*Game Required : - ARMA2 Combined Operations *Addons Required : - Isla Duala- full *Factions : - U.S.Army. Vs Molation Army. - U.S.Marines. Vs Molation Army. *Features : - Base Respawn. - Recruit Ai Team Members. - Group Leaders In command of AI will use Group Respawn untill no AI are left then respawn reverts to Base. - Drag And Carry Module. - First Aid Module. - Increase or Decrease your viewdistance and Terrain Detail During Mission. - Vehicles Respawn in 3 mins when Destroyed or in 2 mins when abandoned. - Support Vehicles Respawn in 120 seconds when Destroyed or 20 Minutes when abandoned. *Intel : - Estimated Enemy Strength is Strong.Heavy machine gun emplacements,Light Vehicles and Infantry Units in Defences. - Also Light Patrols are expected in the stronghold area's. *Objectives : - 5 Militia base Area's to Neutralize.
Description: This addon will add several Special Forces (Multicam, DCU, Blackops, Seals, KSK), Mercenaries + BlackOps and Desert OpFor. This is the first beta version --> things will get fixed, more will be added
Features: -pistol holster script by norrin -changeable headgear
Jarger from FDF Mod has informed us about FDF Mod for ArmA 2 release. ArmA 2 – FDF Mod features
FDF Rapid Deployment Force Soldiers with several variations FDF Special Jaegers with several variations FDF Jaegers with several variations FDF pilots FDF AFV crews FDF firearms and launchers Leopard 2A4 main battle tank T-72M1 main battle tank BMP-2 infantry fighting vehicle Sisu XA-360 M2 armored personnel carrier (Patria AMV) Scania R500 truck with ammo, repair and refuel variants Landrover Defender 5D 4×4 F-18C Hornet air superiority fighter NH90 transport helicopter with armed and unarmed variants 12.7 ITKK 96 heavy machinegun 10 new Finnish radio voice profiles Custom sounds for FDF weapons FDF: Podagorsk Island (v1.1) FDF: Operation Purgatory campaign (single-player or co-op up to 4 players) Multiplayer missions Soundtrack by Celestial Aeon Project (http://www.mikseri.net/essence/)
Requirements
Working installation of ArmA 2 and Operation Arrowhead expansion or ArmA 2:Combined Operations. Patch 1.54 or greater recommended.
IceBreakr has informed us about Isla Duala v1.9Full release. This version is much more detailed with new satellite image. Berghoff also improved the vegetation and couple of things were added (refugee camp, Bolabongo factory, small fishing village, central area near border, etc. There are a lot of performance optimizations and much less RPT errors. Molatian side got BMP2, T72, Ural trucks, Mig-21s and Su-24 Fencers. Afrene got a new MBT Leopard 1A5, Saab AJ37 Viggen and new chopper camos. And not to forget - new rifle Steyr Aug A1.
What's new in 1.9? Couple of things changed since you were last here. Afrenians set up a Refugee Camp in Central Region to provide shelter for people that are being harrased by Molatians near the border. Molatia invested a lot of money and set up its own airforce: Su-24 Fencer bombers are being escorted by Mig-21MFs to conduct "exercises" near border. Afrene set up a new outpost on West island but its listening station exploded during last night. Crashsite revealed that Molatia probably used its first guided bomb. Molatia also brought substantial new armor to the border consisting of new T-72s and older T-55s. Several BMPs were spotted, too.
Afrenians in fear for their country got help from Europe and set up their own squadron of good old Swedish Saab AJ37 Viggens. They are used in several defense/attack roles. US supplied guided AGM-65 Mavericks and upgrade that enabled use of new laser guided bombs. Afrenians also managed to form their first armored division ever. Afrenian Ministry of Defense revealed the details of this deal: $15M dollars for 30 refurbished Leopard 1A5 tanks and additional $5M for ammo, crew training and reserve parts. Painted in an agressive "leopard" camo they've put some fear into neighbours tank crews. But Molatian appettites are still growing strong and new border passes were made for a possible "blitzkrieg" attack...
ANZAC SAS Steve has informed us about CO30 combat air assault by ANZAC SAS Steve and Ron updated v1.3 release on the BI Forums. Intel - Estimated Enemy Strength is Strong.Heavy machine gun emplacements,Light Vehicles and Infantry Units in Defences. - Also Light Patrols are expected in the stronghold area's.
