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  WIP Screenshots of Rocket's new Island Screenshots    
Rocket has relased several screenshots of his current WIP Island along with a detailed description of what the project entails. Only part of his post will be quoted due to its length and detail. The full original post can be found by clicking on the Source link at the bottom of this post.

Background:

"Aoraki/Mount Cook is the highest mountain in New Zealand, reaching a height of 3,754 metres (12,316 ft).[1] It lies in the Southern Alps, the mountain range which runs the length of the South Island. A popular tourist destination,[2] it is also a favourite challenge for mountain climbers. Aoraki/Mt Cook consists of three summits lying slightly south and east of the main divide, the Low Peak, Middle Peak and High Peak, with the Tasman Glacier to the east and the Hooker Glacier to the west." - Wikipedia

About:

- As many know, I'm a Kiwi. I'm also a mountaineer, having climbed the mighty Aoraki on my fifth attempt and several other 3000m peaks in the area. Grew up in the area so know it like the back of my hand. Unfortunately, not only has mountaineering cost me many thousands of dollars, it's also cost the lives of some dear friends, and nearly the fingers on my left hand. I've always wanted to show other people around the world, in game, just how beautiful this area is. You can view me speaking from the top of Aoraki on youtube.

- Over the years I have compiled software and a database of images from my climbs and travels around the area. I've put these all together to make this addon. It's a 60km x 60km area, shrunk down into a 30km by 30km area. It stretches from the West Coast of the island, through inland to the southern alps. There is one sealed runway (Mount Cook Airport), two grass airports, along with another three high-country airstrips.

Technical Details:

- Area shrunk by 50% for ArmA (mountains half as high, distance half as long)
- 30km x 30km = 900km Square area in game
- Terrain texure resolution to 1.25 in-game meters (24k x 24k satmap/mask)
- 4096 Heightmap was used, heightpoints every 7.5 in-game meters
- 6 terrain types successfully on mask

continued in orginal post...





Source : BI Forums
  November 9th, 2009 - 16:33 By Pigeon   Comments (2)  

 
 
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