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  F/A-18 Super Hornet video Videos    
Meatball0311 released a new video of his work in progress F/A-18 Super Hornet on the BI Forums.

- Improved Navigation Lights
- Added Startup sequence to MFD

I still have more to do and improve on, but I am learning a lot on the way.




  April 24th, 2011 - 21:21 By Marko112   Comment (0)  

  1989 Jeep Wrangler released Addon release    
FuzzySquirrel released a 1989 Jeep Wrangler on the BI Forums.

This model may be used for your pleasure and as a guide to learn from. I tried to highlight the important parts in the config.

Hopefully this will help inspire and teach new developers.





  April 23rd, 2011 - 22:18 By Marko112   Comment (1)  

  M109A6 Fire control system WIP Videos    
rexehuk released a new video of the Fire Control System for the upcoming M109A6 paladin made by Soul Assassin.



Source : BI Forums
  April 23rd, 2011 - 22:07 By Marko112   Comment (0)  

  Nogova 2010 v3 released Addon release    
Hotzenplotz has released an updated Nogova 2010 v3 island on the BI Forums.

Hello everyone!
Here comes a new Nogova 2010 Version:
Many things has been fixed and improved - I also have a new, now registered, Tag!

- New: Config
- New: Surfaces
- New: Satellite Texture
- New: Groundtextures are now located in an extern AddOn (better handling for new
Islands) New Hotze_Base works with Everon 2010 together.

- Fixed: ILS
- Fixed: Mask Layers
- Fixed: Islands around Nogova finish (incl. second Airport)





  April 23rd, 2011 - 12:49 By Old Bear   Comment (0)  

  Arma 2: Reinforcements Official    


Michal Harangozo from Bohemia Interactive has informed us about Arma 2: Reinforcements official trailer‏ release on YouTube.

Uncover the dramatic events of post-invasion Takistan - originally described in Arma 2: Operation Arrowhead - through the eyes of British Paratrooper, Brian Frost, as he fights against the dangerous insurgency for both his country and his company. Deploy a mechanized division of British Armed Forces sent to reinforce Coalition troops battling the large-scale outbreak of Guerilla insurgency, and join the Private Military Company, contracted to protect a UN weapons inspection team in Takistan.



Marek Spanel, Bohemia Interactive CEO, comments: “Developing a comprehensive and realistic sandbox military simulator is a tough job, but it´s definitely worth the effort. We don't try to draw any lines between realism and fun; we let our gameplay do the talking. Our military simulators are immersive, they are realistic and they're definitely fun. We're proud of the positive feedback from our series' fans and players, evidenced by the hundreds of superb community made addons, mods and campaigns, which are fully compatible with all versions of our games, including Arma 2: Reinforcements. The potential for gameplay really has no limits."

As a special bonus, each retail version of Arma 2: Reinforcements in Europe includes a unique printed, large map showing Takistan on the front with Shapur & The Proving Grounds terrains on the reverse. Plan your military operations in style!


  April 22nd, 2011 - 07:09 By Old Bear   Comments (3)  

  GLT Missilebox / Real Air Weapons v3.4 by Myke Addon release    
GLT Myke has released an updated GLT Missilebox and Real Air Weapons v3.4 addons on the BI Forums.

Since version 3.4 it is splitted into 2 parts. The GLT Missilebox containing all new weapons, model replcements of BIS weapons aswell as several variations of BIS planes with ne weapon loadout and of course the MOAB.
Config improvements have been outsourced into a separate addon with also separate serverkey. This Real Air Weapons addon is just a config update for all BIS weapons and makes sure the BIS weapons have the same performance like the Missilebox weapons have.
Personally i do recommend the use of this additional addon as it makes Aerial weapons more realistic.






  April 22nd, 2011 - 06:41 By Old Bear   Comment (0)  

  Invasion 1944 v2.5 (CO) Released! Addon release    

Some time ago, Pac from the Invasion 1944 Mod had informed us about Invasion 1944 v2.5 (CO) release.

-Content-
Here's a brief summary of what's included check the classlist.txt for a full list of units objects weapons and ammunition:

Soldiers
United States - 1st & 29th Infantry Division, 5th Ranger Battalion, 82nd & 101st Parachute Infantry Regiment.
United Kingdom - 6th Airborne Division, British Commandos.
Germany - Heer, Heer-Camoflagued, Fallschirmjäger, Schutzstaffel.
With over 30 infantry weapons.

Vehicles
30+ German vehicles - including tanks, recon vehicles and troop carriers.
20+ Allied vehicles - including tanks, recon vehicles, troop carriers and landing craft.

