Mosh has informed us about [SP] Penetration of Takistan (Combined Ops) version 1.3 updated mission release on the BI Forums.
This is a search and destroy missions involving six objectives. You are the leader of a 10 man squad. 1. Kill 5 AA infantry 2. Destroy a scud 3. Kill a warlord 4. Locate and destroy a shilka 5. Locate and kill Colonel Aziz 6. Harvest a sample of the warlord's crop This is a large scale mission. It uses most of the Takistan map. I like to fly and drive the various vehicles BIS has given us. Obviously the firepower provided is overkill but you have the option to use as little or as much as you want. If you like small maps and few vehicles, please don't even bother with this. UPDATE 01/26/2011 -version 1.3 -now with three versions... play as PMC, BAF, or US -removed most computer generated voices and replaced with my own... first time voice acting -fixed some scripts -removed UNA targets script, added ei8ght FOB with weapon range
tpw has released an updated Dynamic View Distance (DVD) v 1.02 addon on the BI Forums.
Here's a very simple dynamic viewdistance addon which does a few useful things: What it does: 1 - It dynamically and smoothly adjusts viewdistance according to your framerate. 2 - It prevents the framerate from dropping and staying too low in areas of scenic complexity or lots of AI. 3 - It stabilises the framerate so that there are less noticeable FPS changes. 4 - It increases the viewdistance when using scopes/binoculars. How it works: The addon launches a background process to monitor the average FPS over a user specified time period (eg 10 seconds). This is then compared to the average from the previous 10 seconds, and if the FPS has decreased then the viewdistance is dropped accordingly. Conversely, if the FPS increases, the viewdistance is increased. It's set up so that it won't cause large oscillations in viewdistance/framerate.
DVD also checks if you are using a scope or binocs and increases the viewdistance to simulate being able to see further and with more detail than with the naked eye.
DVD works on the assumption that in areas of high scenic complexity such as the middle of Zargabad or in a dense forest, you won't really notice that the view distance has been dropped. Similarly, if there are a lot of enemy AI trying to smoke you, you're probably more interested in getting a smooth bead on them than in admiring distant scenery. Another assumption is that increasing viewdistance when looking down a scoped weapon doesn't actually negatively affect FPS most of the time.
You'll notice the viewdistance changing if you look for it, just like you'll notice lod switching or clutter popping in if you look for them too. After a while you simply stop noticing.
I'd like to present you my first addon. It is a retekstur of original soldiers from ArmA 2.It requies the presence of ArmA 2 Combined Operations the latest version.
Rocket from USEC has released an USEC BELL 206B - civilian helicopter - addon on the BI Forums.
Current Version: - 1.0, 23 January 2011
Requirements: - Standard ArmA2 OA/CO install
Includes: - Bell 206B (4 colour scheme variants):
* United States Coast Guard * White (Default) * White/Grey * Dragonfly
Credits: - Jen Galbraith for base of the USCG repaint - Patrick Machabert for the base of the Dragonfly repaint - The many, many people who have helped with testing, screenshoting from MSFS, and much else. Thank you all. - Soul_Assassin for his tireless work with 3ds Max tools!
granQ has released a Swedish Forces Pack for ACE addon on the BI Forums.
Many people have asked us to make SFP for ACE but we don’t however we do listen on our fans so we put this lite version out (80 mb download only) and contains the basic rifle, machinegun, soldiers and a vehicle. All you need for some great coop missions. Right now we won’t promise to make any of the other vehicles avalible for ACE but if you as fans make great coop, we will of course feel forced to provide you with more.
Classnames are provided in the readme file and some links worth checking out.
ArmAIIholic has released an updated World In Conflict Tool for ArmAII and OA v 5.4a on the BI Forums.
Version 5.4a -- 19 January 2011 -- fixed core files sandbox_exe.sqf and capture.sqf; now rEXECVM calls all start with [nil,nil,rEXECVM, etc. -- fixes tested and working on Dedi [by TeilX] -- added hintC to Debug Demo mission
albertors has released an updated SR5 Tactical IED Detection and Remote Det script, by Reezo on the BI Forums.
