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  New Arma 3 screenshots Screenshots    
New Arma 3 screenshots have been released on Eurogamer.cz




Source : Eurogamer.cz
  August 8th, 2011 - 11:46 By Old Bear   Comments (5)  

  1,2,3, 4 ... 5 Geotypical Microterrains by Bushluker Addon release    
Bushlurker has released 4 out of his Geotypical Microterrains collection on the BI Forums. ArmA2 & Operation Arrowhead or Combined Operations needed, JTD Clear Horizons heavily recommended.

Background
There's been an increasing trend towards higher-resolution ground terrains recently, both among the Community terrainmakers, and also with BIS themselves...
I recently got around to wading thru the PMC campaign in MP with a friend, and we had a helluva time (in a good way!) creeping around on Proving Grounds, which, as most of you will have noticed by it's "fairly demanding" performance requirements - not to mention the moonscape microterrain - features a very high-res ground terrain mesh...

Hi-res ground meshes are a Good Thing for terrainmakers - you can do a lot more with a landscape when it's basically gridded in finer detail... even features as small as trenches become possible... (prowler.wolf ahead of the pack there, as usual )
On a slightly larger scale - more natural hillslopes, bays and beaches, erosion features - they're all easier to make in better detail and more convincingly with a hi-res ground mesh...
Not to mention how much more fun they can be to play on, with all those smaller scale and more frequent & natural dips and hillocks and ground cover...
The price for all of these Good Things is, of course, those previously-mentioned "fairly demanding performance requirements"...


Afghan Valley, Ghor Province. Afghanistan.
5.12km x 5.12km Terrain
5m Ground Resolution
This synthetic terrain represents a small eroded valley in central Ghor Province, Afghanistan.
I had great fun on this terrain using the BIS Town Generator module - for which it's ideal! - it's used in the in-game island "cutscene" too - a different town every time!

More on Bush Afghan Valley ...

Etah Plateau, Western Antarctica.
5.12km x 5.12km Terrain
5m Ground Resolution
Next stop on the microterrain World Tour, this synthetic terrain represents a small area of Western Antarctica.

More on Bush Etah Plateau ...

Faffindale, North Yorkshire Dales
5.12km x 5.12km Terrain
5m Ground Resolution

This synthetic terrain represents a small area of the Yorkshire Dales.
The Dales are limestone country. At one time in the prehistoric past, the whole area was a shallow tropical sea, with many coral reefs and atolls. Eventually, the sea became land, and the sand and coral became various sandstone and limestone rocks.
Since that time there have also been glaciation episodes, forestation, deforestation, resulting in the quite Scottish-looking moorland with small woods in sheltered areas, characteristic of this impressively scenic part of England.


More on Bush Faffindale ...

Heavily Recommended Addons
JTD Clear Horizons removes those ugly painted mountains, so everything you see actually IS there...
A permanent fixture in my "always on" addon folder, I heavily recommend it for viewing these terrains!

Chimalpopoco, Central Andes.
5.12km x 5.12km Terrain
5m Ground Resolution

The Central Volcanic Zone of the Andes is located between latitudes 14º and 29ºS of the Andean cordillera. An elevated region, much of it over 4000 m in altitude (constituting the altiplano of Bolivia and puna of northern Chile and Argentina) dominates much of this zone.


More on Bush Chimalpopoca ...

Lolo Nai'a (Crazy Dolphin) Archipelago, Hawaii.
5.12km x 5.12km Terrain
5m Ground Resolution

The Hawaiian Islands are at the southeastern end of a chain of volcanoes that began to form more than 70 million years ago. Many of these volcanoes formed islands that have subsided and eroded beneath sea level, and some of the old volcanoes probably never reached sea level. Each Hawaiian island is made of one or more volcanoes, which first erupted on the sea floor and only emerged above the ocean's surface after countless eruptions.


More on Bush Lolo Nai'a ...
















  August 6th, 2011 - 16:19 By Old Bear   Comment (0)  

  [ADO] Revive by The-KiLLeR ... updated Addon release    


The-KiLLeR from the Clan ADO has released an updated [ADO] Revive 1.31 script on the Clan ADO site.

