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  Random Assault MP Mission Mission release    

galzohar released an update for his Random Assault PvP mission over at the BIS Forums.

Version 1.011:

- Completely remade.
- Using F2 mission framework.
- Assault direction is now random.
- Approximate objective area and attacker direction marked on the map, different for attackers and defenders.
- Using a rather proper platoon structure.

Problems:
- There are some problems with choosing weapons in the briefing, including the fact that the scripts overwrite whatever loadout you see/choose at the briefing. This is a known problem with the F2 scripts. I have decided for now to keep the classes enforced, but I did properly gear the platoon up for the task so it might actually be better that way.
- Need to actually have people test it! Hard to find bugs when playing with yourself on your home computer... Although practically all the scripts that I wrote run on mission startup, and I hadn't noticed any bugs with those.
- AI needs to be disabled, as they are currently incapable of playing this mission.




  August 2nd, 2009 - 11:57 By Deadeye   Comment (0)  

 
 
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