Aircraft
Allied - B-17 Flying Fortress, Douglas C-47A Skytrain, Lockheed P-38 Lightning, P-51D Mustang, Hawker Hurricane Mk.IIa, Spitfire Mk.Ia.
Axis - Bf-109E4, Bf-109F2, Bf-109G6, Ju-52/3mg5e, Ju-87.

Missions
14 MP Missions
9 SP Missions

Soundtrack
An hour of original music by SFG

Other
Ambient Environment objects - ships and aircraft for atmospheric purposes, not actually playable.
Ballistics coding
Weapon Resting
Bayonets (German K98k and M1 Garand only for now)
Prone AT Weapon Firing
Custom Weapon Animations (holding and reloading)
Player wounding system (more improvements to come)
In-game User interface (attaching bayonet, building sandbags, foxholes etc)
Overpressure effect








Source : Invasion 1944 Public Forum
  April 22nd, 2011 - 06:10 By Old Bear   Comment (0)  

  Qom Province Lite by Tupolov Addon release    
Tupolov has released the long awaited Arma 2: Qom Province (Lite) terrain for ArmA 2 Combined Operations on the BI Forums.

After breaching IAEA rules over nuclear enrichment and hiding the development of nuclear weapons, Ardistan (also known as 'Eraan' in the west) has increased tensions in the region by recently testing medium range missiles. The US and British have reacted angrily in this blatant disregard for international law. UN Security Council has passed resolution 1973 giving Coalition forces the moral and legal authority to use force to stop Ardistan's nuclear weapons programme...

* North West Qom Province is based on actual real world data (using real world height map and satellite data scaled down from 20km x 20km)
* North West Qom Province is 100sqkm in size (Map is 10km by 10km)
* There are a total of 30 locations across NW Qom Province
* There are 13 farms, 12 towns and villages, an industial area, 4 military installations, 2 mines/quarries, ruins and even working petrol stations.
* NW Qom Province has 2 airfields (1 big and 1 small)
* Over 250,000 3D Objects
* Living environment including civilian population and wildlife
* Wide variety of terrain including Desert Plains, Mountains, Salt Lake, Farm Land, Industrial Areas, Old World villages

Look out for the full Arma 2: Qom Province Expansion in May/June 2011!






  April 15th, 2011 - 00:47 By Old Bear   Comment (1)  

  ARMA 2 - Booby Trap by DAP Addon release    
DAP has released an updated DAPTRAP v1.1 addon on the BI Forums, a port from ArmA Booby Trap by Raven.

One guy did a nice booby traps addon for ARMA. I decided port it into ARMA 2. So.. here is this addon. Totally reworked all scripts and models. Works in MP. Works in ARMA 2/ARMA 2 CO. Not tested in OA, but i think it must work.

Note: This addon add specific action in action menu. But not for all units. Only for Spec-Ops, Snipers, Officers and Engineers. If you want add this action to another unit, then you must add this string in unit's init: "this setVariable ["DAP_EXPLOSIVE_SPECIALIST",1];"

Current version 1.1

Changelog:
- Fixed: Errors in stringtable.csv.
- Added: Module version





  April 10th, 2011 - 18:28 By Old Bear   Comment (0)  

  SLA Guards and SLA Extended Pack by Marseille77 Addon release    
Marseille77 has released a SLA Guards and Parade vehicles and a SLA Extended Pack addons on the BI Forums.

SLA Guard Troops
This pack presents fictious SLA units as Guard units like in the soviet parades till 1991.


SLA Extended Pack
SLA Extended pack with special ArmA 2 vehicles in SLA style. North Sahrani
Milicia vehicles with Elite- and Policemen.
Soldiers in urban and olive camo



Needed addons :
SLA for ArmA2 (v 1.02)



Needed addons :
SLA for ArmA2 (v 1.02)


  April 10th, 2011 - 11:11 By Old Bear   Comment (0)  

  Coop Combat Air-Assault - updates Mission release    

ANZAC SAS Steve and Ron have informed us about the release of their updated CO64 Combat Air-Assault - U.S.Army v1.4 mission on the BI Forums.
UpdatedIsla Duala - Co30 Combat Air-Assault v1.4 andCo30 Combat Air Assault v1.4 -Tropica Island have been also released.

CO64 Combat Air-Assault - U.S.Army v1.4
New Updated Version 1.4!!
Chernarus, BAF, USMC ,Day 1 and Day 2 Versions added.


Isla Duala - Co30 Combat Air-Assault
Updated new V1.4!!!
Lots of fixes,Added some Molation Armour in the mission.


Co30 Combat Air Assault v1.4 -Tropica Island
New Updated Version and Day 1,2,3,4!!
Its now more like a coop campaign!!!








