gotdafti regime. The protests escalated into an uprising that spread across the country. The forces opposing Gotdafti establishing a government named the National Transitional Council [NTC] whose stated goal was to overthrow the Gotdafti-led government and hold democratic elections.

The civil war rapidly esculated as the Gotdafti loyalists applied further force in an attempt to crush the rebellion of the NTC. NATO forces have alligned themselves with the NTC and provide support of the restricted Fly Zone over Duala.

The US carrier Nimitz based off the East Duala coast will provide air-support for the civilian populated NTC forces, striking deep into GotDafti held territory at various cummunications and other military targets. Any ground operations conducted by the UN alliance must be striclty confidential, otherwise risking a huge uprising from the rest of the Arab world.

You will play as a pilot flying various aircraft and helicopters from USS Nimitz in aid of our campiagn in support of the NTC and Dualan civilians. Parts of the campaign will also focus on covert operations from the US MArines operating from USS Nimitz.

Features:
* Fictional campaign based roughly on the recent Libyan conflict.
* Starring Col.Aziz as Col. Mumma Gotdafti.
* 10 Missions based on Nimitz Air\Ground operations.
* 7 Flying missions, 3 Marines missions.
* Many custom scripts for various mission functions.
* No voice acting\ sorry but an Aussie voice wouldnt quite sound right on USS Nimitz.




  December 27th, 2011 - 21:46 By Old Bear   Comment (0)  

  HETMAN - Artificial Commander by Rydygier Addon release    

Rydygier has released an updated HETMAN - Artificial Commander v1.0 beta2 addon on the BI Forums.

INTRODUCTION
Addon „HAC” enlivens battlefield in way, I hope, that would do a living commander. „HAC” does not deal with the manner, in which orders are executed. Addon focuses on aspect of issue orders. In other words, this addon gives one or both sides of conflict an field commander level AI. In my opinion effect is quite interesting.

USAGE
To activate „HAC” for one side, one of units of this side must be named leaderHQ. Highly recommend also placement of any object on the map (can be empty trigger) named RydHQ_Obj, for example near leader of opposite side. Its position will determine a target point, which Artificial Commander will try to conquer. In order to give to addon control over units of both sides must also be named leaderHQB any unit of second side (I suggest an officer/boss unit. If it is AI controlled unit, will receive “HOLD” order and will not move. Death of these “field commander” units means the end of script control - army is losing its „brain”. Such unit may be compared to a “King” piece in chess). Similarly, we also place for the other side on map object called RydHQB_Obj. After these preparations, „HAC” should take command over all placed units and completely automatically assign them tasks adequately to the situation on the battlefield.
Script version is installed by placing contents of folder “Source” in a mission folder in which scripts shall be used. Should also be placed in the init field of any object, in the activation field of a trigger or waypoint, or in a separate file, following code:

nul = [] execVM „RydHQInit.sqf”;

„HAC” will start working after about 15 seconds from start of the mission and will control all units of given side and their allies (except civilians).





  December 26th, 2011 - 00:58 By Old Bear   Comment (0)  

  Combined Operations Lite / CO Lite guide Multiplayer    

kju has informed us about the Combined Operations Lite initiative on the BI Forums. ArmA 2 Free and Arma 2: OA needed.

What is it

Combined Operations (A2:CO) is the combination of Operation Arrowhead (A2:OA) and ArmA 2 (A2). It extends it with additional content like new worlds (Chernarus and Utes) and various factions and their assets (USMC, Russian Armed Forces, Chernarussian Defence Forces, Chernarussian Movement of the Red Star, National Party).

CO Lite is the combination of OA with ArmA 2 Free (A2:F). It is called Lite as ArmA 2 Free has lower quality textures and sound files.

NOTE: CO Lite allows A2:OA only owners to join A2:CO servers and therefore it unifies the multiplayer scene.


Get more infos about Combined Operations Lite on the ArmA 2 OA: Combined Operations Lite Biki page.

