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  ASR AI Skills v1.0 by Robalo_AS Addon release    
Robalo_AS has released an ASR AI Skills v1.0 addon on the BI Forums.

Yet another AI skill mod. But instead of modifying the CfgAISkill class it uses scripting for assigning skills in a more complex way. The same method can be found in Group Link 4 where this was inspired from (thanks SNKMAN!).

Every unit, for every skill defined, has a base minimum skill level to which a small random level is added. The baselevel and the random value added depend on the unit type.
The goal was to make the AI better, more diverse and distinct by type. Some units will be better skilled than others.
For example, a leader type unit will usually be better than a regular grunt, a SF unit will have the highest skills, whilean armed villager will present the lowest threat.

By default, these skills are set: aimingAccuracy, aimingShake, aimingSpeed, spotDistance, spotTime, courage.
Users can configure the other skills and set their own levels by editing a userconfig file.
All Arma2, OA, BAF and ACE units are supported by this addon. Depending on how they're configured, units from other mods can also benefit from this.

This addon can be install on clients, servers or both. It will configure only the AI local to the machine where it is installed.



  September 15th, 2010 - 06:16 By Old Bear   Comment (0)  

 
 
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