Sickboy has released an Advanced Combat Environment (A.C.E.) 2 - v1.0 stable version on the BI Forums.
It has been nearly 2 months, and a lot of successfully deployed updates, since the A.C.E. Advanced Combat Environment Mod, Beta 2 was released. We've made a lot of progress, and today would like to present our v1.0 Stable release to you.
We intend to keep updating our Mod following a set schedule. We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test. This means the development will be ongoing, new improvements and additions will arrive as we go
A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP. The WGL and A.C.E 1 roots were "When realism matters". And with A.C.E. 2 it is no different. We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other. We try to please as many as possible, but it is simply impossible to please all. Please feel free to give constructive feedback on our choices.
The Package
The A.C.E. Package for ArmA 2, at this time, consists out of 5 building blocks:
* CBA: Community Base Addons * ACE: Core * ACEX: eXtras * ACEX_PLA: Chinese Expansion, by Fromz * ACEX_SM: SoundMod (Overriding default ArmA sounds)
CBA and ACE are a requirement, while ACEX, ACEX_SM and ACEX_PLA are optional expansion packs. This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.