Objectives - 3 Militia base Area's to Neutralize. Who And Why We Are Fighting After the Takistani War, there were several faction leader's that were restricted from participating in the rebuilding of the Takistani Political System due to being responsible for violent criminal acts whilst involved with the former regime.Ensuing negotiations between those factions failed leading to an all out war in the streets of Takistan.This inturn led to an all out insurgency that some reports have stated is modelled around the Iraq insurgency of 2005.After much bloodshed, twelve months later only one Faction remained.Known simply as the Takistani Militia. This last well trained, moderately equipped group of highly motivated,hardened radicalist's are now the only hurdle in the way of a Free and Democratic Takistan.We,the U.S.Army, have been asked for assistance to put the final nail in the coffin to the insurgency.
- Takistan Zargabad version included. New !! - USMC version included. New !! - British Armed Forces (BAF) version added. New !! - Day 2 Versions included.
hitokiri has released a Red Hammer Studios T-80 Pack 1.0 on the BI Forums.
Red Hammer Studios is proud to present to you the long-awaited T-80 pack by Kenji. With 4 new and unique vehicles, the Soviet, CDF and Takistani forces get a velcome, powerful addition.
Main Features: - Authentic models - New special effects - Custom animations - Randomizable looks - Ability to ford shallow waters using a snorkle - Authentic markings - Authentic sights - Fun and mean
For further details please read the extensive README.
At last I've done my addon. These are Pacific Ocean Marines in digital camo. It's a retexture of Russian Soldiers From ArmA II. This addon is for Combined Operations. I also retextured some weapons and added new sounds.
Martin has informed us about Zil-Screwdrive v1.0 addon for ArmA2 release on the BI Forums.
Hello everyone, Finally after lots of work on something which was meant to be a "little project" me and Richard at Riptrough Studios would like to present to you the Zil-Screwdrive!
Features: * Animated doors * Animated windscreen wipers * Animated Radar + Radar screens * Fully working screws * Replaceable map in the HQ * Woodland + Desert camo * Damage explosion effect * Any object can be attached to these vehicles * Animated levers and dashboard * Fully localised in English, Czech, Polish and Russian
Vehicles Included in this addon: * Ammo (Woodland + desert camouflage) * Refuel (Woodland + desert camouflage) * Repair (Woodland + desert camouflage) * HQ (Woodland + desert camouflage) * Medical (Woodland + desert camouflage) * Troop carrier (Woodland + desert camouflage) * Cargo (Woodland + desert camouflage)[b]
More information and manuals in English, Czech, Russian and Polish can be found at the BIS Forum Thread!
Tankist001 has released some WIP screenshots of his Pacific Ocean Marines of the Russian Federation on the BI Forums.
I'd like to present you my new project - Russian Pacific ocean marines. This addon is wip and soon this project will be available for downloading. Marines wears Pixel "flora" camo. It's just a retexture of russian soldiers.
AnimalMother92 from the A.C.E Mod has informed the community about A.C.E. Mod for Operation Arrowhead (Standalone and Combined Ops) v1.9 release on the BI Forums.
Stable Release. (Previously ACE 1.9 RC3). Please see Updates and 1.9 Milestone for an overview of changes since v1.8.
Commander1985 has released his Island Cicada on the BI Forums.
FEATURES
- 10*10km Terrain - Island itself is ca. 6*6km big - Easteuropean architecture - Nice Mix of Beaches and Cliffs - Pinewoods, Green Valleys and nice green Trees - 1 Capitol - 3 Cities - 7 Villiages, - 1 Carrier in the NO - 1 Big Military Airport ; 1 Dirtstrip for Civilian Airtraffic - 1 Military Camp - and lots more to discover...
CHANGELOG 1.0 - First public Version - All modules should work right except for the Civilian Traffic Module. - No Island Intro so far
Ghost. released pictures of his Vf-1S aircraft (from the Robotech series) updated for ArmA 2 on our forums.
Some times ago, I created a Macross / Robotech addon (Wrongly named "Robotech Vf-1S", I know, I know smile.gif) on ArmA. I had lots of demands of fans to port this mod on ArmA2... but less time to do that... until now
Kju has informed us about Tenth release of A&S ProMode (2011-03-08).
Smaller update that makes AI work more along the game mode and adds some additional modsets. Feel free to suggest changes to the modsets or new ones you want to see.
2011-03-08 changelog
# Added: make it possible to select spawn point by clicking on a zone in the minimap. # Added: limit use of special classes for AI. # Added: ability to set the MODsets side specific. # Added: more MODsets from OA (ACR, KSK, TK Militia).
# Changed: Improve the AIVehiclesUse parameter to allow side specific settings.
The optional AI mode can be used for enjoyment while waiting for the server to fill or as training. See the details in the features section of the wiki.
I thought something was missing in ArmA2, like a minigun you could carry. I only tried this weapon in the editor, against trees and I felt really good.. so if someone makes a mission with a lot of targets, please share