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  US Army Rangers for CO by Massi Addon release    
Massi has informed us on our Forums about the release of his US Army Rangers for CO v 1.00.

Hi all,
As I did for my Italian SOF , I’ve updated my US Army Ranger for combined operations, they now use BI Delta Force models, but with working wound textures , thanks to the help and Rvmat reference from StalkerGB .
For “Arma2 only” users the old version is still available and working (check the old forum for DL links).
As always please report bugs and suggestions , hope you’ll enjoy this new pack.

Description
This addon is a retexture of Arma2 OA Delta Force, meant to represent US Army Rangers from the 75th Regiment in different camouflages, as following : :

- Ranger(ACU): Rangers in ACU uniforms, some of them wearing PCU jackets.
- Ranger(Multicam): for every environment.
- Ranger(Desert): desert and arid environment.
- Ranger(Woodland): for temperate and woodland environment.






  Yesterday, 20:28 By Old Bear   Comment (0)  

  Mando Missile ArmA 2.4Beta9 released Addon release    
Mandoble has released a Mando Missile ArmA 2.4Beta9 pack on the BI Forums.

Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.

Changes in v2.4b9

* Improved TV systems performance, now they are better suited for areas with many targets and heavy loaded missions.
* Improved greatly guidance for ATGMs.
* Fixed TV system affecting the shift-click on map to add personal waypoints.
* New global mando_last_onmapsclick. Store there any action you want to be restored after MMA usage of map.
* Improved HUD system timed lock on, less chances to lose the lock when many targets are in front of you.
* Improved mando gun interception logics, now it will work better against fast targets moving side to side of the gun.
* Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces, set it to the height of the surface.
* Changed Kuznetsov setup, if Jackass888 Russian CIWS is present, it will be used instead of default mando turrets.
* Fixed the setups of several C-130 classes, now the systems will come up correctly if you are in these planes.
* Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers.
* Added MMA systems for more Iranian Mod units.
* Added Gigan nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
* Added E. Echo/Mando nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
* Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle: 0 - conventional, 1 - Nuclear Giga, 2 - Nuclear E. Echo/Mando.
* Fixed a bug with SCUD targeting dialog that were affected if you use any other MMA system before of it.
* Added "mando_missiles\units\mando_ai_scud.sqf" script to make AI fire SCUD missiles
* New test mission mma_test_nuke_addon.Takistan to test nuclear warheads
* Added "mando_missiles\units\mando_im_active_radar.sq f" to mark non specific MMA systems as radar emitters.
* New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf
* Readjusted flight profile of anti-radar missiles for AV8B
* Re-adjusted flight parameters for Myke's JSOW and JDAM, they are more maneouverable and have longer range.
* Added systems for BAF units (Included with OA patch 1.54)







  August 31st, 2010 - 14:34 By Old Bear   Comment (0)  

  [CO] Italian Special Forces v1.01 by Massi Addon release    
Massi has informed us about the release of an updated Italian Special Forces v1.01 addon on our Forums.

v1.01 date 30/AUG/2010
- FIXED: wound textures now are working on All models (thanks to StalkerGB Rvmat and support)!!!
- Improved textures.
- Added more faces.
- Added custom loadout rucksacks.
- Added "Engineer" function (patch 1.54) for "sapper" and "demo exp".
- Added "Hide bodies" function (patch 1.54).
- Improved equipment and gear.
- Added optional "UNDERCOVER UNITS", just install "mas_ita_undc.pbo" and if you want its own optional ACE config.
- Integrated wound textures in replacement files.






  August 31st, 2010 - 09:15 By Old Bear   Comment (0)  

  [CO] Anzac Mod : v 0.8 released Addon release    


NZDF CRASH has released an Anzac Mod v 0.8 addon on the BI Forums. This mod features troops, light and armored vehicles such as LAV25 and 6x6 Land Rovers, plane such as the F111 and choppers such as the NH90.

For Combined Ops
Vanilla Version 0.8 (No-ACE)

Required Addon/s:
CBA
GLT Misslebox(included)
AAW Weapons- http://www.armaholic.com/page.php?id=9356