ARMA 2 Free is available in Six Updater, you can also download, install and update ARMA 2 Free, directly from within the Six Updater, Games section.

WARNING : Combined Operations Lite is NOT Free Arma2 Combined Operations, please note you still need the paid ARMA 2: OA ... you can get on Sprocket.

  December 26th, 2011 - 00:02 By Old Bear   Comment (0)  

  Twenty-first release of A&S ProMode (2011-12-17) Mission release    

kju has informed us about Twenty-first A&S ProMode (2011-12-17) release.

This small update just adds a couple of random mode mission for new community made worlds.
This may be very well the last release of A&S ProMode. So thanks for your interest!


2011-12-17 changelog

# Changed: Show for AI units an abbreviation of the class type instead of full class names in minimap/map.
# Changed: Add random mode version for Moschnyi Island.
# Changed: Add random mode version for Bush's Geotypical Microterrains - 2km x 2km x 2 meter test terrain.
# Changed: Add random mode version for Bush's Geotypical Microterrains - 2km x 2km x 4 meter test terrain.
# Changed: Add random mode version for Clafghan.
# Changed: Add random mode version for Emita City.
# Changed: Add random mode version for Tigeria SE.


The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

The A&S ProMode (2011-12-17) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!




Source : PvPscene
  December 25th, 2011 - 23:28 By Old Bear   Comment (0)  

  Fields of War - Normandy Screenshots    
Rip31st released several new screenshots of their latest work on our forums.



Source : Armedassault.Info Forums
  December 25th, 2011 - 18:29 By Marko112   Comment (0)  

  Operation FrenchPoint Mod v3.1 released Addon release    

Ikar from the Operation FrenchPoint Mod -OFrP- has released an Operation FrenchPoint Mod v3.1 on Operation Frenchpoint.com. Community Base Addons needed.

Operation Frenchpoint is finally available on Arma2/OperationArrowhead.
To set the Mod online file has not been easy, it still weighs more than 1GB.

After 3 ½ years of absence and several months of work, the mod OFrP is back, we hope you enjoy it.
Some things may seem to be incomplete but we wanted to give you this little Christmas gift (even with a slight delay).

We have made ​​many improvements since version 2.1 of the Hexagon Mod, you'll also find several new vehicles and other items.

We will make a few improvements and add new elements in the coming weeks.

Compatibility with missions that use addons Hexagon is normally provided, as well as compatibility with the addons from MAF2EXT.

Attention, as announced several weeks ago, the mod is dependent on Community Base Addons, you can find at this address.

To learn more about what changes in this version, you can read the "changelog".

We wish you all a Merry Christmas.






  December 25th, 2011 - 18:21 By Old Bear   Comment (0)  

  Hazar-Kot Valley by McNools [CO] Addon release    

McNools has released his Hazar-Kot Valley v 1.0 terrain on the BI Forums. Arma2:Combined Operations needed.

This is the first release of my new map, it's basically two types of terrain, the outer valley is a large desert-area with some hills and ridges, sporadic vegetation and rocks with a small run-down town consisting of several compounds, as well as a couple of compounds outside the town.

The inner valley is a rugged, rocky terrain with dense vegetation (mostly bushes) and sporadic settlements and ruined compounds and buildings on some ridges and mountains, aswell as a few caves, providing much cover and defensive positions for whoever holds it.






  December 25th, 2011 - 17:42 By Old Bear   Comment (0)  

  Arma 2:OA-CO-RFT Mega Update : Patch 1.60 Official    

Marek Spanel BI CEO has informed the community about the official update for Arma 2: Combined Operations / Operation Arrowhead / Reinforcements from 1.50 to 1.60 release on the BI Forums

We would like to thank all BI developers, BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us throughout entire 2011 and especially who contributed in any way to the most recent releases:

Arma 2 Multi-Update
Take On Helicopters Update 1.03

Merry Christmas time, great holidays and Happy New Year 2012!


