kju has informed us about DisabledFriendlyFire Server Side addon release on the BI Forums. CBA needed.
Description
Disables any form of friendly fire. No damage is applied to friendly units or vehicles.
The main intention is to provide server admins a tool to avoid FF abuse or to make the game more accessible to beginners (accidental friendly fire due to friend-foe recognition problems when learning the game).
Server side addon. Can be used in SP too.
However should NOT be mixed (server + client use)! And do NOT run as client in MP.
Warning: DM still works with human players. However not with AI!
This release is, like the v0.7.3 release, intended for users of all three variations of ArmA 2.
Key Changes - IMPROVED: More robust Key handlers - FIXED: PostInit not initializing on Clients if Player was no Man-based unit. - FIXED: PFH broken after Teamswitching - FIXED: Initialization issues causing e.g takeMagazine actions not working properly - CHANGED: PerFrameHandler Monitor now uses Trigger, improved fallback on pause and on dedicated servers. - ADDED: CBA_fnc_addLocalEventHandler and CBA_fnc_whereLocalEvent - ADDED: CBA_fnc_publicVariable and CBA_fnc_setVarNet: Only broadcasts if value has changed - ADDED: CBA_fnc_modelHeadDir: Get the direction of any unit's head - Several function and documentation fixes and macro improvements - Internal fixes and improvements
Full documentation is available at DevHeaven. Issue Changelog is available at DevHeaven
Note
This version is equal to the version released with ACE 1.11 Stable (CBA was wrongly tagged 0.7.5 instead of 0.7.6),in addition this release contains official CBA_0-7-6 bikey and bisigns.
EMSI has release A2COM, an Arma2:Combined Operations Mod Launcher on our Forums.
Hi folks, just another simple launcher for the community. Enjoy it or not ... was derived from the "internal" launcher for the members of CSLA Studio.
Description: Smart application for launching Arma2:Combined Operations (A2+A2:OA) together with user predefined Mods.
- "One form" application (no other subforms are needed) - Availability to connect to direct MP server - Configurable list of Mods - Supported selected parameters for executable file - Attached Help file with description of all functions
Installation: Extract all files into any directory. For example "C:\Program Files\A2COM Launcher". Help: Use key shortcut F1 in the running application, or menu Help -> Help Contents.
Launch: Double click on the icon "A2COM_Launcher.exe". In case of any problems try to "Run as administrator" (see Help).
Today marks another update to our Community Preview. Anybody with either a copy of Operation Arrowhead or Arma 2: Reinforcements can download and install the latest version!
Community Preview Update
We’re striving to continue updating this preview, by providing fixes and new features, partly in response to the community’s valued feedback.
Some of the highlights of the update: •Light helicopter: improved sound effects •Analogue gauges improved •Joystick deadband filter removed
More information can be found on the official forums, with the full details packaged in with the read me file, bundled with our distribution!
Here at Team Take On, we sincerely hope you enjoy your flight!
Martin has informed us about Taviana Island WIP screenshots release on the BI Forums
So gentlemen, the time has finally come! New screenshots!
Sorry for taking so long but I was very busy on the island, after this there won't be much to show anymore because all I will be doing is fixing up models and getting ready to release the beta.
maxjoiner has submited his "A day to Policeman" SP Mission for Combined Op to our site and on our Forums.
Description:
This mission is the version modified with "American Law Enforcement Vehicle Pack" addons. I done it at the request of a friend. The goal of the mission is to reach the 50.000 points. You are the unit19 and You will have to patrol Zargadab and carry out the orders of the Police station. Objectives will be shown on the map by a yellow symbol. But attention your patrol will not have to be damaged very much. It can be fixed to the Police station by approaching to the workshop. You also can cure yourselves to the police station. I hope you will like this mission.
Requirements:
American Law Enforcement Vehicle Pack by Killerc22 and Coldfuse
Robalo_AS has released an updated ASR AI addons v1.7 addon on the BI Forums. This addon features sys_airearming: AI units equip with weapons and ammo on their own, and sys_aiskill: AI skills and awareness improvements.
Changelog 1.7 | 12 JUL 2011 *Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions. *Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0; *Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default. *Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread). *Skills are now applied without delay, as soon as the units are initialized. *Simplified soldier cost config, only 3 target importance levels. Improved AI rearming support for the CWR2 mod.
Vagabond from the R3F Team has released an updated RF3 Armes v1.1 addon on the BI Forums.
[R3F] Projet FELIN addon brings to ArmA 2 OA and Combined Operation a large set of French weapons and gears featured by Hight Definition models and textures witch preserve game's performances. We have been carefull to balance realistic functionality and gameplay.