Credits:
wld427-for donation of resources and knowledge and general coping with me during my wtf moments when coming across a few bugs.
OCB-for testing of the mod and helping find and iron out a majority of the bugs.
Tromac- for the aussie uh1h iroquois paintscheeme
Rhodesy77- for donation of aslav25 and aslav pc paintscheeme
Rico- for donation of the F-111, and other adf mod material + help for occasional bugfixing.
Skaircro- for original F-111 base model
Southy/Eble- for porting the F-111 and helping animated the F-18F Super Hornet.
TheSun- for LRPV and SRPV base models
Emery- for porting the lrpv, srpv and pinz lov to Arma2.
RubenWolf- for fixing the Pinz 6x6 and work on the Rovers and general bug fixing.
IceMotoBoy/Rocket- for donation of the C-130H Hercules base model in arma1.
norrin- for creating the interactive cargo scripts for the C-130H and putting up with concepts thrown his way.
Afrografix- for donating nh-90 base model from ofp.
ModemMaik- for porting the nh-90 to arma2.
DK- for S-70 Blackhawk, M1A1 AIM and M113 paints.
ANZACSAS Steve- for custom sounds for nh90, f111, f18f, ch47, s70, uh1h, tigre, as350.
Deanosbeanos- for aus commandos (dpcu) hex edit and passing on knowledge of how to hex edit.
TheVipersFang- for the donation of resourse materials and general advice on the mod.
FFAA Mod- for the donation of the pinzgauer mlods and allowing us to use and modify it in anzac.
Nemith Bros- for base as-350 model
CheyenneAh56- for donating as350, p3 orion mlods and allowing us to use them in the mod.
HEXAgon Team- for allowing us to use their tigre attack helicopter in the mod.
randy stratton- for helping out with the mod and fixing up models and setting up good rvmat examples and also helping out with the bugs.
Ardvarkdb- for allowing us to use his SASR units in the mod.
Jonny- for sasr units.
Mankyle + Gnat- for fixing up the animations and other features of the Anzac Class Frigates.
Franze- for base F-18F Super Hornet model.
BIS- for base models, textures.


Pictures are a bit low quality but are the only one found on ANZAC Mod page



  August 31st, 2010 - 08:37 By Old Bear   Comments (2)  

  Fifth release of A&S ProMode Mission release    

kju has informed us about the 5 th release of the A&S ProMode. The A&S ProMode OA templates and A&S ProMode OA TestMission are available in the filebase.

The fifth release of A&S ProMode is a new smaller update with mostly tweaks.

* Added: parameter to disable thermal view of vehicles.
* Added: SatCom view for the officer.

* Fixed: Observers constantly die even in their safe zone.
* Fixed: SatCom available message is not shown.

* Changed: Change AA class weapon from M4A1/AK47M to M14/LeeEnfield.
* Changed: Change East Saboteur G36C SD until there is an East weapon with SD sound.
* Changed: Give revived player the retained ruck contents.
* Changed: Make heavy choppers able to lift small choppers (heli lift feature).
* Changed: Make only possible to lift empty vehicles (heli lift feature).
* Changed: Make too step angles cut the sling (heli lift feature).
* Changed: Decouple east and west class definition.

The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.


Leave your feedback in the forum and enjoy!




Source : PvPscene
  August 30th, 2010 - 23:58 By Old Bear   Comment (0)  

  Squint - the sqf editor and error-checker updated Editing    
sbsmac has informed us about the release of an updated Squint - the sqf editor and error-checker v 1.0.0.100 on the BI Forums.

Hi guys, I have another tool to announce and one that I hope will make a huge difference to the world of arma scripting!
...
Squint is an editor and static-analyser (error-checker) for ArmA2 and Operation ArrowHead script files.

But no release is perfect and there have been a lot of great suggestions on how to improve squint. Based on those I've been working hard to add the following features....

* Line-numbers have been added to the code-window.
* Support for the following file-extensions: ext,sqm,cpp,hpp,rvmat,bin,cfg,pbl
* Search and replace have been added
* An 'undo' feature has been implemented
* A basic auto-indent has been implemented; you can auto-indent code as you go along or select a region and hit TAB to auto-indent.
* Auto-complete/intellisense has been implemented. When enabled, squint will monitor your typing and offer you a choice of possible completions in a pop-up dialog box. This really saves a lot of time and effort for those long BIS_fnc_.. names! Auto-complete can also offer you completion for local variable names that are in scope and can help you avoid 'bracket-fatigue' by offering completions for common control constructs, eg "for [{},{},{}] do {};" as a completion of "for".
* The colour scheme is more flexible than before. You can change the background colour and font used by the file-list and error-list and you get an immediate preview of your colour-changes for the code-window.
* You can import and export colour 'themes'; I hope to host some user-made themes on the squint website over the next week - please contact me via the BIS forums if you have a colour-scheme you'd like to share.
* BIS & ACE function names have been added to the dictionary as 'known' global variables.
* An external helper app allows shell-integration. Just right click on a file to open it in squint !
* Support for binarised files is now implemented. You can edit the contents of config.bin or any other binarised file, even those already inside pbo's.
* The error-detection phase is now much faster for large multi-file projects.
* The code-window now has much less flicker when jumping around within a file.
* As well as the new features, a significant number of bugs have been fixed including one that could cause squint to hang while idle.



Thanks to all who have provided feedback so far - please keep it coming to help me improve the tool.

As always, existing users should find that they are automatically updated to the latest version which is currently 1.0.0.95. If squint is not updating, you can force an update by re-running the setup file.