Prague, Czech Republic December 22nd- Bohemia Interactive, the award-winning independent Czech development studio, is delighted to announce that just before Santa’s sleigh glides across the rooftops of good boys and girls the world over, our own Christmas present surprise is a new mega update encompassing the whole range of Arma II, Operation Arrowhead & their DLC.

The list of titles updated in today’s patch release extravaganza is as follows:

Arma 2: Operation Arrowhead / Combined Operations / Reinforcements 1.60
Arma 2: British Armed Forces DLC for Operation Arrowhead (data) 1.03
Arma 2: Private Military Contractors DLC for Operation Arrowhead (data) 1.02
Arma 2 (engine+data) 1.11
Arma 2:Free (engine+data) 1.11

Highlights from today’s patches

- Operation Arrowhead patched to 1.60
*New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
*Multiplayer is much smoother, no more warping, includes a number of fixes, optimizations and improvements
*Netcode, VON and dedicated server fixes plus configuration additions in place
*Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
*AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
*Aircraft & Helicopter simulation received slight improvements
*ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most annoying bugs
*Numerous other small bugs/glitches fixed

- Arma 2 patched to 1.11
*Numerous bug fixes, multiplayer code tweaks and mission fixes
*ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of the most annoying bugs

- Arma 2:Free patched to 1.11
*MP Code brought into line with Arma 2 for compatibility

- BAF patched to 1.03 and PMC patched to 1.02
*Several stability and game saves fixes as well as mission tweaks, also new BAF missions included.

We would like to thank all BIF & CIT staff/mods/volunteers, the whole ARMA community, our partners and everyone who helped us to release this mega-patch!

Merry Christmas, happy holidays and a Happy New Year to all! – Please visit http://www.bistudio.com/happy-holidays/ for our special festive greeting!






  December 22nd, 2011 - 20:43 By Old Bear   Comment (0)  

  Pedagne Mod : A2OA Beta fix v0.1 and New Site Addon release    

Arremba san Zorzo from the Pedagne Mod has informed us about the release of the Pedagne Mod A2OA Beta fix v0.1 on the Pedagne Mod brand new site.

Hi to all,
the PedagneMOD team has released a first part of a bigger work, started one year and half ago, since the last release in April 2010. The PedagneMOD_A2OA_BETAfix_v01, make compatible the charcters and weapons with OA . Seems a little work, but just only seems and it is insert in a bigger design of MOD.

Just to speak about the content fixed in this pack:
ASZ_PersoneIT:
- changed textures of desert DGT (base textures by MASSI)
- changed textures of Col Moschin (base textures by MASSI)
- changed tone of green on soldiers equipment
- changed some kind of combat vest/bulletproof on DGT soldiers
- translations (by google translator) of "displayname" strings in english, french, italian, spanish, german, czech and polish (here, will be very much appreciated any feedback by mother tongue gamers)
- added compatibility with Operation Arrowhead
- added engineer with repair function
- added partial compability with backpacks (soldier can use them but won't show on model)
- added several units
- added 3 extra inventory slots for units showing backpacks in model (15 slots, though only 12 visible)
- fixed soldiers loadout
- ASZ_ndd_weapons:
* fixed bug on bullets of MG3
* fixed bug on Panzerfaust optics
* changed content of ammo crates
- ASZ_Beretta:
* fixed recoil
* fixed problems caused to BIS USMC when using PedagneMOD
* fixed the hands animations
Know bugs: some systems gave error on loading .rvmat files of wounds

In the next (and near) future you will find about tha same files:

ASZ_PersoneIT:
Full backpacks compatibility
ASZ_Beretta:
enable of double optics

Over, will follow full compatible vehicles of air and land, and more new vehicles, new weapons as ARX160 that you can see in this photo (WIP version)


and the first part of the fleet of PROGETTO FLOTTA, with one LPD, one frigate and around ten light boats


For all photos, visit our photogallery on our new website: WWW.PEDAGNEMOD.COM

To download the PedagneMOD A2OA BETA FIX pack, visit the download page on WWW.PEDAGNEMOD.COM




  December 22nd, 2011 - 13:44 By Old Bear   Comment (0)  

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