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 galzohar released an update for his Random Assault PvP mission over at the BIS Forums.
Version 1.011:
- Completely remade. - Using F2 mission framework. - Assault direction is now random. - Approximate objective area and attacker direction marked on the map, different for attackers and defenders. - Using a rather proper platoon structure.
Problems: - There are some problems with choosing weapons in the briefing, including the fact that the scripts overwrite whatever loadout you see/choose at the briefing. This is a known problem with the F2 scripts. I have decided for now to keep the classes enforced, but I did properly gear the platoon up for the task so it might actually be better that way. - Need to actually have people test it! Hard to find bugs when playing with yourself on your home computer... Although practically all the scripts that I wrote run on mission startup, and I hadn't noticed any bugs with those. - AI needs to be disabled, as they are currently incapable of playing this mission.
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August 2nd, 2009 - 11:57 By Deadeye |
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