Source : Squint Homepage
  August 29th, 2010 - 18:55 By Old Bear   Comment (0)  

  [CO] Frigates, Weapons and Waves Addons by Gnat Addon release    
Aussie has informed the community, on the BI Forums, about the release on the OGN site, of the long awaited Frigates, Weapons and Waves Addons by Gnat. ArmAII+Operation Arrowhead needed.

Features
- 3 Frigates: OHP, Krivak and La Fayette classes
- A 41km x 41km Terrain for naval play (rushed job! )
- Ka27 transport chopper
- Zodiacs
- Weapons pack to go with Frigates
- Includes demo mission for use on Waves - Highly suggest you try it first.






Source : OGN Forums
  August 28th, 2010 - 19:19 By Old Bear   Comment (1)  

  Ballistic Calculator 1.4 Demo by conKORD Addon release    
conKORD has released a Ballistic Calculator 1.4 Demo addon on the BI Forums.

New
* Works with Grad and MLRS.
* Additional crosshair that helps to aim in direct fire mode.
* Rangefinder. Enable BalCa, aim to target place and push "space".
* Added support for variable arty charges.

Changed
* Recalculates solutions when fire mode or current magazine changed.
* No more compatible with ArmA2, works only with OA.
* Do not requires CBA.

Comparing it with the new BIS arty.
* Still works with every weapon, not only where shells are with disabled airfriction.
* Also provides low solution, so minimal range for arty does not exist.
* Should be more handy to cover area.






  August 27th, 2010 - 18:33 By Old Bear   Comment (0)  

  A2OA - Artillery Tutorial Video Videos    
Michal from IDEA Games has informed us about the release on YouTube of an ArmA2 : Operation Arrowhead tutorial video .

New video for Arma 2: Operation Arrowhead, introducing the new Artillery Computer feature, bundled with patch 1.54. This feature streamlines the use of indirect fire weapons, making ordering an artillery strike as simple as issuing a move command.
All indirect fire weapons can exploit the brand new Artillery Computer. This feature initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike.




  August 27th, 2010 - 16:29 By Old Bear   Comment (0)  

  Arma 2: British Armed Forces Released! Official    


Arma 2: British Armed Forces DLC release has been announced on the official ArmA2.com site

Arma 2: British Armed Forces is deployed exclusively for the PC. It is available for GBP 7.99/EUR 8.99/USD 9.99. Buy your own copy NOW!


We are pleased to announce the continued reinforcement of NATO forces in the Green Sea region - with the deployement of British Armed Forces to Takistan and neighbouring Karzeghistan! Next in the line-up of military simulators, Arma 2: British Armed Forces - a huge downloadable addon for the recently released Arma 2: Operation Arrowhead - deploys today and delivers a new campaign, numerous single missions and a brand new faction and environment, expanding upon the already epic collection offered up by Arma 2's MilSim sandbox.




Less than two months after Operation Arrowhead successfully routed the Takistani military regime, NATO and coalition forces face a large-scale outbreak of guerilla insurgency. A mechanized force of Her Majesty's Armed Forces are about to deploy and embark upon a large-scale counter-insurgency campaign, which will define the future of the coalition presence in Takistan: Operation "Crimson Lance".

BAF provides an opportunity to explore the beautiful country of Takistan in even more depth, and offers the chance to hop across the border to Karzeghistan in the Shapur e-Dalanper region - a brand new area included as bonus content.


Detailed intel regarding the British Armed Forces faction background, its vehicles and weapons, is ready and available for immediate analysis.

Unfortunately, temporary technical issues prevent the release of Arma 2: British Armed forces through Steam. Currently, this issue is being addressed, and we actively seek to bring BAF to Steam as soon as possible. We sincerely apologize for any inconvenience.

  August 26th, 2010 - 15:24 By Old Bear   Comments (3)  

  Arma 2 - Operation Arrowhead :Patch 1.54 released Official    

Michal from IDEA Games has informed us about the release of the Arma 2: Operation Arrowhead patch 1.54. An original version of Arma 2: Operation Arrowhead 1.50-1.53 is needed.


VERSION 1.54 HIGHLIGHTS

* Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.

* Numerous stability and functionality fixes and improvements.

* Reworked MP Session Browser and Mission Selector.

* Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).

* Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.


Edit1 : Maruk has published new informations us on the BI Forums :

* Patch 1.54 is not compatible with the Steam version, Steam users have to wait for Steam auto-update

* A2: BAF DLC available to purchase through stores linked from http://www.arma2.com/baf , does not contain the patch 1.54 and users need to update their game to 1.54 before they can run A2BAF Full Version.

