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  COOP 20 Takistan Force (OA) v1.06 by Bon Mission release    

Bon has released an updated Coop 20 Takistan Force (OA) v1.06 mission on the BI Forums.

Basic concept:

From a collection of different missions the server randomly picks one mission at a time, let it take place at a randomly chosen location on the map of Takistan.
Every player is his/her own squad leader, being able to recruit AI squad members of all types (like in Warfare, without the money).
There are different slots to fill by players, each with its own responsibilities:
-Common Infantry
-Crewmen
-Pilots
- Sniper
- Commander
There are 16 different missions at the moment, like clearing a town, capturing high value assets, hostages, searching ammo caches, escorting a convoy to a solitary outpost etc. - a mission parameter can be set to the maximum number of missions the team has to accomplish or can fail, respectively.
A mission generally can fail, when the overall team's deathcount exceeds a certain value during a mission, so "not to die is vital".


06/22/2011 version 1.06

FIXED: spawned reinforcement units do not move in sometimes
FIXED: "CYCLE" as first waypointtype for air patrols
FIXED: loadout presets not taking a unit's gear capacity into account when equipping
CHANGED: improved algorithms to search for potential IED and camp spawn positions;
CHANGED: replaced UPSMON by a more lightweight patrol script
CHANGED: removed "stop convoy" task
CHANGED: improved the resupply system, can now also be used by service points deployed by commander
ADDED: 2 min. time delay between tasks (can be adjusted in config)
ADDED: dynamic number enemies at encampments; static weapons to the camps; enhanced behavior of enemies at camps
ADDED: hints to the loading screen
ADDED: High Command to the commander role. Damn right.






  June 24th, 2011 - 16:29 By Old Bear   Comment (0)  

 
 
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