Today Bohemia Interactive has released a demo-version of their brand new helicopter game: Take On Helicopters. The game offers an authentic helicopter flight experience, while bringing several other innovations to the flight sim genre. For example, players are able to get out of their helicopter and explore the thousands of km² wide terrains on foot. Plus the game includes an engaging story-driven career mode, which is set around the fictional Seattle-based family business Larkin Aviation. Missions range from filming whales for ocean-life scientists, to flying in formation in a veteran’s air show and assisting SWAT fast-roping operations on the roofs of Seattle skyscrapers. The demo gives a great taste of the unique array of helicopter gameplay featured in the full version of the game.
Players will be able to enjoy a generous variety of demo content, all playable above a huge section of the Seattle terrain:
* Free Flight mode * Light and medium helicopters * 30 x 30 km section of the Seattle terrain * 2 singleplayer scenarios * 3 time trial courses * 3 training scenarios * 1 multiplayer scenario * A powerful 2D scenario editor (limited version, does not allow saving or loading)
To access the demo, players can download the installer here. Trailers & screenshots
nettrucker has informed us about his Hammer of Thor v1.1 campaign release.
Story: Takistan 2012 General Hassan Jafar staged a successful coup d'etat. He removed the corrupt politicians controlled by the USA from their power by force. Zargabad is under Martial Law. He managed to unite the leaders In a secret meeting and forced them to cooperate to end the occupation by the US forces. The whole country is in turmoil. Militia forces are reinforcing the Takistani Army in the fight against the foreign opression. General Jafar supplied every man willing to fight the infedel with a weapon.
You are Vincent Vega, PVT 1st class - 25th mechanized Infantry Division. your unit has been send in to remove the general from his powers and restore order in Zargabad. you will be part of operation "Hammer of Thor".
Gigan has informed us about GCam 2.0 - "a Free Camera Addon/Script" release. Previously known as Free Tracking Camera, this script/addon offers free camera operating with smooth movement for player.
Ver 2.0 - Improved camera performance. - Improved GUI. - Added view change function with v-key. - Added parameter tracking function. - Corrected many issues.
someguywho has released a Middle Eastern Rebels addon on the BI Forums. They started as an attempt to make a more urban sort of OPFOR insurgent but then Libya happened so a change to Independent and a few other tweaks and now you have a generic Middle east faction that can be on either side at the press of a button
This addon adds new camo vehicle nets and new sniper/FAC nets. All objects located under Empty > Camo Nets (a new category). The sniper camo nets come in two sizes and can be deployed via new backpacks. A script is included to equip any vehicle with deployable camo nets. A script is also included for the sniper camo nets to help scripted deployment scenarios.
Edit : Camo Nets v1.1 released
v1.1: 11/22/2011 - New: Aircraft and helicopter vehicle nets. - New: Improved 3D models for sniper camo nets (small and medium) to further enhance AI detection avoidance. - Update: Editor class reorganization to keep things sorted better.
b00ce has released a Multicam Pilots addon on the BI Forums.
This started as a private addon for TFB, name tags, ranks and what not. Its been a big hit here at TFB, so I decided that I should probably spread the love. I know I'm not the only one who hates tan pajamas.
Jakerod has released Green Sea Expansion Project (GSEP) first production : Moschnyi Island on the BI Forums. Requirements: ArmA II and Operation Arrowhead.
Moschnyi is the southern most Chernarussian territory. It is an island located east of Novigrad and south of Primorsk. The southern coast has been pummeled by wind and rough seas for centuries leaving a slowly receeding cliff face lining the coast. The grounds above the cliffs contain only bushes and grass due to the brutal winds from the south. There are no trees until one reaches the northern side of the island where the slow descent to the northern coast shields trees from the wind. There are few crops that grow on the grounds of Moschnyi but the open fields are commonly grazed by domesticated animals including, sheep, cows, and goat.
Two bays, the old harbor in the town of Moschnyi and the new harbor in Novakvice can be found along the northern coast. Additionally, a ferry on the north-west coast near the town of Moschnyi links the island to the mainland across the Strait of Moschnyi.
The two main towns on the island are Moschnyi and Novakvice. Smaller towns include Lipnice, Murnice, and Kyslin. Moschnyi has both the only fuel station and only large market on the island. Novakvice is the newer port and has better facilities for bigger ships due to the proximity of the mine on the eastern edge of town. Kyslin, Murnice, and Lipnice contain mostly open fields on their non-coastal perimeters and the majority of this land is used for the grazing domesticated animals. Water and power on Moschnyi are provided by the mainland and are connected to Moschnyi via underwater cables and pipes that lead to the utilities station to the west of the ferry terminal. Governor Banik of the Novigrad District maintains a residence on the northern coast between Moschnyi and Kyslin. The islands only other notable figure is Mstislav Skala, owner of a large transportation company both on the island and throughout the rest of Chernarus with a few warehouses in Takistan, Russia, and Ardistan. He is a suspected member, and possibly key figure, of the Chernarussian Movement of the Red Star.
There are no military bases located on the island but there is a small military base across the strait. Additionally, alert 5 fighters from Novigrad are estimated to be able to reach the island in about 20 minutes.
hcpookie has released an updated Improved BRDM2 units v2.1 addon on the BI Forums. The mod features many improved BRDM2 as well as 9M113 (AT5), 9M111 (AT4), 9M14-F (AT3c) and 9M14 (AT3) static launchers. hcpookie has also released an Improved BRDM2 units v2.1 MLOD.
v2.1: 11/13/2011 NEW: Readme updated with more comprehensive information! NEW: Revised camo patterns: Russian Modern Camo, Desert Tan camo (Takistan Locals), PMC Black, PMC Grey, Police Civilian Blue, UN white NEW: Revised camo netting patterns (see below). FIX: Minor texture mapping issues FIX: Shadow model issue FIX: MG M2 Model issue FIX: Police barricade texture issue FIX: Police Door issue (getin-getout)
shay_gmanhas released a Mission Control Center Sandbox (MCC Sandbox) version (SP/MP Vanila/ACE) addon on the BI Forums.