  April 9th, 2011 - 09:17 By Old Bear   Comment (0)  

  GCam Rec 1.0 by Gigan Addon release    
Gigan has submitted a GCam Rec 1.0 script.

GCam Rec can make a camera work in cutscene that can be referred in the mission editing.

Features
- Recording camera work
- Previewing recorded scene
- Editing recorded scene
- Undoing edited scene
- Saving editing scene
- Generating camera work in cutscene





  April 8th, 2011 - 10:10 By Old Bear   Comments (2)  

  Stryker MGS and MEV fixes by Xeno426 Addon release    
Xeno426 has released a Stryker MGS and MEV fixes addon on the BI Forums.

It really annoyed me how the MEV (ambulance) Stryker can't hold any troops at all, despite the ambulance versions of other vehicles--like the BMP-2 and M113--can. This is also counter to the actual MEV, which can carry four patients on stretchers or six less seriously-wounded men in regular seating. What's strange is that BIS's MEV model can carry the full nine passengers of the ICV model. For balance, though, I've kept the number of passengers to four.

The Stryker MGS is another annoyance. The fact that there is no gunner--only a commander and driver--not only breaks the convention of other vehicles that have only two positions (like the M113), but can also cause problems in Warfare. Thus, I've fixed the MGS Stryker to display its positions as gunner and driver rather than driver and commander.





  April 7th, 2011 - 12:35 By Old Bear   Comment (0)  

  TGW Zeroing v1.3 and TGW Vehicle Fixes 1.45 released Addon release    
Xeno426 has released updated TGW Zeroing v1.3 addon and TGW Vehicle Fixes 1.45 addons on the BI forums.

TGW Zeroing v1.3

Fixed problem with M8 series
Fixed AKS-74 PSO in ANZINS version so that the ironsights are adjustable
Fixed several unadjustable weapons being zeroed incorrectly
Added TGW icon


TGW Vehicle Fixes v1.45

Added TGW icon
OA AH-64 now has proper thermal sights
Corrected sight adjustments for T-90 mounted Kord
Increased Stryker MEV capacity to 8 troops
Removed NV sights from Mi-24D
Added BigMike's action menu for MV-22 and AH-1Z








  April 7th, 2011 - 12:11 By Old Bear   Comment (0)  

  Thirteenth release of A&S ProMode (2011-04-05) Mission release    

Kju has informed us about the Thirteenth release of A&S ProMode (2011-04-05).

Quick update to amend improvements to the random mode, like the U and zigzag pattern, or random vehicle sets. You may also want to try the CSLA modset or the random mode for Vostok and its winter version by Old Bear.




From now on you will find a second pack in the file base called AnS_ProMode_OA_AI_DATE.7z.
This one has the AI mode active by default.

You can see the planned additions for the next release in the roadmap.

I am looking for people interested to submit new modsets for community mods, like ACE2, FDF and others. It is a easy job - you only need to define the unit class and its equipment: west side or east side.

2011-04-05 changelog

* Added: parameter to use the random vehicle set also for players on any or both sides.
* Added: make it possible to set the vehicles types available for AI and their amount as parameters.
* Added: make AI able to revive human players when nearby.
* Added: CSLA modsets.

* Changed: Added zigzag pattern for random mode.
* Changed: Added U pattern for random mode.
* Changed: Adjust angle of random vehicles to the next target zone at mission start.
* Changed: Adjust angle of player to the next target zone at mission start in the random mode.
* Changed: Added random mode version for Vostok and its winter version.

* Fixed: The player spawns in/on-top of the base create in X-Ray.
* Fixed: AI units have no NVGoggles despite NightvisionForAI mission parameter setting.
* Fixed: AAS_Params_ReviveAbility mission parameter also disables healing ability of medics.

The optional AI mode can be used for enjoyment while waiting for the server to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2011-04-05) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!




Source : PvPscene
  April 6th, 2011 - 09:08 By Old Bear   Comment (0)  

  RHS CargoSystem updated to v0.6 Addon release    


[HA]badger has released an updated Red Hammer Studios CargoSystem v0.6 addon on the BI Forums.

We are proud to present to you an updated Cargosystem pack. This addons allows you to place external riders on top or armour. ... This version fixes all the MP bugs that have been introduced after OA patch 1.54. All features are now fully MP compatible. We have also added a few new features and support for more vehicles! The list is:

*RHS BTR 70
*RHS BTR 70 (ACE)
*BTR 60
*BMP 2D (ACE)
*BRDM 2
*BMP 2
* BMP 2 Ambulance
*T 72
*T 55




  April 5th, 2011 - 08:15 By Old Bear   Comment (0)  

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