* BAF Lite included in the patch is scaled down quality of units and audio and does not contain any single player scenarios, BAF Lite is available primerily for Dedicated Servers and Clients in multiplayer to allow seamless online operation of A2OA + BAF

* Some users report problem updating Mission_E.pbo. We are looking into this issue and we will provide fix for them once we know what the problem was plus will probably provide download link for most recent missions_e.pbo


Edit2 : Jennik adds : In case you experience an "Error found in file EXPANSIONS\ADDONS\missions_e.pbo" error during the update installation, click the "Ignore" button and continue with installation.
When finished, download the file missions_e.pbo separately here, then search and replace the original file within your Arma 2 installation folder.






  August 26th, 2010 - 14:59 By Old Bear   Comments (6)  

  FFAA Mod Arma2 Operation Arrowhead releases Addon release    

Peloton from the FFAA Mod has released FFAA Armas v 5.1, FFAA ET v 5.1, FFAA BRILAT v 5.1 and FFAA MOE v 5.1 addons for Arma2 Operation Arrowhead on the BI Forums.


FFAA Armas v 5.1

Recent changes.
-Integration Operation Arrowhead.
-Thermal textures.
-Light weapons that correspond.
-Designators laser weapons that correspond.
-New models Accuracy rifle.
-Improvement of some of the weapons.
-Don't need Arma2

FFAA ET v 5.1

Recent changes.

-Integration Operation Arrowhead.
-Added thermal textures.
-Transportation from backpacks.
-New textures of desert and wooded Spanish army uniforms.
-Improvement of 3D.
-Don't need Arma2

FFAA BRILAT v 5.1

Recent changes.

-Integration Operation Arrowhead.
-Added thermal textures.
-Transportation from backpacks.
-New textures of desert and wooded Spanish army uniforms.
-Improvement of 3D.
-Don't need Arma2

FFAA MOE v 5.1

Recent changes.

-Retextureado Arma2OA original units.
-New textures of desert, wooded and night Spanish army uniforms.
-Don't need Arma2












  August 25th, 2010 - 11:04 By Old Bear   Comment (1)  

  [CO] Post Apocalypse Units by Icewindo Addon release    
Icewindo has released a Post Apocalypse Units addons on the BI Forums. This addon needs Combined Ops (ArmA2&OA).

So, here's my take on post-apocalyptic units. These guys can be found under independent -> Post APC - Commoners -> Units. Groups can be found under Ice - Post Acalypse.

I excluded afro-american faces so these units could be used in a variety of places. For some models, the heads wouldn't work properly anyway without mlod (and only a white head mlod exists so far). They were loosely inspired by the Terminator Salvation resistance and my own imagination.





  August 25th, 2010 - 08:44 By Old Bear   Comment (1)  

  Shapur Crisis Escalates! Official    
Hot news from Sharig Plateau and Shapur e-Dalanper area released on ArmA2.com official site.

Shapur Crisis Escalates!

Karzeghistan - particularly the Sharig Plateau and Shapur e-Dalanper provinces - is not high upon the international agenda; yet the lives of thoudsands of Karzegh nationals have been affected and their stories remain unheard. In our interview, we discuss the untold misery that has blighted the lives of those living around the volatile Takistani borderlands.

About a week ago, international observers warned that the Shapur e-Dalanper area was set to endure intense fire-fights. Their predictions turned out to be accurate. This week, countless civilian refugees have fled from the area, as elite Takistani troops swarmed deep into Karzegh territory and occupied Shapur.


Read here an AAN Special Report, in association with 'Green Sea Today' magazine :

An interview with Jamal, a Shapur refugee now at a camp in Ardistan after fleeing from the war-torn Sharig Plateau region, where he was determined to have his story told; determined to rebuild a life torn apart.

Shapur e-Dalanper In Pictures :




  August 24th, 2010 - 23:44 By Old Bear   Comment (0)  

  Italian Special Operation Forces for CO by Massi Addon release    
Massi has informed us about the release of an Italian Special Operation Forces for CO v1.00 pack on our Forums. The pack is ACE2 compatible and is featuring 2 different replacement files.

This addon is a retexture of Arma2 OA Delta Force , German and Czeck SF units, meant to rapresent Italian Special Operation Forces in all the different camouflages actually used by Italian SOF, as following:

- Ranger(vegetata): for temperate and woodland environment.
- Ranger(desert): for desert and arid environment.
- SF(heavy multicam): for both desert, temperate and woodland environments, in heavy gear.
- GOI (light multicam): they're Navy special forces,same as SF but for gameplay reasons they're rapresented in lightweight gear.
- SF\Ranger(Winter): for snow covered and artic environment.
- Ghillie snipers and Spotter : desert and woodland, you'll find them under Rangers Vegetata and Desert categories .
- Support\Other Units : Officers, Guards and Off Duty soldiers in all camos, plus crews and pilot.
I used what I found on web as reference sources.





  August 24th, 2010 - 11:05 By Old Bear   Comments (2)  

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