Description: This script allows a unit or vehicle to detect BAF and PMC IEDs as well as explosive stashes. Purpouse: - Enhance the EOD department - Specialize Engineer roles - Increase the fun in Ordnance Disposal
Features: - Custom images and sounds - Fully modular for easy installation - Works on units and vehicles - Works globally so IEDs detected are globally broadcasted for full MP compatibility - IED position is reported in map once detected, but it's not always 100% spot-on (the instrument approximates the position) - Works with multiple IEDs but can report only one IED at the time, so you'll get different IED positions and you'll have to carefully think and plan the situation - IED position gets re-calculated at each scan, with different approximation, this means you can wait a number of scans to pinpoint the actual position based on 3 or more approximations - Detection range is affected by speed: units and vehicles should move slowly to allow maximum detection range - Depending on the instrument skill you can remotely detonate the IED if the tool finds out the right disruptive wavelenght. Once found, you can trigger it as an action via the scroll-wheel. - Random "fake IED" detection, meaning the tool MIGHT notify an anomaly that is NOT an IED. Fake anomalies get verified after some time and you receive a "clear" message stating the anomaly was not consistent - Remote detonation safety: if you're in "danger close" it won't go off - Remote detonation does not work when you are standing too far from the IED (simulating wave energy dispersion caused by distance) - Manual defuse: Using your tool you must inject some code into the IED trigger mechanism to defuse it. Click at the right time, when the sum of the "readings" numbers is a multiple of 3. If you click at the wrong time, the bomb will arm itself and explode in some seconds, so RUN AWAY!! - Scary regular beepings to help you find bombs in dense areas - Armed bombs start beeping increasingly faster until they explode
Sickboy has informed us about the ACE ongoing development on the ACE site.
These changes are included in the next Ongoing Development update (1.8 RC).
* Added: RobertHammer's MP7, Browing Hi-Power and M14 RCO * Added: wide FOV mode for AH-64 gunner optics * Added: Warfare BE ACE Edition (v1.1) by JoeHunk * Fixed: CrewServed weapons for AI module * Fixed: GAU-19 Littlebirds missing flare launcher * Improved visibility for IR strobes up to 1800 meters * Increased Apache's M230 rate of fire
Wounds Overhaul Part-2 has been postponed till ACE 1.9. For an overview of all changes, incl previous updates, please see Changelogs.
Lastly, the Six Updater project has been reborn, Six Updater 2.0 beta is currently available and will soon move to Release Candidate Status.
johncage has released an updated Chechen War Russians units addon on the BI Forums.
hi, this is the newest version of the addon. It now requires Combined operations because of the backpack system, weapons and other assets from OA. Units are located under Opfor>Russian Army:
Many of the shadow bugs have been ironed out and the UV and weighing are much better. This release also includes vest and pack textures/materials donated by Colonel Stagler. This is still considered a test version, please feel free to report bugs and offer suggestions. Thanks.
ps. i know there were some requests such as period chest rigs, unfortunately that requires an understanding of oxygen 2/texture creation that i don't currently have. sorry.
Jeza released a new Singleplayer/Coop mission on our Forums
Hi Guys. Here's another mission from myself, should take you a couple of hours I hope, 5-6 playable units so good for SP or Coop. In short your an SF team doing all the dirty work while the US Invasion of Chernarus is happening around you. Implamented few scripts.
Changes + fixes: This vanilla version has a few improvments from the previous: *No addons needed just vanilla ArmA 2 patched *Final objective moved to smaller town for better fps on lower end rigs *one new AI script added *Ied alley more reliable
Edit : ver. 1.1 released updated fixed airstrike script
waterhiro has submited the UN Korea's Dongmyung unit in Lebanon and Korea Army's new pattern units on our news site.
This unit's camo is new ROK-Army patten. and Korea's Dongmyung unit in Lebanon. This is tested in Ver 1.56 ArmA2-OA. Weapon CLASS NAME:K2 MAGAZINE NAME:K2mag please Enjoy.
Rocket from USEC Forces has released a USEC Aoraki/Mount Cook Island v0.1 Alpha on the BI Forums.
This initial release only includes a small scale map (20km x 20km) of the Aoraki region, with snow/rock/ice only. It includes no buildings, vegetation, or anything. Future releases will include the expanded version with the real world vegetation and object details.
ArmAIIholic has released an updated World In Conflict Tool for ArmAII and OA v 5-4 on the BI Forums.
Immerse yourself into the world of non-scripted battlefields. After creating just several bases the whole island will be covered with battles. If you immerse yourself deeper you can create sandbox-(Red Dead Redemption or GTA4)-style like world. The WICT: World in Conflict Tool is ArmAII tool for infinitely creating dynamic battlefronts and ultimate free roaming experience with "Ultimate spawning tutorial" and powered by F2 framework.
v5.4 -- 16 January 2011 -- added new function swap_me.sqf to sandbox template and also provided example mission Ultimate spawning named after the new version of Ultimate spawning tutorial -- changed behavior of air (both air.FSM)