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Mandoble has released a Mando Missile ArmA 2.4Beta9 pack on the BI Forums.
Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.
Changes in v2.4b9
* Improved TV systems performance, now they are better suited for areas with many targets and heavy loaded missions. * Improved greatly guidance for ATGMs. * Fixed TV system affecting the shift-click on map to add personal waypoints. * New global mando_last_onmapsclick. Store there any action you want to be restored after MMA usage of map. * Improved HUD system timed lock on, less chances to lose the lock when many targets are in front of you. * Improved mando gun interception logics, now it will work better against fast targets moving side to side of the gun. * Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces, set it to the height of the surface. * Changed Kuznetsov setup, if Jackass888 Russian CIWS is present, it will be used instead of default mando turrets. * Fixed the setups of several C-130 classes, now the systems will come up correctly if you are in these planes. * Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers. * Added MMA systems for more Iranian Mod units. * Added Gigan nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup). * Added E. Echo/Mando nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup). * Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle: 0 - conventional, 1 - Nuclear Giga, 2 - Nuclear E. Echo/Mando. * Fixed a bug with SCUD targeting dialog that were affected if you use any other MMA system before of it. * Added "mando_missiles\units\mando_ai_scud.sqf" script to make AI fire SCUD missiles * New test mission mma_test_nuke_addon.Takistan to test nuclear warheads * Added "mando_missiles\units\mando_im_active_radar.sq f" to mark non specific MMA systems as radar emitters. * New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf * Readjusted flight profile of anti-radar missiles for AV8B * Re-adjusted flight parameters for Myke's JSOW and JDAM, they are more maneouverable and have longer range. * Added systems for BAF units (Included with OA patch 1.54)
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