Mission Control Center Sandbox (MCC Sandbox). MOD Version (SP/MP Vanila/ACE)
So what is MCC Sandbox exactly? It is freedom. In this 2MB addon you'll find the power to create, control, alter and spice your missions on the run. You'll have the power to change and surprise your friends every time you'll play. You can use it a mainframe for mission making, as a strain test tool for mission making or even as a cheat tool for SP.
You'll get a 3D editor, box generator, time control, weather control, fog control, you'll spawn enemy or friendly units asking them to patrol a zone or ambush the players, you'll call for paratroops, create IED, suicide bombers, hostile civilians, place ambushes, call a UAV, a ULB, place a hostage, call for more then 10 types of artillery and CAS missions to aid your friend or to harm them, create triggers, play music or sound, create briefings, tasks, markers, spawn an LHD , spawn some vehicles on it, call for evac, start a HALO and much much much more. You'll be able to save it and load it on later on the run.
As Spirit put it in his own words: MCC is a dynamic, real time, in-game mission-creation tool. It enables people to build missions on-the-fly whilst in game and change mission parameters to match the reactions of progress of the players. MCC is capable of "saving" a mission and load it up on the server without using any FTP but by simple use of the clipboard. This means missions can be created out of the dedicated server and loaded up to play. From inside the mission, you can open a mission making interface that allows you place units on the map, create waypoints and briefing markers, call in CAS missions, artillery, support or whatever you feel like, the possibilities are endless. MCC is used to create both Coop and PVP missions. Its capable of using respawn on and off, including providing a spectator script.
MCC makes use of a mission maker. Only one person at a time is capable of creating or interfering with the mission by login in to the mission making tool. That person is also capable of logging out again and giving somebody else a go on mission making. That way you don't need to distribute admin access for players to make or manage their missions.
Bagram has released a AEK pack by yvandrey (aka yAndrey) on the BI Forums.
Description: The addon contains S.I. Koksharov AEK assault rifle later version of the 2006 in two modifications 5.45x39mm AEK-971 and 7.62x39mm AEK-973s. All models and textures a new ones. All models have a necessary LODs. Features: Variants AEK: AEK-971 assault rifle AEK-971 assault rifle with GP-34 grenade launcher AEK-971 assault rifle with 1P78 scope AEK-971 assault rifle with 1P63 collimator sight AEK-971 assault rifle with GP-34 grenade launcher and 1P63 collimator sight AEK-971 assault rifle with 1PN100 day\night scope AEK-971 assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device AEK-971 assault rifle with "Shahin" thermal sight AEK-973s assault rifle AEK-973s assault rifle with GP-34 grenade launcher AEK-973s assault rifle with 1P78 scope AEK-973s assault rifle with 1P63 collimator sight AEK-973s assault rifle with GP-34 grenade launcher and 1P63 collimator sight AEK-973s assault rifle with 1PN100 day\night scope AEK-973s assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device AEK-973s assault rifle with "Shahin" thermal sight AEK AmmoBox - ammobox with all AEK versions.
I am actually working on modern units of cdf for OA. Now i´ve got few soldiers in digital desert camo and 2 hips. One in dusty desert camo and second in digital desert camo. The weapons of infantry should be like weapons used by ACR or OS SR (slovakian armed forces). It means primary weapon should be Sa vz. 58 (i am working on clear version, any camo) or G-36, antitank weapon RPG-18, RPG-7 and for AT specialist MAAWS. For sniper i want use TheSun´s AWM but i am still waiting for his answer. ... The truth is that Operation Arrowhead was just 3 years after war on Chernarus. It means that chernarussian modernized army is first time in war conflict after war in their country. So their newed newed helicopters, vehicles, etc.. shouldn´t be looking so worn. That´s the reason why is that Mi-8 without any scratches holes from bullets, rust and dirt.
1) is the "Progetto Flotta", that is a spin-off of the mod totally dedicated to give two fleets (red and blue) to the game; great Mankyle at config and scripting, Arremba San Zorzo at modelling.
Below, You will find a basic video in-game at low resolution about the WIP fleet:
2) is the work of fixing and upgrade about "classic" addons, new or exiting. Thanks to the precious and patient work of Lupo at config and scripting, we try to give a results cleared by bugs. Our goal is to release a mod that completely fine work, with the official game-release of BIS, ArmA2 and Operation Arrowhead. Next release, will be about the work of fixing by Lupo on ASZ_PersoneIT (characters), ASZ_Beretta (weapons beretta) and ASZ_ndd_weapons (others weapons); it will be also a translation of all strings "displayname" - we are working also to the translation (only in english) of the strings "library". With this release, will be also new textures of some soldiers, with variants on digital camo (wood and desert). This is possible thanks to MASSI that gave this digital textures. Below some photo of new digital camo ...
Looking farther, to others releases in the future, will be the project of Beretta2, where you will find new rifle ARX160, and past rifles of MAB and FAL BM59. About vehicles, is near to be finally complete the remodelling of light truck VM90 and the release of M109. Thanks a lot to the guys of the PRACS that gave the model. If you want to know all news and photos about the work of fixing and upgrade of exiting PedagneMOD, just link here: http://forums.bistudio.com/showthread.php?...711#post2056711