conKORD has released an updated Ballistic Calculator v1.6 addon on the BI Forums.
Features:
* No more need to have precalculated ballistic tables. * Does not produce any manipulation with shell. It flying as is. * BalCa automatically calculates needed azimuth and elevation to hit place selected on map. * OA compatible. * ACE compatible.
* [!]Removed RPT messages like Updating base class* * [+]Reworked addon structure, added function BALCA_FNC_GET_SOLUTION that will return needed elevation to engage designated target.
Michal Harangoz贸 from Bohemia Interactive Studios has informed us about [b new interview and Military Company showcase trailer [/b] releases.
... the video trailer looks amazing depicting the various weather conditions and new gameplay elements due to the terrain disparity (not as much usual in previous Arma 2 titles)... .
Marek Spanel, Bohemia's CEO comments "This new terrain demonstrates the genuine diversity offered by Arma 2's environments, including detailed features like deep ditches and craters. It may not be as vast as our other, massive maps, but it has been crafted with care and precision - and offers a distinctive set of new gameplay possibilities."
Extracts from Interview with Bohemia Interactive's Brno Studio, Lead Artist David Zapletal :
Proving Grounds Questions
Arma 2: Private Military Company (PMC) introduced a new environment to the Armaverse, the 'Proving Grounds'. What was the concept and inspiration behind this work?
Dave: PMC's Proving Grounds initially started as something of a 'proving grounds' for learning new techniques associated with the creation of environments - it's the first map created entirely by the Brno team. Once we learned that the PMC DLC required an environment depicting a secret military testing facility in North-west Takistan, we knew that - with some creative endeavour - we could to re-work our prototype terrain into a spectacular playable environment. Based upon the requirements, we wished to create something with more of a desolate feeling, as compared to the usual environments to be found in our games.
We drew inspiration from photos of an abandoned military airfield in Milovice, gathered pictures from several post-apocalyptic LARP games organized by one of our designers and were influenced by some other sources that we liked, such as the recent film, The Road (2009). We like the aesthetic of the creepy abandoned military bases, industrial complexes and suburban brown-fields, and this passion is really evident in PMC's Proving Grounds. The feel of an abandoned place is well used in the new PMC campaign, 'Black Gauntlet', which happened to require such a place to exist somewhere in Takistan.
What's new in version 1.7.1 路 SQM / SQF now export absolute altitude of objects. This function requires a modified Visitor3 import script provided with the application. 路 Added the ability to rename a forest color name to reflect the object type that the color will contain. 路 Added more objects images to template object list (vegetation) [by ZeroG] 路 Added a lot of new objects from Summerplants 1.0 [by Bushlurker]
[ADO]Old Bear has released an updated Tropica v0.81 island on our Forums. Now Tropica is a CO maps, ArmA2 and ArmA2 : Arrowhead needed.
v0.81 This version is a CO version. Changelog: - Added OA building in place of ArmA2 buidings , - Added OA objects, - Removed from the map a big green bush model allowing AI to fire through without been seen, - Modified ground texture to fit better OA building, - Modified config. - Removed a misplaced palm trees and bushes heap .
kju has released some MapReplacement Tweaks on pvpscene.net.
PvPscene Tweaks: MapReplacement (Gameplay)
To open the map replacement press shift/alt/ctrl plus the "map" key action. By default most easy to do by right alt and M.
Benefits * Instantly visible and instantly closed * No forced kneel down animation
Features * Remembers the zoom level and position from the last use * Shows direction if compass is available (top center middle) * Shows height if GPS is available (left center middle) * Shows grid cords if GPS is available (right center middle) * Available in vehicles at any position * Only available if map item in the inventory * Uses special .ext settings if defined (showGPS/showCompass/showMap)
The satellite texture has full coloring too and remains even when zoomed out. Watch the ImageShack slideshow to see the changes in a before-after comparison (single pictures).
The complete map view looks good and gives good insights into the terrain (single pictures). (PS: imageshack degrades the quality drastically - looks very sharp and colored ingame)
As part of the upcoming Combined Operations version of Invasion 1944 we'll be including new infantry units on both sides of the conflict!
First up the Waffen SS modelled by Jojimbo and textured by Rebus, we've finally had time to eliminate the issues that prevented these guys from the initial release, you can see them here with the MG42 and RPzB43 which Vex_man has been polishing. Also Macolik has been working on a replacement launcher animation so keep an eye out for an update on that soon!
