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  SLX Mod v1.9 released Addon release    
Solus informed the community that he released a new version v1.9 of his SLX Mod.

Changes:

- Made death anims use prone collision box to try and avoid clipping.
- Fixed SLX_Groups not being syncronized in MP.
- Made near ally helper script use allGroups to search instead of SLX_Groups so GL3 is not required.
- Possibly fixed bug where the BIS AIS handledamage was not being overwritten.
- Fixed some script error in take weapon script.
- Possibly fixed rare static MG error.
- Made M249 have moving reload.
- Made AIs possibly stop suppressive fire after an enemy group is wiped out.
- Added time limit to AI dragging.
- Possibly made AIs wait to get important things from dead people if the enemy can still see the body.
- Changed some things to try to fix AI warping when doing evasive moves.
- Made AIs only stop to shoot if they can see the enemy and the enemy cannot see them, and the target is a land vehicle or person.
- Fixed unneccessary checks for launcher prone animations.
- Added more range to voice pitch variation.
- Tweaked bounding for effectiveness. Canceling suppressive fire when appropriate, no extra suppressive target call outs, canceling attack when morale drops.
- Fixed rare script error in divert move.
- Optimized turn move check and fixed falling off buildings.
- Fixed falling off buildings in evasive AI.
- Made GL3 player garrison more effective. Players group should garrison the building that the player is in when in Vee formation. 0-0-1 to say ready to end.
- Made garrison more effective.
- Optimized findcover to not run repeatedly under lag.


More changes are shown by pressing on the comment section!



Source : BI Forums
  February 11th, 2010 - 14:23 By Marko112   Comment (1)  

 
 
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