-version 1.1 on 10/07/2011 Changelog : Add Famas camo desert Add FRF2 camo desert Add PGM camo desert Add PGM Polymere Add Zeiss scope 6-24*72 Add Minimi calibre 7.62 Add OB 50 Add JimLR camo desert Add flames on Famas Add custom box of ammunition Balistic Correction of the Minimi 5.56 Sights Correction of the Famas G2 Sights Correction of the Aimpoint Texture Correction of the M203 Minor Corrections on some textures Corrections on some 3D models and Shadow volume And many more !
IceBreakr has released a Pilot's Secret, TvT mission for Isla Duala, up to 26 players (13 vs 11+2) on the BI Forums. Description: Isla Hazena. Afrenian chopper went down far behind enemy lines. Pilot has a knowledge, a secret, that could hurt Afrenian defenses in case of his capture. Both sides dispatch teams in order to get to the pilot first. Pilot must not die or both sides fail.
EAST | MOLATIAN HUNTING PARTY Molatian hunting party needs to capture pilot alive and force him to enter the Prison bunker where interrogations take place. After 5-12minutes inside the secret is told and Molatians win. Leader can then decide to: a) execute pilot b) prolong the mission by leaving pilot to rot in prison or hide him somewhere c) call opposition leader and organize the transfer across the Hazena bridge (pilot needs to walk across the bridge)
WEST | AFRENIAN RESCUE PARTY Afrenian rescue team needs to scramble and reach Hazena, locate burning wreck and search for a pilot. When he is secured, they need to get him back across the border (by vehicle or air). In case rescue party fails the pilot can steal a car and try to make it for the border by himself... but Molatians will be on his tail.
INDEPENDENT SIDE (PILOT & HIS PASSENGER) Pilot's priority is to survive, to see his wife and three kids again. If he comes in contact with Molatians, its best for him to surrender and hope to let him free soon (convince interrogator at the prison in 5-12 min. time). Sometimes he can have a companion in order to slow down the Molatians or lead them away from the pilot. But this passenger is expendable for both sides. If he dies he can try to assist again from the Rescue HQ (spawn).
Old Bear from the Clan ADO has released his Brik 2 v0.3 beta terrain on the Clan ADO site.
Brik2 is a map based upon the Brikby training grounds in Danemark.
This map of a 5km x 5km area features the training CQB village and a small part of the vehicles training grounds in the South. The map is based upon GoogleEarth pics as well as pictures send by a Danish correspondent ... many thanks to DeadEcho Team.
Of course, this Brik is NOT Brikby ! What I miss the most are the pretty, pinky, bricky houses they seem to like the most in this far away wet country. I have use the vanilla Bohemian stern and more or less dilapidated buildings, all of them enter-able of course !
Brik2 is a new totally rebuild version based on real terrain data, thanks to Akio. The terrain features broken grounds "for the sake of replayability", less hills and more bumps. The clutters amount and size has been also limited in order to help playability.
Meatball0311 has released his MARSOC Marine Special Operations Team v1.0 addon on the BI Forums.
Units can be found under BLUFOR> USMC> MEN> Marine Special Operations Team:
Marine Special Operations Team (MSOT) consisting of: *14 Marines plus one Navy Corpsman -MSOT Commander (O-3) -MSOT Radio Operator -3 teams of 4 Marines (Team Leader, Automatic Rifleman, Assistant Auto Rifleman, Rifleman) *Assault Element *Support Element *Security Element -Navy Corpsman - Scout Sniper Team (Shooter, Spotter)
Take On Helicopters Community Preview has been released on Takeonthegame.com web site.
Today we’re releasing another update to our Community Preview. Anybody with either a copy of Operation Arrowhead or Arma 2: Reinforcements can download and install the latest version!
Community Preview Update 2
We’re striving to continue updating this preview, by providing fixes and new features, partly in response to the community’s valued feedback.
Some of the highlights of the update: •Improved Flight Dynamics •New (prototype) HUD •Now compatible with Arma 2: Reinforcements
More information can be found on the official blog, with the full details packaged in with the read me file, bundled with our distribution!
Here at Team Take On, we sincerely hope you enjoy your flight!
Gamerz from NG-Studio has released an updated Isola di Capraia v2 alpha2 island on the BI Forums.
* ALICE work (with civil ambient extension) * New objects on map - New villages on map -- La Roca -- La Torre Ragna -- Pescara -- Vione -- Il Saracino -- Corsaro * Modified Villages -- Valorosi -- Malizia *New rocks implantation (on ground~earth & on/under sea) * Modified Relief on multiple area. (For more realistic erosion) * New Vegetation (actually only around Malizia) * Map GPS 3x3 digits to 4x4 * Some little modifications on roads * 3 more Oil Stations -- Malizia -- Il Saracino -- Speranza * 3 Derricks on the sea * Some modifications on the "Military Training Camp" now named "Campo Militare"
This version is still a WIP version, leave your feedback in the BI Forums.
This alpha version 2 is release for, you will test the map and report the bugs, and your comment on the vegetation. Note : Hosted archive is based upon Arma2Base.de source by Miller