As some of you may have heard Yac has also kindly provided us with his US Airborne troops which we now have ingame, and they go alongside Guy's new folding stock M1 Carbine really well!
Canukausiuka has been hard at working converting weapons over so those with ranging abilities can now be zero'd using the PgUp and PgDn keys (by default), grenades and satchels are also working. He's slowly been picking away at the bugs listed on Dev-Heaven and one by one they are being eliminated.
Keep an eye out for further updates for more news on new content (features, units, maps) which we hope to bring into Invasion 1944 for Combined Operations.
EMSI from CSLA Mod has informed us about ČSLA WIP infos and screenshots release on the BI Forums.
CSLA (Czechoslovak People's Army) Brand new models of powerfull MiG-29A Fulcrum will be also included in the initial release. The model was completely reworked (from the ArmA1) with many improovements as are for example functional flaps/covers for the air intakes of turbines. Those are closed when the plane is taxiing on the runway. In this moment the small intakes on the upper side are opened as secondary air intake for the turbines. Once the plane takes off those secondary intakes are closed and main intakes under fuselage are opened as in the reality when the plane want to start from the field runway.
AFMC (Armed Forces of the Midland Coalition) As the AFMC is the small coalition of few countries, each country have own budget for the armory. From this reason you can see in this alliance mainly US and UK arsenal as are for example Land Rovers, rifles FN FAL, APCs M113, Blackhawks with Littlebirds and AH-1T Cobras. Now you may see also first plane for the AFMC alliance - A-10 Thunderbolt II known as the "Warthog". This plane is main opponent for the ČSLA planes as are L-39ZA Albatros and Su-25K Frogfoot. AFMC doesn't have now any proper plane as to be opponent for the czechoslovak MiG-29A Fulcrum, but ...
FIA And when we are presenting the new planes for the ČSLA and AFMC factions, let me please you to present also the plane for the FIA. It's well known Antonov An-2 which was in Chernarusia used for the personal cargo and in farming. Rebels from FIA has in their rows also few people which were in the civilian life pilots. So now they can provide some observations over the Chernarusian woods and they can also use those An-2 (known as "Andula") for carry out any supplies etc. But the number of those planes is limited of course.
Last but not least ... the small whisper about what can be released later in some upcoming patch. On the screen below you can see only a part of ****. So, stay tuned for later news.
... and for those who don't understand to our joke with bunker, here are original screens:
We've been busy expanding the Air Forces available in Invasion 1944, to start with here's some WIP shots of Vex-man's wonderful new Ju-52\3m.
Next up we've got some great news, CSJ and Yac have kindly allowed us to include their units from 'The Few' to bolster both sides plane rosters, as well new pilot models for each faction. Here's a peak at a few (heh) of them for those unfamiliar with the mod.
Keep you eyes peeled for more news updates over the next few days!
D@VŁ released his Dangerous Designs SLA Pack R.3 on our Forums. ArmA2 or Combined Operations needed.
For those wondering, "Dangerous Designs" is my new 'front' for releasing addons, the whole 'HSO' thing was really just a tag to prevent conflicts... ("Sulphuric Acid Studios" sounds kinda dumb, especially considering I don't have any kind of studio!)
Anywhos, here's Release 3, R3 has been optimized for operation arrowhead (but can still be used with vanilla ArmA.2), other than that, it's very similar to R2-P. (What happened to R2? Well, the preliminary release didn't have as many bugs as expected, so there wasn't really any need!)
Why did it take so long? Well... I'm quite good at procrastinating...
Additions of Note: -Almost all textures redone (the only textures that haven't been changed since R2 are desert vehicles) -Thermal Imaging Textures (OA users only) -Backpacks (OA users only) -AN2 and BTR60 in both woodland and desert schemes (OA users only) -Interchangeable configs for both vanilla ArmA.2 and Combined Ops
waterhiro has sent us an early beta test version of his District9-Mech addon.
This is beta-test version. Please Enjoy. This have some bugs,still
Shift+ < or > Leaning, W + W Sprint. mouse < or > Turn. A Walk left. D Walk right. X Stand up Z Lying Whill mouse bouton: Select smoke-mod and Ghost(Stealth) mod
* XEH Support for addons which do not support XEH (Custom class EventHandlers etc). * Removed LoadingScreen, PostInit replaced with Xeno's killed-eh method o Addresses issues with MP Armory, and other missions using a loading screen o Credits are now randomly displayed in Main and Pause menu instead. * Fixed nil-overriden check warning * Fixed BIS_fnc init error introduced with v1.56 patch * Some XEH events not working depending on exclude settings * Improved XEH Fired Eventhandler, New FiredBIS variant for 100% native fired eventhandlers. (Details) * Various XEH improvements and optimizations * Internal fixes and improvements
Arma 2: Private Military Company DLC release has been announced on the official arma2.com website. Requirements: Arma 2: Operation Arrowhead or Arma 2: Combined Operations.
