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  Gasbombparticle and Damage Effects v3 Screenshots    
Odin has released his Gasbombparticle and Damage Effects script v3 on the OFPEC forums. How to use this script is included in the scripts header as well a description file with the CfgSounds filled out for users to be able to cut & paste into thier own description as well the sounds folder.

Basicaly, Once triggered a Bomb is created using a barrel to simulate the shell with my attempt at a missile trail attached, on impact it will expload causing minimal Damage to Static and Land typ classes (25 meter radius), after which the Gas effects kick in causing damage to Units in and out of vehicles both Randomly and within certain distance to object looped for 20 seconds.
While the loop is in action it checks the Damage for units within the Array, if a units damage corrisponds to the check's, a certain playmove or coughing sounds are initiated for that unit including player. If player is within 200 meters of the Object the player will experince white flashes every time they take new damage.
After the effect is finished the user is offered an optional Body Removal for all dead within the Array.






Source : OFPEC forums
  August 18th, 2008 - 12:55 By Bence   Comment (0)  

 
 
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