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Solus informed the community that he released a new version v1.9 of his SLX Mod.
Changes:
- Made death anims use prone collision box to try and avoid clipping. - Fixed SLX_Groups not being syncronized in MP. - Made near ally helper script use allGroups to search instead of SLX_Groups so GL3 is not required. - Possibly fixed bug where the BIS AIS handledamage was not being overwritten. - Fixed some script error in take weapon script. - Possibly fixed rare static MG error. - Made M249 have moving reload. - Made AIs possibly stop suppressive fire after an enemy group is wiped out. - Added time limit to AI dragging. - Possibly made AIs wait to get important things from dead people if the enemy can still see the body. - Changed some things to try to fix AI warping when doing evasive moves. - Made AIs only stop to shoot if they can see the enemy and the enemy cannot see them, and the target is a land vehicle or person. - Fixed unneccessary checks for launcher prone animations. - Added more range to voice pitch variation. - Tweaked bounding for effectiveness. Canceling suppressive fire when appropriate, no extra suppressive target call outs, canceling attack when morale drops. - Fixed rare script error in divert move. - Optimized turn move check and fixed falling off buildings. - Fixed falling off buildings in evasive AI. - Made GL3 player garrison more effective. Players group should garrison the building that the player is in when in Vee formation. 0-0-1 to say ready to end. - Made garrison more effective. - Optimized findcover to not run repeatedly under lag.
More changes are shown by pressing on the comment section!
Source : BI Forums |
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