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Myke informed the community that he ported the GLT signs addon from ArmA to ArmA 2!
Since i think there were quite a few people using the GLT signs addon back in ArmA 1, i guess it's not the badest idea to rework them and port them over to ArmA 2.
What is it? Each of these objects has at least one surface (Dangersign has two) which allows texture changings directly in the Missioneditor. Use setObjectTexture to apply custom poster and roadsigns.
Credits: Models and original textures are taken from ArmA 1, therefor credits to BIS.
Changes: Reworked normal and specular map. Completely redone .rvmat files. Some minor tweakings.
Known errors: None until now. ArmA2.rpt shows no error at all.
In the folder "tex_templates" you'll find a template picture for each type of sign which makes it easier for you to create your own picture which will fit perfectly.One note: the template for the sample_narrow.png has size 512x456. After editing you have to scale it to 512x512 (or a similar resolution like 1024x1024, you get the point). At this point the pic may look stretched but it will fit afterwards ingame.
Source : BI Forums |
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