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The_Captain, tired of the bad aiming of the IA with the grenade lunchers, made an addon which fix that problem.
This addon corrects for an Arma bug that seems to have been present since grenade launcher sights were introduced. AI Grenadiers aim about 10 degrees too high when firing their grenade launchers and thus they will always miss their target. It seems as if their AI code raises their arms too high, probably having something to do with the memory points on the weapon. It was pointed out to me that "GL look" and "GL_Eye" are about 11 degrees offset from the direction of the barrel.
The eventhandler only works with predefined weapons. To add your own weapons (or change the default settings), edit the TCN_GrenadeFix_config.hpp and add your own types and their proper offsets. I'm not sure the offsets I included are correct, so feel free to change the default settings.
AI With low skill levels (.25-.5) seem more willing to fire grenades, while highly skilled AI (>.75) tend to fire rarely at isolated infantry targets. To test the addon, try AI with lower skill levels.
You can see the addon in action in this video.
Source : BI Forums |
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August 15th, 2008 - 15:36 By Benoist |
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