It's a light and easy to use revive script.
After beeing shot down, the player can be revive by an other player or respawn to base/mobile respawn.
* All unit can revive
* Once revived the player is still hurt, full healing by a medic is needed
* Draging unconcious body allowed
* Can get 0, 1 ou 2 mobile respawn
* Weapons saved
* Can configure respawn area (base)
* Can configure number of lifes
* Can configure waiting timer before Base spawn allowance


Version : 1.31
*2 Demo missions added :
- ADO_REVIVE_demo1 -> Without mobile respawn
- ADO_REVIVE_demo2 -> With mobile respawn
*Minor scripts tweaking




  August 6th, 2011 - 15:54 By Old Bear   Comments (2)  

  ACR weapon pack addon v0.5 by TheSun Addon release    
TheSun has released an ACR weapon pack addon v0.5 on the BI Forums.

This pack contains several models of weapons used by Czech army, be it special forces or regular infantry. A lot of the weapons are present in ArmA already, these just add more varability to them. I plan to add more in time.


More about ACR weapon pack addon V0.5 ...




  August 5th, 2011 - 17:04 By Old Bear   Comment (0)  

  Nogovan Armed Forces Project Units updated Addon release    
R0adki11 has released updated Nogovan Light Infantry Soldiers Pack v1.2 and Nogovan Paratroopers Pack 1.3 addons as well as brand new Nogovan Backpacks v1.0 addon on the BI Forums.

Nogovan Light Infantry Soldiers Pack v1.2
- added groups, tweaked the textures, also added the ability for Backpacks to work.


Nogovan Paratroopers Pack v1.3
- added backpacks this is an required addon, added groups






  August 3rd, 2011 - 09:44 By Old Bear   Comment (0)  

  ASR AI addons v1.9 by Robalo_AS Addon release    
Robalo_AS has released an updated ASR AI addons v1.9 addon on the BI Forums.

1.9 | 03 AUG 2011
AI infantry can throw smoke when wounded for concealment. Can be disabled with asr_ai_sys_aiskill_throwsmoke = 0;

1.8 | 26 JUL 2011
AI rearming distance can be set in userconfig (asr_ai_sys_airearming_radius value in meters, default 50).
Enabled rearming from another AI unit's backpack on the same side (was limited to same group).
Getting primary ammo has better priority, should no longer change primary weapon if mags for it can be found.
Rearming from own backpack is faster.
AI skills revised. Recommended difficulty settings: between 0.5 and 1.0 for skill and 0.5 to 0.8 for precision.

1.7 | 12 JUL 2011
Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions.
Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0;
Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default.
Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread).
Skills are now applied without delay, as soon as the units are initialized.
Simplified soldier cost config, only 3 target importance levels.
Improved AI rearming support for the CWR2 mod.


More about ASR AI addons on our addon section or on the BI Forums


  August 3rd, 2011 - 09:00 By Old Bear   Comment (0)  

  New ArmA3 screenshot Screenshots    
JerryHopper has solved for us the riddle posted by Dwarden on Twitter

Today feels like on screens (cloudy weather) from @arma3official development, arma3.com/devblog/?_Arma ... replace ? with God from Greek mythology


and found a new A3 screenshot:



Source : Jerryhopper.
  August 1st, 2011 - 11:44 By Old Bear   Comments (2)  

  LPD-29: San Antonio Class v2.0 released Addon release    
Absolution from 15thMEU has released a LPD-29: San Antonio Class v2.0 addon on the BI Forums.

Features:
-Flight Deck capable of handling multiple helicopters/VTOLs
-3 storage decks appropriate for vehicles and personnel
-Flooded Well Deck for boats and amphibious vehicles

Description:
I am a member of the 15thMEU(SOC) realism unit and I developed this addon to facilitate amphibious operations. For about a year this has been available to the 15thMEU as a private addon but I think it's time to share it with the community. This is my first addon effort and there will be a number of amateur quirks but through testing I have determined it to be sufficient for its intended purpose.







  August 1st, 2011 - 11:17 By Old Bear   Comment (1)  

  TGW Vehicle Fixes v1.54 by Xeno Addon release    
Xeno426 has released an updated TGW Vehicle Fixes v1.54 addon on the BI Forums.

This mod changes and adds to the way the new thermal imaging system is displayed and applied to vehicles in ArmA2 Combined Operations. The majority of ground vehicles have had their thermal sights tweaked in the following manner: gunners have a green thermal scope, and commanders have a red/orange scope (excepts in Russian vehicles, where the commander has the normal black/white scope). The Ka-52, Mi-24v & P, UH-1Y, BMP-3, BTR-90, T-90, AH-1Z, M2A2, Stryker variants, HMMWV CROWS variants ...

Changelog
1.54
Added different optics for zoomed-in Ka-52.





  July 31st, 2011 - 06:41 By Old Bear   Comment (0)  

  Window Of Opportunity (WOO) by Mondkalb Mission release    
Mondkalb has release his new Window Of Opportunity (WOO) game mode on the BI Forums.