Overview
One year after British and coalition armed forces successfully quelled the insurgent uprising in Takistan, the NATO Green Sea deployment is in the process of a strategic drawdown of combat troops in the region. Private military contractors shoulder the burden of the increased workload, with competition rising between the multinational organisations for lucrative security contracts. Private Military Company, ION, Inc. (formerly Black Element), successfully bid for a contract - codenamed Black Gauntlet - to provide security for a UN investigation team as they seek to piece together information regarding Takistan's abandoned nuclear weapons programme.
Main Features
* Arma 2: Private Military Company : Brand new story-oriented singleplayer campaign, unfolding across more than ten missions featuring full 2-player cooperative gameplay.
* New Faction : Private Military Company, featuring several highly experienced professionals with long and bloody histories.
* New Weapons : Exotic new weapons, including the automatic combat shotgun AA-12 and fully modelled XM8 in numerous variants.
* New Vehicles : Attractive new vehicles, such as the Ka-60 'Kasatka', Armed Helicopter UAV and Armoured SUV.
* New Environment : Unique abandoned wasteland style military weapons test range environment, built upon brand new models and textures.
Arma 2: Private Military Company is deployed exclusively for the PC. It is available for GBP 7.99/EUR 8.99/USD 9.99.
Placebo has informed us about 1.56 to Arma 2: Operation Arrowhead Patch release.
Bohemia Interactive released a latest update for it麓s award winning military simulator allowing users to experience the new ARMEX feature and Private Military Company LITE version.
Prague, Czech Republic 30th November - As a continuous support of its titles, dedicated community and customers, Bohemia Interactive, the award winning independent developer, is pleased to announce the release Arma 2: Operation Arrowhead麓s latest update version 1.56 which will improve the gaming experience of the titles from the Arma 2 military simulator line up! Amongst the variety of tweaks and fixes detailed in the attached readme file, this update also bring the following improvements:
* A2PMC Lite - all units, vehicles and weapons from Arma 2: Private Military Company are included in this patch with lower quality textures and audio files. The full version of Arma 2: Private Military Company with high resolution textures and packed with a new campaign is available for purchase; see http://www.arma2.com/pmc for more information about the content of Arma 2: Private Military Company.
* ARMEX - The Multiplayer Armory - enables you to try out all weapons and every single vehicle model from Arma 2 in dynamically generated missions with up to eight friends online or over LAN!
* Various stability and functionality fixes and improvements, visual optimisations.
* This patch also unifies Arma 2 and A2BAF to latest versions available as applicable.
Version 1.55-1.56 Changelog
Data * Add: more camo (replaceable textures) selection for OA vehicles. * Fixed: missing shadows and heads in distance LODs for some OA characters. * Added: MP Armory.
Engine * Improved: -exThreads=3 now default for dual cores. * Improved: -cpuCount defaults improved for 6 or more than 8 CPUs. * Fixed: No more LOD blending issues (esp. with vegetation). * Fixed: Ignored collision with some vehicles. * Improved: AI cover selection improved a bit. * New: Video options VSync selection. * Fixed: Character collisions with stones often resulted in flying or being stuck. (http://dev-heaven.net/issues/12043)
This is a new beginning for us in the SAM-team, and so we thought a new more updated thread on the discussionboard would be a good idea.
So, a quick presentation. Swedish Army Mod obviously aims to add the military of Sweden into ArmA2. We released a few versions earlier this year, but still nothing for Operation Arrowhead. This is finally about to change. Since this summer we have been reworking our old material and adding new stuff on the way. A completely new structure have been made to better support hotfixes and ease our work.
The main goal right now is to get rid of any Hexxed BIS-material, which you all know is forbidden nowadays. With a lot of help from this community with various permissions, we have now more or less reached this goal. Now only remains some of the work to convert and change it to fit our vision and theme.
SAM still require ACE2, and now also requires the expansion Operation Arrowhead to make use of the many new awesome features. A minor Beta is expected to be released round newyear.
We have also just launched a website for the project as well, where you can read more about the project, follow the progress and other related news. It's completely in English, so anyone is welcome to drop in. A minor forum will also open within a few weeks. Check it out!