Window Of Opportunity (WOO) is a new game mode that is basically a mix between warfare and high command. More commonly known as "Real Time Strategy".

Goal of this was to create a new gamemode that appeals to all of those players, that couldn't get around playing Arma2 anymore because of the lack of fellow players to help get a decent sized coop squad up, to those that have constant performance issues when playing and those that think Arma2 can be played in a bigger magnitude, with a bigger scope than a normal coop or warfare offers.

And, without being modest, I believe I've achieved all that.

So, go ahead and have a try, because describing what it is will inevitably lead to TL;DR. (Or check this video out, first.)






  July 30th, 2011 - 13:33 By Old Bear   Comment (0)  

  North Koreans v1.1 by Someguywho Addon release    
Someguywho has released an updated North Koreans v1.1 addon on the BI Forums.

v1.1
- Added groups, Hind and SU 25





  July 29th, 2011 - 22:25 By Old Bear   Comment (1)  

  Lingor v1.3 by IceBreakr released Addon release    


IceBreakr has released an updated Lingor v1.3 island on the BI Forums.

Changelog
1.3
- improvements to the new Plantiera sector
- optimizations, smaller bugfixes, improved terrain mask





  July 29th, 2011 - 09:13 By Old Bear   Comment (0)  

  DDAM Julkat RC1 released Addon release    
RavenDK has released a DDAM Julkat RC1 addon on the BI forums.

Danish Army M1045A2 Julkat aka Hedgehog + crew.
Needed addons:
Arma 2 Combined Ops (Arma 2 + Arrowhead)
ACE2


Edit : Updated DDAM Julkat RC1 no-Ace version released





  July 29th, 2011 - 01:54 By Old Bear   Comment (0)  

  Nineteenth release of A&S ProMode (2011-07-28) Mission release    

Kju has informed us about the Nineteenth release of A&S ProMode (2011-07-28).

And yet another large update with a few big additions, several updates and important fixes.
Please read the changelog below for details.

Note: The files with the _AI_ tag have the AI mode active by default.

You can see the planned additions for the next release in the roadmap.

2011-07-28 changelog

# Added: ability for the admin to use the mission parameters of the preceding session.
# Added: custom player kill messages in mission parameters.
# Added: Helicopter Collision Avoidance for AI.

# Changed: Double the damage for units lying on the ground.
# Changed: Improve the visual design of the mission parameters.
# Changed: Make sure a JIP has a constant black screen until the spawn menu is shown.
# Changed: Show only the first name of AI units in the kill message.
# Changed: Improve artillery chat messages.
# Changed: Add random mode version for Malden2010.
# Changed: Add random mode version for Brik2.

# Fixed: Change class leads to an additional death in the scoreboard.
# Fixed: Dead body of disconnected players does not get removed.
# Fixed: Disconnected players in vehicles do not get removed.
# Fixed: Choppers get their damaged evened on all areas on damage.
# Fixed: Cut fence feature is broken.
# Fixed: Units in vehicles are shown as nearby medic in the spawn dialog.
# Fixed: Briefing map and main map are not adjusted to new mission area in random mode.
# Fixed: Custom kill message at times shown "killed by (DEAD)".
# Fixed: Each class change ups the group count by one.
# Fixed: Vehicle kills show driver as killer rather than the gunner and actual killer.
# Fixed: Kill message broken when player exists the vehicle before the ammo kills the target.
# Fixed: Player name not shown artillery messages.
# Fixed: "PlayerA is healed by PlayerB" hint is still shown after mission end.

You can review the list of changes in detail.

The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

The A&S ProMode (2011-07-28) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!




Source : PvPscene
  July 28th, 2011 - 19:12 By Old Bear   Comment (0)  

  F/A-18 Super Hornet 1.2 released Addon release    
Meatball0311 has informed us about updated F/A-18 Super Hornet 1.2 release on the BI Forums.

FIXED mar_2MAW_V1.2

FIXED mar_pilot.. no longer running into invisible walls on Nimitz deck
REMOVED extra gear up and gear down actions
FIXED Pilot View centered for all units
FIXED Pilot RTM file so pilot is not situated nicely in cockpit




  July 28th, 2011 - 04:30 By Old Bear   Comment (1)  

  Four new Arma 3 screenshots Screenshots    
Dwarden, a BI Developer, has released 4 stunning WIP Arma 3 screenshots on the BI Forums.

Four screenshots from development version of ARMA 3



  July 26th, 2011 - 04:21 By Old Bear   Comments (4)  

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